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Armored Warfare Link - Passive Defense II Blueprint

Baseprice: 1,732,280 ISK

Locations

Inventory: Blueprint > Gang Coordinator Blueprint


Attributes

General Information
Produces
1 x Armored Warfare Link - Passive Defense II
Tech Level
0
Volume
0.0100 m3
Manufacturing
Manufacturing Time
1 hour, 40 minutes
Manufacturing Time (With Industry Skill Bonus)
Level 1: 1 hour, 36 minutes
Level 2: 1 hour, 32 minutes
Level 3: 1 hour, 28 minutes
Level 4: 1 hour, 24 minutes
Level 5: 1 hour, 20 minutes
Waste Factor
0.05
Researching
Research Material Time
6 hours, 40 minutes
Research Material Time (With Metallurgy Skill Bonus)
Level 1: 6 hours, 20 minutes
Level 2: 6 hours
Level 3: 5 hours, 40 minutes
Level 4: 5 hours, 20 minutes
Level 5: 5 hours
Research Productivity Time
10 hours
Research Productivity Time (With Research Skill Bonus)
Level 1: 9 hours, 30 minutes
Level 2: 9 hours
Level 3: 8 hours, 30 minutes
Level 4: 8 hours
Level 5: 7 hours, 30 minutes
Max. Production Runs On Copies
100
Research Copy Time - Max Copies
25 days, 11 hours, 6 minutes, 40 seconds
Research Copy Time - Max Copies (With Science Skill Bonus)
Level 1: 24 days, 4 hours, 33 minutes, 20 seconds
Level 2: 22 days, 22 hours
Level 3: 21 days, 15 hours, 26 minutes, 40 seconds
Level 4: 20 days, 8 hours, 53 minutes, 20 seconds
Level 5: 19 days, 2 hours, 20 minutes
Research Copy Time - Single Copy (With Science Skill Bonus)
Level 1: 5 hours, 48 minutes, 20 seconds
Level 2: 5 hours, 30 minutes
Level 3: 5 hours, 11 minutes, 40 seconds
Level 4: 4 hours, 53 minutes, 20 seconds
Level 5: 4 hours, 35 minutes
Invention
Invention Time
2 minutes
Can Invent
Nothing
Uncategorized Database Fields
productivityModifier
600
materialModifier
5
chanceOfReverseEngineering (Invention probability?)
0.4
 

Bill Of Materials

Manufacturing
Skills
Industry 5
Electromagnetic Physics 1
Electronic Engineering 1
Materials - Partially Consumed Usage
R.A.M.- Electronics 50%
Materials - Consumed Base PE5 PE4 PE3 PE2 PE1 PE0
Armored Warfare Link - Passive Defense I 1 1 1 1 1 1 1
Nanoelectrical Microprocessor 8 8 9 9 10 10 10
Transmitter 8 8 9 9 10 10 10
Isogen 10 11 11 12 12 13 13
Megacyte 1 1 1 1 1 1 1
Morphite 3 3 3 3 4 4 4
Nocxium 5 5 6 6 6 6 7
Tritanium 85 89 94 98 102 106 111
Hypersynaptic Fibers 1 1 1 1 1 1 1
Nanotransistors 2 2 2 2 2 3 3
Time Efficiency Research
Skills
Electromagnetic Physics 3
Electronic Engineering 3
Research 5
Materials - Partially Consumed Usage
R.Db - Carthum Conglomerate 10%
Materials - Consumed Amount
Reports 3
Consumer Electronics 2
Material Research
Skills
Electromagnetic Physics 2
Electronic Engineering 2
Metallurgy 5
Materials - Partially Consumed Usage
R.Db - Carthum Conglomerate 5%
Materials - Consumed Amount
Reports 3
Consumer Electronics 2
Copying
Skills
Electromagnetic Physics 3
Electronic Engineering 3
Materials - Partially Consumed Usage
R.Db - Carthum Conglomerate 10%
Materials - Consumed Amount
Data Sheets 20
Invention
No requirements
Reverse Engineering
No requirements


Research Levels

Material Efficiency
Perfect Material Level (0% waste)
8
= 2 days, 5 hours, 20 minutes
'Optimal' Material Level
0
= 0 seconds
Production Efficiency
Perfect Productivity Level
1.200
= 1 year, 4 months, 20 days
= Manufacturing time (PL 5): 1 hour, 31 minutes, 40 seconds
= Manufacturing time (PL 10): 1 hour, 30 minutes, 55 seconds
= Manufacturing time (PL 20): 1 hour, 30 minutes, 29 seconds
= Manufacturing time (perfect PL): 1 hour, 30 minutes




Material Efficiency Levels

Level Material Cost Research Cost / 100 Item Cost Time For Research
0 312.494,00 0,00 312.494,00 0 seconds
1 312.362,00 400,00 312.762,00 6 hours, 40 minutes
2 312.360,00 800,00 313.160,00 13 hours, 20 minutes
8 312.358,00 3.200,00 315.558,00 2 days, 5 hours, 20 minutes


Database: Inferno 1.1.5 (392804)

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