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1200mm Artillery Cannon II

Baseprice: 1,987,540 ISK

Locations

Market: Market > Ship Equipment > Turrets & Bays > Projectile Turrets > Artillery Cannons > Large
Inventory: Module > Projectile Weapon


Image Description
1200mm Artillery Cannon II 32 | 64 | 128 | 256 One of the most powerful projectile cannons a battleship can equip.

Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.


Item Data

Volume: 20 m3
Charge Size: Large
Capacity: 1 m3
Mass: 2,000 kg
Radius: 2,000 m
Hitpoints: 40 HP
Tech Level: 2
Meta Level: 5
CPU Usage: 44 tf
Power Usage: 3,025 MW


Required Skills
Large Projectile Turret 4
Gunnery 5
Medium Projectile Turret 3
Gunnery 3
Small Projectile Turret 3
Gunnery 1
Gunnery 5
Large Artillery Specialization 1
Sharpshooter 5
Gunnery 2
Medium Artillery Specialization 4
Sharpshooter 4
Small Artillery Specialization 4
Sharpshooter 3
Small Projectile Turret 5
Gunnery 1
Medium Projectile Turret 5
Gunnery 3
Small Projectile Turret 3
Large Projectile Turret 5
Gunnery 5
Medium Projectile Turret 3


Other Attributes

Capacitor
Attribute Name Display Name Value
capacitorNeed activation cost 0 GJ
Targeting
Attribute Name Display Name Value
maxRange Optimal Range 38,640 m
trackingSpeed Trackingspeed / Accuracy 0.01125 rad/sec
Miscellaneous
Attribute Name Display Name Value
chargeGroup1 Used with (chargegroup) 83 groupID
chargeGroup2 Used with (chargegroup) 376 groupID
chargeRate Charges Per Cycle 1
damageMultiplier Damage Modifier 6.10x
falloff Accuracy falloff 35,000 m
heatDamage Heat Damage 2 HP
optimalSigRadius Signature Resolution 400 m
overloadRofBonus Overload rate of fire bonus -15.00%
requiredThermoDynamicsSkill Required Thermodynamics Level 1 Level
speed Rate of fire 21.04 Sec.
typeColorScheme Color Scheme 11343
Other
Attribute Name Display Name Value
accuracyBonus   0
heatAbsorbtionRateModifier heatDissipationRateModifier 0.02
republicFleetBonusMultiplier   0
slots slots occupied 1
Raw


Variations

Group Name Damage Multiplier Tracking Speed Rate Of Fire Range Falloff Activation Cost
Tech I
1200mm Artillery Cannon I 5.08x 0.01125 rad/sec 21.04 Sec. 32,200 m 35,000 m 0 GJ
Tech I
1200mm Heavy 'Scout' Artillery I 6.10x 0.01125 rad/sec 21.04 Sec. 38,640 m 35,000 m 0 GJ
Tech I
1200mm Heavy Carbine Howitzer I 5.34x 0.01125 rad/sec 21.04 Sec. 33,810 m 35,000 m 0 GJ
Tech I
1200mm Heavy Gallium Cannon 5.59x 0.01125 rad/sec 21.04 Sec. 35,420 m 35,000 m 0 GJ
Tech I
1200mm Heavy Prototype Siege Cannon 5.84x 0.01125 rad/sec 21.04 Sec. 37,030 m 35,000 m 0 GJ
Tech II
1200mm Artillery Cannon II 6.10x 0.01125 rad/sec 21.04 Sec. 38,640 m 35,000 m 0 GJ
Storyline
1200mm Heavy 'Jolt' Artillery I 5.59x 0.01125 rad/sec 21.04 Sec. 32,200 m 38,500 m 0 GJ
Faction
Domination 1200mm Artillery 6.10x 0.01125 rad/sec 19.99 Sec. 38,640 m 35,000 m 0 GJ
Faction
Republic Fleet 1200mm Artillery 6.10x 0.01125 rad/sec 19.99 Sec. 38,640 m 35,000 m 0 GJ
Officer
Hakim's Modified 1200mm Artillery Cannon 6.71x 0.01125 rad/sec 19.99 Sec. 38,640 m 35,000 m 0 GJ
Officer
Tobias' Modified 1200mm Artillery Cannon 7.32x 0.01125 rad/sec 19.99 Sec. 33,600 m 35,000 m 0 GJ


Manufacturing

Blueprint
Blueprint: 1200mm Artillery Cannon II Blueprint
Base Price: 9,999,999 ISK
Manufacturing Time: 4 hours, 26 minutes, 40 seconds
ML Research Time: 17 hours, 46 minutes, 40 seconds
PL Research Time: 1 day, 2 hours, 40 minutes
Copying Time: 1 month, 7 days, 53 minutes
Max. Runs When Copied: 100
Default Waste Factor: 10%


Recycling Output

Quantity Item
3,056
Isogen
28
Megacyte
8,603
Mexallon
14
Morphite
356
Nocxium
30,506
Pyerite
92,050
Tritanium
11
Zydrine


Database: Inferno 1.1.5 (392804)

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