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The Fortress

Level 5 Mission


Mission Briefing

“All work and no play,” you know. But I can see that you're determined. Yes, well, there is something I had planned to hand over to the authorities, but maybe you can handle this one without us having to get them involved. In fact, that might be best, now that I think about it.

[you], these Minmatar rebels, as you know, are always causing problems, so their raids in outlying systems don't normally draw too much notice. Not normally. Recently, though, we've been hearing rumors about some kind of “super” battle station they're building in [system], supposedly with a full capital ship maintenance array. I don‘t really have the resources at hand to investigate these rumors, but just to be safe, maybe I could pay you to check things out for me?

So, could you fly out there and investigate these rumors for me? I'll pay you handsomely. And if you do encounter any Minmatar, or any kind of enemy station, just take care of it for me, won't you? We can't afford that kind of trouble around here. As is standard these days, do it quickly and I'll throw in a substantial bonus. What do you think?


Objective

Destroy The Starbase Capital Ship Maintenance Array.


Pocket 1 (No gate)


 

Group 1 - 66 km - Objective

Triggers waves
Qty. Name Bounty Signature Shield HP Armor HP Hull HP
1 Starbase Capital Ship Maintenance Array
0 1,000 6,000 5,000 70,000


Group 2 - Left - 50 km - Attacks on warp-in

Qty. Image Entity Info
3 Chief Republic Ivan
Warp Scrambling (25%, 7,500 m)
Webbing (35%, 10,000 m)
Bounty: 0 Attack: 5,700   HP EM Exp Kin The   EM Exp Kin The
Signature: 26 Orbit: 1,900 Shield: * 325 55 19 32 44 Turrets: *     4 14
Resolution: 1,500 Optimal: 900 Armor: 725 55 19 32 44 Missiles:        
Speed: 900 Falloff: 4,000 Hull: 1,000         Defender Chance: 0.375%
1 Chief Republic Magni
Warp Scrambling (25%, 7,500 m)
Webbing (35%, 10,000 m)
Bounty: 0 Attack: 25,000   HP EM Exp Kin The   EM Exp Kin The
Signature: 28 Orbit: 1,900 Shield: * 300 55 19 32 44 Turrets: *   12 4  
Resolution: 1,500 Optimal: 900 Armor: 700 55 19 32 44 Missiles: *   5    
Speed: 900 Falloff: 4,000 Hull: 950         Defender Chance: 0.5%
3 Republic Tribal Norn
Bounty: 0 Attack: 69,922   HP EM Exp Kin The   EM Exp Kin The
Signature: 240 Orbit: 27,969 Shield: * 1,700 60 30 40 50 Turrets: *     7 26
Resolution: 220 Optimal: 22,500 Armor: 1,200 60 30 40 50 Missiles: *   28    
Speed: 400 Falloff: 21,875 Hull: 1,300         Defender Chance: 4.75%
2 Republic Tribal Jotun
Bounty: 0 Attack: 18,750   HP EM Exp Kin The   EM Exp Kin The
Signature: 350 Orbit: 6,250 Shield: * 5,500 77 47 57 67 Turrets: *   93 24  
Resolution: 105 Optimal: 2,250 Armor: 4,750 77 47 57 67 Missiles:        
Speed: 350 Falloff: 16,000 Hull: 6,400         Defender Chance: 14%
1 Republic Tribal Sigur
Bounty: 0 Attack: 165,000   HP EM Exp Kin The   EM Exp Kin The
Signature: 350 Orbit: 38,750 Shield: * 5,500 78 48 58 68 Turrets: *     16 64
Resolution: 105 Optimal: 30,000 Armor: 5,050 78 48 58 68 Missiles: *   53    
Speed: 350 Falloff: 35,000 Hull: 6,000         Defender Chance: 14.5%
Bounties: 0 DPS: 0 337 95 181


Group 3 - Right - 50 km - Attacks on warp-in

Qty. Image Entity Info
3 Chief Republic Ivan
Warp Scrambling (25%, 7,500 m)
Webbing (35%, 10,000 m)
Bounty: 0 Attack: 5,700   HP EM Exp Kin The   EM Exp Kin The
Signature: 26 Orbit: 1,900 Shield: * 325 55 19 32 44 Turrets: *     4 14
Resolution: 1,500 Optimal: 900 Armor: 725 55 19 32 44 Missiles:        
Speed: 900 Falloff: 4,000 Hull: 1,000         Defender Chance: 0.375%
1 Chief Republic Magni
Warp Scrambling (25%, 7,500 m)
Webbing (35%, 10,000 m)
Bounty: 0 Attack: 25,000   HP EM Exp Kin The   EM Exp Kin The
Signature: 28 Orbit: 1,900 Shield: * 300 55 19 32 44 Turrets: *   12 4  
Resolution: 1,500 Optimal: 900 Armor: 700 55 19 32 44 Missiles: *   5    
Speed: 900 Falloff: 4,000 Hull: 950         Defender Chance: 0.5%
3 Republic Tribal Norn
Bounty: 0 Attack: 69,922   HP EM Exp Kin The   EM Exp Kin The
Signature: 240 Orbit: 27,969 Shield: * 1,700 60 30 40 50 Turrets: *     7 26
Resolution: 220 Optimal: 22,500 Armor: 1,200 60 30 40 50 Missiles: *   28    
Speed: 400 Falloff: 21,875 Hull: 1,300         Defender Chance: 4.75%
2 Republic Tribal Jotun
Bounty: 0 Attack: 18,750   HP EM Exp Kin The   EM Exp Kin The
Signature: 350 Orbit: 6,250 Shield: * 5,500 77 47 57 67 Turrets: *   93 24  
Resolution: 105 Optimal: 2,250 Armor: 4,750 77 47 57 67 Missiles:        
Speed: 350 Falloff: 16,000 Hull: 6,400         Defender Chance: 14%
1 Republic Tribal Sigur
Bounty: 0 Attack: 165,000   HP EM Exp Kin The   EM Exp Kin The
Signature: 350 Orbit: 38,750 Shield: * 5,500 78 48 58 68 Turrets: *     16 64
Resolution: 105 Optimal: 30,000 Armor: 5,050 78 48 58 68 Missiles: *   53    
Speed: 350 Falloff: 35,000 Hull: 6,000         Defender Chance: 14.5%
Bounties: 0 DPS: 0 337 95 181


Group 4 - 60 km - Attacks on warp-in

Qty. Image Entity Info
4 Tower Sentry Minmatar III
Bounty: 70,000 Attack: 250,000   HP EM Exp Kin The   EM Exp Kin The
Signature: 400 Orbit: 0 Shield: 1,000   60 40 20 Turrets: * 3 22 16  
Resolution: 0 Optimal: 250,000 Armor: 3,200 60 10 25 35 Missiles:        
Speed: 0 Falloff: 50,000 Hull: 3,200         Defender Chance: 5%
4 Minmatar Cruise Missile Battery
Bounty: 55,000 Attack: 250,000   HP EM Exp Kin The   EM Exp Kin The
Signature: 200 Orbit: 0 Shield: 1,000   60 40 20 Turrets:        
Resolution: 0 Optimal: 0 Armor: 3,200 60 10 25 35 Missiles: *       44
Speed: 0 Falloff: 0 Hull: 800         Defender Chance: 5%
8 Minmatar Energy Neutralizer Sentry III
Energy Vampire (100%, 40.0 GJ/s, 250,000 m)
Bounty: 0 Attack: 250,000   HP EM Exp Kin The   EM Exp Kin The
Signature: 400 Orbit: 0 Shield: 8,000   60 40 20 Turrets:        
Resolution: 220 Optimal: 100,000 Armor: 25,600 60 10 25 35 Missiles:        
Speed: 0 Falloff: 75,000 Hull: 25,600          
Bounties: 500,000 DPS: 11 85 64 173


Group 5 - Capital Ship Maintenance Array - 66 km - Killing is optional

Spawn Trigger: Less than 20-30% shields
Qty. Image Entity Info
10 Capital Ship Maintenance Array Guards
Type: Republic Fighter
Bounty: 0 Attack: 15,000   HP EM Exp Kin The   EM Exp Kin The
Signature: 100 Orbit: 2,750 Shield: 2,250   60 40 20 Turrets: *   67 34 34
Resolution: 300 Optimal: 4,500 Armor: 3,750 70 10 25 35 Missiles:        
Speed: 2,125 Falloff: 2,500 Hull: 4,250          
Bounties: 0 DPS: 0 667 333 333


Group 6 - Left of warp-in - 35 km - Killing is optional

Spawn Trigger: Half armor
Qty. Image Entity Info
2 Chief Republic Ivan
Warp Scrambling (25%, 7,500 m)
Webbing (35%, 10,000 m)
Bounty: 0 Attack: 5,700   HP EM Exp Kin The   EM Exp Kin The
Signature: 26 Orbit: 1,900 Shield: * 325 55 19 32 44 Turrets: *     4 14
Resolution: 1,500 Optimal: 900 Armor: 725 55 19 32 44 Missiles:        
Speed: 900 Falloff: 4,000 Hull: 1,000         Defender Chance: 0.375%
3 Chief Republic Pafi
Bounty: 0 Attack: 65,625   HP EM Exp Kin The   EM Exp Kin The
Signature: 185 Orbit: 21,875 Shield: * 1,700 85 74 78 81 Turrets: *   18 6  
Resolution: 230 Optimal: 17,500 Armor: 1,200 85 74 78 81 Missiles: *   12    
Speed: 400 Falloff: 17,500 Hull: 1,300         Defender Chance: 6.25%
4 Republic Tribal Ymir
Bounty: 0 Attack: 168,750   HP EM Exp Kin The   EM Exp Kin The
Signature: 350 Orbit: 36,250 Shield: * 5,500 79 49 59 69 Turrets: * 40 32 16  
Resolution: 105 Optimal: 27,500 Armor: 5,050 79 49 59 69 Missiles: *   53    
Speed: 350 Falloff: 35,000 Hull: 6,100         Defender Chance: 15%
Bounties: 0 DPS: 160 423 86 27


Group 7 - Right of warp-in - 35 km - Killing is optional

Spawn Trigger: Half armor
Qty. Image Entity Info
1 Chief Republic Ivan
Warp Scrambling (25%, 7,500 m)
Webbing (35%, 10,000 m)
Bounty: 0 Attack: 5,700   HP EM Exp Kin The   EM Exp Kin The
Signature: 26 Orbit: 1,900 Shield: * 325 55 19 32 44 Turrets: *     4 14
Resolution: 1,500 Optimal: 900 Armor: 725 55 19 32 44 Missiles:        
Speed: 900 Falloff: 4,000 Hull: 1,000         Defender Chance: 0.375%
1 Chief Republic Magni
Warp Scrambling (25%, 7,500 m)
Webbing (35%, 10,000 m)
Bounty: 0 Attack: 25,000   HP EM Exp Kin The   EM Exp Kin The
Signature: 28 Orbit: 1,900 Shield: * 300 55 19 32 44 Turrets: *   12 4  
Resolution: 1,500 Optimal: 900 Armor: 700 55 19 32 44 Missiles: *   5    
Speed: 900 Falloff: 4,000 Hull: 950         Defender Chance: 0.5%
3 Chief Republic Pafi
Bounty: 0 Attack: 65,625   HP EM Exp Kin The   EM Exp Kin The
Signature: 185 Orbit: 21,875 Shield: * 1,700 85 74 78 81 Turrets: *   18 6  
Resolution: 230 Optimal: 17,500 Armor: 1,200 85 74 78 81 Missiles: *   12    
Speed: 400 Falloff: 17,500 Hull: 1,300         Defender Chance: 6.25%
4 Republic Tribal Ymir
Bounty: 0 Attack: 168,750   HP EM Exp Kin The   EM Exp Kin The
Signature: 350 Orbit: 36,250 Shield: * 5,500 79 49 59 69 Turrets: * 40 32 16  
Resolution: 105 Optimal: 27,500 Armor: 5,050 79 49 59 69 Missiles: *   53    
Speed: 350 Falloff: 35,000 Hull: 6,100         Defender Chance: 15%
Bounties: 0 DPS: 160 439 86 13


Group 8 - Capital Ship Maintenance Array - 66 km - Killing is optional

Spawn Trigger: Half armor
Qty. Image Entity Info
4 Tower Sentry Minmatar III
Bounty: 70,000 Attack: 250,000   HP EM Exp Kin The   EM Exp Kin The
Signature: 400 Orbit: 0 Shield: 1,000   60 40 20 Turrets: * 3 22 16  
Resolution: 0 Optimal: 250,000 Armor: 3,200 60 10 25 35 Missiles:        
Speed: 0 Falloff: 50,000 Hull: 3,200         Defender Chance: 5%
Bounties: 280,000 DPS: 11 85 64 0


Group 9 - Capital Ship Maintenance Array - 66 km - Killing is optional

Spawn Trigger: Half hull
Qty. Image Entity Info
10 Capital Ship Maintenance Array Guards
Type: Republic Fighter
Bounty: 0 Attack: 15,000   HP EM Exp Kin The   EM Exp Kin The
Signature: 100 Orbit: 2,750 Shield: 2,250   60 40 20 Turrets: *   67 34 34
Resolution: 300 Optimal: 4,500 Armor: 3,750 70 10 25 35 Missiles:        
Speed: 2,125 Falloff: 2,500 Hull: 4,250          
Bounties: 0 DPS: 0 667 333 333

Pocket Bounties
780,000
  EM Exp Kin The
Pocket DPS 341 3,039 1,156 1,241
Your Resists 50% 50% 50% 50%
2,889 171 1,520 578 621


The Sebiestor

The Sebiestor tribe hails from the inhospitable steppes of the Mikramurka continent in the northern arctic region on the Minmatar homeworld of Matar. The Sebiestors are the most technically inclined of the Minmatar tribes; they were at the forefront in the tentative space exploration program the Minmatars were undertaking just before the Amarrians arrived to subjugate them. Today, most Minmatar ships, and especially stations, tend to be engineered by Sebiestors.


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Database: Mosaic (2015-05-02)

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