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75mm Gatling Rail II Blueprint

Baseprice: 9,999,999 ISK

Locations

Inventory: Blueprint > Hybrid Weapon Blueprint


Attributes

General Information
Produces
1 x 75mm Gatling Rail II
Tech Level
2
Volume
0.0100 m3
Manufacturing
Manufacturing Time
33 minutes, 20 seconds
Manufacturing Time (With Industry Skill Bonus)
Level 1: 32 minutes
Level 2: 30 minutes, 40 seconds
Level 3: 29 minutes, 20 seconds
Level 4: 28 minutes
Level 5: 26 minutes, 40 seconds
Waste Factor
0.10
Researching
Research Material Time
2 hours, 13 minutes, 20 seconds
Research Material Time (With Metallurgy Skill Bonus)
Level 1: 2 hours, 6 minutes, 40 seconds
Level 2: 2 hours
Level 3: 1 hour, 53 minutes, 20 seconds
Level 4: 1 hour, 46 minutes, 40 seconds
Level 5: 1 hour, 40 minutes
Research Productivity Time
3 hours, 20 minutes
Research Productivity Time (With Research Skill Bonus)
Level 1: 3 hours, 10 minutes
Level 2: 3 hours
Level 3: 2 hours, 50 minutes
Level 4: 2 hours, 40 minutes
Level 5: 2 hours, 30 minutes
Max. Production Runs On Copies
100
Research Copy Time - Max Copies
4 days, 15 hours, 6 minutes, 40 seconds
Research Copy Time - Max Copies (With Science Skill Bonus)
Level 1: 4 days, 9 hours, 33 minutes, 20 seconds
Level 2: 4 days, 4 hours
Level 3: 3 days, 22 hours, 26 minutes, 40 seconds
Level 4: 3 days, 16 hours, 53 minutes, 20 seconds
Level 5: 3 days, 11 hours, 20 minutes
Research Copy Time - Single Copy (With Science Skill Bonus)
Level 1: 1 hour, 3 minutes, 20 seconds
Level 2: 1 hour
Level 3: 56 minutes, 40 seconds
Level 4: 53 minutes, 20 seconds
Level 5: 50 minutes
Invention
Invention Time
8 hours, 20 minutes
Can Invent
Nothing
Uncategorized Database Fields
productivityModifier
400
materialModifier
5
chanceOfReverseEngineering (Invention probability?)
0.4
 

Bill Of Materials

Manufacturing
Skills
Industry 5
Electromagnetic Physics 1
Mechanical Engineering 1
Materials - Partially Consumed Usage
R.A.M.- Weapon Tech 12%
Materials - Consumed Base PE5 PE4 PE3 PE2 PE1 PE0
75mm Gatling Rail I 1 1 1 1 1 1 1
Superconductor Rails 3 3 3 4 4 4 4
Robotics 1 1 1 1 1 1 1
Morphite 1 1 1 1 1 1 1
Pyerite 22 24 25 26 28 29 30
Tritanium 42 46 48 50 53 55 57
Time Efficiency Research
Skills
Electromagnetic Physics 3
Mechanical Engineering 3
Research 5
Materials - Partially Consumed Usage
R.Db - Kaalakiota 10%
Materials - Consumed Amount
Reports 1
Consumer Electronics 1
Material Research
Skills
Electromagnetic Physics 2
Mechanical Engineering 2
Metallurgy 2
Materials - Partially Consumed Usage
R.Db - Kaalakiota 5%
Materials - Consumed Amount
Reports 1
Consumer Electronics 1
Copying
Skills
Electromagnetic Physics 3
Mechanical Engineering 3
Materials - Partially Consumed Usage
R.Db - Kaalakiota 10%
Materials - Consumed Amount
Data Sheets 10
Invention
No requirements
Reverse Engineering
No requirements


Research Levels

Material Efficiency
Perfect Material Level (0% waste)
8
= 17 hours, 46 minutes, 40 seconds
'Optimal' Material Level
0
= 0 seconds
Production Efficiency
Perfect Productivity Level
800
= 3 months, 21 days, 2 hours, 40 minutes
= Manufacturing time (PL 5): 27 minutes, 47 seconds
= Manufacturing time (PL 10): 27 minutes, 16 seconds
= Manufacturing time (PL 20): 26 minutes, 59 seconds
= Manufacturing time (perfect PL): 26 minutes, 40 seconds




Material Efficiency Levels

Level Material Cost Research Cost / 100 Item Cost Time For Research
0 56.972,00 0,00 56.972,00 0 seconds
1 56.960,00 133,33 57.093,33 2 hours, 13 minutes, 20 seconds
2 56.958,00 266,67 57.224,67 4 hours, 26 minutes, 40 seconds
4 56.950,00 533,33 57.483,33 8 hours, 53 minutes, 20 seconds
8 56.948,00 1.066,67 58.014,67 17 hours, 46 minutes, 40 seconds


Database: Odyssey 1.0.2 (550422)

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