Image | Name | Bandwidth | Volume | Market Price |
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Standup Ametat I Type: Structure-based Heavy Fighter Role: Long Range Attack Description: The Ametat is purpose designed for long range attack duties. This Standup variant of the Ametat is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Beam Cannon: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage. |
4.000 | 11.409.867 | |
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Standup Ametat II Type: Structure-based Heavy Fighter Role: Long Range Attack Description: The Ametat is purpose designed for long range attack duties. This Standup variant of the Ametat is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Beam Cannon: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage. |
4.000 | 32.683.456 | |
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Standup Antaeus I Type: Structure-based Heavy Fighter Role: Long Range Attack Description: The Antaeus is purpose designed for long range attack duties. This Standup variant of the Antaeus is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Railgun: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage. |
4.000 | 19.765.908 | |
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Standup Antaeus II Type: Structure-based Heavy Fighter Role: Long Range Attack Description: The Antaeus is purpose designed for long range attack duties. This Standup variant of the Antaeus is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Railgun: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage. |
4.000 | 28.680.391 | |
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Standup Cyclops I Type: Structure-based Heavy Fighter Role: Heavy Attack Description: The Cyclops is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Cyclops is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships. |
3.600 | 19.401.866 | |
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Standup Cyclops II Type: Structure-based Heavy Fighter Role: Heavy Attack Description: The Cyclops is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Cyclops is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships. |
3.600 | 22.481.409 | |
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Standup Gungnir I Type: Structure-based Heavy Fighter Role: Long Range Attack Description: The Gungnir is purpose designed for long range attack duties. This Standup variant of the Gungnir is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Artillery: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage. |
4.000 | 14.896.534 | |
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Standup Gungnir II Type: Structure-based Heavy Fighter Role: Long Range Attack Description: The Gungnir is purpose designed for long range attack duties. This Standup variant of the Gungnir is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Artillery: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage. |
4.000 | ||
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Standup Malleus I Type: Structure-based Heavy Fighter Role: Heavy Attack Description: The Malleus is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Malleus is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Pulse Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships. |
3.600 | 20.194.444 | |
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Standup Malleus II Type: Structure-based Heavy Fighter Role: Heavy Attack Description: The Malleus is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Malleus is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Pulse Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships. |
3.600 | 26.441.726 | |
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Standup Mantis I Type: Structure-based Heavy Fighter Role: Heavy Attack Description: The Mantis is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Mantis is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships. |
3.600 | (20.336.332) | |
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Standup Mantis II Type: Structure-based Heavy Fighter Role: Heavy Attack Description: The Mantis is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Mantis is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships. |
3.600 | ||
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Standup Shadow Subject: Prototype Nation Vessel (ID:Shadow) Military Specifications: Structure-based Heavy Fighter class vessel. Moderate microwarp velocity. Enhanced weapons systems. Reverse-engineering has been made possible through salvage of specific Sansha's Nation vessels. This Standup variant of the Shadow is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Additional Intelligence: At this initial stage conclusions are hard to form, but early indications from the recovery of three individual bomber pilots – all of them heavily augmented – strongly indicates that these crew members are the same planetary abductees found in other Nation prototype vessels. Cross-referencing recovered DNA with missing persons reports has so far revealed little, though even at this stage the origin of these pilots is in little doubt. Synopsis from ISHAEKA-0107. DED Special Operations. Authorized for Capsuleer dissemination. |
3.600 | 599.999.999 | |
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Standup Termite I Type: Structure-based Heavy Fighter Role: Long Range Attack Description: The Termite is purpose designed for long range attack duties. This Standup variant of the Termite is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Railgun: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage. |
4.000 | 21.772.330 | |
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Standup Termite II Type: Structure-based Heavy Fighter Role: Long Range Attack Description: The Termite is purpose designed for long range attack duties. This Standup variant of the Termite is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Railgun: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage. |
4.000 | 54.815.155 | |
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Standup Tyrfing I Type: Structure-based Heavy Fighter Role: Heavy Attack Description: The Tyrfing is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Tyrfing is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Autocannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships. |
3.600 | 17.149.677 | |
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Standup Tyrfing II Type: Structure-based Heavy Fighter Role: Heavy Attack Description: The Tyrfing is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Tyrfing is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Autocannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets. Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses. Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships. |
3.600 | 41.499.792 |