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Written by the Victors

Level 4 Epic Arc Mission
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The Cost of Preservation
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Glowing Embers


Mission Briefing

The Republic University guys had a look over the document and it has what they're after: directions. There's a mention in one of the sections of an old Nefantar bloodline, and where they buried their dead. I'm told they're important because of some old folktale about how they buried a special type of Khumaak with one of their leaders. Pretty odd stuff, but also kinda interesting.

They're on a myth-busting mission, though, that's the thing. There is no actual Khumaak, just a bunch of old Ammatar bones, probably. Still, you go there, check it out, and then they can say in their report that the area was inspected by a capsuleer and turned up nothing. They put that together with the proof in this old book that you inspected the right area and, I dunno, write an essay about how clever they are. The important thing for me was just getting our own history back, and that's what you should remember too.

So anyways, you feel like digging up some graves? The coordinates will be 2.5m in collateral, to cover associated risks yet again. If for some crazy reason there is actually a unique Khumaak out there, it belongs in a museum, not your cargo bay. 2.5m ISK would buy a lot of museums, you see. Whatever way it goes, our history won't lose out again.


Objective

Investigate the Ammatar burial site in San Matar.


Warp-To Message

Hauteker Burial Site:
The next morning she was borne up to the stars, to be closer to him. He had her enclosed inside a giant holy dome, a place so magnificent that we wept to see it. In the warmth of the Zaid sun she would remain, forever embracing the shared secret that had brought them together.

- Hauteker Memoirs

Pocket 1 (No gate)


 

Arrival Message

This is Angel territory, egger. Time to die.

Group 1 - 42 km - Objective

Look in this
Qty. Name Bounty Signature Shield HP Armor HP Hull HP
1 Central Burial Tomb
0 500 0 0 1,000,000


Group 2 - Left - 44 km - Attacks on warp-in - Killing is optional

Qty. Image Entity Info
1 Arch Gistii Outlaw
Warp Scrambling (25%, 7,500 m)
Webbing (35%, 10,000 m)
Bounty: 20,250 Attack: 5,700   HP EM Exp Kin The   EM Exp Kin The
Signature: 26 Orbit: 1,900 Shield: * 325 55 19 32 44 Turrets: *     4 14
Resolution: 1,500 Optimal: 900 Armor: 725 55 19 32 44 Missiles:        
Speed: 900 Falloff: 4,000 Hull: 1,000         Defender Chance: 0.375%
1 Arch Gistum Centurion
Bounty: 281,250 Attack: 52,734   HP EM Exp Kin The   EM Exp Kin The
Signature: 150 Orbit: 21,094 Shield: * 1,700 90 72 79 85 Turrets: * 17 14 7  
Resolution: 270 Optimal: 15,625 Armor: 1,200 90 72 79 85 Missiles: *   17    
Speed: 400 Falloff: 21,875 Hull: 1,300         Defender Chance: 7.5%
3 Arch Gistum Defeater
Bounty: 236,250 Attack: 10,500   HP EM Exp Kin The   EM Exp Kin The
Signature: 185 Orbit: 3,500 Shield: * 1,700 85 74 78 81 Turrets: *   7 27  
Resolution: 230 Optimal: 1,500 Armor: 1,200 85 74 78 81 Missiles:        
Speed: 400 Falloff: 8,000 Hull: 1,300         Defender Chance: 6.5%
1 Arch Gistum Phalanx
Bounty: 270,000 Attack: 60,547   HP EM Exp Kin The   EM Exp Kin The
Signature: 150 Orbit: 24,219 Shield: * 1,700 90 72 79 85 Turrets: *     7 28
Resolution: 270 Optimal: 18,750 Armor: 1,200 90 72 79 85 Missiles: *   19    
Speed: 400 Falloff: 21,875 Hull: 1,300         Defender Chance: 7.25%
1 Gistatis Legatus
Bounty: 153,750 Attack: 57,422   HP EM Exp Kin The   EM Exp Kin The
Signature: 240 Orbit: 22,969 Shield: * 1,700 60 30 40 50 Turrets: * 16 13 7  
Resolution: 220 Optimal: 17,500 Armor: 1,200 60 30 40 50 Missiles: *   28    
Speed: 400 Falloff: 21,875 Hull: 1,300         Defender Chance: 5%
2 Gistatis Tribunus
Bounty: 146,250 Attack: 69,922   HP EM Exp Kin The   EM Exp Kin The
Signature: 240 Orbit: 27,969 Shield: * 1,700 60 30 40 50 Turrets: *     7 26
Resolution: 220 Optimal: 22,500 Armor: 1,200 60 30 40 50 Missiles: *   28    
Speed: 400 Falloff: 21,875 Hull: 1,300         Defender Chance: 4.75%
Bounties: 1,726,500 DPS: 33 165 116 92


Group 3 - Right, Central Burial Tomb - 44 km - Attacks on warp-in - Killing is optional

Qty. Image Entity Info
4 Arch Gistum Centurion
Bounty: 281,250 Attack: 52,734   HP EM Exp Kin The   EM Exp Kin The
Signature: 150 Orbit: 21,094 Shield: * 1,700 90 72 79 85 Turrets: * 17 14 7  
Resolution: 270 Optimal: 15,625 Armor: 1,200 90 72 79 85 Missiles: *   17    
Speed: 400 Falloff: 21,875 Hull: 1,300         Defender Chance: 7.5%
1 Arch Gistum Phalanx
Bounty: 270,000 Attack: 60,547   HP EM Exp Kin The   EM Exp Kin The
Signature: 150 Orbit: 24,219 Shield: * 1,700 90 72 79 85 Turrets: *     7 28
Resolution: 270 Optimal: 18,750 Armor: 1,200 90 72 79 85 Missiles: *   19    
Speed: 400 Falloff: 21,875 Hull: 1,300         Defender Chance: 7.25%
Bounties: 1,395,000 DPS: 68 139 34 27


Group 4 - 30 km - Attacks on warp-in - Killing is optional

Spawn Trigger: Killing last battlecruiser

Spawn Message
Angel scum! You will not desecrate our holy grounds!

Qty. Image Entity Info
3 Imperial Templar Phalanx
Bounty: 0 Attack: 55,000   HP EM Exp Kin The   EM Exp Kin The
Signature: 255 Orbit: 22,000 Shield: 1,200 30 60 50 40 Turrets: * 72     60
Resolution: 210 Optimal: 20,000 Armor: * 1,800 30 60 50 40 Missiles:        
Speed: 1,280 Falloff: 8,000 Hull: 1,500         Defender Chance: 5%
3 Imperial Templar Martyr
Bounty: 0 Attack: 122,500   HP EM Exp Kin The   EM Exp Kin The
Signature: 370 Orbit: 49,000 Shield: 4,750 49 79 69 59 Turrets: * 72     60
Resolution: 100 Optimal: 44,000 Armor: * 6,750 49 79 69 59 Missiles:        
Speed: 280 Falloff: 20,000 Hull: 5,250         Defender Chance: 15%
1 Imperial Templar Judgment
Bounty: 0 Attack: 122,500   HP EM Exp Kin The   EM Exp Kin The
Signature: 370 Orbit: 49,000 Shield: 4,750 49 79 69 59 Turrets: * 160     134
Resolution: 100 Optimal: 44,000 Armor: * 6,750 49 79 69 59 Missiles:        
Speed: 1,120 Falloff: 20,000 Hull: 5,250         Defender Chance: 15%
Bounties: 0 DPS: 592 0 0 493

Pocket Bounties
3,121,500
  EM Exp Kin The
Pocket DPS 693 304 150 612
Your Resists 50% 50% 50% 50%
880 347 152 75 306


The Ammatar – Past and Present

The Ammatars are descendants of Minmatar that collaborated with the Amarrians during the latter occupation of the Minmatar worlds. When the Amarrians were thrown out during the Minmatar Rebellion their collaborators fled with them. The Amarrians helped their Minmatar allies to settle in a few systems not far from the newly formed Minmatar Republic. The Ammatars regard themselves as the true rulers of the Minmatars, mainly based around the fact that a fair proportion of the old Minmatar aristocracy, or tribal leaders, were among them. In this vein they named their domain San Matar, meaning ‘true home'.

The term Ammatar was first used by the Gallenteans to distinguish between the two groups. Out of convenience even the Ammatars themselves started using it, stating that, with the help of the Amarrians, they had progressed beyond the old social structure of the Minmatar tribes. Indeed, the Ammatars have very deliberately abolished many age-old traditions of the Minmatar tribal society and embraced some Amarrian ones instead.

In the months following the Elder War of YC110, the Ammatar Mandate was beset with turmoil and uncertainty. During the war, its lucrative tsula plantations -- the Mandate's largest export crop and arguably the backbone of its economy -- were systematically destroyed by Chamberlain Karsoth's forces in retaliation for the Mandate government's harboring of Starkmanir Minmatar tribesmen, a clan lineage long-since thought extinct. After Empress Jamyl I rose to power in the Amarr Empire, however, appointing Royal Heir Yonis Ardishapur as Ammatar's savior and protector, the nation has entered into something of a renaissance. Aid now flows in a steady stream from the Empire's coffers, command hierarchies are being reinforced and morale is on the rise. It appears the star of Ammatar will soon shine bright once more.


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Database: Mosaic (2015-05-02)

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