| Image | Description |
32 |
64 |
128 |
256 |
512
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In the time-honored tradition of pirates everywhere, Korako `Rabbit' Kosakami shamelessly stole the idea of the Scorpion-class battleship and put his own spin on it.
The result: the fearsome Rattlesnake, flagship of any large Gurista attack force. There are, of course, also those who claim things were the other way around; that the notorious silence surrounding the Scorpion's own origins is, in fact, an indication of its having been designed by Kosakami all along. |
| Per Hit | Interval | Per Second | Range | Falloff | Tracking Speed | Notes | |||||||
| EM | Exp | Kin | The | EM | Exp | Kin | The | ||||||
| Hitpoints | Resistancies | Uniformity* | Recharge Time | Notes | ||||
| EM | Explosive | Kinetic | Thermal | |||||
| Shield: | 50,000 HP | 0 | 0 | 0 | 0 | 100% | 86,400.00 Sec. | Peak Passive Recharge Rate: 1.39 HP/s |
| Armor: | 100,000 HP | 0 | 0 | 0 | 0 | 100% | ||
| Structure: | 200,000 HP | 0 | 0 | 0 | 0 | 25% | ||
| Signature Radius: | 1,000 m |
| Strength: |
| Mass: | 100,000 kg |
| Volume: | 100,000,000 m3 |
| Capacity: | 10,000 m3 |
| Mass: | 100,000 kg |
| Radius: | 250 m |
| Min. Loot Count: | 5 |
|
Shield |
||
| Attribute Name | Display Name | Value |
| shieldCapacity | Shield Capacity |
50,000 HP |
| shieldRechargeRate | Shield recharge time |
86,400.00 Sec. |
|
Armor |
||
| Attribute Name | Display Name | Value |
| armorHP | Armor Hitpoints |
100,000 HP |
|
Structure |
||
| Attribute Name | Display Name | Value |
| hp | Structure Hitpoints |
200,000 HP |
|
Targeting |
||
| Attribute Name | Display Name | Value |
| maxRange | Optimal Range |
0.00 m |
| signatureRadius | Signature Radius |
1,000 m |
| trackingSpeed | Trackingspeed / Accuracy |
0 rad/sec |
|
Miscellaneous |
||
| Attribute Name | Display Name | Value |
| entitySecurityStatusKillBonus | Security Status Kill Amount |
0 |
| falloff | Accuracy falloff |
0.00 m |
|
Other |
||
| Attribute Name | Display Name | Value |
| agentID | Agent ID |
3018713 |
| disallowAssistance | Disallows Assistance |
1 1=True 0=False |
| entityAttackRange |
0 |
|
| entityChaseMaxDistance |
0.00 m |
|
| entityEquipmentMax |
10 |
|
| entityEquipmentMin |
5 |
|
| entityFlyRange |
0 |
|
| entityLootCountMax |
10 |
|
| entityLootCountMin |
5 |
|
| gfxBoosterID |
0 |
|
| structureUniformity |
0.75 |
|