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Capital Energy Weapon Rigs

Parent groups: Market > Ship and Module Modifications > Rigs > Energy Weapon Rigs
Sister groups: Capital Energy Weapon Rigs | Large Energy Weapon Rigs | Medium Energy Weapon Rigs | Small Energy Weapon Rigs

Market Items

Image Name Points Market Price
Capital Algid Energy Administrations Unit I
This ship modification is designed to decrease the CPU need of a ship's energy turrets at the expense of increased power grid need for them.

The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.

50  
Capital Algid Energy Administrations Unit II
This ship modification is designed to decrease the CPU need of a ship's energy turrets at the expense of increased power grid need for them.

The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.

75  
Capital Energy Ambit Extension I
This ship modification is designed to increase the accuracy falloff range of a ship's energy turrets at the expense of increased power grid need for them.

The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.

50 8.999.999
Capital Energy Ambit Extension II
This ship modification is designed to increase the accuracy falloff range of a ship's energy turrets at the expense of increased power grid need for them.

The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.

75  
Capital Energy Burst Aerator I
This ship modification is designed to increase a ship's energy turrets' rate of fire at the expense of increased power grid need for them.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.

200 17.790.713
Capital Energy Burst Aerator II
This ship modification is designed to increase a ship's energy turrets' rate of fire at the expense of increased power grid need for them.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.

300 33.277.930
Capital Energy Collision Accelerator I
This ship modification is designed to increase the damage output of a ship's energy turrets at the expense of increased power grid need for them.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.

200 15.292.063
Capital Energy Collision Accelerator II
This ship modification is designed to increase the damage output of a ship's energy turrets at the expense of increased power grid need for them.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.

300 18.000.000
Capital Energy Discharge Elutriation I
This ship modification is designed to decrease the capacitor need of a ship's energy turrets at the expense of increased power grid need for them.

The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.

100 5.999.999
Capital Energy Discharge Elutriation II
This ship modification is designed to decrease the capacitor need of a ship's energy turrets at the expense of increased power grid need for them.

The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.

150  
Capital Energy Locus Coordinator I
This ship modification is designed to increase the optimal range of a ship's energy turrets at the expense of increased power grid need for them.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.

100 9.569.618
Capital Energy Locus Coordinator II
This ship modification is designed to increase the optimal range of a ship's energy turrets at the expense of increased power grid need for them.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.

150 67.293.478
Capital Energy Metastasis Adjuster I
This ship modification is designed to increase the tracking speed of a ship's energy turrets at the expense of increased power grid need for them.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.

100 7.799.999
Capital Energy Metastasis Adjuster II
This ship modification is designed to increase the tracking speed of a ship's energy turrets at the expense of increased power grid need for them.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the Energy Weapon Rigging skill.

150 55.131.477


Database: Invasion 2 (2019-11-26)

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