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Siege Module II

Baseprice: 52,511,414 ISK
Market Price: 109,912,790 ISK

Locations

Market: Market > Ship Equipment > Turrets & Bays > Weapon Upgrades > Siege Modules
Inventory: Module > Siege Module


Image Description
Siege Module II
An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities.

This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Due to the ionic field created by the siege module, remote effects like warp scrambling et al. will not affect the ship while in siege mode.

This also means that friendly remote effects will not work while in siege mode either. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode.

Note: A siege module requires Strontium clathrates to run and operate effectively. Only one siege module can fitted to a dreadnought class ship. The amount of shield boosting gained from the Siege Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.


Attributes
Shield Boost Duration Bonus:
-50 %
Shield Boost Bonus:
100 %
Mass multiplier:
10x
Activation Target Loss:
1
Max Locked Targets:
3
Armor Repair Bonus:
100 %
Armor Repair Duration Bonus:
-50 %
Consumption Quantity:
250 units
Consumption Type:
Strontium Clathrates
Damage Multiplier Bonus:
840 %
Disallow Activation In Warp:
True
Scan Resolution Bonus:
-70 %
Max Velocity Bonus:
-100 %
Disallows Assistance:
True
Disallows Offensive Modifiers:
1
 
Fitting
CPU:
110 tf
Powergrid:
105,000 MW
Duration:
300.0 sec
Slot:
Requires a high power slot
Can be fitted to:
Dreadnought
Max. Fitted:
1
 
Required Skills
Tactical Weapon Reconfiguration 5
Advanced Weapon Upgrades 5
Weapon Upgrades 5
Gunnery 2
 
Other
Tech Level:
2
Meta Level:
5
Hitpoints:
99,999 HP
Volume:
4,000 m3


Other Attributes

Other
Attribute Name Display Name Value
disallowEarlyDeactivation   1
maxGroupActive   1
siegeModeGallenteDreadnoughtBonus2   24
siegeModeWarpStatus   100


Variations

Group Name
Tech I
Siege Module I
Tech II
Siege Module II


Manufacturing

Blueprint
Blueprint: Siege Module II Blueprint
Market Price: 522,349,680 ISK
Manufacturing Time: 1 day, 1 hour
ME Research Time: 8 days, 8 hours
PE Research Time: 1 day, 6 hours
Copying Time: 1 month, 4 days, 17 hours
Max. Runs When Copied: 10
Batch Size: 1


Recycling Output

Quantity Item
51,513
Isogen
1,122
Megacyte
311,807
Mexallon
24
Morphite
15,665
Nocxium
819,836
Pyerite
3,393,595
Tritanium
2,244
Zydrine


Database: Singularity Test Server

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