| Image | Name | NPC Price |
|
Cloaking Skill at using Cloaking devices. 10% reduction in targeting delay after uncloaking per skill level. Can not be trained on Trial Accounts. |
3.150.000 | |
|
Cynosural Field Theory Skill at creating effective cynosural fields. 10% reduction in liquid ozone consumption for module activation per skill level. Can not be trained on Trial Accounts. |
9.000.000 | |
|
Electronic Warfare Operation of ECM jamming systems. 5% less capacitor need for ECM and ECM Burst systems per skill level. Note: Does not affect capital class modules. |
108.000 | |
|
Electronics Basic understanding of spaceship sensory and computer systems. 5% Bonus to ship CPU output per skill level. |
18.000 | |
|
Electronics Upgrades Skill at installing electronic upgrades, such as signal amplifiers, co-processors and backup sensor arrays. 5% reduction of CPU needs for all modules requiring Electronics Upgrades per skill level. |
90.000 | |
|
Frequency Modulation Advanced understanding of signal waves. 10% bonus to falloff for ECM, Remote Sensor Dampeners, Tracking Disruptors, Tracking Links, Remote Sensor Boosters and Target Painters per skill level. |
144.000 | |
|
Long Distance Jamming Skill at the long-range operation of electronic warfare systems. 10% bonus to optimal range of ECM, Remote Sensor Dampers, Tracking Disruptors, Tracking Links, Remote Sensor Boosters and Target Painters per skill level. |
180.000 | |
|
Long Range Targeting Skill at long range targeting. 5% Bonus to targeting range per skill level. |
79.200 | |
|
Multitasking Skill at targeting multiple targets. +1 extra target per skill level, up to the ship's maximum allowed number of targets locked. |
450.000 | |
|
Projected Electronic Counter Measures Operation of projected ECM jamming systems. Each skill level gives a 5% reduction in module activation time. |
10.800.000 | |
|
Propulsion Jamming Skill at using propulsion/warpdrive jammers. 5% Reduction to warp scrambler and stasis web capacitor need per skill level. |
135.000 | |
|
Sensor Linking Skill at using remote sensor booster/damper. 5% less capacitor need for sensor link per skill level. |
90.000 | |
|
Signal Dispersion Skill at the operation of target jamming equipment. 5% bonus to strength of all ECM jammers per skill level. |
900.000 | |
|
Signal Suppression Skill at the operation of remote sensor dampers. 5% bonus to remote sensor dampers' scan resolution and targeting range suppression per skill level. |
720.000 | |
|
Signature Analysis Skill at operating Targeting systems. 5% improved targeting speed per skill level. |
67.500 | |
|
Signature Focusing Advanced understanding of target painting technology. 5% bonus to target painter modules' signature radius multiplier per skill level. |
540.000 | |
|
Survey Skill at operating ship, cargo and survey scanners. 5% improvement per level in the scan speeds of those module types. |
32.400 | |
|
Target Breaker Amplification Improves the continuous reflection of active target spectrum breakers, resulting in much improved defenses against all those who wish to target any vessel in the vicinity. Reduces duration time and capacitor need of Target Spectrum Breakers by 5% per level. |
540.000 | |
|
Target Painting Skill at using target painters. 5% less capacitor need for target painters per skill level. |
81.000 | |
|
Targeting Skill at targeting multiple targets. +1 extra target per skill level, up to the ship's maximum allowed number of targets locked. |
90.000 | |
|
Turret Destabilization Advanced understanding of tracking disruption technology. 5% bonus to Tracking Disruptor modules' tracking speed, optimal range and falloff disruption per skill level. |
360.000 | |
|
Weapon Disruption Skill at using remote weapon disruptors. 5% less capacitor need for weapon disruptors per skill level. |
72.000 |