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Stop The Thief

Level 2 Mission


Mission Briefing

Travel to the designated system and retrieve the reports from the thief.


Objective

Destroy the thief, loot the reports, and report back to your agent.
1x Reports (volume: 0 m3)


Pocket 1 (No gate)


 

Group 1 - 22 km - Objective

Grab objective from his wreck
Qty. Image Entity Info
1 The Thief
Bounty: 6,000 Attack: 10,000   HP EM Exp Kin The   EM Exp Kin The
Signature: 45 Orbit: 5,000 Shield: 400   60 40 20 Turrets: *   6 2  
Resolution: 0 Optimal: 5,000 Armor: 400 60   25 35 Missiles:        
Speed: 520 Falloff: 10,000 Hull: 400         Defender Chance: 7.5%
Bounties: 6,000 DPS: 0 6 2 0


Group 2 - 22 km - Killing is optional

Qty. Image Entity Info
6 Mercenary Elite Fighter
Bounty: 10,000 Attack: 15,000   HP EM Exp Kin The   EM Exp Kin The
Signature: 45 Orbit: 8,000 Shield: 175   60 40 20 Turrets:        
Resolution: 0 Optimal: 0 Armor: 270 50 10 25 35 Missiles: *       9
Speed: 520 Falloff: 1 Hull: 250         Defender Chance: 7.5%
5 Mercenary Fighter
Bounty: 5,000 Attack: 15,000   HP EM Exp Kin The   EM Exp Kin The
Signature: 45 Orbit: 7,500 Shield: 225   60 40 20 Turrets:        
Resolution: 0 Optimal: 0 Armor: 175 60 10 25 25 Missiles: *       9
Speed: 520 Falloff: 1 Hull: 180         Defender Chance: 7.5%
Bounties: 85,000 DPS: 0 0 0 91

Pocket Bounties
91,000
  EM Exp Kin The
Pocket DPS 0 6 2 91
Your Resists 50% 50% 50% 50%
49 0 3 1 46


Roadhouses

Small, independent trade hubs throughout New Eden are sometimes referred to by a most peculiar and archaic term: “Roadhouses.” Though no one quite remembers why they're called that, it's common knowledge that roadhouses are ideal locations for moving stolen goods, making underworld contacts, or getting hurt. Needless to say, these establishments are frequented by unscrupulous roughnecks for whom pain doesn't hurt.


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Database: Mosaic (2015-05-02)

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