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Siege Module II

Baseprice: 52,511,414 ISK
Market Price: 109,912,790 ISK

Locations

Market: Market > Ship Equipment > Turrets & Bays > Weapon Upgrades > Siege Modules
Inventory: Module > Siege Module


Image Description
Siege Module II An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities.

This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Due to the ionic field created by the siege module, remote effects like warp scrambling et al. will not affect the ship while in siege mode.

This also means that friendly remote effects will not work while in siege mode either. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode.

Note: A siege module requires Strontium clathrates to run and operate effectively. Only one siege module can fitted to a dreadnought class ship. The amount of shield boosting gained from the Siege Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.


Item Data

Volume: 4,000 m3
Mass: 1.0000 kg
Radius: 1 m
Hitpoints: 99,999 HP
Tech Level: 2
Meta Level: 5
CPU Usage: 110 tf
Power Usage: 105,000 MW


Required Skills
Tactical Weapon Reconfiguration 5
Advanced Weapon Upgrades 5
Weapon Upgrades 5
Gunnery 2


Other Attributes

Fitting
Attribute Name Display Name Value
canFitShipGroup1 Can be fitted to 485 groupID
Shield
Attribute Name Display Name Value
shieldBonusDurationBonus Shield Boost Duration Bonus -50.00%
shieldBoostMultiplier Shield Boost Bonus 100.00 %
Structure
Attribute Name Display Name Value
massMultiplier Mass multiplier 10.00x
Targeting
Attribute Name Display Name Value
activationTargetLoss Activation Target Loss 1
maxLockedTargets Max Locked Targets 3
Miscellaneous
Attribute Name Display Name Value
aoeVelocityBonus Explosion Velocity Bonus
armorDamageAmountBonus Armor Repair Bonus 100.00%
armorDamageDurationBonus Armor Repair Duration Bonus -50.00%
consumptionQuantity Consumption Quantity 250 units
consumptionType Consumption Type 16275 typeID
damageMultiplierBonus Damage Multiplier Bonus 840.00%
disallowActivateOnWarp Disallow Activation In Warp 1 1=True 0=False
duration Activation time / duration 300.00 Sec.
maxGroupFitted Max Modules Of This Group Allowed 1
scanResolutionMultiplier Scan Resolution Bonus -70 %
speedBonus Speed Bonus 0 m/sec
speedFactor Max Velocity Bonus -100 %
trackingSpeedBonus Tracking Speed Bonus
Other
Attribute Name Display Name Value
disallowAssistance Disallows Assistance 1 1=True 0=False
disallowEarlyDeactivation   1
disallowOffensiveModifiers Disallows Offensive Modifiers 1
maxGroupActive   1
siegeModeGallenteDreadnoughtBonus2   24
siegeModeWarpStatus   100
Raw


Variations

Group Name
Tech I
Siege Module I
Tech II
Siege Module II


Manufacturing

Blueprint
Blueprint: Siege Module II Blueprint
Base Price: 522,349,680 ISK
Manufacturing Time: 1 day, 1 hour
ML Research Time: 8 days, 8 hours
PL Research Time: 1 day, 6 hours
Copying Time: 2 months, 9 days, 10 hours
Max. Runs When Copied: 10
Default Waste Factor: 10%


Recycling Output

Quantity Item
51,513
Isogen
1,122
Megacyte
311,807
Mexallon
24
Morphite
15,665
Nocxium
819,836
Pyerite
3,393,595
Tritanium
2,244
Zydrine


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Database: Singularity Test Server

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