Menu

‘Holy Destiny’ Electromagnetic Lance

Baseprice: 240,947,786 ISK
Market Price: 455,887,955 ISK

Locations

Race: Amarr
Market: Market > Ship Equipment > Turrets & Bays > Superweapons > Amarr
Inventory: Module > Super Weapon


Image Description
‘Holy Destiny’ Electromagnetic Lance
While the Amarr Empire had first developed the ‘Reaper’ directed energy device, the Gallente were the first to modify the concept into a focused, static energy beam they called a ‘Lance’. In truth, the Amarr had not entirely cracked the problem of holding this particular form of pseudo-stable energy on a single point before the Gallente came up with a method of focusing the beam reliably. The Amarr were quite taken with the solution the Federation had developed and at once produced their own electromagnetic variation codenamed ‘Holy Destiny’.

Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and will be unable to dock, activate your jump drive or cloaking device until the module cycle completes.


Attributes
Mass:
100 kg
Volume:
8,000 m3
Signature Radius:
5,000 m
Consumption Quantity:
50,000 units
Consumption Type:
Helium Isotopes
Disallow Docking:
True
Cannot Auto Repeat:
True
Reactivation Delay:
0.0 sec
Banned in Empire Space:
True
Maximum Velocity Bonus:
-100 %
EM damage:
50,000 HP
Optimal Range:
200,000 m
Shape of Superweapon Effect:
1
Beam Damage Cycle:
1.0 sec
Beam Duration:
15.0 sec
Beam Radius:
2,500 m
Warm-up Neutralization Amount:
35,000 GJ
Warm-up Neutralization Radius:
10,000 m
Warm-up Neutralization Signature Radius:
20,000 m
Immobility Duration:
30.0 sec
Jumping and Cloaking restriction duration:
300.0 sec
Warm-up Duration:
15.0 sec
 
Fitting
CPU:
100 tf
Powergrid:
100,000 MW
Activation Cost:
35,000 GJ
Duration:
300.0 sec
Running Cost:
116.67 GJ/s
Slot:
Requires a high power slot
Can be fitted to:
Avatar
Max. Fitted:
1
 
Required Skills
Doomsday Operation 1
Science 5
Energy Pulse Weapons 5
Power Grid Management 2
Science 2
Advanced Weapon Upgrades 5
Weapon Upgrades 4
Gunnery 2
Amarr Titan 1
Capital Ships 5
Advanced Spaceship Command 5
Spaceship Command 5
Amarr Battleship 3
Spaceship Command 4
Amarr Battlecruiser 3
Spaceship Command 3
Amarr Cruiser 3
Spaceship Command 2
Amarr Destroyer 3
Amarr Frigate 3
Spaceship Command 1
Leadership 5
Jump Portal Generation 1
Science 5
Astrometrics 5
Science 3
Jump Drive Operation 5
Navigation 5
Warp Drive Operation 5
Navigation 1
Science 5
 
Other
Tech Level:
1
Meta Level:
0
Hitpoints:
99,999 HP
Volume:
8,000 m3


Other Attributes

Targeting
Attribute Name Display Name Value
isPointTargeted   1
Miscellaneous
Attribute Name Display Name Value
disallowEarlyDeactivation   1
Other
Attribute Name Display Name Value
canCloak   0
maxGroupActive   1
radius   1000
siegeModeWarpStatus   100
Superweapons
Attribute Name Display Name Value
doomsdayEnergyNeutResistanceID   Capacitor Warfare Resistance
doomsdayRangeIsFixed   1


Manufacturing

Blueprint
Blueprint: ‘Holy Destiny’ Electromagnetic Lance Blueprint
Market Price: 300,000,000 ISK
Manufacturing Time: 20 hours
ME Research Time: 7 hours
PE Research Time: 7 hours
Copying Time: 16 hours
Max. Runs When Copied: 2
Batch Size: 1


Recycling Output

Quantity Item
243,716
Isogen
48,181
Megacyte
465,954
Mexallon
353,314
Nocxium
1,272,573
Pyerite
1,708,629
Tritanium
43,638
Zydrine


Database: YC119.1 (2017-01-14)

User: Register | Login