Image | Name | EM | Exp | Kin | The | Market Price |
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Gamma M Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased damage. 37.5% reduced optimal range. 15% reduced capacitor need. |
14.0 | 8.0 | 3.110 | ||
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Infrared M Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. 20% increased optimal range. 35% reduced capacitor need. |
10.0 | 4.0 | 1.261 | ||
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Microwave M Modulates the beam of a laser weapon into the microwave frequencies. Improved range. 40% increased optimal range. 25% reduced capacitor need. |
8.0 | 4.0 | 3.286 | ||
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Multifrequency M Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. 50% reduced optimal range. |
14.0 | 10.0 | 5.345 | ||
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Radio M Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. 60% increased optimal range. 15% reduced capacitor need. |
10.0 | 5.946 | |||
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Standard M Modulates the beam of a laser weapon into the visible light spectrum. 45% reduced capacitor need. |
10.0 | 6.0 | 4.018 | ||
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Ultraviolet M Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased damage. 12.5% reduced optimal range. 35% reduced capacitor need. |
12.0 | 6.0 | 659 | ||
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Xray M Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased damage. 25% reduced optimal range. 25% reduced capacitor need. |
12.0 | 8.0 | 4.133 |