Image | Name | EM | Exp | Kin | The | Market Price |
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Gamma S Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. 37.5% reduced optimal range. 15% reduced capacitor need. |
7.0 | 4.0 | 955 | ||
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Infrared S Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. 20% increased optimal range. 35% reduced capacitor need. |
5.0 | 2.0 | 465 | ||
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Microwave S Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. 40% increased optimal range. 25% reduced capacitor need. |
4.0 | 2.0 | 776 | ||
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Multifrequency S Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. 50% reduced optimal range. |
7.0 | 5.0 | 1.614 | ||
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Radio S Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. 60% increased optimal range. 15% reduced capacitor need. |
5.0 | 740 | |||
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Standard S Modulates the beam of a laser weapon into the visible light spectrum. 45% reduced capacitor need. |
5.0 | 3.0 | 418 | ||
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Ultraviolet S Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. 12.5% reduced optimal range. 35% reduced capacitor need. |
6.0 | 3.0 | 577 | ||
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Xray S Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. 25% reduced optimal range. 25% reduced capacitor need. |
6.0 | 4.0 | 747 |