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Depricated Subsystems (Not Published)
Icon Name Volume
OLD Legion Defensive - Adaptive Augmenter
This subsystem is obsolete and has been replaced by newer technology

Capitalizing on the exceptional defensive capabilities of fullerene-based components, this subsystem allows a pilot to augment their Legion's armor resistance, dramatically enhancing its survivability in combat. Tiny molecular-level conduits play a crucial role in orchestrating the flow of nano-assemblers beneath the armor's surface, guarding the flow of vital repairs against disruptive impact.

Subsystem Skill Bonus:
4% bonus to all armor resistances per level
10% bonus to remote armor repair system effectiveness per level

40,00
OLD Legion Defensive - Augmented Plating
This subsystem is obsolete and has been replaced by newer technology

Although this subsystem uses the same armor nano-assemblers as standard empire technology, various optimizations have been made. Taking full advantage of recently discovered Sleeper designs, the use of fullerene-based technology has allowed for the combination of far smaller and more resilient components.

Subsystem Skill Bonus:
7.5% bonus to armor hitpoints per level.

40,00
OLD Legion Defensive - Nanobot Injector
This subsystem is obsolete and has been replaced by newer technology

The advanced Sleeper-based technology in this subsystem is focused on increasing the effectiveness of a vessel's armor nanobots. When integrated into the hull of a Legion, it offers a substantial increase in the armor output of any local repair modules fitted. Although the subsystem offers the same end result as other built-in armor repair augmentations, the technology driving it operates in a vastly different way, allowing for easy removal from its host vessel.

Subsystem Skill Bonus:
10% bonus to armor repairer effectiveness per level

40,00
OLD Legion Defensive - Warfare Processor
This subsystem is obsolete and has been replaced by newer technology

After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications.

Not long after, the first warfare processor housing became a reality. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs.

Subsystem Skill Bonus:
2% bonus to strength and duration of Armored Command, Information Command, and Skirmish Command Bursts per subsystem skill level

Role Bonus:
Can fit one Command Burst module
+50% bonus to Command Burst Area of Effect Range

40,00
OLD Legion Electronics - Dissolution Sequencer
This subsystem is obsolete and has been replaced by newer technology

This subsystems employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM.

Subsystem Skill Bonus:
15% bonus to ship sensor strength, 5% bonus to max targeting range per level.

40,00
OLD Legion Electronics - Emergent Locus Analyzer
This subsystem is obsolete and has been replaced by newer technology

Emboldened by the development of other, more specialized subsystems, engineers and astrophysicists alike began to investigate modifications to a Strategic Cruiser that could aid their fellow scientists and explorers. The first reverse-engineering projects were predominantly focused on ways to improve a vessel's astrometrics capabilities. The two-pronged solution of boosting both the strength of the launchers and the probes they deployed proved to be the most popular design in the end. It was not long after the first designs were sold that others took notice and began to reverse-engineer their own. Soon enough, the subsystem was catapulted into mainstream Tech III subsystem manufacture, although perhaps for more than just that one reason.

The first designers of the emergent locus analyzer noted an additional – and entirely unintended – effect in tractor beams. Not only did they reach further, but they would also pull in their cargo more quickly than normal tractor beams. It was an unexpected by-product of the processes that increased scan probe strength, but far from an undesirable one. Although it is not fully clear what part of the construction process enables this additional benefit, so long as the subsystem is built in that exact fashion, it will continue to provide it.

Subsystem Skill Bonus:
10% increase to scan strength of probes per level.
20% bonus to range and velocity of tractor beams per level.

Role Bonus:
-99% reduced CPU need for Scan Probe Launchers.
+10 Virus Strength to Relic and Data Analyzers.

40,00
OLD Legion Electronics - Energy Parasitic Complex
This subsystem is obsolete and has been replaced by newer technology

During some of the first conflicts with them, Amarr engineers noticed a remarkable feature in Sleeper drone technology: the ability of drones to transfer power between one another without the need for specialized equipment. This technology seemed to be innate to every drone in some capacity, and while the engineers could not reproduce this system in modern space vessels, they were able to adapt the technology into modular Tech III designs. The energy parasitic complex turns the Sleeper tech on its head, changing the energy transfer from a symbiotic function to a vampiric one by providing a boost to energy neutralizer and energy nosferatu equipment.

Subsystem Skill Bonus:
10% bonus to energy nosferatu and energy neutralizer drain amount per level

40,00
OLD Legion Electronics - Tactical Targeting Network
This subsystem is obsolete and has been replaced by newer technology

Many engineers have attempted to reproduce the precision of the Sleeper drones' weapon systems, but with very few results. The closest reproduction achieved thus far is this targeting network, a complex system of neurovisual interlays, automated trigger response units, and microscanning resolution ordinances. The combination of these processes produces a bonus to scan resolution, easing the targeting of enemies in space.

Subsystem Skill Bonus:
15% bonus to scan resolution per level

40,00
OLD Legion Engineering - Augmented Capacitor Reservoir
This subsystem is obsolete and has been replaced by newer technology

Another example of an old technology re-worked to fit the new Tech III paradigm, augmented capacitor subsystems improve upon the size of a vessel's capacitor. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to increasing a vessel's capacitor size without the use of batteries. In the end, the provision of fullerene-based polymers allowed for solutions that had only existed in theory up until that point.

Subsystem Skill Bonus:
5% bonus to capacitor capacity per level.

40,00
OLD Legion Engineering - Capacitor Regeneration Matrix
This subsystem is obsolete and has been replaced by newer technology

Using the same technology that can be found inside the ancient Sleeper race's guardian drones, this regeneration matrix greatly improves the recharge rate of a Tech III vessel's capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different.

Rather than the usual tweaking of capacitor fluid formulas, this design simply triples the number of nanotubes inside – something not possible until the recent influx of fullerene polymers from which this subsystem is made. This results in a drastic increase in the speed and efficiency of energy flow throughout a ship. The quicker that the surplus power can be redirected back to the core, the more that it can contribute to the overall recharge rate of the capacitor.

Subsystem Skill Bonus:
5% bonus to capacitor recharge time per level.

40,00
OLD Legion Engineering - Power Core Multiplier
This subsystem is obsolete and has been replaced by newer technology

Comprised of countless nanomachines that enhance the energy flow from a ship's reactor core, this engineering subsystem offers a pilot the option of increasing the power grid of their vessel. Although the empires mastered energy grid upgrades many centuries ago, the adaptation of old designs to the new Tech III paradigm has been a more recent breakthrough.

Subsystem Skill Bonus:
5% bonus to power output per level.

40,00
OLD Legion Engineering - Supplemental Coolant Injector
This subsystem is obsolete and has been replaced by newer technology

When it came to overheating modules on Tech III vessels, the spaceship engineering industry always knew, or at the very least suspected, that a larger breakthrough was on its way. Those first small advances made by reverse-engineering ancient Sleeper hulls were seen by many as simply the beginning of something greater. For these and other reasons, few were surprised by the introduction of a subsystem focused purely on pushing the “heat” envelope.

Various designs surfaced in the weeks and months following the opening of the new wormholes, each offering increasingly smaller improvements on the last. Research seemed to stagnate for a while and it was not until the idea of additional, localized coolant injectors became widespread that heat-focused subsystems truly began to perform in a class of their own. The current iterations offer pilots truly unprecedented abilities when it comes to overheating and pushing modules to their limits. Military experts and even capsuleers alike have been left wondering just how drastically this new design, along with so many other radical new entries to the subsystems field, will reshape interstellar warfare.

Subsystem Skill Bonus:
5% Reduction in the amount of heat damage absorbed by modules per level.

40,00
OLD Legion Offensive - Assault Optimization
This subsystem is obsolete and has been replaced by newer technology

Originally a laser-based weapons system, Amarrian starship engineers were forced to seek alternative construction methods when several fatal flaws were discovered in their design. Khanid Innovations was quick to offer a missile-based solution that benefitted greatly from their years of experience working on Sacrilege cruisers. The reapplication of their previously successful technology was so fast and effective that the more traditional Amarrian engineers could do little but watch as the knowledge and consequent implementation of these new engineering methodologies proliferated across the cluster.

Subsystem Skill Bonus:
5% bonus to Heavy Assault missile damage per level
5% bonus to Heavy, Heavy Assault and Rapid Light Missile Launcher rate of fire per level

40,00
OLD Legion Offensive - Covert Reconfiguration
This subsystem is obsolete and has been replaced by newer technology

From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse-engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight.

The Amarrians are suspected to have developed cloaking technology for the Legion around the same time as the first capsuleer designs began to surface. For almost a full week, Minmatar rebel camps deep inside Heimatar and Metropolis were subjected to ruthless guerilla attacks, almost unprecedented in their ferocity and viciousness. Although initially confused by such a marked changed in their opponent's warfare philosophy, the Matari knew that each target had been a high profile objective for the Imperial Navy, and noted with deep suspicion how all of the squads had been spearheaded by Legions that could hit and fade with alarming ease. Few doubted who was behind the bloodshed. The Amarrians remained silent for the most part, the only official statement; that God's will had manifested itself in the heart of evil.

Subsystem Skill Bonus:
10% bonus to medium energy turret capacitor use per level

Role Bonus:
100% reduction in Cloaking Device CPU use

Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds.

40,00
OLD Legion Offensive - Drone Synthesis Projector
This subsystem is obsolete and has been replaced by newer technology

Sleeper drones, while completely devoid of modern shielding technology, are nonetheless sturdy, mainly due to their metallofullerene armor plating and hull composition. When drones are docked into this system, the projection system enhances their damage capabilities, both in absorbing and delivering damage, through the creation of a fullerene-based field around the drones.

Subsystem Skill Bonus:
10% bonus to medium energy turret capacitor use per level
10% bonus to drone damage per level
7.5% bonus to drone hitpoints per level

40,00
OLD Legion Offensive - Liquid Crystal Magnifiers
This subsystem is obsolete and has been replaced by newer technology

One of the many gems discovered amidst Sleeper technology was the creation of more efficient liquid crystal lenses. Amarr researchers have engineered these lenses to increase a laser's focus for longer stretches, both in distance and in timing, allowing a laser to reach farther targets with more efficiency of energy output. Additionally, the fullerene-infused lenses can generate higher temperatures and stronger, more damaging beams and pulses.

Subsystem Skill Bonus:
10% bonus to medium energy turret capacitor use per level
10% bonus to medium energy turret damage per level
10% bonus to medium energy turret optimal range per level

40,00
OLD Legion Propulsion - Chassis Optimization
This subsystem is obsolete and has been replaced by newer technology

This subsystem exploits the latest technological advances afforded by discovery of the ancient Sleeper race's own designs. Optimizations made to the chassis allow for vast improvements to be made to a Legion's base velocity. Although the various layout optimizations sacrifice other options for propulsion customization, the flow-on effects from an increase in base velocity make it an attractive upgrade for those whose Tech III vessels are in need of an overall speed increase.

Subsystem Skill Bonus:
5% bonus to max velocity per level.

40,00
OLD Legion Propulsion - Fuel Catalyst
This subsystem is obsolete and has been replaced by newer technology

The ancient Sleeper race was known to have mastered various sustainable energy technologies including thermoelectric systems, which they usually built directly into a vessel's hull. Capsuleer reverse-engineers took little time to adapt salvaged versions of these Sleeper energy systems into their own modular Tech III vessel pieces.

Thanks to widespread demand in the Amarrian transport industry, fuel catalyst systems were one of the first to be developed for the Empire. Making full use of locally generated thermoelectric power, they are able to supplement the fuel needs of an afterburner. This process makes it possible to inject fuel in larger amounts for the same capacitor cost, offering pilots a significant boost to the velocity increase from afterburners.

Subsystem Skill Bonus:
10% bonus to afterburner speed per level.

40,00
OLD Legion Propulsion - Interdiction Nullifier
This subsystem is obsolete and has been replaced by newer technology

Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres.

The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down.

Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home.

Subsystem Skill Bonus:
5% increased agility per level

Role Bonus:
Immunity to non-targeted interdiction

40,00
OLD Legion Propulsion - Wake Limiter
This subsystem is obsolete and has been replaced by newer technology

This subsystem limits the wake left behind by a starship's microwarpdrive, allowing a pilot to maintain a lowered signature radius while still moving at high speed. The underlying design is based on the same technology used by smaller Sleeper drones and empire-produced Interceptors. Although the engineering processes behind wake limiters have existed for quite some time in the empires, their application in modular subsystems has only become a possibility after fullerene polymers became more widely available.

Subsystem Skill Bonus:
5% reduction in microwarpdrive signature radius penalty per level.

40,00
OLD Loki Defensive - Adaptive Augmenter
This subsystem is obsolete and has been replaced by newer technology

Capitalizing on the exceptional defensive capabilities of fullerene-based components, this subsystem allows a pilot to augment their Loki' armor resistance, dramatically enhancing its survivability in combat. Tiny molecular-level conduits play a crucial role in orchestrating the flow of nano-assemblers beneath the armor's surface, guarding the flow of vital repairs against disruptive impact.

Subsystem Skill Bonus:
4% bonus to all armor resistances per level.

40,00
OLD Loki Defensive - Adaptive Shielding
This subsystem is obsolete and has been replaced by newer technology

Based on the same advanced technology employed by Sleeper drones to harden their armor plating, these tiny nano-assemblers have been reconfigured to improve a shield's resistance to damage. The influx of superior construction materials and the modularity of Sleeper components have made even this drastic redesign into a fairly simple process.

Subsystem Skill Bonus:
4% bonus to all shield resistances per level
10% bonus to shield transporter effectiveness per level

40,00
OLD Loki Defensive - Amplification Node
This subsystem is obsolete and has been replaced by newer technology

When confronted with the challenge of adapting Sleeper designs to produce signature reduction systems, Sebiestor engineers turned to the defense systems used by certain Talocan structures that had also been found amongst a few ancient ruins. An unexpected harmony of Sleeper and Talocan design was discovered after extensive reverse engineering attempts and this new method was born soon after.

Based around the amplification of noise in surrounding local space, the subsystem allows a pilot to passively emit such significant electromagnetic interference that hostile sensors, tracking subroutines and missile detonation triggers will all treat the ship as if it is significantly smaller than it actually is.

Subsystem Skill Bonus:
5% reduction in signature radius per level.

40,00
OLD Loki Defensive - Warfare Processor
This subsystem is obsolete and has been replaced by newer technology

After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications.

Not long after, the first warfare processor housing became a reality. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs.

Subsystem Skill Bonus:
2% bonus to strength and duration of Skirmish Command, Shield Command, and Armored Command Bursts per subsystem skill level

Role Bonus:
Can fit one Command Burst module
+50% bonus to Command Burst Area of Effect Range

40,00
OLD Loki Electronics - Dissolution Sequencer
This subsystem is obsolete and has been replaced by newer technology

This subsystems employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM.

Subsystem Skill Bonus:
15% bonus to ship sensor strength, 5% bonus to max targeting range per level.

40,00
OLD Loki Electronics - Emergent Locus Analyzer
This subsystem is obsolete and has been replaced by newer technology

Emboldened by the development of other, more specialized subsystems, engineers and astrophysicists alike began to investigate modifications to a Strategic Cruiser that could aid their fellow scientists and explorers. The first reverse-engineering projects were predominantly focused on ways to improve a vessel's astrometrics capabilities. The two-pronged solution of boosting both the strength of the launchers and the probes they deployed proved to be the most popular design in the end. It was not long after the first designs were sold that others took notice and began to reverse-engineer their own. Soon enough, the subsystem was catapulted into mainstream Tech III subsystem manufacture, although perhaps for more than just that one reason.

The first designers of the emergent locus analyzer noted an additional – and entirely unintended – effect in tractor beams. Not only did they reach further, but they would also pull in their cargo more quickly than normal tractor beams. It was an unexpected by-product of the processes that increased scan probe strength, but far from an undesirable one. Although it is not fully clear what part of the construction process enables this additional benefit, so long as the subsystem is built in that exact fashion, it will continue to provide it.

Subsystem Skill Bonus:
10% increase to scan strength of probes per level.
20% bonus to range and velocity of tractor beams per level.

Role Bonus:
-99% reduced CPU need for Scan Probe Launchers.
+10 Virus Strength to Relic and Data Analyzers.

40,00
OLD Loki Electronics - Immobility Drivers
This subsystem is obsolete and has been replaced by newer technology

Even millennia old, the technology employed by Sleeper drones is far from lacking. This is particularly true in the field of interdiction technology, where their capabilities often exceed contemporary systems. Consequently, this aspect of their fearsome arsenal has been the focus of much study and in some rare cases, the starting point for scientific breakthroughs. Minmatar researchers studied the long-range webification systems of the Sleeper drones from the moment they were discovered, quickly reverse engineering a subsystem for their Loki that could replicate the Sleeper's own offensive modules. The end result is a noticeable amplification of a stasis webifier's effective range.

Subsystem Skill Bonus:
30% bonus to stasis webifier range per level

40,00
OLD Loki Electronics - Tactical Targeting Network
This subsystem is obsolete and has been replaced by newer technology

Many engineers have attempted to reproduce the precision of the Sleeper drones' weapon systems, but with very few results. The closest reproduction achieved thus far is this targeting network, a complex system of neurovisual interlays, automated trigger response units, and microscanning resolution ordinances. The combination of these processes produces a bonus to scan resolution, easing the targeting of enemies in space.

Subsystem Skill Bonus:
15% bonus to scan resolution per level

40,00
OLD Loki Engineering - Augmented Capacitor Reservoir
This subsystem is obsolete and has been replaced by newer technology

Another example of an old technology re-worked to fit the new Tech III paradigm, augmented capacitor subsystems improve upon the size of a vessel's capacitor. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to increasing a vessel's capacitor size without the use of batteries. In the end, the provision of fullerene-based polymers allowed for solutions that had only existed in theory up until that point.

Subsystem Skill Bonus:
5% bonus to capacitor capacity per level.

40,00
OLD Loki Engineering - Capacitor Regeneration Matrix
This subsystem is obsolete and has been replaced by newer technology

Using the same technology that can be found inside the ancient Sleeper race's guardian drones, this regeneration matrix greatly improves the recharge rate of a Tech III vessel's capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different.

Rather than the usual tweaking of capacitor fluid formulas, this design simply triples the number of nanotubes inside – something not possible until the recent influx of fullerene polymers from which this subsystem is made. This results in a drastic increase in the speed and efficiency of energy flow throughout a ship. The quicker that the surplus power can be redirected back to the core, the more that it can contribute to the overall recharge rate of the capacitor.

Subsystem Skill Bonus:
5% bonus to capacitor recharge time per level.

40,00
OLD Loki Engineering - Power Core Multiplier
This subsystem is obsolete and has been replaced by newer technology

Comprised of countless nanomachines that enhance the energy flow from a ship's reactor core, this engineering subsystem offers a pilot the option of increasing the power grid of their vessel. Although the empires mastered energy grid upgrades many centuries ago, the adaptation of old designs to the new Tech III paradigm has been a more recent breakthrough.

Subsystem Skill Bonus:
5% bonus to power output per level.

40,00
OLD Loki Engineering - Supplemental Coolant Injector
This subsystem is obsolete and has been replaced by newer technology

When it came to overheating modules on Tech III vessels, the spaceship engineering industry always knew, or at the very least suspected, that a larger breakthrough was on its way. Those first small advances made by reverse-engineering ancient Sleeper hulls were seen by many as simply the beginning of something greater. For these and other reasons, few were surprised by the introduction of a subsystem focused purely on pushing the “heat” envelope.

Various designs surfaced in the weeks and months following the opening of the new wormholes, each offering increasingly smaller improvements on the last. Research seemed to stagnate for a while and it was not until the idea of additional, localized coolant injectors became widespread that heat-focused subsystems truly began to perform in a class of their own. The current iterations offer pilots truly unprecedented abilities when it comes to overheating and pushing modules to their limits. Military experts and even capsuleers alike have been left wondering just how drastically this new design, along with so many other radical new entries to the subsystems field, will reshape interstellar warfare.

Subsystem Skill Bonus:
5% Reduction in the amount of heat damage absorbed by modules per level.

40,00
OLD Loki Offensive - Covert Reconfiguration
This subsystem is obsolete and has been replaced by newer technology

From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight.

The Loki's Covert Reconfiguration designs arose out of a collective will to respond to what was thought to be Amarrian aggression deep inside their home regions. Unlike many scientific and technological breakthroughs, it was not the Sebiestor tribe alone who ushered in the paradigm shift to covert-capable Strategic Cruisers. It was only through consultation and collaboration with many other tribes and sub-factions that something substantial began to take shape.

The Krusual and Thukker are said to have played the most important roles, however, in realizing the final design; the Thukker by providing the cloaking technology, and the Krusual by convincing them to do so. How they achieved this, or what they may have promised remains a secret; the two tribes are notorious for having many, and keeping them all.

Subsystem Skill Bonus:
5% bonus to medium projectile turret rate of fire per level

Role Bonus:
100% reduction in Cloaking Device CPU use

Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds.

40,00
OLD Loki Offensive - Hardpoint Efficiency Configuration
This subsystem is obsolete and has been replaced by newer technology

Adaptation and innovation go hand-in-hand, and this subsystem is a prime example of both ideas. While researching Sleeper drone weapon systems, a group of Minmatar engineers discovered special similarities to the technology behind all Sleeper weapon types. Distilling the underlying mechanic to its essence produced this hardpoint configuration, which enabled projectile weapons and missile launchers to share power sources and energy supplies (most of which were advanced beyond modern standards). This offers a vast increase to the rate of fire of both weapon types. Attempts to merge this technology to other weapon groups have, as yet, proven unsuccessful.

Subsystem Skill Bonus:
7.5% bonus to medium projectile turret rate of fire per level
7.5% bonus to Heavy, Heavy Assault and Rapid Light Missile Launcher rate of fire per level

40,00
OLD Loki Offensive - Projectile Scoping Array
This subsystem is obsolete and has been replaced by newer technology

Scoping arrays were mostly out of fashion in recent ship design, but Sleeper technology has brought them somewhat back into vogue. Based upon the remarkable flexibility fullerene-based technology, Sleeper-based scoping arrays allowed projectile weaponry to produce longer-ranged accuracy without reducing the weapon's rate-of-fire. While a resurgence of scoping arrays is not expected, this subsystem certainly shows its uses in modern warfare.

Subsystem Skill Bonus:
7.5% bonus to medium projectile turret rate of fire per level
10% bonus to medium projectile falloff per level.

40,00
OLD Loki Offensive - Turret Concurrence Registry
This subsystem is obsolete and has been replaced by newer technology

Increasing the tracking capabilities of projectile weaponry has never been an easy task, yet the introduction of Sleeper technology has made this job more achievable. This registry is based on the idea of concurrence, where firing mechanisms can recycle energy among multiple turret emissions. This recycled energy is not only sustainable, but more powerful as well, a marvel considering its normal power output relative to other turret systems. Projectile turrets can be modified to use this surplus power to not only augment projectile damage output, but also to make minute adjustments on the fly, offering increasing tracking speed and optimal range.

Subsystem Skill Bonus:
10% bonus to medium projectile turret damage per level
10% bonus to medium projectile turret optimal range per level
7.5% bonus to medium projectile turret tracking per level

40,00
OLD Loki Propulsion - Chassis Optimization
This subsystem is obsolete and has been replaced by newer technology

This subsystem exploits the latest technological advances afforded by discovery of the ancient Sleeper race's own designs. Optimizations made to the chassis allow for vast improvements to be made to a Loki's base velocity. Although the various layout optimizations sacrifice other options for propulsion customization, the flow-on effects from an increase in base velocity make it an attractive upgrade for those whose Tech III vessels are in need of an overall speed increase.

Subsystem Skill Bonus:
5% bonus to max velocity per level.

40,00
OLD Loki Propulsion - Fuel Catalyst
This subsystem is obsolete and has been replaced by newer technology

The ancient Sleeper race was known to have mastered various sustainable energy technologies including thermoelectric systems, which they usually built directly into a vessel's hull. Capsuleer reverse-engineers took little time to adapt salvaged versions of these Sleeper energy systems into their own modular Tech III vessel pieces.

Thanks to widespread demand in many Minmatar industries, fuel catalyst systems were one of the first to be developed. Making full use of locally generated thermoelectric power, they are able to partially meet the fuel needs of an afterburner. This process makes it possible to inject fuel in larger amounts for the same capacitor cost, offering pilots a significant boost to the velocity increase from afterburners.

Subsystem Skill Bonus:
10% bonus to afterburner speed per level.

40,00
OLD Loki Propulsion - Intercalated Nanofibers
This subsystem is obsolete and has been replaced by newer technology

Constructed from hard yet lightweight fullerene polymers, these intercalated fibers boost the agility of a starship without compromising its structural resilience. Even though basic nanofibers have existed for hundreds of years, the integration of various Sleeper-based salvage and other polymers takes the technology to a completely new level of modularity. This has allowed the same centuries-old technology to be ported over to the new Tech III paradigm.

Subsystem Skill Bonus:
5% increased agility per level.

40,00
OLD Loki Propulsion - Interdiction Nullifier
This subsystem is obsolete and has been replaced by newer technology

Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres.

The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down.

Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home.

Subsystem Skill Bonus:
5% increased agility per level

Role Bonus:
Immunity to non-targeted interdiction

40,00
OLD Proteus Defensive - Adaptive Augmenter
This subsystem is obsolete and has been replaced by newer technology

Capitalizing on the exceptional defensive capabilities of fullerene-based components, this subsystem allows a pilot to augment their Proteus' armor resistance, dramatically enhancing its survivability in combat. Tiny molecular-level conduits play a crucial role in orchestrating the flow of nano-assemblers beneath the armor's surface, guarding the flow of vital repairs against disruptive impact.

Subsystem Skill Bonus:
4% bonus to all armor resistances per level.
10% bonus to remote armor repair system effectiveness per level

40,00
OLD Proteus Defensive - Augmented Plating
This subsystem is obsolete and has been replaced by newer technology

Although this subsystem uses the same armor nano-assemblers as standard empire technology, various optimizations have been made. Taking full advantage of recently discovered Sleeper designs, the use of fullerene-based technology has allowed for the combination of far smaller and more resilient components.

Subsystem Skill Bonus:
7.5% bonus to armor hitpoints per level.

40,00
OLD Proteus Defensive - Nanobot Injector
This subsystem is obsolete and has been replaced by newer technology

The advanced Sleeper-based technology in this subsystem is focused on increasing the effectiveness of a vessel's armor nanobots. When integrated into the hull of a Proteus, it offers a substantial increase in the armor output of any local repair modules fitted. Although the subsystem offers the same end result as other built-in armor repair augmentations, the technology driving it operates in a vastly different way, allowing for easy removal from its host vessel.

Subsystem Skill Bonus:
10% bonus to armor repairer effectiveness per level

40,00
OLD Proteus Defensive - Warfare Processor
This subsystem is obsolete and has been replaced by newer technology

After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications.

Not long after, the first warfare processor housing became a reality. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs.

Subsystem Skill Bonus:
2% bonus to strength and duration of Armored Command, Skirmish Command, and Information Command Bursts per subsystem skill level

Role Bonus:
Can fit one Command Burst module
+50% bonus to Command Burst Area of Effect Range

40,00
OLD Proteus Electronics - CPU Efficiency Gate
This subsystem is obsolete and has been replaced by newer technology

New technologies have resulted in a noticeable increase in CPU efficiency, as better nanotech enables further miniaturization of circuits, the result of which is a marked decrease in system bottlenecking. This CPU efficiency gate capitalizes on that technology, offering a pilot greater CPU output.

Subsystem Skill Bonus:
5% bonus to CPU per level

40,00
OLD Proteus Electronics - Dissolution Sequencer
This subsystem is obsolete and has been replaced by newer technology

This subsystems employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM.

Subsystem Skill Bonus:
15% bonus to ship sensor strength, 5% bonus to max targeting range per level.

40,00
OLD Proteus Electronics - Emergent Locus Analyzer
This subsystem is obsolete and has been replaced by newer technology

Emboldened by the development of other, more specialized subsystems, engineers and astrophysicists alike began to investigate modifications to a Strategic Cruiser that could aid their fellow scientists and explorers. The first reverse-engineering projects were predominantly focused on ways to improve a vessel's astrometrics capabilities. The two-pronged solution of boosting both the strength of the launchers and the probes they deployed proved to be the most popular design in the end. It was not long after the first designs were sold that others took notice and began to reverse-engineer their own. Soon enough, the subsystem was catapulted into mainstream Tech III subsystem manufacture, although perhaps for more than just that one reason.

The first designers of the emergent locus analyzer noted an additional – and entirely unintended – effect in tractor beams. Not only did they reach further, but they would also pull in their cargo more quickly than normal tractor beams. It was an unexpected by-product of the processes that increased scan probe strength, but far from an undesirable one. Although it is not fully clear what part of the construction process enables this additional benefit, so long as the subsystem is built in that exact fashion, it will continue to provide it.

Subsystem Skill Bonus:
10% increase to scan strength of probes per level.
20% bonus to range and velocity of tractor beams per level.

Role Bonus:
-99% reduced CPU need for Scan Probe Launchers.
+10 Virus Strength to Relic and Data Analyzers.

40,00
OLD Proteus Electronics - Friction Extension Processor
This subsystem is obsolete and has been replaced by newer technology

The friction extension processor capitalizes on recent advances made in fullerene-based component development. The system works on a similar design to interdiction spheres by expanding a ship's warp interdiction range. The technology behind it has existed in theory for some years, dating back to when engineers first began development of Heavy Interdiction Cruisers. They noticed an increased efficiency in the electronic disruption of fullerene molecules when combined with the static disruption energies of the spheres. When more fullerene-based materials suddenly became available, it was only a matter of further testing before theory became reality.

Subsystem Skill Bonus:
10% bonus to warp disruptor and warp scrambler range per level.

40,00
OLD Proteus Engineering - Augmented Capacitor Reservoir
This subsystem is obsolete and has been replaced by newer technology

Another example of an old technology re-worked to fit the new Tech III paradigm, augmented capacitor subsystems redirect large segments of the capacitor to power other modules. In this case, reverse engineers have redesigned the ship's power flow to augment the systems responsible for microwarpdrive capacitor injection and drone control. Collectively, they combine to allow for a greater overall MWD speed, and increased resilience of a pilot's drones.

Subsystem Skill Bonus:
5% bonus to drone MWD speed per level
7.5% bonus to drone hitpoints per level

40,00
OLD Proteus Engineering - Capacitor Regeneration Matrix
This subsystem is obsolete and has been replaced by newer technology

Using the same technology that can be found inside the ancient Sleeper race's guardian drones, this regeneration matrix greatly improves the recharge rate and size of a Tech III vessel's capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different.

Rather than the usual tweaking of capacitor fluid formulas, this design simply triples the number of nanotubes inside – something not possible until the recent influx of fullerene polymers from which this subsystem is made. The end result is a drastic increase in the speed and efficiency of energy flow throughout a ship, as well as a much larger surface area, which allows for above average capacitor size. The faster that the surplus power can be redirected back to the core, the more that it can contribute to the overall recharge rate of the capacitor.

Subsystem Skill Bonus:
5% Reduction to capacitor recharge time per level.

40,00
OLD Proteus Engineering - Power Core Multiplier
This subsystem is obsolete and has been replaced by newer technology

Comprised of countless nanomachines that enhance the energy flow from a ship's reactor core, this engineering subsystem offers a pilot the option of increasing the power grid of their vessel. Although the empires mastered energy grid upgrades many centuries ago, the adaptation of old designs to the new Tech III paradigm has been a more recent breakthrough.

Subsystem Skill Bonus:
5% bonus to power output per level.

40,00
OLD Proteus Engineering - Supplemental Coolant Injector
This subsystem is obsolete and has been replaced by newer technology

When it came to overheating modules on Tech III vessels, the spaceship engineering industry always knew, or at the very least suspected, that a larger breakthrough was on its way. Those first small advances made by reverse-engineering ancient Sleeper hulls were seen by many as simply the beginning of something greater. For these and other reasons, few were surprised by the introduction of a subsystem focused purely on pushing the “heat” envelope.

Various designs surfaced in the weeks and months following the opening of the new wormholes, each offering increasingly smaller improvements on the last. Research seemed to stagnate for a while and it was not until the idea of additional, localized coolant injectors became widespread that heat-focused subsystems truly began to perform in a class of their own. The current iterations offer pilots truly unprecedented abilities when it comes to overheating and pushing modules to their limits. Military experts and even capsuleers alike have been left wondering just how drastically this new design, along with so many other radical new entries to the subsystems field, will reshape interstellar warfare.

Subsystem Skill Bonus:
5% Reduction in the amount of heat damage absorbed by modules per level.

40,00
OLD Proteus Offensive - Covert Reconfiguration
This subsystem is obsolete and has been replaced by newer technology

From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight.

To many Gallente and Caldari, the development of the Proteus covert reconfiguration signaled a repeat of the technological arms race that arose from the ashes of Crielere. Once again seeking a balance of power, and entirely convinced that the Caldari were attempting to reverse-engineer their own cloak-capable Strategic Cruisers, the Federation diverted immense resources to their research. Private firms and the largest of conglomerates all played a role in development, offering up prototype designs and speculative theories that collectively resulted in some of the first Covert-Capable Proteus produced. It is not known who, or what organization led the project. Nor is known when, or where, the first Covert Reconfigurations were deployed. If it had not been for capsuleers developing the same designs, most people would have remained oblivious to their existence, just the way the Federation would have preferred.

Subsystem Skill Bonus:
5% bonus to medium hybrid turret damage per level

Role Bonus:
100% reduction in Cloaking Device CPU use

Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds.

40,00
OLD Proteus Offensive - Dissonic Encoding Platform
This subsystem is obsolete and has been replaced by newer technology

A unique application of fullerene material can be found in this platform, where vibrations from the metallic plating transfer from turret to hybrid charge. Discharged ammo immersed in this dissonic frequency maintains its shape and velocity pattern once launched towards a target. However, upon impact, the ammo undulates in an unstable fashion, transfering the frequency to its target and thereby causing more damage.

Subsystem Skill Bonus:
10% bonus to medium hybrid turret damage per level
10% bonus to medium hybrid turret falloff per level
7.5% bonus to medium hybrid turret tracking per level

40,00
OLD Proteus Offensive - Drone Synthesis Projector
This subsystem is obsolete and has been replaced by newer technology

Sleeper drones, while completely devoid of modern shielding technology, are nonetheless sturdy, mainly due to their metallofullerene armor plating and hull composition. Most of these technological applications are for capsuleer vessels, but a few rogue Gallente firms have quietly created this bay for use with contemporary drones. When drones are docked into this system, the projection system enhances their damage capabilities, both in absorbing and delivering damage, through the creation of a fullerene-based field around the drones.

Subsystem Skill Bonus:
5% bonus to medium hybrid turret damage per level
10% bonus to drone damage per level
7.5% bonus to drone hitpoints per level

40,00
OLD Proteus Offensive - Hybrid Propulsion Armature
This subsystem is obsolete and has been replaced by newer technology

This complex armature is composed of fullerene composites and based upon the understood weapons mechanics of salvaged Sleeper drones. Gallente researchers have fused this technology with the emerging theories on magnetic resonance and microwarp capabilities to power the kinetic energy systems of hybrid turrets. With these mechanics in place, the propulsion armature creates an effective distribution module for hybrid charges, bolstering their damage output and their falloff range.

Subsystem Skill Bonus:
10% bonus to medium hybrid turret damage per level
10% bonus to medium hybrid turret falloff per level

40,00
OLD Proteus Propulsion - Gravitational Capacitor
This subsystem is obsolete and has been replaced by newer technology

This subsystem lowers the capacitor cost of warping and increases actual warp speed. With the influx of fullerene-based polymers and the discovery of Sleeper drone technology, the same fundamental principles once only sparingly employed in advance scout vessels such as Covert Ops and Interceptors could be re-applied to modular Tech III vessels. Although the Caldari claim to have been the first to successfully reverse-engineer these subsystems, the Federation argues that they were the first to deliver the breakthrough. Despite the contention, neither party seems keen to publicize the research data necessary to back their respective claims.

Subsystem Skill Bonus:
12.5% bonus to warp speed per level
15% reduction in capacitor need when initiating warp per level

40,00
OLD Proteus Propulsion - Interdiction Nullifier
This subsystem is obsolete and has been replaced by newer technology

Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres.

The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down.

Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home.

Subsystem Skill Bonus:
5% increased agility per level

Role Bonus:
Immunity to non-targeted interdiction

40,00
OLD Proteus Propulsion - Localized Injectors
This subsystem is obsolete and has been replaced by newer technology

This subsystem uses molecular-level nanotubes to increase the combustive efficiency of afterburners and microwarpdrives. Fuel is injected locally in a far more effective and controllable manner, thereby reducing the draw on the capacitor system.

Subsystem Skill Bonus:
15% reduction in afterburner and microwarpdrive capacitor consumption per level

40,00
OLD Proteus Propulsion - Wake Limiter
This subsystem is obsolete and has been replaced by newer technology

This subsystem limits the wake left behind by a starship's microwarpdrive, allowing a pilot to maintain a lowered signature radius while still moving at high speed. The underlying design is based on the same technology used by smaller Sleeper drones and empire-produced Interceptors. Although the engineering processes behind wake limiters have existed for quite some time in the empires, their application in modular subsystems has only become a possibility after fullerene polymers became more widely available.

Subsystem Skill Bonus:
5% reduction in microwarpdrive signature radius penalty per level.

40,00
OLD Tengu Defensive - Adaptive Shielding
This subsystem is obsolete and has been replaced by newer technology

Based on the same advanced technology employed by Sleeper drones to harden their armor plating, these tiny nano-assemblers have been reconfigured to improve a shield's resistance to damage. The influx of superior construction materials and the modularity of Sleeper components have made even this drastic redesign into a fairly simple process.

Subsystem Skill Bonus:
4% bonus to all shield resistances per level
10% bonus to shield transporter effectiveness per level

40,00
OLD Tengu Defensive - Amplification Node
This subsystem is obsolete and has been replaced by newer technology

When confronted with the challenge of adapting Sleeper designs to produce shield boost amplification systems, Caldari engineers turned to the defense systems used by certain Talocan structures that had also been found in a few ancient ruins. In some rare cases, the shielding systems on Talocan facilities were constructed using a harmony of Sleeper and Talocan designs. The first successful production of a shield boost amplification node drew heavily upon early study of this particular combination.

Subsystem Skill Bonus:
10% bonus to shield booster effectiveness per level

40,00
OLD Tengu Defensive - Supplemental Screening
This subsystem is obsolete and has been replaced by newer technology

Making full use of recent scientific advances afforded by the discovery of ancient technologies, Caldari starship designers have reverse engineered the equipment behind the Sleeper's metallofullerene armor plating. Through a complex substitution method, skilled engineers and physicists have been able to supplement a Tengu's shields, offering increased survivability for a pilot under heavy fire.

Subsystem Skill Bonus:
5% bonus to shield hitpoints per level.
3% bonus to passive shield recharge rate per level.

40,00
OLD Tengu Defensive - Warfare Processor
This subsystem is obsolete and has been replaced by newer technology

After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications.

Not long after, the first warfare processor housing became a reality. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs.

Subsystem Skill Bonus:
2% bonus to strength and duration of Shield Command, Information Command, and Skirmish Command Bursts per subsystem skill level

Role Bonus:
Can fit one Command Burst module
+50% bonus to Command Burst Area of Effect Range

40,00
OLD Tengu Electronics - CPU Efficiency Gate
This subsystem is obsolete and has been replaced by newer technology

New technologies have resulted in a noticeable increase in CPU efficiency, as better nanotech enables further miniaturization of circuits, the result of which is a marked decrease in system bottlenecking. This CPU efficiency gate capitalizes on that technology, offering a pilot greater CPU output.

Subsystem Skill Bonus:
5% bonus to CPU per level.

40,00
OLD Tengu Electronics - Dissolution Sequencer
This subsystem is obsolete and has been replaced by newer technology

This subsystems employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM.

Subsystem Skill Bonus:
15% bonus to ship sensor strength, 5% bonus to targeting range per level.

40,00
OLD Tengu Electronics - Emergent Locus Analyzer
This subsystem is obsolete and has been replaced by newer technology

Emboldened by the development of other, more specialized subsystems, engineers and astrophysicists alike began to investigate modifications to a Strategic Cruiser that could aid their fellow scientists and explorers. The first reverse-engineering projects were predominantly focused on ways to improve a vessel's astrometrics capabilities. The two-pronged solution of boosting both the strength of the launchers and the probes they deployed proved to be the most popular design in the end. It was not long after the first designs were sold that others took notice and began to reverse-engineer their own. Soon enough, the subsystem was catapulted into mainstream Tech III subsystem manufacture, although perhaps for more than just that one reason.

The first designers of the emergent locus analyzer noted an additional – and entirely unintended – effect in tractor beams. Not only did they reach further, but they would also pull in their cargo more quickly than normal tractor beams. It was an unexpected by-product of the processes that increased scan probe strength, but far from an undesirable one. Although it is not fully clear what part of the construction process enables this additional benefit, so long as the subsystem is built in that exact fashion, it will continue to provide it.

Subsystem Skill Bonus:
10% increase to scan strength of probes per level.
20% bonus to range and velocity of tractor beams per level.

Role Bonus:
-99% reduced CPU need for Scan Probe Launchers.
+10 Virus Strength to Relic and Data Analyzers.

40,00
OLD Tengu Electronics - Obfuscation Manifold
This subsystem is obsolete and has been replaced by newer technology

This subsystem operates using the same fundamental mechanics as the signal distortion amplifier. When installed into a Tech III vessel, the fullerene-based components resonate with any ECM modules fitted, bolstering their disruptive strength.

Subsystem Skill Bonus:
12.5% bonus to ECM target jammer optimal range per level.

40,00
OLD Tengu Engineering - Augmented Capacitor Reservoir
This subsystem is obsolete and has been replaced by newer technology

Another example of an old technology re-worked to fit the new Tech III paradigm, augmented capacitor subsystems improve upon the size of a vessel's capacitor. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to increasing a vessel's capacitor size without the use of batteries. In the end, the provision of fullerene-based polymers allowed for solutions that had only existed in theory up until that point.

Subsystem Skill Bonus:
5% bonus to capacitor capacity per level.

40,00
OLD Tengu Engineering - Capacitor Regeneration Matrix
This subsystem is obsolete and has been replaced by newer technology

Using the same technology that can be found inside the ancient Sleeper race's guardian drones, this regeneration matrix greatly improves the recharge rate of a Tech III vessel's capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different.

Rather than the usual tweaking of capacitor fluid formulas, this design simply triples the number of nanotubes inside – something not possible until the recent influx of fullerene polymers from which this subsystem is made. This results in a drastic increase in the speed and efficiency of energy flow throughout a ship. The quicker that the surplus power can be redirected back to the core, the more that it can contribute to the overall recharge rate of the capacitor.

Subsystem Skill Bonus:
5% bonus to capacitor recharge time per level.

40,00
OLD Tengu Engineering - Power Core Multiplier
This subsystem is obsolete and has been replaced by newer technology

Comprised of countless nanomachines that enhance the energy flow from a ship's reactor core, this engineering subsystem offers a pilot the option of increasing the power grid of their vessel. Although the empires mastered energy grid upgrades many centuries ago, the adaptation of old designs to the new Tech III paradigm has been a more recent breakthrough.

Subsystem Skill Bonus:
5% bonus to power output per level.

40,00
OLD Tengu Engineering - Supplemental Coolant Injector
This subsystem is obsolete and has been replaced by newer technology

When it came to overheating modules on Tech III vessels, the spaceship engineering industry always knew, or at the very least suspected, that a larger breakthrough was on its way. Those first small advances made by reverse-engineering ancient Sleeper hulls were seen by many as simply the beginning of something greater. For these and other reasons, few were surprised by the introduction of a subsystem focused purely on pushing the “heat” envelope.

Various designs surfaced in the weeks and months following the opening of the new wormholes, each offering increasingly smaller improvements on the last. Research seemed to stagnate for a while and it was not until the idea of additional, localized coolant injectors became widespread that heat-focused subsystems truly began to perform in a class of their own. The current iterations offer pilots truly unprecedented abilities when it comes to overheating and pushing modules to their limits. Military experts and even capsuleers alike have been left wondering just how drastically this new design, along with so many other radical new entries to the subsystems field, will reshape interstellar warfare.

Subsystem Skill Bonus:
5% Reduction in the amount of heat damage absorbed by modules per level.

40,00
OLD Tengu Offensive - Accelerated Ejection Bay
This subsystem is obsolete and has been replaced by newer technology

This missile launcher system was formed not from the missile bays of Sleeper drones, but from the direct-fire turrets and hardpoints salvaged from them instead. Adapting the underlying technology behind the drones' rapid-firing turrets for their own missile systems, Caldari engineers have managed to revolutionize modular launching mechanisms, improving launch speed and kinetic warhead payloads.

Subsystem Skill Bonus:
5% bonus to Kinetic Missile Damage per level
7.5% bonus to Heavy, Heavy Assault and Rapid Light missile launcher rate of fire per level
10% bonus to Heavy Missile and Heavy Assault missile velocity per level

40,00
OLD Tengu Offensive - Covert Reconfiguration
This subsystem is obsolete and has been replaced by newer technology

From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight.

When some of the State's first cloaking subsystems were unveiled at a secure Caldari military complex, those select few spectators did not understand for a moment, the reason behind the comparatively underwhelming offense. When the first Tengu broke from its attack and vanished in front of hundreds of onlookers – not only from the field of battle, but from the system itself – the reasons behind a conservative weapons design suddenly became clear.

Subsystem Skill Bonus:
5% bonus to missile launcher rate of fire per level

Role Bonus:
100% reduction in Cloaking Device CPU use

Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds.

40,00
OLD Tengu Offensive - Magnetic Infusion Basin
This subsystem is obsolete and has been replaced by newer technology

This subsystem serves as a specialized storage bin for a ship's hybrid ammo. The basin, however, also serves as a cyclotron, infusing the ammo with magnetic energy immediately before it is injected into the turret. The amplified ammo has an increased range and damage potential.

Subsystem Skill Bonus:
5% bonus to medium hybrid turret damage per level
20% bonus to medium hybrid turret optimal range per level

40,00
OLD Tengu Offensive - Rifling Launcher Pattern
This subsystem is obsolete and has been replaced by newer technology

An odd bit of technology garnered from the Sleepers is missile rifling, a method adapted from more primitive projectile technology. The launcher bays in this missile pattern contain long, microscopic grooves that spiral through the launcher and can fit any known missile shape. Once the missile is launched, these grooves give additional velocity and accuracy to the missile. Additionally, the shallow cuts contain wiring that enhances the missile's guidance system, creating another conduit for communication between ship, missile, and target.

Subsystem Skill Bonus:
10% bonus to ECM target jammer strength per level
5% bonus to Heavy Assault Launcher, Heavy Missile Launcher and Rapid Light Missile Launcher Rate of Fire per level

40,00
OLD Tengu Propulsion - Fuel Catalyst
This subsystem is obsolete and has been replaced by newer technology

The ancient Sleeper race was known to have mastered various sustainable energy technologies including thermoelectric systems, which they usually built directly into a vessel's hull. Capsuleer reverse-engineers took little time to adapt salvaged versions of these Sleeper energy systems into their own modular Tech III vessel pieces.

Thanks to widespread demand in the Caldari transport industry, fuel catalyst systems were one of the first to be developed. Making full use of locally generated thermoelectric power, they are able to supplement the fuel needs of an afterburner. This process makes it possible to inject fuel in larger amounts for the same capacitor cost, offering pilots a significant boost to the velocity increase from afterburners.

Subsystem Skill Bonus:
10% bonus to afterburner speed per level.

40,00
OLD Tengu Propulsion - Gravitational Capacitor
This subsystem is obsolete and has been replaced by newer technology

This subsystem lowers the capacitor cost of warping and increases actual warp speed. With the influx of fullerene-based polymers and the discovery of Sleeper drone technology, the same fundamental principles once only sparingly employed in advance scout vessels such as Covert Ops and Interceptors could be re-applied to modular Tech III vessels. The Caldari are said to have been the first empire to benefit from reverse-engineering attempts aimed at producing these subsystems, something which the Gallente Federation's own scientists flatly deny.

Subsystem Skill Bonus:
12.5% bonus to warp speed per level
15% reduction in capacitor need when initiating warp per level

40,00
OLD Tengu Propulsion - Intercalated Nanofibers
This subsystem is obsolete and has been replaced by newer technology

Constructed from hard yet lightweight fullerene polymers, these intercalated fibers boost the agility of a starship without compromising its structural resilience. Even though basic nanofibers have existed for hundreds of years, the integration of various Sleeper-based salvage and other polymers takes the technology to a completely new level of modularity. This has allowed the same centuries-old technology to be ported over to the new Tech III paradigm.

Subsystem Skill Bonus:
5% increased agility per level.

40,00
OLD Tengu Propulsion - Interdiction Nullifier
This subsystem is obsolete and has been replaced by newer technology

Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres.

The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down.

Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home.

Subsystem Skill Bonus:
5% increased agility per level

Role Bonus:
Immunity to non-targeted interdiction

40,00

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Database: Invasion 2 (2019-11-26)

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