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Upwell Palatine Keepstar


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Market: Market > Structures > Citadels > Faction Citadels
Inventory: Structure > Citadel


Image Description
Upwell Palatine Keepstar
A very special modification and enhancement of the Keepstar class entry in the Upwell Consortium's Citadel range of space stations, the Palatine Keepstar has been designed as the ultimate prestige base of operations for the pre-eminent capsuleer space empires of New Eden. The materials used to finish the Palatine Keepstar citadel, inside and out, are of highest quality and the design includes some key enhancements aimed at pushing the capabilities of this combination fortress and symbol of power to the utmost. The Palatine Keepstar is being offered under terms of a highly encrypted construction template that will limit the number that can be built and operated at any given time.

Like the standard Keepstar, the Palatine Keepstar has been built with new spaceship tethering technology as standard, and it will accommodate all size classes of ship, including 'supercapital' vessels, in its internal docking bays. The defensive capabilities of the Palatine Keepstar are formidable and are highly enhanced in lower security star systems with the ability to mount area effect and 'doomsday' weapons. The Palatine Keepstar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Palatine Keepstar can be achieved by installed Standup XL-Set rigs to optimize the specific role of the citadel.

Role bonus:
25 % bonus to all structure combat rig effects
25 % reduction in citadel service module fuel consumption
35 % bonus to the rate of fire and capacitor consumption of Standup Burst Projectors and Guided Bomb Launchers
While this structure has at least one online service module it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle
Only one Upwell Palatine Keepstar may be deployed at a time in New Eden


Defenses

  Hitpoints Resistancies Uniformity* Damage Limit Notes
EM Explosive Kinetic Thermal
Shield: 54,000,000 HP 20 % 20 % 20 % 20 % 0 % 75,000 HP/s Peak passive recharge: 0.1296 HP/s
Armor: 54,000,000 HP 20 % 20 % 20 % 20 % 0 % 75,000 HP/s
Structure: 216,000,000 HP 20 % 20 % 20 % 20 % 0 % 75,000 HP/s
* When the hitpoints gets below this percentage, damage start seeping through to the lower level.


Fitting

Slots
High Slots:
8
Medium Slots:
8
Low Slots:
6
Service Slots:
8
Launcher Hardpoints:
5
 
Resources
CPU:
65,000 tf
Powergrid:
6,000,000 MW
Capacitor Capacity:
800,000 GJ
Capacitor Recharge Time:
7,200.0 sec
Capacitor Recharge Peak Rate:
266.7 GJ/s
 
Rigging
Rig Slots:
3
Rig Calibration:
400 points
Rig Size:
X-Large
 
Structure
Volume:
800,000 m3
Mass:
50,000,000,000 kg
Signature Radius:
150,000 m
Meta Level:
8
Cargo deposit range:
10,000 m
Tethering range:
10,000 m


Attributes

Targeting
Targeting Range:
420,000 m
Scan Resolution:
40 mm
Targeting Speed:
2.5 sec
Sensor Strength - Gravimetric:
500 points
Sensor Strength - Ladar:
500 points
Sensor Strength - Magnetometric:
500 points
Sensor Strength - Radar:
500 points
Locked Targets:
7
 
Warfare
Hacking Difficulty (0 to 5 - hardest):
5
Capacitor Warfare Resistance:
99.999 %
ECM Resistance:
99.999 %
Sensor Warfare Resistance:
99.999 %
Weapon Disruption Resistance:
99.999 %
Remote Electronic Assistance Impedance:
99.999 %
Remote Logistics Impedance:
99.999 %
Stasis Webifier Resistance
99.999 %
Target Painter Resistance:
99.999 %
 
Fighters
Hangar Capacity:
500,000 m3
Squadron Limit (Launch Tubes):
5
Max. Heavy Fighter Squadrons:
5
Max. Light Fighter Squadrons:
5
Max. Support Fighter Squadrons:
5


Manufacturing

Blueprint
Blueprint: Upwell Palatine Keepstar Blueprint
Base Price: 200,000,000 ISK
Manufacturing Time: 1 month, 10 days, 12 hours
- Batch Size: 1
ME Research Time: 23 hours, 20 minutes
PE Research Time: 23 hours, 20 minutes
Copying Time: 1 month, 9 days, 8 hours
- Max. Runs: 1
 

Recycling Output

Quantity Item Market Price
500,000  Holoreels 126,065,000
500,000  Small Arms 609,825,000
500,000  Spiced Wine 840,050,000
500,000  Frozen Food 46,940,000
2,500  Janitor 18,629,525
10,000  Marines 75,537,000
4,000  Structure Acceleration Coils 593,245,881,240
4,000  Structure Advertisement Nexus 300,104,506,040
100,000  Structure Construction Parts 4,056,439,686,000
100,000  Structure Docking Bay 5,521,270,260,000
4,000  Structure Electromagnetic Sensor 720,765,954,360
40,000  Structure Factory 2,797,505,298,800
100,000  Structure Hangar Array 4,050,239,519,000
40,000  Structure Laboratory 2,442,761,202,000
400,000  Structure Market Network 53,258,938,292,000
100,000  Structure Medical Center 5,317,317,270,000
4,000  Structure Mission Network 229,666,666,680
100,000  Structure Office Center 5,146,387,261,000
100,000  Structure Repair Facility 5,011,139,591,000
40,000  Structure Reprocessing Plant 3,063,206,098,000
100,000  Structure Storage Bay 6,272,497,605,000
Deactivated Station Key Pass 6,545,102
Scotty the Docking Manager's Clone 3,282,500
= 98,783,211,965,246


Variations

Group Name
Tech I
Keepstar
Faction
Upwell Palatine Keepstar


Other Attributes

Other
Attribute Name Display Name Value
metaGroupID   4
Armor
Attribute Name Display Name Value
hiddenArmorHPMultiplier   1x
Structure
Attribute Name Display Name Value
capacity Capacity 0 m3
Miscellaneous
Attribute Name Display Name Value
structureFullPowerStateHitpointMultiplier   1
structurePowerStateArmorPlatingMultiplier   0
Other
Attribute Name Display Name Value
radius   150000
structureRoleBonus   25 %
structureServiceRoleBonus   -25 %
Missile
Attribute Name Display Name Value
hiddenMissileDamageMultiplier   1x
Bonuses
Attribute Name Display Name Value
structureAoERoFRoleBonus Bonus to the Rate of Fire of Guided Bomb Launchers and Burst Projectors -35 %
Fighter Attributes
Attribute Name Display Name Value
fighterAbilityAntiCapitalMissileResistance   0 %
fighterAbilityKamikazeResistance   0 %


Database: Invasion 2 (2019-11-26)

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