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220mm Vulcan AutoCannon I

Baseprice: 60,000 ISK
Market Price: 88,192 ISK

Locations

Market: Market > Ship Equipment > Turrets & Bays > Projectile Turrets > Autocannons > Medium
Inventory: Module > Projectile Weapon


Image Description
220mm Vulcan AutoCannon I 32 | 64 | 128 | 256 | 512 The 220mm multi-barrel autocannon is designed for skirmish warfare.

Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.


Item Data

Volume: 10 m3
Charge Size: Medium
Capacity: 2 m3
Mass: 1,000 kg
Radius: 20 m
Hitpoints: 40 HP
Tech Level: 1
CPU Usage: 21 tf
Power Usage: 100 MW


Required Skills
Medium Projectile Turret 1
Gunnery 3
Small Projectile Turret 3
Gunnery 1
Gunnery 3


Other Attributes

Fitting
Attribute Name Display Name Value
cpu CPU usage 21 tf
power powergrid usage 100 MW
Structure
Attribute Name Display Name Value
hp Structure Hitpoints 40 HP
Capacitor
Attribute Name Display Name Value
capacitorNeed activation cost 0 GJ
Targeting
Attribute Name Display Name Value
maxRange Optimal Range 1,800 m
trackingSpeed Trackingspeed / Accuracy 0.12144 rad/sec
Miscellaneous
Attribute Name Display Name Value
chargeGroup1 Used with (chargegroup) 83 groupID
chargeRate Charges Per Cycle 1
chargeSize Charge size Medium
damageMultiplier Damage Modifier 2.31x
falloff Accuracy falloff 8,800 m
heatDamage Heat Damage 1 HP
metaLevel Meta Level 0 Level
optimalSigRadius Signature Resolution 125 m
overloadDamageModifier Overload damage bonus 15.00%
requiredThermoDynamicsSkill Required Thermodynamics Level 1 Level
speed Rate of fire 4.73 Sec.
techLevel Tech Level 1 Level
typeColorScheme Color Scheme 11342
Required Skills
Attribute Name Display Name Value
requiredSkill1 Primary Skill required 3305 typeID
requiredSkill1Level   1
requiredSkill2 Secondary Skill required 3300 typeID
requiredSkill2Level   3
Other
Attribute Name Display Name Value
accuracyBonus   0
heatAbsorbtionRateModifier heatDissipationRateModifier 0.01
republicFleetBonusMultiplier   0
slots slots occupied 1


Variations

Group Name Damage Multiplier Tracking Speed Rate Of Fire Range Falloff Activation Cost
Tech I
220mm Vulcan AutoCannon I 2.31x 0.12144 rad/sec 4.73 Sec. 1,800 m 8,800 m 0 GJ
Tech I
220mm Medium 'Scout' Autocannon I 2.77x 0.12144 rad/sec 4.73 Sec. 2,160 m 8,800 m 0 GJ
Tech I
220mm Medium Carbine Repeating Cannon I 2.43x 0.12144 rad/sec 4.73 Sec. 1,890 m 8,800 m 0 GJ
Tech I
220mm Medium Gallium Machine Gun 2.54x 0.12144 rad/sec 4.73 Sec. 1,980 m 8,800 m 0 GJ
Tech I
220mm Medium Prototype Automatic Cannon 2.66x 0.12144 rad/sec 4.73 Sec. 2,070 m 8,800 m 0 GJ
Tech II
220mm Vulcan AutoCannon II 2.77x 0.12144 rad/sec 4.73 Sec. 2,160 m 8,800 m 0 GJ
Faction
Domination 220mm Autocannon 2.89x 0.12144 rad/sec 4.73 Sec. 2,160 m 8,800 m 0 GJ
Faction
Republic Fleet 220mm Autocannon 2.89x 0.12144 rad/sec 4.73 Sec. 2,160 m 8,800 m 0 GJ


Manufacturing

Blueprint
Blueprint: 220mm Vulcan AutoCannon I Blueprint
Base Price: 600,000 ISK
Manufacturing Time: 10 minutes
ML Research Time: 3 hours, 20 minutes
PL Research Time: 3 hours, 20 minutes
Copying Time: 6 hours, 40 minutes
Max. Runs When Copied: 300
Default Waste Factor: 10%


Recycling Output

Quantity Item
1
Megacyte
1,079
Mexallon
1,158
Pyerite
4,008
Tritanium


Item Usage

LP Store
Item Quantity
Republic Fleet 220mm Autocannon
1
Manufacturing
Item Quantity
220mm Vulcan AutoCannon II Blueprint
1
Used for 2 things


NPC Sellers

Corporation
Core Complexion Inc.
Freedom Extension
Republic Fleet
Lowest NPC selling price is: 60,000 ISK


Required for offers in LP Stores

Offer Cost
1x Republic Fleet 220mm Autocannon
21,000 LP
1 220mm Vulcan AutoCannon I
8,400,000 Credits
55 Imperial Navy Major Insignia I
93 Imperial Navy Colonel Insignia I


typeID effectID isDefault effectName effectCategory preExpression postExpression description guid iconID isOffensive isAssistance durationAttributeID trackingSpeedAttributeID dischargeAttributeID rangeAttributeID falloffAttributeID disallowAutoRepeat published displayName isWarpSafe rangeChance electronicChance propulsionChance distribution sfxName npcUsageChanceAttributeID npcActivationChanceAttributeID fittingUsageChanceAttributeID
490 263 0 barrage 2 1659 1104 Barrage Attack, Attack with barrageDmgMultiplier as a damage multiplier effects.Barrage 0 1 0 51 160 6 54 328 0 1 Barrage Attack 0 0 0 0 0 0 0 0
490 12 0 hiPower 0 131 131 Requires a high power slot. 293 0 0 0 0 0 0 0 0 1 High power 0 0 0 0 0 0 0 0
490 16 0 online 1 633 400 this is the online effect 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
490 3025 0 overloadSelfDamageBonus 5 10654 10655 Automatically generated effect None 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 None 0 0 0
490 34 1 projectileFired 2 115 131 effects.ProjectileFired 0 1 0 51 160 6 54 158 0 0 0 0 0 0 2 0 0 0
490 253 0 shadowBarrageDmgMultiplierWithDamageMultiplierPostPercentBarrageDmgMutator 0 1645 1646 Set barrageDmgMultiplier to damageMultiplier modified (PostPercent) by BarrageDmgMutator 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
490 254 0 shadowBarrageFalloffWithFalloffPostPercentBarrageFalloffMutator 0 1657 1658 Set barrageFalloff to falloff modified (PostPercent) by barrageFalloffMutator 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
490 42 0 turretFitted 0 379 305 This is just a test. Ehmm. If your'e reading this in an error message, your ship probably doesn't have any turret slot left. 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Database: Odyssey 1.0.2 (550422)

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