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Ammatar Navy Mega Beam Laser

Baseprice: 595,840 ISK

Locations

Race: Amarr
Market: Market > Ship Equipment > Turrets & Bays > Laser Turrets > Beam Lasers > Large
Inventory: Module > Energy Weapon


Image Description
Ammatar Navy Mega Beam Laser A super-heavy beam laser designed for medium to long range engagements.

Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.


Item Data

Volume: 20 m3
Charge Size: Large
Capacity: 1 m3
Mass: 2,000 kg
Hitpoints: 40 HP
Tech Level: 1
Meta Level: 8
CPU Usage: 44 tf
Power Usage: 3,575 MW


Required Skills
Large Energy Turret 1
Gunnery 5
Medium Energy Turret 3
Gunnery 3
Small Energy Turret 3
Gunnery 1
Gunnery 5


Other Attributes

Other
Attribute Name Display Name Value
metaGroupID   4
Fitting
Attribute Name Display Name Value
cpu CPU usage 44 tf
power powergrid usage 3575 MW
Structure
Attribute Name Display Name Value
hp Structure Hitpoints 40 HP
Capacitor
Attribute Name Display Name Value
capacitorNeed activation cost 48.75 GJ
Targeting
Attribute Name Display Name Value
maxRange Optimal Range 48,000 m
trackingSpeed Trackingspeed / Accuracy 0.0153125 rad/sec
Miscellaneous
Attribute Name Display Name Value
chargeGroup1 Used with (chargegroup) 86 groupID
chargeSize Charge size Large
damageMultiplier Damage Modifier 3.75x
falloff Accuracy falloff 16,000 m
heatDamage Heat Damage 1 HP
metaLevel Meta Level 8 Level
optimalSigRadius Signature Resolution 400 m
overloadRofBonus Overload rate of fire bonus -15.00%
requiredThermoDynamicsSkill Required Thermodynamics Level 1 Level
speed Rate of fire 9.00 Sec.
techLevel Tech Level 1 Level
typeColorScheme Color Scheme 11317
Required Skills
Attribute Name Display Name Value
requiredSkill1 Primary Skill required 3309 typeID
requiredSkill1Level   1
requiredSkill2 Secondary Skill required 3300 typeID
requiredSkill2Level   5
Other
Attribute Name Display Name Value
heatAbsorbtionRateModifier heatDissipationRateModifier 0.01
slots slots occupied 1
targetModule   0


Variations

Group Name Damage Multiplier Tracking Speed Rate Of Fire Range Falloff Activation Cost
Tech I
Mega Beam Laser I 3.00x 0.0153125 rad/sec 9.00 Sec. 40,000 m 16,000 m 65 GJ
Tech I
Mega Afocal Maser I 3.15x 0.0153125 rad/sec 9.00 Sec. 42,000 m 16,000 m 61.75 GJ
Tech I
Mega Anode Particle Stream I 3.45x 0.0153125 rad/sec 9.00 Sec. 46,000 m 16,000 m 55.25 GJ
Tech I
Mega Modal Laser I 3.30x 0.0153125 rad/sec 9.00 Sec. 44,000 m 16,000 m 58.5 GJ
Tech I
Mega Modulated Energy Beam I 3.60x 0.0153125 rad/sec 9.00 Sec. 48,000 m 16,000 m 52 GJ
Tech II
Mega Beam Laser II 3.60x 0.0153125 rad/sec 9.00 Sec. 48,000 m 16,000 m 65 GJ
Storyline
'Catapult' Mega Beam Laser I 3.60x 0.0153125 rad/sec 9.00 Sec. 40,000 m 19,200 m 65 GJ
Storyline
Luther Veron's Modified Mega Beam Laser 4.50x 0.0153125 rad/sec 9.00 Sec. 50,000 m 16,000 m 52 GJ
Storyline
Makur's Modified Mega Beam Laser 4.35x 0.0153125 rad/sec 9.00 Sec. 40,000 m 16,000 m 52 GJ
Faction
Ammatar Navy Mega Beam Laser 3.75x 0.0153125 rad/sec 9.00 Sec. 48,000 m 16,000 m 48.75 GJ
Faction
Dark Blood Mega Beam Laser 3.75x 0.0153125 rad/sec 9.00 Sec. 48,000 m 16,000 m 48.75 GJ
Faction
Imperial Navy Mega Beam Laser 3.75x 0.0153125 rad/sec 9.00 Sec. 48,000 m 16,000 m 48.75 GJ
Faction
True Sansha Mega Beam Laser 3.75x 0.0153125 rad/sec 9.00 Sec. 48,000 m 16,000 m 48.75 GJ
Officer
Chelm's Modified Mega Beam Laser 4.50x 0.0153125 rad/sec 9.00 Sec. 48,000 m 16,000 m 52 GJ
Officer
Draclira's Modified Mega Beam Laser 4.50x 0.0153125 rad/sec 9.00 Sec. 48,000 m 16,000 m 52 GJ
Officer
Raysere's Modified Mega Beam Laser 4.13x 0.0153125 rad/sec 9.00 Sec. 48,000 m 16,000 m 48.75 GJ
Officer
Selynne's Modified Mega Beam Laser 4.13x 0.0153125 rad/sec 9.00 Sec. 48,000 m 16,000 m 48.75 GJ


Recycling Output

Quantity Item
1,032
Isogen
11
Megacyte
3,876
Mexallon
146
Nocxium
10,587
Pyerite
40,980
Tritanium
4
Zydrine


Offered in LP Stores

Offered Cost
1x Ammatar Navy Mega Beam Laser
30,000 LP
1 Mega Beam Laser I
12,000,000 Credits
2 Republic Fleet High Captain Insignia I
10 Republic Fleet Commander Insignia I
17 Republic Fleet Commander Insignia II


typeID effectID isDefault effectName effectCategory preExpression postExpression description guid iconID isOffensive isAssistance durationAttributeID trackingSpeedAttributeID dischargeAttributeID rangeAttributeID falloffAttributeID disallowAutoRepeat published displayName isWarpSafe rangeChance electronicChance propulsionChance distribution sfxName npcUsageChanceAttributeID npcActivationChanceAttributeID fittingUsageChanceAttributeID
15848 12 0 hiPower 0 131 131 Requires a high power slot. 293 0 0 0 0 0 0 0 0 1 High power 0 0 0 0 0 0 0 0
15848 16 0 online 1 633 400 this is the online effect 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15848 3001 0 overloadRofBonus 5 10567 10568 Automatically generated effect None 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 None 0 0 0
15848 10 1 targetAttack 2 115 89 Combat effects.Laser 0 1 0 51 160 6 54 158 0 0 0 0 0 0 2 0 0 0
15848 42 0 turretFitted 0 379 305 This is just a test. Ehmm. If your'e reading this in an error message, your ship probably doesn't have any turret slot left. 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Database: Inferno 1.1.5 (392804)

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