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Kinetic Deflection Field II Blueprint

Baseprice: 9,999,999 ISK

Locations

Inventory: Blueprint > Shield Hardener Blueprint


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Kinetic Deflection Field II Blueprint


Attributes

General Information
Produces
1 x Kinetic Deflection Field II
Tech Level
2
Volume
0.0100 m3
Manufacturing
Manufacturing Time
2 hours, 30 minutes
Manufacturing Time (With Industry Skill Bonus)
Level 1: 2 hours, 24 minutes
Level 2: 2 hours, 18 minutes
Level 3: 2 hours, 12 minutes
Level 4: 2 hours, 6 minutes
Level 5: 2 hours
Waste Factor
0.10
Researching
Research Material Time
10 hours
Research Material Time (With Metallurgy Skill Bonus)
Level 1: 9 hours, 30 minutes
Level 2: 9 hours
Level 3: 8 hours, 30 minutes
Level 4: 8 hours
Level 5: 7 hours, 30 minutes
Research Productivity Time
15 hours
Research Productivity Time (With Research Skill Bonus)
Level 1: 14 hours, 15 minutes
Level 2: 13 hours, 30 minutes
Level 3: 12 hours, 45 minutes
Level 4: 12 hours
Level 5: 11 hours, 15 minutes
Max. Production Runs On Copies
100
Research Copy Time - Max Copies
20 days, 20 hours
Research Copy Time - Max Copies (With Science Skill Bonus)
Level 1: 19 days, 19 hours
Level 2: 18 days, 18 hours
Level 3: 17 days, 17 hours
Level 4: 16 days, 16 hours
Level 5: 15 days, 15 hours
Research Copy Time - Single Copy (With Science Skill Bonus)
Level 1: 4 hours, 45 minutes
Level 2: 4 hours, 30 minutes
Level 3: 4 hours, 15 minutes
Level 4: 4 hours
Level 5: 3 hours, 45 minutes
Invention
Invention Time
1 day, 13 hours, 30 minutes
Can Invent
Nothing
Uncategorized Database Fields
productivityModifier
1800
materialModifier
5
chanceOfReverseEngineering (Invention probability?)
0.4
 

Bill Of Materials

Manufacturing
Skills
Industry 5
Hydromagnetic Physics 1
Quantum Physics 1
Materials - Partially Consumed Usage
R.A.M.- Shield Tech 40%
Materials - Consumed Base PE5 PE4 PE3 PE2 PE1 PE0
Kinetic Deflection Field I 1 1 1 1 1 1 1
Sustained Shield Emitter 16 18 18 19 20 21 22
Superconductors 6 7 7 7 8 8 8
Isogen 1 1 1 1 1 1 1
Megacyte 3 3 3 4 4 4 4
Mexallon 111 122 128 133 139 144 150
Morphite 5 6 6 6 6 7 7
Pyerite 260 286 299 312 325 338 351
Tritanium 36 40 41 43 45 47 49
Time Efficiency Research
Skills
Hydromagnetic Physics 3
Quantum Physics 3
Materials - Partially Consumed Usage
R.Db - Ishukone 30%
Materials - Consumed Amount
Reports 6
Consumer Electronics 4
Material Research
Skills
Hydromagnetic Physics 2
Quantum Physics 2
Materials - Partially Consumed Usage
R.Db - Ishukone 20%
Materials - Consumed Amount
Reports 6
Consumer Electronics 3
Copying
Skills
Hydromagnetic Physics 4
Quantum Physics 4
Materials - Partially Consumed Usage
R.Db - Ishukone 40%
Materials - Consumed Amount
Data Sheets 25
Invention
No requirements
Reverse Engineering
No requirements


Research Levels

Material Efficiency
Perfect Material Level (0% waste)
52
= 21 days, 16 hours
'Optimal' Material Level
3
= 1 day, 6 hours
Production Efficiency
Perfect Productivity Level
3.600
= 6 years, 3 months
= Manufacturing time (PL 5): 2 hours, 5 minutes
= Manufacturing time (PL 10): 2 hours, 2 minutes, 44 seconds
= Manufacturing time (PL 20): 2 hours, 1 minute, 26 seconds
= Manufacturing time (perfect PL): 2 hours




Material Efficiency Levels

Level Material Cost Research Cost / 100 Item Cost Time For Research
0 414.014,00 0,00 414.014,00 0 seconds
1 374.268,00 600,00 374.868,00 10 hours
2 374.170,00 1.200,00 375.370,00 20 hours
3 368.262,00 1.800,00 370.062,00 1 day, 6 hours
4 368.214,00 2.400,00 370.614,00 1 day, 16 hours
5 368.206,00 3.000,00 371.206,00 2 days, 2 hours
7 368.164,00 4.200,00 372.364,00 2 days, 22 hours
10 368.156,00 6.000,00 374.156,00 4 days, 4 hours
17 368.148,00 10.200,00 378.348,00 7 days, 2 hours
22 368.116,00 13.200,00 381.316,00 9 days, 4 hours
52 368.108,00 31.200,00 399.308,00 21 days, 16 hours


Database: Retribution 1.2.2 (534348)

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