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Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in Command Burst efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. Developer: Ishukone Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else. Role bonus: Can use two Command Burst modules 100 % bonus to Command Burst area of effect range Command Ships skill level: 10 % bonus to Medium Hybrid Turret optimal range 10 % bonus to Medium Hybrid Turret damage 3 % bonus to Shield Command and Information Command burst strength and duration Caldari Battlecruiser skill level: 10 % bonus to Medium Hybrid Turret optimal range 4 % bonus to all shield resistances |
Hitpoints | Resistancies | Uniformity* | Notes | ||||
EM | Explosive | Kinetic | Thermal | ||||
Shield: | 5,300 HP | 0 % | 50 % | 70 % | 80 % | 25 % | Peak passive recharge: 9.08571 HP/s |
Armor: | 3,400 HP | 50 % | 10 % | 62.5 % | 86.25 % | 25 % | |
Structure: | 3,900 HP | 33 % | 33 % | 33 % | 33 % | 0 % |
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Group | Name |
Tech I |
Ferox |
Tech II |
Vulture |
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