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Parent groups: Market > Ammunition & Charges > Projectile Ammo > Faction Ammo
Sister groups: Extra Large | Large | Medium | Small

Market Items

Image Name EM Exp Kin The Market Price
Arch Angel Carbonized Lead XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem.

60% increased optimal range.
5% increased tracking speed.

  8.8 35.2   3.190
Arch Angel Depleted Uranium XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead.

20% tracking speed bonus.

  26.4 17.6 26.4 3.000
Arch Angel EMP XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields.

50% reduced optimal range.

79.2 17.6 8.8   5.181
Arch Angel Fusion XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems.

50% reduced optimal range.

  88.0 17.6   3.607
Arch Angel Nuclear XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space.

60% increased optimal range.
5% increased tracking speed.

  35.2 8.8   2.755
Arch Angel Phased Plasma XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell.

50% reduced optimal range.

    17.6 88.0 4.089
Arch Angel Proton XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor.

60% increased optimal range.
5% increased tracking speed.

26.4   17.6   3.414
Arch Angel Titanium Sabot XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation flechettes that cause considerable damage to the vulnerable interior structure.

20% increased tracking speed.

  17.6 52.8   1.854
Domination Carbonized Lead XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem.

60% increased optimal range.
5% increased tracking speed.

  9.6 38.4   (100.000)
Domination Depleted Uranium XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead.

20% tracking speed bonus.

  28.8 19.2 28.8 (100.000)
Domination EMP XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields.

50% reduced optimal range.

86.4 19.2 9.6   (100.000)
Domination Fusion XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems.

50% reduced optimal range.

  96.0 19.2   (100.000)
Domination Nuclear XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space.

60% increased optimal range.
5% increased tracking speed.

  38.4 9.6   (100.000)
Domination Phased Plasma XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell.

50% reduced optimal range.

    19.2 96.0 (100.000)
Domination Proton XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor.

60% increased optimal range.
5% increased tracking speed.

28.8   19.2   (100.000)
Domination Titanium Sabot XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation flechettes that cause considerable damage to the vulnerable interior structure.

20% increased tracking speed.

  19.2 57.6   (100.000)
Republic Fleet Carbonized Lead XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem.

60% increased optimal range.
5% increased tracking speed.

  9.2 36.8   (20.000)
Republic Fleet Depleted Uranium XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead.

20% tracking speed bonus.

  27.6 18.4 27.6 (50.000)
Republic Fleet EMP XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields.

50% reduced optimal range.

82.8 18.4 9.2   3.128.529
Republic Fleet Fusion XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems.

50% reduced optimal range.

  92.0 18.4   (70.000)
Republic Fleet Nuclear XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space.

60% increased optimal range.
5% increased tracking speed.

  36.8 9.2   (30.000)
Republic Fleet Phased Plasma XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell.

50% reduced optimal range.

    18.4 92.0 (80.000)
Republic Fleet Proton XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor.

60% increased optimal range.
5% increased tracking speed.

27.6   18.4   (40.000)
Republic Fleet Titanium Sabot XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation flechettes that cause considerable damage to the vulnerable interior structure.

20% increased tracking speed.

  18.4 55.2   (60.000)


Database: Invasion 2 (2019-11-26)

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