Image | Description |
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Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. Developer: Core Complexion Inc. Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar. Role bonus: 80 % reduction in Propulsion Jamming systems activation cost Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor Minmatar Frigate skill level: 5 % bonus to Small Projectile Turret damage 7.5 % bonus to Small Projectile Turret tracking speed Interceptors skill level: 15 % reduction in Microwarpdrive signature radius penalty 5 % bonus to Warp Scrambler and Warp Disruptor optimal range |
Hitpoints | Resistancies | Uniformity* | Notes | ||||
EM | Explosive | Kinetic | Thermal | ||||
Shield: | 400 HP | 10 % | 50 % | 40 % | 20 % | 25 % | Peak passive recharge: 1.536 HP/s |
Armor: | 400 HP | 70 % | 10 % | 25 % | 35 % | 25 % | |
Structure: | 500 HP | 33 % | 33 % | 33 % | 33 % | 0 % |
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Group | Name |
Tech I |
Slasher |
Tech II |
Claw |
Tech II |
Stiletto |
Manufacturing
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Recycling Output
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