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Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. Developer: Khanid Innovation In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat. Role bonus: Can use two Command Burst modules 100 % bonus to Command Burst area of effect range Command Ships skill level: 10 % bonus to ship armor hitpoints 10 % bonus to Heavy Missile and Heavy Assault Missile damage 3 % bonus to Armored Command and Information Command burst strength and duration Amarr Battlecruiser skill level: 10 % bonus to Heavy Missile and Heavy Assault Missile max velocity 4 % bonus to all armor resistances |
Hitpoints | Resistancies | Uniformity* | Notes | ||||
EM | Explosive | Kinetic | Thermal | ||||
Shield: | 3,600 HP | 0 % | 87.5 % | 70 % | 20 % | 25 % | Peak passive recharge: 6.17143 HP/s |
Armor: | 4,700 HP | 50 % | 80 % | 62.5 % | 35 % | 25 % | |
Structure: | 4,400 HP | 33 % | 33 % | 33 % | 33 % | 0 % |
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Group | Name |
Tech I |
Prophecy |
Tech II |
Damnation |
Manufacturing
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