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Capital Armor Rigs

Parent groups: Market > Ship Modifications > Rigs > Armor Rigs
Sister groups: Capital Armor Rigs | Large Armor Rigs | Medium Armor Rigs | Small Armor Rigs

Market Items

Image Name Points Market Price
Capital Anti-EM Pump I
This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.

50 35.124.974
Capital Anti-EM Pump II
This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.

75  
Capital Anti-Explosive Pump I
This ship modification is designed to increase a ship's armor explosive resistance at the expense of max velocity.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.

50 34.603.658
Capital Anti-Explosive Pump II
This ship modification is designed to increase a ship's armor explosive resistance at the expense of max velocity.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.

75 649.857.139
Capital Anti-Kinetic Pump I
This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.

50 34.699.186
Capital Anti-Kinetic Pump II
This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.

75  
Capital Anti-Thermal Pump I
This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.

50 33.179.824
Capital Anti-Thermal Pump II
This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.

75  
Capital Auxiliary Nano Pump I
This ship modification is designed to increase a ship's armor repairer repair amount at the expense of increased power grid need for them.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.

100 44.619.008
Capital Auxiliary Nano Pump II
This ship modification is designed to increase a ship's armor repairer repair amount at the expense of increased power grid need for them.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.

150 677.686.829
Capital Nanobot Accelerator I
This ship modification is designed to reduce a ship's armor repair cycle duration at the expense of increased power grid need for them.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.

100 49.555.339
Capital Nanobot Accelerator II
This ship modification is designed to reduce a ship's armor repair cycle duration at the expense of increased power grid need for them.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.

150  
Capital Remote Repair Augmentor I
This ship modification is designed to reduce the capacitor need for a ship's remote armor repair modules at the expense of max velocity.

The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.

50 44.231.605
Capital Remote Repair Augmentor II
This ship modification is designed to reduce the capacitor need for a ship's remote armor repair modules at the expense of max velocity.

The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.

75 668.068.666
Capital Transverse Bulkhead I
This ship modification is designed to increase a ship's total hull hit points at the expense of cargo capacity.

The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.

50 65.082.507
Capital Transverse Bulkhead II
This ship modification is designed to increase a ship's total hull hit points at the expense of cargo capacity.

The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.

75 149.199.880
Capital Trimark Armor Pump I
This ship modification is designed to increase a ship's total armor hit points at the expense of max velocity.

The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.

50 40.532.225
Capital Trimark Armor Pump II
This ship modification is designed to increase a ship's total armor hit points at the expense of max velocity.

The drawbacks of fitting this rig may be reduced by training the Armor Rigging skill.

75 549.706.649


Database: YC119.1 (2017-01-14)

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