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Triage Module II

Baseprice: 52,609,718 ISK
Market Price: 116,202,274 ISK

Locations

Market: Market > Ship Equipment > Turrets & Bays > Weapon Upgrades > Siege Modules
Inventory: Module > Siege Module


Image Description
Triage Module II An electronic interface designed to augment and enhance a carrier's defenses and logistical abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and logistical capabilities.

This results in a great increase in the carrier's ability to provide aid to members of its fleet, as well as a greatly increased rate of defensive self-sustenance. Due to the ionic flux created by the triage module, remote effects like warp scrambling et al. will not affect the ship while in triage mode.

This also means that friendly remote effects will not work while in triage mode either. The flux only disrupts incoming effects, however, meaning the carrier can still provide aid to its cohorts. Sensor strength and targeting capabilities are also significantly boosted. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship, nor is the carrier able to dock until out of triage mode. Finally, any drones or fighters currently in space will be abandoned when the module is activated.

Note: A triage module requires Strontium Clathrates to run and operate effectively. Only one triage module can be run at any given time, so fitting more than one has no practical use. The remote repair module bonuses are only applied to capital sized modules. The amount of shield boosting gained from the Triage Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.

This module can only be fit on Carriers.


Item Data

Volume: 4,000 m3
Mass: 1.0000 kg
Radius: 1 m
Hitpoints: 99,999 HP
Tech Level: 2
Meta Level: 5
CPU Usage: 110 tf
Power Usage: 105,000 MW


Required Skills
Tactical Logistics Reconfiguration 5
Logistics 5
Spaceship Command 3
Signature Analysis 5
Electronics 1
Long Range Targeting 5
Electronics 2


Other Attributes

Fitting
Attribute Name Display Name Value
canFitShipGroup1 Can be fitted to 547 groupID
Shield
Attribute Name Display Name Value
shieldBonusDurationBonus Shield Boost Duration Bonus -50.00%
shieldBoostMultiplier Shield Boost Bonus 100.00 %
shieldTransportAmountBonus Shield Transport Amount Bonus 100.00%
shieldTransportDurationBonus Shield Transport Duration Bonus -50.00%
Structure
Attribute Name Display Name Value
massMultiplier Mass multiplier 10.00x
Capacitor
Attribute Name Display Name Value
capacitorNeed activation cost 0 GJ
triageRemoteModuleCapNeed   -20.00%
Targeting
Attribute Name Display Name Value
maxLockedTargetsBonus Max Locked Targets Bonus 5 +
maxTargetRangeMultiplier Targeting Range Bonus +20 %
Miscellaneous
Attribute Name Display Name Value
armorDamageAmountBonus Armor Repair Bonus 100.00%
armorDamageDurationBonus Armor Repair Duration Bonus -50.00%
consumptionQuantity Consumption Quantity 200 units
consumptionType Consumption Type 16275 typeID
disallowActivateOnWarp Disallow Activation In Warp 1 1=True 0=False
duration Activation time / duration 300.00 Sec.
ewCapacitorNeedBonus EW Capacitor Need Bonus 9,999,900.00%
maxDronePercentageBonus Max Active Drone Modifier -100.00%
maxGroupFitted Max Modules Of This Group Allowed 1
powerTransferAmountBonus Energy Transfer Bonus 100.00%
powerTransferDurationBonus Energy Transfer Duration Bonus -50.00%
remoteArmorDamageAmountBonus Remote Armor Repair Bonus 100.00%
remoteArmorDamageDurationBonus Remote Armor Repair Duration Bonus -50.00%
remoteHullDamageAmountBonus Remote Hull Repair Bonus 100.00%
remoteHullDamageDurationBonus Remote Hull Repair Duration Bonus -50.00%
scanResolutionMultiplier Scan Resolution Bonus +900 %
speedBonus Speed Bonus 0 m/sec
speedFactor Max Velocity Bonus -100 %
Other
Attribute Name Display Name Value
disallowAssistance Disallows Assistance 1 1=True 0=False
disallowEarlyDeactivation   1
disallowOffensiveModifiers Disallows Offensive Modifiers 1
maxGroupActive   1
siegeModeWarpStatus   100
Raw


Variations

Group Name
Tech I
Triage Module I
Tech II
Triage Module II


Manufacturing

Blueprint
Blueprint: Triage Module II Blueprint
Base Price: 522,349,680 ISK
Manufacturing Time: 1 day, 1 hour
ML Research Time: 8 days, 8 hours
PL Research Time: 1 day, 6 hours
Copying Time: 2 months, 9 days, 10 hours
Max. Runs When Copied: 10
Default Waste Factor: 10%


Recycling Output

Quantity Item
51,513
Isogen
1,122
Megacyte
311,807
Mexallon
27
Morphite
15,665
Nocxium
819,836
Pyerite
3,393,595
Tritanium
2,244
Zydrine


Database: Retribution 1.2.2 (534348)

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