Menu

♦ Rupture

Not Published

Locations

Race: Minmatar
Inventory: Entity > ♦ Cruiser


Image Description
♦ Rupture
512 | 1024 (2009) | 2048 (2009)
The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations.


Offenses

  Per Hit Interval Per Second Range Falloff Turret Tracking
or Expl. Velocity
Optimal
Sig. Radius
Notes
EM Exp Kin The EM Exp Kin The
Turrets: 79 395 10.3 sec 8 39 8,634 m 20,038 m 8.93664 40,000 m


Target Painting
Optimal:
30,000 m
Falloff:
75,000 m
Signature Radius:
+25 %
Duration:
5.0 sec
Activation Cost:
10 GJ


Defenses

  Hitpoints Resistancies Uniformity* Repair / Boost Notes
EM Explosive Kinetic Thermal Amount Interval Chance Rate
Shield: 3,042 HP 49.319 % 65.313 % 58.375 % 44.5 % 100 %   5.84 HP/s
Armor: 1,980 HP 64 % 19 % 32.5 % 41.5 % 100 %  
Structure: 1,500 HP 53.1 % 53.1 % 53.1 % 53.1 % 0 %  
* When the hitpoints gets below this percentage, damage start seeping through to the lower level.


Movement
Chase Speed:
421 m/s
Inertia Modifier:
0.5x
 
NPC Info
Faction Stading Loss:
0
 
Targeting
Signature Radius:
167 m
Scan Resolution:
290 mm
Targeting Range:
50,000 m
Locked Targets:
6
Sensor Strength - Ladar:
15 points


Other Attributes

Structure
Attribute Name Display Name Value
capacity Capacity 450 m3
mass Mass 12,200,000 kg
volume Volume 96,000 m3
Capacitor
Attribute Name Display Name Value
capacitorCapacity Capacitor Capacity 1,275 GJ
rechargeRate Capacitor Recharge time 272.0 sec
Other
Attribute Name Display Name Value
radius   88
Graphics
Attribute Name Display Name Value
entityBracketColour   2
gfxBoosterID   397
gfxTurretID   492


Database: Invasion 2 (2019-11-26)

User: Register | Login