Triage Module I

Baseprice: 47,022,756 ISK
Market Price: 35,591,105 ISK


Market: Market > Ship Equipment > Turrets & Bays > Weapon Upgrades > Siege Modules
Inventory: Module > Siege Module

Image Description
Triage Module I
An electronic interface designed to augment and enhance a Force Auxiliary Ship's defenses and logistical abilities. Through a series of electromagnetic polarity field shifts, the triage module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and logistical capabilities.

This results in a great increase in the Force Auxiliary's ability to provide aid to members of its fleet, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic flux created by the triage module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.

The flux only disrupts incoming effects, however, meaning the Force Auxiliary can still provide aid to its cohorts. Sensor strength and targeting capabilities are also significantly boosted. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship, nor is the Force Auxiliary able to dock until out of triage mode. Finally, any drones currently in space will be unable to deal damage when the module is activated.

Note: A triage module requires Strontium Clathrates to run and operate effectively. Only one triage module can be run at any given time, so fitting more than one has no practical use. The remote repair module bonuses are only applied to capital sized modules. The increased shield boosting and armor repairing gained from the Triage Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.

This module can only be fit on Force Auxiliary Ships.

Drone Damage Bonus:
-100 %
Scan Resolution Bonus:
+900 %
Consumption Quantity:
250 units
Consumption Type:
Strontium Clathrates
Disallow Activation In Warp:
Disallow Docking:
Disallow Tethering:
EW Capacitor Need Bonus:
900,000,000 %
Maximum Velocity Bonus:
-100 %
ECM Resistance:
99.999 %
Maximum Locked Targets Bonus:
Remote Assistance Impedance Bonus:
-80 %
Remote Repair Impedance Bonus:
-99.9999 %
Sensor Dampener Resistance Bonus:
-60 %
Armor Repairer / Shield Booster Amount Bonus:
100 %
Armor Repairer / Shield Booster Duration Bonus:
-50 %
Mass multiplier:
Capital Remote Logistics Amount Bonus (Shield / Armor / Hull / Energy):
400 %
Capital Remote Logistics Duration Bonus (Shield / Armor / Hull / Energy):
-75 %
Capital Remote Logistics Range Bonus (Shield / Armor / Hull / Energy):
200 %
100 tf
100,000 MW
300.0 sec
Requires a high power slot
Max. Fitted:
Can be fitted to group:
Force Auxiliary
Required Skills
Tactical Logistics Reconfiguration 1
Logistics Cruisers 5
Spaceship Command 3
Signature Analysis 5
CPU Management 1
Long Range Targeting 5
CPU Management 2
Tech Level:
Meta Level:
999,999 HP
4,000 m3
1 kg


Group Name CPU Powergrid
Tech I
Triage Module I 100 tf 100,000 MW
Tech II
Triage Module II 110 tf 105,000 MW


Blueprint: Triage Module I Blueprint
Base Price: 522,349,680 ISK
Manufacturing Time: 15 hours
- Batch Size: 1
ME Research Time: 5 hours, 15 minutes
PE Research Time: 5 hours, 15 minutes
Copying Time: 12 hours
- Max. Runs: 3

Recycling Output

Quantity Item Market Price
52,033  Isogen 688,917
2,266  Megacyte 813,539
314,957  Mexallon 12,636,075
15,823  Nocxium 3,710,335
828,117  Pyerite 3,925,275
3,427,873  Tritanium 18,304,842
4,534  Zydrine 2,153,061
= 42,232,043

Item Usage (1)

Item Quantity
Triage Module II Blueprint 1
Used for 1 thing

Other Attributes

Attribute Name Display Name Value
disallowEarlyDeactivation   1
Attribute Name Display Name Value
maxGroupActive   1
radius   1
siegeModeWarpStatus   100

Database: Invasion 2 (2019-11-26)

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