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Drifter Battleship

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Race: Sleepers
Inventory: Entity > Drifter Battleship


Image Description
Drifter Battleship
512
CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.

DED contact briefings suggest the free floating turrets are a secondary weapon, with an extremely dangerous primary weapon held in reserve against those this ship's commander considers a significant threat.

Threat level: Critical


Offenses

  Per Hit Interval Per Second Range Falloff Turret Tracking
or Expl. Velocity
Optimal
Sig. Radius
Notes
EM Exp Kin The EM Exp Kin The
Superweapon: 187,500 187,500 187,500 187,500 - one hit wonder* 250,000 m 250,000 m 0.132 125 m
Turrets: 3,200 3,200 3,200 3,200 5.0 sec 640 640 640 640 150,000 m 150,000 m 0.04 40.0 m Shoots from: 122,500 m
* Superweapon will show up as a blue-ish shade on the shield indicator. If damaged and that indicator get to 0, it will fire. The entity and you will loose target lock on each other. After a while, if undamaged, it will recharge.


Warp Scramble
Range:
500,000 m
Strength:
5 point(s)
Chance of activation:
100 %
Duration:
5.0 sec
 
Stasis Webifying
Range:
500,000 m
Speed Reduction:
-60.0000 %
Chance of activation:
100 %
Duration:
5.0 sec
 
Energy Neutralizer
Range:
40,000 m
Amount Neutralized:
60 GJ
Rate:
6.0 GJ/s
Chance of activation:
100 %
Duration:
10.0 sec


Defenses

  Hitpoints Resistancies Uniformity* Repair / Boost Notes
EM Explosive Kinetic Thermal Amount Interval Chance Rate
Shield: 5,000 HP 49 % 49 % 49 % 20 % 0 %   24.00 HP/s
Armor: 17,000 HP 0 % 50 % 50 % 50 % 25 %  
Structure: 15,000 HP 0 % 0 % 0 % 0 % 0 %  
* When the hitpoints gets below this percentage, damage start seeping through to the lower level.


NPC Info
Security Increase:
0.2
AI Level:
Drifter AI (20xx)
AI Targeting:
- Attack delay: 1.0 - 5.0 sec.
- Reaction factor: 0.60
- Prefers targets with sig.rad. matching itself (400 m)
- Watches effects when choosing targets
- Can switch targets
- Chance to stay with a target: 0 %
- Stays with a target for a least 60 seconds
AI Notes:
- Can use secondary effect on other targets
- Drone Tanking Modifier (?): 0.7
 
NPC Movement
Orbit Range:
10,000 m
Orbit Speed:
235.0 m/s
Max. Speed:
3,500 m/s
Calculated Angular Velocity:
~0.02350000 rad/sec.
 
Targeting
Scan Resolution:
360 mm
Sensor Strength - Gravimetric:
500 points
Sensor Strength - Ladar:
500 points
Sensor Strength - Magnetometric:
500 points
Sensor Strength - Radar:
500 points
Attack Targets:
1
Locked Targets:
4


Other Attributes

Other
Attribute Name Display Name Value
effectDeactivationDelay   5000
Structure
Attribute Name Display Name Value
capacity Capacity 120 m3
mass Mass 10,900,000 kg
volume Volume 109,000 m3
Capacitor
Attribute Name Display Name Value
capacitorCapacity Capacitor Capacity 7,700 GJ
rechargeRate Capacitor Recharge time 1,000.0 sec
Targeting
Attribute Name Display Name Value
disallowAssistance Disallows Assistance True
Miscellaneous
Attribute Name Display Name Value
damageDelayDuration Damage Delay 3.0 sec
Other
Attribute Name Display Name Value
radius   350
Speed
Attribute Name Display Name Value
entityChaseMaxDelay   5000
entityChaseMaxDelayChance   0.25
entityChaseMaxDistance   33,000 m
entityChaseMaxDuration   10.0 sec
entityChaseMaxDurationChance   1
entityFlyRange   49000
Loot
Attribute Name Display Name Value
entityEquipmentMax   6
entityEquipmentMin   3
entityLootCountMin   1
Graphics
Attribute Name Display Name Value
entityBracketColour   1
entityOverviewShipGroupId   Cruiser
gfxBoosterID   397
gfxTurretID   34580
propulsionGraphicID   397
Entity Rewards
Attribute Name Display Name Value
entityGroupRespawnChance   1
entitySecurityMaxGain   5


Database: Invasion 2 (2019-11-26)

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