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Technological Secrets (1 of 3)
Level 2 Mission
Mission Briefing
[agent_corporation] surveillance spotted a small team of Thukker mercenaries in [system], probably up to no good. They're wanted men, and need to be taken care of. I would ask you to bring them in for trial but that really isn't necessary, the exception being their captain. I want him taken alive and brought to me. We'd like to figure out exactly what they've been up to.
Your objectives in this mission are not as simple as they sound, however. We haven't been able to locate their captain's hideout yet. but we expect him to show up if you warp to some of his minions who are holed up in a small asteroid belt in [system]. So I suggest you destroy the first group of mercenaries you encounter as fast as you can, before more reinforcements arrive, or you'll have a heck of a battle on your hands.
Objective
Fly to the coordinates in your journal. Destroy the Thukker mercenaries there, and then wait for their reinforcements. Make sure you capture at least one survivor from the wreckage for interrogation before reporting back to your agent.
1x
Mercenary Pilot (volume: 1 m3)
Group 1 - South - 21 km - Attacks on warp-in
Spawn Trigger: 10 seconds after warp-in
5
|
|
Thukker Mercenary Fighter
|
Bounty:
|
10,000
|
Attack:
|
15,000
|
Signature:
|
45
|
Orbit:
|
8,000
|
Shield:
|
175
|
|
60
|
40
|
20
|
Turrets:
|
|
|
|
|
Resolution:
|
0
|
Optimal:
|
0
|
Armor:
|
270
|
60
|
|
25
|
35
|
Missiles: *
|
|
9
|
|
|
Speed:
|
520
|
Falloff:
|
1
|
Hull:
|
250
|
|
|
|
|
Defender Chance: 7.5%
|
Group 2 - South-east - 25 km
Spawn Trigger: 3 minutes and 30 seconds after warp-in
2
|
|
Thukker Mercenary Fighter
|
Bounty:
|
10,000
|
Attack:
|
15,000
|
Signature:
|
45
|
Orbit:
|
8,000
|
Shield:
|
175
|
|
60
|
40
|
20
|
Turrets:
|
|
|
|
|
Resolution:
|
0
|
Optimal:
|
0
|
Armor:
|
270
|
60
|
|
25
|
35
|
Missiles: *
|
|
9
|
|
|
Speed:
|
520
|
Falloff:
|
1
|
Hull:
|
250
|
|
|
|
|
Defender Chance: 7.5%
|
6
|
|
Thukker Mercenary Rookie
|
Bounty:
|
2,000
|
Attack:
|
2,500
|
Signature:
|
45
|
Orbit:
|
500
|
Shield:
|
120
|
|
60
|
40
|
20
|
Turrets: *
|
|
3
|
2
|
3
|
Resolution:
|
0
|
Optimal:
|
500
|
Armor:
|
100
|
60
|
|
25
|
35
|
Missiles:
|
|
|
|
|
Speed:
|
520
|
Falloff:
|
1,500
|
Hull:
|
100
|
|
|
|
|
Defender Chance: 2.5%
|
Group 3 - South - 35 km
Spawn Trigger: 7 minutes after warp-in
4
|
|
Thukker Mercenary Elite Fighter
|
Bounty:
|
10,000
|
Attack:
|
15,000
|
Signature:
|
45
|
Orbit:
|
8,000
|
Shield:
|
550
|
|
60
|
40
|
20
|
Turrets:
|
|
|
|
|
Resolution:
|
0
|
Optimal:
|
0
|
Armor:
|
500
|
60
|
|
25
|
35
|
Missiles: *
|
|
9
|
|
|
Speed:
|
520
|
Falloff:
|
1
|
Hull:
|
480
|
|
|
|
|
Defender Chance: 7.5%
|
2
|
|
Thukker Mercenary Fighter
|
Bounty:
|
10,000
|
Attack:
|
15,000
|
Signature:
|
45
|
Orbit:
|
8,000
|
Shield:
|
175
|
|
60
|
40
|
20
|
Turrets:
|
|
|
|
|
Resolution:
|
0
|
Optimal:
|
0
|
Armor:
|
270
|
60
|
|
25
|
35
|
Missiles: *
|
|
9
|
|
|
Speed:
|
520
|
Falloff:
|
1
|
Hull:
|
250
|
|
|
|
|
Defender Chance: 7.5%
|
Group 4 - West - 30 km
Spawn Trigger: 13 minutes after warp-in
3
|
|
Thukker Mercenary Elite Fighter
|
Bounty:
|
10,000
|
Attack:
|
15,000
|
Signature:
|
45
|
Orbit:
|
8,000
|
Shield:
|
550
|
|
60
|
40
|
20
|
Turrets:
|
|
|
|
|
Resolution:
|
0
|
Optimal:
|
0
|
Armor:
|
500
|
60
|
|
25
|
35
|
Missiles: *
|
|
9
|
|
|
Speed:
|
520
|
Falloff:
|
1
|
Hull:
|
480
|
|
|
|
|
Defender Chance: 7.5%
|
3
|
|
Thukker Mercenary Rookie
|
Bounty:
|
2,000
|
Attack:
|
2,500
|
Signature:
|
45
|
Orbit:
|
500
|
Shield:
|
120
|
|
60
|
40
|
20
|
Turrets: *
|
|
3
|
2
|
3
|
Resolution:
|
0
|
Optimal:
|
500
|
Armor:
|
100
|
60
|
|
25
|
35
|
Missiles:
|
|
|
|
|
Speed:
|
520
|
Falloff:
|
1,500
|
Hull:
|
100
|
|
|
|
|
Defender Chance: 2.5%
|
Group 5 - South-west - 21 km
Spawn Trigger: 19 minutes after warp-in
Last ship drops the Mercenary Pilot
1
|
|
Thukker Mercenary Captain
Type: Thukker Mercenary Elite Fighter
|
Bounty:
|
10,000
|
Attack:
|
15,000
|
Signature:
|
45
|
Orbit:
|
8,000
|
Shield:
|
550
|
|
60
|
40
|
20
|
Turrets:
|
|
|
|
|
Resolution:
|
0
|
Optimal:
|
0
|
Armor:
|
500
|
60
|
|
25
|
35
|
Missiles: *
|
|
9
|
|
|
Speed:
|
520
|
Falloff:
|
1
|
Hull:
|
480
|
|
|
|
|
Defender Chance: 7.5%
|
1
|
|
Thukker Captain's Wingman
Type: Thukker Mercenary Fighter
|
Bounty:
|
10,000
|
Attack:
|
15,000
|
Signature:
|
45
|
Orbit:
|
8,000
|
Shield:
|
175
|
|
60
|
40
|
20
|
Turrets:
|
|
|
|
|
Resolution:
|
0
|
Optimal:
|
0
|
Armor:
|
270
|
60
|
|
25
|
35
|
Missiles: *
|
|
9
|
|
|
Speed:
|
520
|
Falloff:
|
1
|
Hull:
|
250
|
|
|
|
|
Defender Chance: 7.5%
|
Pocket Bounties
198,000
|
0
|
171
|
11
|
21
|
50%
|
50%
|
50%
|
50%
|
0
|
85
|
5
|
11
|
|
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Database: Mosaic (2015-05-02)
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