Image | Description |
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Type: Structure-based Heavy Fighter Role: Long Range Attack Description: The Gungnir is purpose designed for long range attack duties. This Standup variant of the Gungnir is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures. Artillery: This weapon-system does good damage at long ranges. Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly. Bomb Launcher: Firing an unguided bomb that does area of effect damage. |
Per Hit | Interval | Per Second | Range | Falloff | Turret Tracking or Expl. Velocity |
Optimal Sig. Radius |
Notes | |||||||
EM | Exp | Kin | The | EM | Exp | Kin | The | |||||||
"Turrets": | 875 | 8.0 sec | 110 | 39,000 m | 16,000 m | 110 m/sec | 330 m | |||||||
Bomb: | 640 | 60.0 sec | 11 | ~30,000 m | 0 m/s | 400 m |
Hitpoints | Resistancies | Uniformity* | Notes | ||||
EM | Explosive | Kinetic | Thermal | ||||
Shield: | 6,048 HP | 30 % | 0 % | 0 % | 15 % | 0 % | Peak passive recharge: 14.5152 HP/s |
Armor: | No armor | ||||||
Structure: | 100 HP | 0 % | 0 % | 0 % | 0 % | 0 % |
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Group | Name |
Structure Tech II |
Standup Gungnir II |
Structure Tech I |
Standup Gungnir I |
Manufacturing
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Recycling Output
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