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The Averon Exchange

Level 4 Epic Arc Mission
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A Different Kind of Director


Mission Briefing

We've hit upon a lead for you to follow, [you]. Our proximity to the Amarr border attracts just the sort of criminals who might have masterminded this terrible act. People smugglers, pimps, slaveholders: There are all sorts of dark corners in the Elalan constellation, with darker motives strewn throughout these recesses.

There's a place not far from here in the Averon system known as “The Exchange.” It's a hangout for lowlifes and criminals, a real nasty place. After talking with some friends in The Scope they pointed us in that direction. Seems this Minmatar crew -- the Pator 6 -- is known around these parts for raiding unwary travelers.

Your assignment is a dangerous one, [you]. You will need to fly into the trading hub and see if there are any further leads. Maybe even one of those Minmatar gang members is still flying around. Are you up to the task?


Objective

Follow the Pator 6 crew to gather information; destroy any hostiles in the area


Warp-To Message

The Averon Exchange:
The Averon Exchange has been identified by the DED and Federation Customs as one of the most dangerous and illegal gatherings of criminals in the entire Elalan constellation. The location shifts from week to week as the inhabitants evade DED raids and set up elsewhere in the system. Various residents are wanted on charges of people-smuggling, forced prostitution, and illegal slaveholding.

Pocket 1


 

Arrival Message

Transmission from Pator 6 Leader
Persistent, aren't you, egger? Listen, we don't care who you work for, we don't care how well funded you are, and we don't care if you come back again and again in a new clone. If you think for even a moment that we're going to lie down and let you take that kid, you're as clueless as the last guy who came here, and about to be as dead.

Group 1 - Warp-in - Attacks on warp-in

Spawn Trigger: After around 30 seconds
Qty. Image Entity Info
5 Mercenary Elite Fighter
Bounty: 10,000 Attack: 15,000   HP EM Exp Kin The   EM Exp Kin The
Signature: 45 Orbit: 8,000 Shield: 175   60 40 20 Turrets:        
Resolution: 0 Optimal: 0 Armor: 270 50 10 25 35 Missiles: *       9
Speed: 520 Falloff: 1 Hull: 250         Defender Chance: 7.5%
3 Mercenary Commander
Bounty: 85,000 Attack: 35,000   HP EM Exp Kin The   EM Exp Kin The
Signature: 125 Orbit: 15,000 Shield: 1,200   60 40 20 Turrets: * 22     28
Resolution: 275 Optimal: 15,000 Armor: 1,800 50 10 25 35 Missiles: *     7  
Speed: 400 Falloff: 8,000 Hull: 1,500         Defender Chance: 10%
5 Mercenary Wingman
Warp Scrambling (1%, 20,000 m)
Webbing (80%, 10,000 m)
Bounty: 30,000 Attack: 21,000   HP EM Exp Kin The   EM Exp Kin The
Signature: 23 Orbit: 8,500 Shield: * 325 15 50 45 30 Turrets: * 10 8 4  
Resolution: 1,500 Optimal: 7,500 Armor: 325 70 10 25 25 Missiles: *   5    
Speed: 900 Falloff: 8,750 Hull: 400         Defender Chance: 2%
Bounties: 455,000 DPS: 114 59 38 124


Group 2 - Left - 20 km

Spawn Trigger: Spawns when last Mercenary Wingman in previous group dies
Qty. Image Entity Info
4 Mercenary Lieutenant
Bounty: 90,000 Attack: 10,000   HP EM Exp Kin The   EM Exp Kin The
Signature: 135 Orbit: 2,000 Shield: * 1,500 33 65 40 55 Turrets: *     18 25
Resolution: 275 Optimal: 2,000 Armor: 1,050 60 10 25 25 Missiles: *     5  
Speed: 350 Falloff: 9,000 Hull: 1,100         Defender Chance: 7%
5 Mercenary Corporal
Bounty: 110,000 Attack: 30,000   HP EM Exp Kin The   EM Exp Kin The
Signature: 135 Orbit: 17,500 Shield: * 1,800 33 65 40 55 Turrets: *     18 21
Resolution: 275 Optimal: 17,500 Armor: 1,150 60 10 25 25 Missiles: *     10  
Speed: 350 Falloff: 12,000 Hull: 1,200         Defender Chance: 9%
Bounties: 910,000 DPS: 0 0 220 202


Group 3 - Right - 20 km

Spawn Trigger: Spawns when last Mercenary Corporal in previous group dies
Qty. Image Entity Info
3 Mercenary Commander
Bounty: 85,000 Attack: 35,000   HP EM Exp Kin The   EM Exp Kin The
Signature: 125 Orbit: 15,000 Shield: 1,200   60 40 20 Turrets: * 22     28
Resolution: 275 Optimal: 15,000 Armor: 1,800 50 10 25 35 Missiles: *     7  
Speed: 400 Falloff: 8,000 Hull: 1,500         Defender Chance: 10%
5 Mercenary Overlord
Bounty: 250,000 Attack: 35,000   HP EM Exp Kin The   EM Exp Kin The
Signature: 400 Orbit: 3,500 Shield: 3,975   60 40 20 Turrets: *     24 96
Resolution: 100 Optimal: 2,250 Armor: 3,500 60   25 35 Missiles: *     17  
Speed: 400 Falloff: 20,000 Hull: 3,975         Defender Chance: 20%
Bounties: 1,505,000 DPS: 66 0 220 563

Death Message
Message from agent:
Good work killing those smugglers, pilot. We need to recover the child as soon as we can, but these scumbags clearly know what they're doing. I'm getting in over my head now; I think I should refer you to my superiors. I'm going to call them quickly. Get back to me in a moment.

Pocket Bounties
2,870,000
  EM Exp Kin The
Pocket DPS 180 59 478 888
Your Resists 50% 50% 50% 50%
803 90 30 239 444


Crossing the Line

Averon lies just a few jumps out from the Genesis border, and the intermingling of Gallente and Amarr cultures is evident on the system's station. Curiously, the station is a Caldari facility with a typically Caldari reputation for unscrupulousness. It's a melting pot of dark, cultural undertones, from the Gallente with their unrestrained hedonism, to the Caldari with their lust for ISK, and even Amarr slavers, ever keen to make some quick money selling captives and other tortured souls.

Although the cultural might of the Federation has influenced the bordering systems in the Genesis region, the reverse is also true, if lesser known. Catering to the endless hunger for flesh that exists in certain Gallente circles, the Amarr slavers have few qualms or problems smuggling people a little way inside Federation borders. It has been said that some of the Federation's most depraved nightclubs and bars can be found in the systems where cheap slaves are only a few jumps away.


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Database: Mosaic (2015-05-02)

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