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♦ Rupture

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Locations

Race: Minmatar
Inventory: Entity > ♦ Cruiser


Image Description
♦ Rupture
512 | 1024 (2009) | 2048 (2009)
The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations.


Offenses

  Per Hit Interval Per Second Range Falloff Turret Tracking
or Expl. Velocity
Optimal
Sig. Radius
Notes
EM Exp Kin The EM Exp Kin The
Turrets: 1,662 332 7.6 sec 218 44 17,084 m 28,142 m 10 40,000 m Shoots from: 15,000 m


Defenses

  Hitpoints Resistancies Uniformity* Repair / Boost Notes
EM Explosive Kinetic Thermal Amount Interval Chance Rate
Shield: 7,034 HP 32.5 % 66.25 % 59.5 % 46 % 25 %   18.01 HP/s
Armor: 2,250 HP 66 % 21.25 % 34.375 % 43.125 % 100 %  
Structure: 1,875 HP 56.45 % 56.45 % 56.45 % 56.45 % 0 %  
* When the hitpoints gets below this percentage, damage start seeping through to the lower level.


NPC Info
Faction Standing Loss:
0.007
AI Level:
Diamond AI (20xx)
Fit build like regular ships
Uses capacitor level for effect activation
 
NPC Movement
Orbit Speed:
620.0 m/s
Max. Speed:
620 m/s
Inertia Modifier:
0.3375x
 
Targeting
Targeting Range:
62,500 m
Scan Resolution:
363 mm
Signature Radius:
196 m
Sensor Strength - Ladar:
18 points
Locked Targets:
6


Other Attributes

Structure
Attribute Name Display Name Value
capacity Capacity 450 m3
mass Mass 12,200,000 kg
volume Volume 96,000 m3
Capacitor
Attribute Name Display Name Value
capacitorCapacity Capacitor Capacity 1,594 GJ
rechargeRate Capacitor Recharge time 318.8 sec
Other
Attribute Name Display Name Value
radius   88
Graphics
Attribute Name Display Name Value
gfxBoosterID   394
gfxTurretID   9451


Database: Invasion 2 (2019-11-26)

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