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Light Missile Launcher II Blueprint

Baseprice: 9,999,999 ISK

Locations

Inventory: Blueprint > Missile Launcher Blueprint


Attributes

General Information
Produces
1 x Light Missile Launcher II
Tech Level
2
Volume
0.0100 m3
Manufacturing
Manufacturing Time
1 hour, 6 minutes, 40 seconds
Manufacturing Time (With Industry Skill Bonus)
Level 1: 1 hour, 4 minutes
Level 2: 1 hour, 1 minute, 20 seconds
Level 3: 58 minutes, 40 seconds
Level 4: 56 minutes
Level 5: 53 minutes, 20 seconds
Waste Factor
0.10
Researching
Research Material Time
4 hours, 26 minutes, 40 seconds
Research Material Time (With Metallurgy Skill Bonus)
Level 1: 4 hours, 13 minutes, 20 seconds
Level 2: 4 hours
Level 3: 3 hours, 46 minutes, 40 seconds
Level 4: 3 hours, 33 minutes, 20 seconds
Level 5: 3 hours, 20 minutes
Research Productivity Time
6 hours, 40 minutes
Research Productivity Time (With Research Skill Bonus)
Level 1: 6 hours, 20 minutes
Level 2: 6 hours
Level 3: 5 hours, 40 minutes
Level 4: 5 hours, 20 minutes
Level 5: 5 hours
Max. Production Runs On Copies
100
Research Copy Time - Max Copies
9 days, 6 hours, 13 minutes, 20 seconds
Research Copy Time - Max Copies (With Science Skill Bonus)
Level 1: 8 days, 19 hours, 6 minutes, 40 seconds
Level 2: 8 days, 8 hours
Level 3: 7 days, 20 hours, 53 minutes, 20 seconds
Level 4: 7 days, 9 hours, 46 minutes, 40 seconds
Level 5: 6 days, 22 hours, 40 minutes
Research Copy Time - Single Copy (With Science Skill Bonus)
Level 1: 2 hours, 6 minutes, 40 seconds
Level 2: 2 hours
Level 3: 1 hour, 53 minutes, 20 seconds
Level 4: 1 hour, 46 minutes, 40 seconds
Level 5: 1 hour, 40 minutes
Invention
Invention Time
16 hours, 40 minutes
Can Invent
Nothing
Uncategorized Database Fields
productivityModifier
800
materialModifier
5
chanceOfReverseEngineering (Invention probability?)
0.4
 

Bill Of Materials

Manufacturing
Skills
Industry 5
Mechanical Engineering 1
Rocket Science 1
Materials - Partially Consumed Usage
R.A.M.- Weapon Tech 15%
Materials - Consumed Base PE5 PE4 PE3 PE2 PE1 PE0
Light Missile Launcher I 1 1 1 1 1 1 1
Quantum Microprocessor 4 4 5 5 5 5 5
Robotics 2 2 2 2 3 3 3
Morphite 2 2 2 2 3 3 3
Pyerite 139 153 160 167 174 181 188
Tritanium 79 87 91 95 99 103 107
Time Efficiency Research
Skills
Mechanical Engineering 3
Research 5
Rocket Science 3
Materials - Partially Consumed Usage
R.Db - Kaalakiota 10%
Materials - Consumed Amount
Reports 2
Consumer Electronics 1
Material Research
Skills
Mechanical Engineering 2
Metallurgy 5
Rocket Science 2
Materials - Partially Consumed Usage
R.Db - Kaalakiota 10%
Materials - Consumed Amount
Reports 2
Consumer Electronics 1
Copying
Skills
Mechanical Engineering 4
Rocket Science 4
Materials - Partially Consumed Usage
R.Db - Kaalakiota 15%
Materials - Consumed Amount
Data Sheets 10
Invention
No requirements
Reverse Engineering
No requirements


Research Levels

Material Efficiency
Perfect Material Level (0% waste)
27
= 5 days
'Optimal' Material Level
0
= 0 seconds
Production Efficiency
Perfect Productivity Level
1.600
= 1 year, 2 months, 24 days, 10 hours, 40 minutes
= Manufacturing time (PL 5): 55 minutes, 33 seconds
= Manufacturing time (PL 10): 54 minutes, 33 seconds
= Manufacturing time (PL 20): 53 minutes, 58 seconds
= Manufacturing time (perfect PL): 53 minutes, 20 seconds




Material Efficiency Levels

Level Material Cost Research Cost / 100 Item Cost Time For Research
0 104.134,00 0,00 104.134,00 0 seconds
1 104.070,00 266,67 104.336,67 4 hours, 26 minutes, 40 seconds
2 104.052,00 533,33 104.585,33 8 hours, 53 minutes, 20 seconds
3 104.034,00 800,00 104.834,00 13 hours, 20 minutes
5 104.024,00 1.333,33 105.357,33 22 hours, 13 minutes, 20 seconds
9 104.016,00 2.400,00 106.416,00 1 day, 16 hours
15 104.014,00 4.000,00 108.014,00 2 days, 18 hours, 40 minutes
27 104.006,00 7.200,00 111.206,00 5 days


Database: Odyssey 1.0.2 (550422)

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