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Mobile Tractor Units

Parent groups: Market > Structures > Deployable Structures
Sister groups: Cargo Containers | Encounter Surveillance Systems | Mobile Cynosural Inhibitors | Mobile Depots | Mobile Micro Jump Units | Mobile Scan Inhibitors | Mobile Siphon Units | Mobile Tractor Units | Warp Disruption Fields

Market Items

Image DEFAULT Name Market Price
'Magpie' Mobile Tractor Unit
The mobile tractoring unit takes some of the work out of looting the scorched ruins left by capsuleers, be it pulverized asteroids, wrecked ships, or obliterated inhabitation modules of various kinds. Once it has been deployed and completed its automatic activation process, it will lock on to any containers or wrecks within range, reel them in one by one, and empty their contents into its own cargo bay. All the capsuleer needs to do is keep up the pace of destruction.

175km effective range.
10 second activation time.

May not be deployed within 5km of another Mobile Tractor Unit, within 50km of Stargates, Stations or Upwell Structures, or within 40km of a Starbase.
Automatically decays if abandoned for two days.

338.759.263
'Packrat' Mobile Tractor Unit
The mobile tractoring unit takes some of the work out of looting the scorched ruins left by capsuleers, be it pulverized asteroids, wrecked ships, or obliterated inhabitation modules of various kinds. Once it has been deployed and completed its automatic activation process, it will lock on to any containers or wrecks within range, reel them in one by one, and empty their contents into its own cargo bay. All the capsuleer needs to do is keep up the pace of destruction.

125km effective range.
10 second activation time.

May not be deployed within 5km of another Mobile Tractor Unit, within 50km of Stargates, Stations or Upwell Structures, or within 40km of a Starbase.
Automatically decays if abandoned for two days.

39.705.707
Mobile Tractor Unit
The mobile tractoring unit takes some of the work out of looting the scorched ruins left by capsuleers, be it pulverized asteroids, wrecked ships, or obliterated inhabitation modules of various kinds. Once it has been deployed and completed its automatic activation process, it will lock on to any containers or wrecks within range, reel them in one by one, and empty their contents into its own cargo bay. All the capsuleer needs to do is keep up the pace of destruction.

125km effective range.
10 second activation time.

May not be deployed within 5km of another Mobile Tractor Unit, within 50km of Stargates, Stations or Upwell Structures, or within 40km of a Starbase.
Automatically decays if abandoned for two days.

6.611.513


Database: Invasion 2 (2019-11-26)

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