| Image | Name | Slot | CPU | Powergrid | Base Price |
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'Gonzo' Damage Control I Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be activated at a given time. |
Low | 16 tf | 1 MW | 5.000 |
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'Radical' Damage Control I Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be activated at a given time. |
Low | 15 tf | 1 MW | 5.000 |
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Basic Damage Control Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be activated at a given time. |
Low | 25 tf | 1 MW | 2.000 |
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Damage Control I Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be activated at a given time. |
Low | 25 tf | 1 MW | 3.464 |
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Damage Control II Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be activated at a given time. |
Low | 30 tf | 1 MW | 39.042 |
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Emergency Damage Control I Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be activated at a given time. |
Low | 23 tf | 1 MW | 2.244 |
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F84 Local Damage System Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be activated at a given time. |
Low | 21 tf | 1 MW | 740 |
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F85 Peripheral Damage System I Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be activated at a given time. |
Low | 21 tf | 1 MW | 2.244 |
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GLFF Containment Field Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be activated at a given time. |
Low | 22 tf | 1 MW | 740 |
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Interior Force Field Array Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be activated at a given time. |
Low | 20 tf | 1 MW | 740 |
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Internal Force Field Array I Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be activated at a given time. |
Low | 17 tf | 1 MW | 2.244 |
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Pseudoelectron Containment Field I Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be activated at a given time. |
Low | 19 tf | 1 MW | 2.244 |
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Systematic Damage Control Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be activated at a given time. |
Low | 23 tf | 1 MW | 740 |