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‘Holy Destiny’ Electromagnetic Lance

Baseprice: 240,947,786 ISK
Market Price: 223,705,212 ISK

Locations

Race: Amarr
Market: Market > Ship Equipment > Turrets & Bays > Superweapons > Amarr
Inventory: Module > Super Weapon


Image Description
‘Holy Destiny’ Electromagnetic Lance
While the Amarr Empire had first developed the ‘Reaper’ directed energy device, the Gallente were the first to modify the concept into a focused, static energy beam they called a ‘Lance’. In truth, the Amarr had not entirely cracked the problem of holding this particular form of pseudo-stable energy on a single point before the Gallente came up with a method of focusing the beam reliably. The Amarr were quite taken with the solution the Federation had developed and at once produced their own electromagnetic variation codenamed ‘Holy Destiny’.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.


Attributes
Signature Radius:
5,000 m
Consumption Quantity:
50,000 units
Consumption Type:
Helium Isotopes
Disallow Docking:
True
Cannot Auto Repeat:
True
Disallow Tethering:
True
Reactivation Delay:
0.0 sec
Banned in Empire Space:
True
Maximum Velocity Bonus:
-100 %
EM damage:
50,000 HP
Optimal Range:
200,000 m
Shape of Superweapon Effect:
1
Beam Damage Cycle:
1.0 sec
Beam Duration:
15.0 sec
Beam Radius:
2,500 m
Warm-up Neutralization Amount:
35,000 GJ
Warm-up Neutralization Radius:
10,000 m
Warm-up Neutralization Signature Radius:
20,000 m
Immobility Duration:
30.0 sec
Jump/Dock/Tether/Cloak restriction duration:
300.0 sec
Warm-up Duration:
15.0 sec
 
Fitting
CPU:
100 tf
Powergrid:
100,000 MW
Activation Cost:
35,000 GJ
Duration:
300.0 sec
Running Cost:
116.67 GJ/s
Slot:
Requires a high power slot
Max. Fitted:
1
Can be fitted to:
Avatar
Molok
 
Required Skills
Doomsday Operation 1
Science 5
Energy Pulse Weapons 5
Power Grid Management 2
Science 2
Advanced Weapon Upgrades 5
Weapon Upgrades 4
Gunnery 2
Amarr Titan 1
Capital Ships 5
Advanced Spaceship Command 5
Spaceship Command 5
Amarr Battleship 3
Spaceship Command 4
Amarr Battlecruiser 3
Spaceship Command 3
Amarr Cruiser 3
Spaceship Command 2
Amarr Destroyer 3
Amarr Frigate 3
Spaceship Command 1
Leadership 5
Jump Portal Generation 1
Science 5
Astrometrics 5
Science 3
Jump Drive Operation 5
Navigation 5
Warp Drive Operation 5
Navigation 1
Science 5
 
Other
Tech Level:
1
Meta Level:
0
Hitpoints:
99,999 HP
Volume:
8,000 m3
Mass:
100 kg


Manufacturing

Blueprint
Blueprint: ‘Holy Destiny’ Electromagnetic Lance Blueprint
Base Price: 300,000,000 ISK
Manufacturing Time: 20 hours
- Batch Size: 1
ME Research Time: 7 hours
PE Research Time: 7 hours
Copying Time: 16 hours
- Max. Runs: 2
 

Recycling Output

Quantity Item Market Price
243,716  Isogen 3,226,800
48,181  Megacyte 17,297,943
465,954  Mexallon 18,694,074
353,314  Nocxium 82,848,600
1,272,573  Pyerite 6,031,996
1,708,629  Tritanium 9,124,079
43,638  Zydrine 20,722,377
= 157,945,869


Other Attributes

Targeting
Attribute Name Display Name Value
isPointTargeted   1
Miscellaneous
Attribute Name Display Name Value
disallowEarlyDeactivation   1
Other
Attribute Name Display Name Value
canCloak   0
maxGroupActive   1
radius   1000
siegeModeWarpStatus   100
Superweapons
Attribute Name Display Name Value
doomsdayEnergyNeutResistanceID   Capacitor Warfare Resistance
doomsdayRangeIsFixed   1


Database: Invasion 2 (2019-11-26)

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