Menu

Imperial Navy Dual Heavy Beam Laser

Baseprice: 298,716 ISK

Locations

Race: Amarr
Market: Market > Ship Equipment > Turrets & Bays > Laser Turrets > Beam Lasers > Large
Inventory: Module > Energy Weapon


Image Description
Imperial Navy Dual Heavy Beam Laser This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters.

Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.


Item Data

Volume: 20 m3
Charge Size: Large
Capacity: 1 m3
Mass: 2,000 kg
Hitpoints: 40 HP
Tech Level: 1
Meta Level: 8
CPU Usage: 36 tf
Power Usage: 1,925 MW


Required Skills
Large Energy Turret 1
Gunnery 5
Medium Energy Turret 3
Gunnery 3
Small Energy Turret 3
Gunnery 1
Gunnery 5


Other Attributes

Other
Attribute Name Display Name Value
metaGroupID   4
Fitting
Attribute Name Display Name Value
cpu CPU usage 36 tf
power powergrid usage 1925 MW
Structure
Attribute Name Display Name Value
hp Structure Hitpoints 40 HP
Capacitor
Attribute Name Display Name Value
capacitorNeed activation cost 26.25 GJ
Targeting
Attribute Name Display Name Value
maxRange Optimal Range 42,000 m
trackingSpeed Trackingspeed / Accuracy 0.0175 rad/sec
Miscellaneous
Attribute Name Display Name Value
chargeGroup1 Used with (chargegroup) 86 groupID
chargeSize Charge size Large
damageMultiplier Damage Modifier 2.50x
falloff Accuracy falloff 12,000 m
heatDamage Heat Damage 1 HP
metaLevel Meta Level 8 Level
optimalSigRadius Signature Resolution 400 m
overloadRofBonus Overload rate of fire bonus -15.00%
requiredThermoDynamicsSkill Required Thermodynamics Level 1 Level
speed Rate of fire 7.20 Sec.
techLevel Tech Level 1 Level
typeColorScheme Color Scheme 11310
Required Skills
Attribute Name Display Name Value
requiredSkill1 Primary Skill required 3309 typeID
requiredSkill1Level   1
requiredSkill2 Secondary Skill required 3300 typeID
requiredSkill2Level   5
Other
Attribute Name Display Name Value
amarrNavyBonusMulitplier   1.02
heatAbsorbtionRateModifier heatDissipationRateModifier 0.01
slots slots occupied 1
targetModule   0


Variations

Group Name Damage Multiplier Tracking Speed Rate Of Fire Range Falloff Activation Cost
Tech I
Dual Heavy Beam Laser I 2.00x 0.0175 rad/sec 7.20 Sec. 35,000 m 12,000 m 35 GJ
Tech I
Dual Afocal Heavy Maser I 2.10x 0.0175 rad/sec 7.20 Sec. 36,750 m 12,000 m 33.25 GJ
Tech I
Dual Anode Heavy Particle Stream I 2.30x 0.0175 rad/sec 7.20 Sec. 40,250 m 12,000 m 29.75 GJ
Tech I
Dual Modal Heavy Laser I 2.20x 0.0175 rad/sec 7.20 Sec. 38,500 m 12,000 m 31.5 GJ
Tech I
Dual Modulated Heavy Energy Beam I 2.40x 0.0175 rad/sec 7.20 Sec. 42,000 m 12,000 m 28 GJ
Tech II
Dual Heavy Beam Laser II 2.40x 0.0175 rad/sec 7.20 Sec. 42,000 m 12,000 m 35 GJ
Storyline
Luther Veron's Modified Dual Heavy Beam Laser 3.00x 0.0175 rad/sec 7.20 Sec. 42,000 m 12,000 m 28 GJ
Storyline
Makur's Modified Dual Heavy Beam Laser 3.00x 0.0175 rad/sec 7.20 Sec. 42,000 m 12,000 m 28 GJ
Faction
Ammatar Navy Dual Heavy Beam Laser 2.50x 0.0175 rad/sec 7.20 Sec. 42,000 m 12,000 m 26.25 GJ
Faction
Dark Blood Dual Heavy Beam Laser 2.50x 0.0175 rad/sec 7.20 Sec. 42,000 m 12,000 m 26.25 GJ
Faction
Imperial Navy Dual Heavy Beam Laser 2.50x 0.0175 rad/sec 7.20 Sec. 42,000 m 12,000 m 26.25 GJ
Faction
True Sansha Dual Heavy Beam Laser 2.50x 0.0175 rad/sec 7.20 Sec. 42,000 m 12,000 m 26.25 GJ
Officer
Chelm's Modified Dual Heavy Beam Laser 3.00x 0.0175 rad/sec 7.20 Sec. 42,000 m 12,000 m 28 GJ
Officer
Draclira's Modified Dual Heavy Beam Laser 3.00x 0.0175 rad/sec 7.20 Sec. 42,000 m 12,000 m 28 GJ
Officer
Raysere's Modified Dual Heavy Beam Laser 2.75x 0.0175 rad/sec 7.20 Sec. 42,000 m 12,000 m 26.25 GJ
Officer
Selynne's Modified Dual Heavy Beam Laser 2.75x 0.0175 rad/sec 7.20 Sec. 42,000 m 12,000 m 26.25 GJ


Recycling Output

Quantity Item
718
Isogen
2,727
Mexallon
56
Nocxium
5,467
Pyerite
20,498
Tritanium
3
Zydrine


Offered in LP Stores

Offered Cost
1x Amarr Navy Dual Heavy Beam Laser
30,000 LP
1 Dual Heavy Beam Laser I
12,000,000 Credits
2 Republic Fleet High Captain Insignia I
10 Republic Fleet Commander Insignia I
17 Republic Fleet Commander Insignia II


typeID effectID isDefault effectName effectCategory preExpression postExpression description guid iconID isOffensive isAssistance durationAttributeID trackingSpeedAttributeID dischargeAttributeID rangeAttributeID falloffAttributeID disallowAutoRepeat published displayName isWarpSafe rangeChance electronicChance propulsionChance distribution sfxName npcUsageChanceAttributeID npcActivationChanceAttributeID fittingUsageChanceAttributeID
15874 12 0 hiPower 0 131 131 Requires a high power slot. 293 0 0 0 0 0 0 0 0 1 High power 0 0 0 0 0 0 0 0
15874 1825 0 increaseAmarrNavyBonus 4 7038 7039 Automatically generated effect 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15874 16 0 online 1 633 400 this is the online effect 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15874 3001 0 overloadRofBonus 5 10567 10568 Automatically generated effect None 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 None 0 0 0
15874 10 1 targetAttack 2 115 89 Combat effects.Laser 0 1 0 51 160 6 54 158 0 0 0 0 0 0 2 0 0 0
15874 42 0 turretFitted 0 379 305 This is just a test. Ehmm. If your'e reading this in an error message, your ship probably doesn't have any turret slot left. 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Database: Inferno 1.1.5 (392804)

User: Register | Login