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Shade Compact Radar ECM

Baseprice: 20,000 ISK
Market Price: 7,541 ISK

Locations

Market: Market > Ship Equipment > Electronic Warfare > Electronic Counter Measures > Radar Jammers
Inventory: Module > ECM


Image Description
Shade Compact Radar ECM
Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, and Sansha's Nation.


Attributes
Volume:
5 m3
Gravimetric ECM Jammer Strength:
1.2
Ladar ECM Jammer Strength:
1.2
Magnetometric ECM Jammer Strength:
1.2
RADAR ECM Jammer Strength:
3.6
Effectiveness Falloff:
27,000 m
Optimal Range:
28,800 m
 
Fitting
CPU:
32 tf
Powergrid:
1 MW
Activation Cost:
48 GJ
Duration:
20.0 sec
Running Cost:
2.40 GJ/s
Slot:
Requires a medium power slot
 
Required Skills
Electronic Warfare 1
CPU Management 1
 
Overloading
Overload ECM Bonus:
+20 %
Required Thermodynamics Level:
1
Heat Damage:
6.6 HP
Dissipation Rate Modifier:
0.01
 
Other
Tech Level:
1
Meta Level:
1
Hitpoints:
40 HP
Volume:
5.00 m3


Other Attributes

Other
Attribute Name Display Name Value
radius   1
EW - Target Jamming
Attribute Name Display Name Value
ewTargetJam   0
EW - Resistance
Attribute Name Display Name Value
remoteResistanceID   ECM Resistance


Variations

Group Name Grav. Ladar Mag. Radar Range Falloff Cap. Need Duration
Tech I
Radar ECM I 1.1 1.1 1.1 3.3 28,800 m 1.0 m 48 GJ 20.0 sec
Tech I
Gloom Enduring Radar ECM 1.2 1.2 1.2 3.6 28,800 m 1.0 m 38 GJ 20.0 sec
Tech I
Shade Compact Radar ECM 1.2 1.2 1.2 3.6 28,800 m 1.0 m 48 GJ 20.0 sec
Tech I
Umbra Scoped Radar ECM 1.2 1.2 1.2 3.6 31,680 m 1.0 m 48 GJ 20.0 sec
Tech II
Radar ECM II 1.3 1.3 1.3 4 34,560 m 1.0 m 58 GJ 20.0 sec
Storyline
'Heist' Radar ECM 1.3 1.3 1.3 3.8 34,560 m 1.0 m 32 GJ 20.0 sec
Faction
Legion Radar ECM 1.3 1.3 1.3 4.1 36,000 m 1.0 m 50 GJ 20.0 sec


Recycling Output

Quantity Item
1
Megacyte
827
Pyerite
2,596
Tritanium


Database: Invasion (2019-11-12)

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