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Siege Module II

Baseprice: 47,022,756 ISK
Market Price: 94,799,310 ISK

Locations

Market: Market > Ship Equipment > Turrets & Bays > Weapon Upgrades > Siege Modules
Inventory: Module > Siege Module


Image Description
Siege Module II
An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities.

This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic field created by the siege module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.
In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode.

Note: A siege module requires Strontium clathrates to run and operate effectively. Only one siege module can be fitted to a dreadnought class ship. The increased shield boosting and armor repairing gained from the Siege Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.


Attributes
Can be fitted to:
Dreadnought
Mass:
1 kg
Volume:
4,000 m3
Consumption Quantity:
250 units
Consumption Type:
Strontium Clathrates
Disallow Activation In Warp:
True
Disallow Docking:
True
Disallow Tethering:
True
Maximum Velocity Bonus:
-100 %
Remote Assistance Impedance Bonus:
-80 %
Remote Repair Impedance Bonus:
-99.9999 %
Sensor Dampener Resistance Bonus:
-70 %
XL Launcher ROF Bonus:
-80 %
Armor Repairer / Shield Booster Amount Bonus:
100 %
Armor Repairer / Shield Booster Duration Bonus:
-50 %
Mass multiplier:
10x
Missile Damage Bonus:
200 %
Torpedo Velocity Bonus:
150 %
Turret Damage Bonus:
840 %
Weapon Disruption Resistance Bonus:
-70 %
 
Fitting
CPU:
110 tf
Powergrid:
105,000 MW
Duration:
300.0 sec
Slot:
Requires a high power slot
Max. Fitted:
1
 
Required Skills
Tactical Weapon Reconfiguration 5
Advanced Weapon Upgrades 5
Weapon Upgrades 4
Gunnery 2
 
Other
Tech Level:
2
Meta Level:
5
Hitpoints:
999,999 HP
Volume:
4,000 m3


Other Attributes

Miscellaneous
Attribute Name Display Name Value
disallowEarlyDeactivation   1
Other
Attribute Name Display Name Value
maxGroupActive   1
radius   1
siegeModeWarpStatus   100
EW - Resistance
Attribute Name Display Name Value
ECMResistance   100 %


Variations

Group Name
Tech I
Siege Module I
Tech II
Siege Module II


Manufacturing

Blueprint
Blueprint: Siege Module II Blueprint
Market Price: 522,349,680 ISK
Manufacturing Time: 1 day, 15 hours
ME Research Time: 13 hours, 39 minutes
PE Research Time: 13 hours, 39 minutes
Copying Time: 1 day, 7 hours, 12 minutes
Max. Runs When Copied: 10
Batch Size: 1


Recycling Output

Quantity Item
52,033
Isogen
2,266
Megacyte
314,957
Mexallon
186
Morphite
15,823
Nocxium
828,117
Pyerite
3,427,873
Tritanium
4,534
Zydrine
165
Quantum Microprocessor
165
Miniature Electronics


Database: YC119.1 (2017-01-14)

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