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Parent groups: Market > Skills
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Market Items

Image Name NPC Price
  Cloaking
Skill at using Cloaking devices. 10% reduction in targeting delay after uncloaking per skill level.

Can not be trained on Trial Accounts.

3.150.000
  Cynosural Field Theory
Skill at creating effective cynosural fields. 10% reduction in liquid ozone consumption for module activation per skill level. Can not be trained on Trial Accounts.
9.000.000
  Electronic Warfare
Operation of ECM jamming systems. 5% less capacitor need for ECM and ECM Burst systems per skill level.

Note: Does not affect capital class modules.

108.000
  Electronics
Basic understanding of spaceship sensory and computer systems. 5% Bonus to ship CPU output per skill level.
18.000
  Electronics Upgrades
Skill at installing electronic upgrades, such as signal amplifiers, co-processors and backup sensor arrays. 5% reduction of CPU needs for all modules requiring Electronics Upgrades per skill level.
90.000
  Frequency Modulation
Advanced understanding of signal waves. 10% bonus to falloff for ECM, Remote Sensor Dampeners, Tracking Disruptors, Tracking Links, Remote Sensor Boosters and Target Painters per skill level.
144.000
  Long Distance Jamming
Skill at the long-range operation of electronic warfare systems. 10% bonus to optimal range of ECM, Remote Sensor Dampers, Tracking Disruptors, Tracking Links, Remote Sensor Boosters and Target Painters per skill level.
180.000
  Long Range Targeting
Skill at long range targeting. 5% Bonus to targeting range per skill level.
79.200
  Multitasking
Skill at targeting multiple targets. +1 extra target per skill level, up to the ship's maximum allowed number of targets locked.
450.000
  Projected Electronic Counter Measures
Operation of projected ECM jamming systems. Each skill level gives a 5% reduction in module activation time.
10.800.000
  Propulsion Jamming
Skill at using propulsion/warpdrive jammers. 5% Reduction to warp scrambler and stasis web capacitor need per skill level.
135.000
  Sensor Linking
Skill at using remote sensor booster/damper. 5% less capacitor need for sensor link per skill level.
90.000
  Signal Dispersion
Skill at the operation of target jamming equipment. 5% bonus to strength of all ECM jammers per skill level.
900.000
  Signal Suppression
Skill at the operation of remote sensor dampers. 5% bonus to remote sensor dampers' scan resolution and targeting range suppression per skill level.
720.000
  Signature Analysis
Skill at operating Targeting systems. 5% improved targeting speed per skill level.
67.500
  Signature Focusing
Advanced understanding of target painting technology. 5% bonus to target painter modules' signature radius multiplier per skill level.
540.000
  Survey
Skill at operating ship, cargo and survey scanners. 5% improvement per level in the scan speeds of those module types.
32.400
  Target Breaker Amplification
Improves the continuous reflection of active target spectrum breakers, resulting in much improved defenses against all those who wish to target any vessel in the vicinity.

Reduces duration time and capacitor need of Target Spectrum Breakers by 5% per level.

540.000
  Target Painting
Skill at using target painters. 5% less capacitor need for target painters per skill level.
81.000
  Targeting
Skill at targeting multiple targets. +1 extra target per skill level, up to the ship's maximum allowed number of targets locked.
90.000
  Turret Destabilization
Advanced understanding of tracking disruption technology. 5% bonus to Tracking Disruptor modules' tracking speed, optimal range and falloff disruption per skill level.
360.000
  Weapon Disruption
Skill at using remote weapon disruptors. 5% less capacitor need for weapon disruptors per skill level.
72.000


Database: Inferno 1.1.5 (392804)

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