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Federation Navy 200mm Railgun

Baseprice: 100,000 ISK
Market Price: 39,285,714 ISK

Locations

Market: Market > Ship Equipment > Turrets & Bays > Hybrid Turrets > Railguns > Medium
Inventory: Module > Hybrid Weapon


Image Description
Federation Navy 200mm Railgun 32 | 64 | 128 | 256 | 512 The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges.

Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.


Item Data

Volume: 10 m3
Charge Size: Medium
Capacity: 1 m3
Mass: 1,000 kg
Radius: 10 m
Hitpoints: 40 HP
Tech Level: 1
Meta Level: 8
CPU Usage: 37 tf
Power Usage: 158 MW


Required Skills
Medium Hybrid Turret 1
Gunnery 3
Small Hybrid Turret 3
Gunnery 1
Gunnery 3


Other Attributes

Other
Attribute Name Display Name Value
metaGroupID   4
Capacitor
Attribute Name Display Name Value
capacitorNeed activation cost 3.612 GJ
Targeting
Attribute Name Display Name Value
maxRange Optimal Range 18,000 m
trackingSpeed Trackingspeed / Accuracy 0.0294 rad/sec
Miscellaneous
Attribute Name Display Name Value
chargeGroup1 Used with (chargegroup) 85 groupID
chargeRate Charges Per Cycle 1
damageMultiplier Damage Modifier 2.75x
falloff Accuracy falloff 10,000 m
heatDamage Heat Damage 1 HP
optimalSigRadius Signature Resolution 125 m
overloadRofBonus Overload rate of fire bonus -15.00%
reloadTime   5.00 Sec.
requiredThermoDynamicsSkill Required Thermodynamics Level 1 Level
speed Rate of fire 4.88 Sec.
typeColorScheme Color Scheme 11328
Other
Attribute Name Display Name Value
accuracyBonus   0
heatAbsorbtionRateModifier heatDissipationRateModifier 0.01
mainColor   8627698
slots slots occupied 1
targetModule   0
Raw


Variations

Group Name Damage Multiplier Tracking Speed Rate Of Fire Range Falloff Activation Cost
Tech I
200mm Railgun I 2.20x 0.0294 rad/sec 4.88 Sec. 18,000 m 10,000 m 4.515 GJ
Tech I
200mm 'Scout' Accelerator Cannon 2.42x 0.0294 rad/sec 4.88 Sec. 19,800 m 10,000 m 4.067 GJ
Tech I
200mm Carbide Railgun I 2.31x 0.0294 rad/sec 4.88 Sec. 18,900 m 10,000 m 4.291 GJ
Tech I
200mm Compressed Coil Gun I 2.53x 0.0294 rad/sec 4.88 Sec. 20,700 m 10,000 m 3.836 GJ
Tech I
200mm Prototype Gauss Gun 2.64x 0.0294 rad/sec 4.88 Sec. 21,600 m 10,000 m 3.612 GJ
Tech II
200mm Railgun II 2.64x 0.0294 rad/sec 4.88 Sec. 21,600 m 10,000 m 4.515 GJ
Faction
Caldari Navy 200mm Railgun 2.64x 0.0294 rad/sec 4.88 Sec. 23,400 m 10,000 m 3.612 GJ
Faction
Dread Guristas 200mm Railgun 2.64x 0.0294 rad/sec 4.88 Sec. 23,400 m 10,000 m 3.612 GJ
Faction
Federation Navy 200mm Railgun 2.75x 0.0294 rad/sec 4.88 Sec. 18,000 m 10,000 m 3.612 GJ
Faction
Shadow Serpentis 200mm Railgun 2.75x 0.0294 rad/sec 4.88 Sec. 18,000 m 10,000 m 3.612 GJ


Manufacturing

Blueprint
Blueprint: Federation Navy 200mm Railgun Blueprint
Base Price: 0 ISK
Manufacturing Time: 10 minutes
ML Research Time: 3 hours, 20 minutes
PL Research Time: 3 hours, 20 minutes
Copying Time: 6 hours, 40 minutes
Max. Runs When Copied: 1,000
Default Waste Factor: 10%


Recycling Output

Quantity Item
57
Isogen
1,050
Mexallon
45
Nocxium
1,425
Pyerite
4,140
Tritanium
8
Zydrine


Offered in LP Stores

Offered Cost
1x Gallente Navy 200mm Railgun
24,000 LP
1 200mm Railgun I
9,600,000 Credits
63 Caldari Navy Commodore Insignia I
106 Caldari Navy Commodore Insignia II


Database: Odyssey 1.0.2 (550422)

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