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Parent groups: Market > Ammunition & Charges > Projectile Ammo > Faction Ammo
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Market Items

Image Name EM Exp Kin The Market Price
Arch Angel Carbonized Lead S
This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem.

60% increased optimal range.
5% increased tracking speed.

  1.1 4.4   12
Arch Angel Depleted Uranium S
Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead.

20% tracking speed bonus.

  3.3 2.2 3.3 291
Arch Angel EMP S
A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields.

50% reduced optimal range.

9.9 2.2 1.1   760
Arch Angel Fusion S
The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems.

50% reduced optimal range.

  11.0 2.2   1.044
Arch Angel Nuclear S
Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space.

60% increased optimal range.
5% increased tracking speed.

  4.4 1.1   23
Arch Angel Phased Plasma S
This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell.

50% reduced optimal range.

    2.2 11.0 1.011
Arch Angel Proton S
Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor.

60% increased optimal range.
5% increased tracking speed.

3.3   2.2   20
Arch Angel Titanium Sabot S
This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure.

20% increased tracking speed.

  2.2 6.6   359
Domination Carbonized Lead S
This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem.

60% increased optimal range.
5% increased tracking speed.

  1.2 4.8   73
Domination Depleted Uranium S
Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead.

20% tracking speed bonus.

  3.6 2.4 3.6 2.540
Domination EMP S
A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields.

50% reduced optimal range.

10.8 2.4 1.2   130.815
Domination Fusion S
The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems.

50% reduced optimal range.

  12.0 2.4   23.037
Domination Nuclear S
Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space.

60% increased optimal range.
5% increased tracking speed.

  4.8 1.2   390
Domination Phased Plasma S
This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell.

50% reduced optimal range.

    2.4 12.0 66.575
Domination Proton S
Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor.

60% increased optimal range.
5% increased tracking speed.

3.6   2.4   512
Domination Titanium Sabot S
This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure.

20% increased tracking speed.

  2.4 7.2   5.307
Republic Fleet Carbonized Lead S
Small Projectile Ammo. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem.

60% increased optimal range.
5% increased tracking speed.

  1.2 4.6   465
Republic Fleet Depleted Uranium S
Small projectile Ammo. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead.

20% tracking speed bonus.

  3.5 2.3 3.5 534
Republic Fleet EMP S
Small projectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields.

50% reduced optimal range.

10.4 2.3 1.2   472
Republic Fleet Fusion S
Small Projectile Ammo. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems.

50% reduced optimal range.

  11.5 2.3   496
Republic Fleet Nuclear S
Small Projectile Ammo. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space.

60% increased optimal range.
5% increased tracking speed.

  4.6 1.2   406
Republic Fleet Phased Plasma S
Small Projectile Ammo. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell.

50% reduced optimal range.

    2.3 11.5 614
Republic Fleet Proton S
Small Projectile Ammo. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor.

60% increased optimal range.
5% increased tracking speed.

3.5   2.3   373
Republic Fleet Titanium Sabot S
Small Projectile Ammo. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure.

20% increased tracking speed.

  2.3 6.9   393


Database: Invasion 2 (2019-11-26)

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