Menu

Market


Heavy Fighters

Parent groups: Market > Drones > Fighters > Carrier-based Fighters
Sister groups: Heavy Fighters | Light Fighters | Support Fighters

Market Items

Image Name Bandwidth Volume Market Price
Ametat I
Type: Heavy Fighter
Role: Long Range Attack
Description: The Ametat is purpose designed for long range attack duties.

Beam Cannon: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.

  2.000 7.041.667
Ametat II
Type: Heavy Fighter
Role: Long Range Attack
Description: The Ametat is purpose designed for long range attack duties.

Beam Cannon: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.

  2.000 29.668.725
Antaeus I
Type: Heavy Fighter
Role: Long Range Attack
Description: The Antaeus is purpose designed for long range attack duties.

Railgun: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.

  2.000 6.530.653
Antaeus II
Type: Heavy Fighter
Role: Long Range Attack
Description: The Antaeus is purpose designed for long range attack duties.

Railgun: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.

  2.000 24.484.263
Cyclops I
Type: Heavy Fighter
Role: Heavy Attack
Description: The Cyclops is purpose designed for anti-capital and anti-structure combat.

Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

  1.800 6.393.235
Cyclops II
Type: Heavy Fighter
Role: Heavy Attack
Description: The Cyclops is purpose designed for anti-capital and anti-structure combat.

Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

  1.800 25.365.099
t 45673  Dog_PLACEHOLDER

  1 (1)
t 45675  Easy_PLACEHOLDER

  1 (1)
Gungnir I
Type: Heavy Fighter
Role: Long Range Attack
Description: The Gungnir is purpose designed for long range attack duties.

Artillery: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.

  2.000 7.080.872
Gungnir II
Type: Heavy Fighter
Role: Long Range Attack
Description: The Gungnir is purpose designed for long range attack duties.

Artillery: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.

  2.000 25.507.379
Malleus I
Type: Heavy Fighter
Role: Heavy Attack
Description: The Malleus is purpose designed for anti-capital and anti-structure combat.

Pulse Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

  1.800 6.561.761
Malleus II
Type: Heavy Fighter
Role: Heavy Attack
Description: The Malleus is purpose designed for anti-capital and anti-structure combat.

Pulse Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

  1.800 27.613.571
Mantis I
Type: Heavy Fighter
Role: Heavy Attack
Description: The Mantis is purpose designed for anti-capital and anti-structure combat.

Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

  1.800 6.071.553
Mantis II
Type: Heavy Fighter
Role: Heavy Attack
Description: The Mantis is purpose designed for anti-capital and anti-structure combat.

Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

  1.800 22.546.072
Shadow
Subject: Prototype Nation Vessel (ID:Shadow)

Military Specifications: Heavy Fighter class vessel. Moderate microwarp velocity. Enhanced weapons systems. Reverse-engineering has been made possible through salvage of specific Sansha's Nation vessels.

Additional Intelligence: At this initial stage conclusions are hard to form, but early indications from the recovery of three individual bomber pilots – all of them heavily augmented – strongly indicates that these crew members are the same planetary abductees found in other Nation prototype vessels. Cross-referencing recovered DNA with missing persons reports has so far revealed little, though even at this stage the origin of these pilots is in little doubt.

Synopsis from ISHAEKA-0107. DED Special Operations.
Authorized for Capsuleer dissemination.

  1.800 614.074.074
Termite I
Type: Heavy Fighter
Role: Long Range Attack
Description: The Termite is purpose designed for long range attack duties.

Railgun: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.

  2.000 8.129.748
Termite II
Type: Heavy Fighter
Role: Long Range Attack
Description: The Termite is purpose designed for long range attack duties.

Railgun: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.

  2.000 25.654.290
Tyrfing I
Type: Heavy Fighter
Role: Heavy Attack
Description: The Tyrfing is purpose designed for anti-capital and anti-structure combat.

Autocannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

  1.800 6.084.369
Tyrfing II
Type: Heavy Fighter
Role: Heavy Attack
Description: The Tyrfing is purpose designed for anti-capital and anti-structure combat.

Autocannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

  1.800 21.213.848


Database: Invasion (2019-11-12)

User: Register | Login