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Acceleration Gate Keys
Icon Name
'True Creations' Manufacture Passcard
This security passcard is manufactured by Sansha's Nation and allows the user to unlock the last acceleration gate of the war supply complex. The gate will remain open for a short period of time and the securitycard will be rendered useless after uploading the card's data to the gate's activation device.
9D Logic Keycard
This keycard will activate the first acceleration gate in the Angel Cartel Naval Shipyard. This key is particularly hard to forge and is lost in a dimensional shift once it is used.
Administrative Key
This passkey allows the bearer to enter the Administration Area of this complex.
Alpha Keycard
This security passcard is manufactured by the Minmatar Fleet and allows the user to unlock a specific acceleration gate to another sector. The gate will remain open for a short period of time and the keycard will be rendered useless after uploading the card's data to the gate's activation device.
Ancient Ciphering Totem
This intriguing code is filled with unfamiliar mathematical algorithms. What little can be discerned is that it can be used to activate a certain acceleration gate. It has a built-in recalibration code that makes it a one-use only passkey.
Armorer Keycard
This is a chaos-logic keycard. It had been issued to the captain of a docked Mammoth in the third deadspace pocket of Angel Cartel's Naval Shipyard. It will open the acceleration gate for a short time and then self-destruct.
Bastion Master Key
This is a passkey used in the ancient imperial fortress known as the Bastion of Blood to access its innermost chamber.
Battlement Accesscard
This security accesscard is distributed by the Serpentis Corporation and allows the user to unlock a specific acceleration gate to the prison battlements. The gate will remain open for a short period of time and the accesscard will be rendered useless after uploading the card's data to the gate's activation device.
Beta Keycard
This security passcard is manufactured by the Minmatar Fleet and allows the user to unlock a specific acceleration gate to another sector. The gate will remain open for a short period of time and the keycard will be rendered useless after uploading the card's data to the gate's activation device.
Black Market Entry Keycard
This keycard will activate the acceleration gate leading into the Black Market of Azure Canyon in Colelie.
Blood Raider Shipyard Keycard
This keycard grants access to the deepest pockets of the Blood Raider Naval Shipyard.
Coded Research Zone Key
This is a passkey used to enter the off-limit Research Zone room.
Command Relay Key
This security passkey allows access into the core area of sansha's command relay stations
Creations Central Pass
This cipher unlocks the acceleration into the Centus Creations pocket of the sansha war supply complex. The gate will remain open to anyone for a short period of time and using the cipher will cause it to self destruct, so use wisely.
Creo-Synchronization Pass
This security passkey is manufactured by the Angel Cartel and allows the user to unlock the acceleration gate to the second Creo-Corp deadspace pocket in the Angel Creo-Corp Mining complex. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device.
Crimson Hand Level 1 Passcard
This security passkey grants access to slave processing. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device.
Crimson Hand Level 2 Passcard
This security passkey grants access to slave processing. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device.
Crimson Hand Level 3 Passcard
This security passkey grants access to slave processing. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device.
Crimson Hand Level 4 Passcard
This security passkey grants access to slave processing. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device.
Dented Cipher
This cipher unlocks the first acceleration gate in the Angel Military Operations Complex. The gate will remain open for a short period of time and using the cipher will cause it to self destruct, so use wisely.
Destablizer Datacore
The Pator 6 stole this technology from Matari scientists and use it to keep outsiders away from their hideouts.
Dewak's Level 1 Decoder
The feared prison warden Dewak is a master codemaker and built and programmed this cipher in his private lab. He distributes prison gate decoders only amongst his most trusted and highly paid officers.
Dewak's Level 2 Decoder
The feared prison warden Dewak is a master codemaker and built and programmed this second level cipher in his private lab. He distributes prison gate decoders only amongst his most trusted and highly paid officers.
Dewak's Level 3 Decoder
The feared prison warden Dewak is a master codemaker and built and programmed this third level cipher in his private lab. He distributes prison gate decoders only amongst his most trusted and highly paid officers.
Drazin's Keycard
This is a chaos-logic keycard. It had been issued to a pirate by the name of Drazin Jaruk. It will open the acceleration gate for a short time and then self-destruct.
Drone Modified Passcard
The data within this chip unlocks the acceleration gate leading to a deadspace area behind the infamous Cadaver Reef. The accesscards are singe-use.
Drugdealer Passcard to Storage Area
This security passcard is manufactured by the Serpentis Corporation and allows the user to unlock a specific acceleration gate to a storage area. The gate will remain open for a short period of time and the passcard will be rendered useless after uploading the card's data to the gate's activation device.
Dusty Keycard
This cipher unlocks the second acceleration gate in the Pith-Robux Asteroid Mining complex. The gate will remain open for a short period of time and using the cipher will cause it to self destruct, so use wisely.
Factory Gatekey
This security passkey is manufactured by the Angel Cartel and allows the user to unlock the acceleration gate to the third Creo-Corp deadspace pocket in the Angel Creo-Corp Mining complex. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device.
FedNav F.O.F Identifier Tag AC-106V:FNSBR
This device is granted to Federation Navy pilots in the Black Rise theatre of operations, where it helps avoid friendly-fire incidents against undercover Gallente pilots flying Caldari and Amarr ships. Once placed inside the cargo bay, it integrates itself through short-range wireless transponders into the host vessel's electronics systems, marking it as a "friendly" to Federation Navy ships.

Given the obvious exploitability of such a system, these ID tags represent just one part of the Federation Navy's sophisticated F.O.F tracking methods, and any hostile pilots attempting to rely on this alone to infiltrate Federation borders will find that the ruse only lasts so long.

Freebooter's Key Alpha
This key allows you entrance into the Freebooter's Maintainance Facility
Freebooter's Key Beta
This key allows you entrance into the Freebooter's Mining Facility
Freebooter's Key Gamma
This key allows you entrance into the Krur Tajar Operation Command Center.
Gamma Keycard
This security passcard is manufactured by the Minmatar Fleet and allows the user to unlock a specific acceleration gate to another sector. The gate will remain open for a short period of time and the keycard will be rendered useless after uploading the card's data to the gate's activation device.
Gardan's Private Key
Gardan personally distributes keys to the acceleration gate near his Fantasy Complex. These unlock the acceleration gate behind it and the gate will remain open for a short period of time. The access cards are singe-use.
Gargoyle Passkey
This passkey allows entry to the Yan Jung relic site itself. It is only good for one go though.
Gate Key
This transponder, set with a unique code built into the device's hardware, acts as a key to a specific acceleration gate.
Headmaster Administration Keycard
This security passcard is manufactured by the Serpentis Corporation and allows the user to unlock a specific acceleration gate to an administration sector. The gate will remain open for a short period of time and the keycard will be rendered useless after uploading the card's data to the gate's activation device.
High Roller's Passcard
This passcard is handed out to Guristas operatives that have earned access to the gambler's paradise in the guristas reinvigoration camp. The gate will remain open for a short period of time and the card will be rendered useless after uploading the card's data to the gate's activation device.
Inner Sanctum Passcard
This security passkey "liberated" from a Mul-Zatah Gatekeepers opens the outer perimeter gate of their Monasteries . The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device.
Kepheur's Keycard
This is a chaos-logic keycard. It had been issued to a pirate by the name of Drazin Jaruk. It will open the acceleration gate for a short time and then self-destruct.
Key of the Arcane
Lavishly decorated passkey that allows entrance to the Museum Arcana.
Key to the Labyrinth
This key allows entry into the labyrinth, a complex maze built by the Takmahls to hide themselves from the Amarr Empire thousands of years ago.
Logut's Keycard
This security passcard is manufactured by the Minmatar Fleet and allows the user to unlock a specific acceleration gate to another sector. The gate will remain open for a short period of time and the keycard will be rendered useless after uploading the card's data to the gate's activation device.
Master Key
This key unlocks all acceleration gates in the complex, most notably the R&D Circle.
Museum Arcana Guest Pass
This passkey allows the bearer and his friends to enter the Museum Arcana. It is good for only one visit, so use wisely.
Outgrowth Hive Entrance Code
This fractal generated descrambling code is used by local Rogue Drones as a way to secure access through the acceleration gate. Once the code is used, the gate will remain open for a short period of time and the code will be rendered useless as a new security codeline will be automatically generated.
Outgrowth Rogue Drone Hive Pass Key
This is a pass key handed out by Jeremy Tacs.
Packaging Center Passkey
This is a passkey used to enter the packaging center.
Passkey to Yan Jung Relic Site
This passkey will get you into the hard to reach relic site where the now exinct Yan Jung nation once went about their business.
Perimeter Descramble Code
This fractal generated descrambling code is used by local Rogue Drones as a way to secure access through the acceleration gate. Once the code is used, the gate will remain open for a short period of time and the code will be rendered useless as a new security codeline will be automatically generated.
Pith Guristas Spa-Card
Keys like this one are expensive ones, manufactured for members of the deadspace Pith Guristas and handed out to those that have "delivered".
Prison Area Pass
This security passcard is manufactured by the Guristas Pirates, and allows the user to access the Prison grounds connected with the Iacta Space Plain in O-LR1H.
Private Citizen Tsuna's Passcard
This keycard belongs to private citizen Tsuna Qayse. Illegal possession of this object will result in a severe fine and at least 1 year of jail time.

- CONCORD Security

Privileged Guest Pass
This passkey allows the bearer to enter the Inner Court of this complex.
Product Park Passcard
This security passcard is manufactured by Sansha's Nation and allows the user to unlock a specific acceleration gate to the lower level of the war supply complex. The gate will remain open for a short period of time and the securitycard will be rendered useless after uploading the card's data to the gate's activation device.
Puxley's 9D Pass
This nine-dimensional pass unlocks the second acceleration gate in the Angel Cartel Naval Shipyard. It is destroyed on use.
Rahsa's Security Card
This security card is manufactured by Sansha's Nation and allows the user to unlock a specific acceleration gate.
Rakogh Officer Gate Key
This passkey activates the highest level acceleration gate in the Rakogh Administration Complex. It is good for only one visit, so use it wisely.
Repaired Keycard
This is a keycard used to enter the inner most room in a complex in the Traun system.
Repository Descramble Code
This fractal generated descrambling code is used by local Rogue Drones as a way to secure access through the acceleration gate. Once the code is used, the gate will remain open for a short period of time and the code will be rendered useless as a new security codeline will be automatically generated.
Research Tower Key
Security key that grants entry into the Research Tower room.
Ruined Stargate Cipher
This cipher unlocks any of the acceleration gates in the second deadspace pocket in the Angel Military Operations Complex. The gate will remain open for a short period of time and using the cipher will cause it to self destruct, so use wisely.
Sade's Pass
This pass will open the acceleration gate that Pith Guristas' pirate Sade guards. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device.
Sansha Outpost Securitycard
This securitycard is manufactured by Sansha's Nation and allows the user to unlock a specific acceleration gate to a recuperation camp. The gate will remain open for a short period of time and the securitycard will be rendered useless after uploading the card's data to the gate's activation device.
Sansha Supply Pit Passcard
This security passcard is manufactured by Sansha's Nation and allows the user to unlock a specific acceleration gate to the lower level of the war supply complex. The gate will remain open for a short period of time and the securitycard will be rendered useless after uploading the card's data to the gate's activation device.
Scratched and Dented Keycard
This cipher unlocks the first acceleration gate in the Pith-Robux Asteroid Mining complex. The gate will remain open for a short period of time and using the cipher will cause it to self destruct, so use wisely.
Security Corridor Pass
This security passkey is distributed by the Serpentis Corporation and allows the user to unlock a specific acceleration gate to central warehouses. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device.
Security Cypher for Angel Prison
This cypher unlocks the acceleration gate in an Angel Prison Complex. The gate will remain open for a short period of time and using the cypher will cause it to self destruct.
Serpentis Sentry Station Gate Crystal
This is one half of the crystal that activates the first Ancient Acceleration Gate in the SCCCCCS deadspace complex.
Serpentis Shipyard Cipher
This cipher seems to be meant for use on one of the acceleration gates in the Serpentis Fleet Shipyard.
Serpentis Staff Passcard
This security passcard is distributed by the Serpentis Corporation and allows the user to unlock a specific acceleration gate to central warehouses. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the card's data to the gate's activation device.
Shanty Town Gate Clearance
This gate clearance allows the user to unlock a specific acceleration gate.
Shiny Sentry Key
This security passcard is one of two needed to pass this sentry station.
Shipyard Code Part (One half)
This security code is one half of what is needed to enter the Serpentis Fleet HQ. The gate will remain open for a short period of time after the code will be used. After usage, the gate security system automatically creates a new password, rendering this code useless.
Sispur Estate Keycard
This keycard will activate the acceleration gate leading into Sispur's Estate.
Smuggler Knot Lock
This is a gate passkey used by smugglers, especially those working for Serpentis, to lock up their stash of illegal goods or areas they want to keep to themselves.
Soran's Passkey
Markings indicate that Soran's Passkey will activate two Acceleration Gates. One is marked as a check-gate which will leave the key intact, while the other one is some highly encrypted Accleration Gate called "Station Ultima". That gate will seemingly destroy the key and unlock the gate to a single ship.
Stolen Passkey
This passkey unlocks the acceleration gate into the Drugrunner Hideout of the Serpentis-Phi Outpost complex. It is single-use only.
Supply Ship Pass
This cipher unlocks the third acceleration gate in the Angel Military Operations Complex. The gate will remain open for a short period of time and using the cipher will cause it to self destruct, so use wisely.
The Red Card
Captain Rogue found that the acceleration gate he was supposed to be guarding was "leaking", and so decided to personally hold the passkey which he calls the "Red Card".
The Repairer's Keycard
This is a chaos-logic keycard. It had been issued to the captain of a docked Megatron in the fourth deadspace pocket of Angel Cartel's Naval Shipyard. It will open the acceleration gate for a short time and then self-destruct.
Think Tank Security Pad
This security pad is used to access the Think Tank room.
Thorak's Private Key
Thorak holds on to the passkey to the second deadspace pocket with his dear life. It unlocks the acceleration gate which will remain open for a short period of time. The key has a self-destruct mechanism, activated upon use.
Traffic Management Passkey
This security passkey is manufactured by the Serpentis Corporation and allows the user to unlock a specific acceleration gate to a check-in tunnel. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device.
Training Complex Passkey
This security passkey is made by CONCORD and placed aboard one of the automated pirate vessels in the training complex CONCORD designed. It will open up an Acceleration Gate which will remain open for a short period of time and render the passkey unusable afterwards.
Tritan's Forked Key
This is a strangely shaped chaos-logic keycard. It was in the possession of the Overseer in the Angel Military Operations Complex. Upon using it to open the gate from that pocket the cipher will self destruct and the gate will remain open for a short time.
Uni-Dimensional Algorithm Code
This intriguing code is filled with unfamiliar mathematical algorithms. What little can be discerned is that it can be used to activate a certain acceleration gate. It has a built-in recalibration code that makes it a one-use only passkey.
VIP Pass
This pass allows entrance for you and your entourage into the exclusive VIP Room.
Weekend Pass for Sin Boulevard
This pass is handed out to Guristas operatives that have earned a special treatment in their reinvigoration camp. The gate will remain open for a short period of time and the accesscard will be rendered useless after uploading the card's data to the gate's activation device.
Zbikoki's Hacker Card
This is a passkey used to enter the off-limit Research Zone room.
Acceleration Gate Keys (Not Published)
Icon Name
Carry On Token
This item appears to be either a medal or a token of some kind. Either way, it's shiny.
TestMeetingKeycard
Kickass direct description of key, what gate, background, Overseer, etc.


Database: Mosaic (2015-05-02)

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