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Warp Disruption Field Generators

Parent groups: Market > Ship Equipment > Electronic Warfare
Sister groups: ECCM | Electronic Counter Measures | Sensor Backup Arrays | Burst Projectors | ECM Bursts | Interdiction Sphere Launchers | Projected ECCM | Remote Sensor Dampeners | Stasis Grapplers | Stasis Webifiers | Target Breaker | Target Painters | Warp Disruption Field Generators | Warp Disruptors | Warp Scramblers | Weapon Disruptors

Market Items

Image Name Slot CPU Powergrid Market Price
Clutch Restrained Warp Disruption Field Generator
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.

The generator has several effects upon the parent ship whilst active. It increases its signature radius and also prevents any friendly remote effects from being rendered to the parent ship.

This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca).

Note: Can only be fitted on the Heavy Interdiction Cruisers.

High 50 tf 80 MW 906.984
CONCORD Warp Disruption Field Generator
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.

The generator has several effects upon the parent ship whilst active. It increases its signature radius and also prevents any friendly remote effects from being rendered to the parent ship.

This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca).

Note: Can only be fitted on the Heavy Interdiction Cruisers.

High 50 tf 84 MW 119.971.488
M-36 Enduring Warp Disruption Field Generator
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.

The generator has several effects upon the parent ship whilst active. It increases its signature radius and also prevents any friendly remote effects from being rendered to the parent ship.

This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca).

Note: Can only be fitted on the Heavy Interdiction Cruisers.

High 50 tf 80 MW 1.050.425
Pitfall Compact Warp Disruption Field Generator
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.

The generator has several effects upon the parent ship whilst active. It increases its signature radius and also prevents any friendly remote effects from being rendered to the parent ship.

This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca).

Note: Can only be fitted on the Heavy Interdiction Cruisers.

High 45 tf 76 MW 1.006.456
True Sansha Warp Disruption Field Generator
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.

The generator has several effects upon the parent ship whilst active. It increases its signature radius and also prevents any friendly remote effects from being rendered to the parent ship.

This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca).

Note: Can only be fitted on the Heavy Interdiction Cruisers.

High 50 tf 84 MW 53.746.616
Warp Disruption Field Generator I
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.

The generator has several effects upon the parent ship whilst active. It increases its signature radius and also prevents any friendly remote effects from being rendered to the parent ship.

This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca).

Note: Can only be fitted on the Heavy Interdiction Cruisers.

High 50 tf 80 MW 1.394.939
Warp Disruption Field Generator II
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.

The generator has several effects upon the parent ship whilst active. It increases its signature radius and also prevents any friendly remote effects from being rendered to the parent ship.

This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca).

Note: Can only be fitted on the Heavy Interdiction Cruisers.

High 55 tf 84 MW 2.470.550


Database: Invasion 2 (2019-11-26)

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