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Control Tower
Image Name Published
Amarr Control Tower
The Amarr have always been fond of majestic and intimidating constructions. Their Control Towers do not deviate from that tradition and are truly big and powerful structures, intended more for preservation of territorial interests than commercial benefits.

Racial Bonuses:
50% bonus to Energy Sentry Optimal Range
25% bonus to Energy Sentry Damage
50% bonus to Silo Cargo Capacity

Yes
cpuOutput = 5500
powerOutput = 5000000
shieldCapacity = 40000000
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 0.5
shieldKineticDamageResonance = 0.75
shieldRadius = 30000
shieldRechargeRate = 200000000
shieldThermalDamageResonance = 1
shieldUniformity = 0.75
uniformity = 1
armorHP = 10000000
armorUniformity = 0.75
capacity = 140000
capacitySecondary = 50000
hp = 8000000
hullEmDamageResonance = 0.01
hullExplosiveDamageResonance = 0.01
hullKineticDamageResonance = 0.01
hullThermalDamageResonance = 0.01
mass = 200000000
structureUniformity = 1
volume = 8000
disallowOffensiveModifiers = 1
maxTargetRange = 500000
scanGravimetricStrength = 600
scanLadarStrength = 600
scanMagnetometricStrength = 600
scanRadarStrength = 600
signatureRadius = 32000
anchoringDelay = 1800000
controlTowerSize = 3
maxStructureDistance = 65000
moonAnchorDistance = 100000
onliningDelay = 1800000
posControlTowerPeriod = 3600000
posStructureControlDistanceMax = 15000
proximityRange = 250000
unanchoringDelay = 3600000
controlTowerLaserDamageBonus = 25
controlTowerLaserOptimalBonus = 50
controlTowerSiloCapacityBonus = 50
prototypingBonus = 250000
radius = 3394
fighterAbilityAntiCapitalMissileResistance = 1
anchorDropForStructures (effectID: 1022)
anchorLiftForStructures (effectID: 1023)
controlTowerAmarrLaserDMGBonus (effectID: 1108)
controlTowerAmarrLaserOptimalBonus (effectID: 1130)
controlTowerGenericHullResistanceBonus (effectID: 3160)
controlTowerSiloCapacityBonus (effectID: 1131)
onlineForStructures (effectID: 901)
Amarr Control Tower Medium
The Amarr have always been fond of majestic and intimidating constructions. Their Control Towers do not deviate from that tradition and are truly big and powerful structures, intended more for preservation of territorial interests than commercial benefits.

Racial Bonuses:
50% bonus to Energy Sentry Optimal Range
25% bonus to Energy Sentry Damage
50% bonus to Silo Cargo Capacity

Yes
cpuOutput = 2750
powerOutput = 2500000
shieldCapacity = 20000000
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 0.5
shieldKineticDamageResonance = 0.75
shieldRadius = 21215
shieldRechargeRate = 200000000
shieldThermalDamageResonance = 1
shieldUniformity = 0.75
uniformity = 1
armorHP = 5000000
armorUniformity = 0.75
capacity = 70000
capacitySecondary = 25000
hp = 4000000
hullEmDamageResonance = 0.01
hullExplosiveDamageResonance = 0.01
hullKineticDamageResonance = 0.01
hullThermalDamageResonance = 0.01
mass = 200000000
structureUniformity = 1
volume = 4000
disallowOffensiveModifiers = 1
maxTargetRange = 500000
scanGravimetricStrength = 400
scanLadarStrength = 400
scanMagnetometricStrength = 400
scanRadarStrength = 400
signatureRadius = 16000
anchoringDelay = 900000
controlTowerSize = 2
maxStructureDistance = 60000
moonAnchorDistance = 100000
onliningDelay = 900000
posControlTowerPeriod = 3600000
posStructureControlDistanceMax = 15000
proximityRange = 250000
unanchoringDelay = 1800000
armorDamage = 0
controlTowerLaserDamageBonus = 25
controlTowerLaserOptimalBonus = 50
controlTowerSiloCapacityBonus = 50
prototypingBonus = 250000
radius = 3394
shieldCharge = 0
fighterAbilityAntiCapitalMissileResistance = 1
anchorDropForStructures (effectID: 1022)
anchorLiftForStructures (effectID: 1023)
controlTowerAmarrLaserDMGBonus (effectID: 1108)
controlTowerAmarrLaserOptimalBonus (effectID: 1130)
controlTowerGenericHullResistanceBonus (effectID: 3160)
controlTowerSiloCapacityBonus (effectID: 1131)
onlineForStructures (effectID: 901)
Amarr Control Tower Small
The Amarr have always been fond of majestic and intimidating constructions. Their Control Towers do not deviate from that tradition and are truly big and powerful structures, intended more for preservation of territorial interests than commercial benefits.

Racial Bonuses:
50% bonus to Energy Sentry Optimal Range
25% bonus to Energy Sentry Damage
50% bonus to Silo Cargo Capacity

Yes
cpuOutput = 1375
powerOutput = 1250000
shieldCapacity = 10000000
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 0.5
shieldKineticDamageResonance = 0.75
shieldRadius = 15000
shieldRechargeRate = 200000000
shieldThermalDamageResonance = 1
shieldUniformity = 0.75
uniformity = 1
armorHP = 2500000
armorUniformity = 0.75
capacity = 35000
capacitySecondary = 12500
hp = 2000000
hullEmDamageResonance = 0.01
hullExplosiveDamageResonance = 0.01
hullKineticDamageResonance = 0.01
hullThermalDamageResonance = 0.01
mass = 200000000
structureUniformity = 1
volume = 2000
disallowOffensiveModifiers = 1
maxTargetRange = 500000
scanGravimetricStrength = 200
scanLadarStrength = 200
scanMagnetometricStrength = 200
scanRadarStrength = 200
signatureRadius = 8000
anchoringDelay = 450000
controlTowerSize = 1
maxStructureDistance = 55000
moonAnchorDistance = 100000
onliningDelay = 450000
posControlTowerPeriod = 3600000
posStructureControlDistanceMax = 15000
proximityRange = 250000
unanchoringDelay = 900000
armorDamage = 0
controlTowerLaserDamageBonus = 25
controlTowerLaserOptimalBonus = 50
controlTowerSiloCapacityBonus = 50
prototypingBonus = 250000
radius = 3394
shieldCharge = 0
fighterAbilityAntiCapitalMissileResistance = 1
anchorDropForStructures (effectID: 1022)
anchorLiftForStructures (effectID: 1023)
controlTowerAmarrLaserDMGBonus (effectID: 1108)
controlTowerAmarrLaserOptimalBonus (effectID: 1130)
controlTowerGenericHullResistanceBonus (effectID: 3160)
controlTowerSiloCapacityBonus (effectID: 1131)
onlineForStructures (effectID: 901)
Blood Control Tower
The Blood Control Tower is an enhanced version of the Amarr control tower utilizing the latest frontier design techniques to increase its defenses and efficiency.

Racial Bonuses:
50% bonus to Energy Sentry Optimal Range
25% bonus to Energy Sentry Damage
50% bonus to Silo Cargo Capacity

Yes
metaGroupID = 4
cpuOutput = 5500
powerOutput = 5000000
shieldCapacity = 44000000
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 0.5
shieldKineticDamageResonance = 0.75
shieldRadius = 30000
shieldRechargeRate = 200000000
shieldThermalDamageResonance = 1
shieldUniformity = 0.75
uniformity = 1
armorHP = 11000000
armorUniformity = 0.75
capacity = 140000
capacitySecondary = 50000
hp = 8000000
hullEmDamageResonance = 0.01
hullExplosiveDamageResonance = 0.01
hullKineticDamageResonance = 0.01
hullThermalDamageResonance = 0.01
mass = 200000000
structureUniformity = 1
volume = 8000
disallowOffensiveModifiers = 1
maxTargetRange = 500000
scanGravimetricStrength = 600
scanLadarStrength = 600
scanMagnetometricStrength = 600
scanRadarStrength = 600
signatureRadius = 32000
anchoringDelay = 1620000
controlTowerSize = 3
maxStructureDistance = 65000
moonAnchorDistance = 100000
onliningDelay = 1620000
posControlTowerPeriod = 3600000
posStructureControlDistanceMax = 15000
proximityRange = 250000
unanchoringDelay = 3240000
controlTowerLaserDamageBonus = 25
controlTowerLaserOptimalBonus = 50
controlTowerSiloCapacityBonus = 50
prototypingBonus = 250000
radius = 3394
fighterAbilityAntiCapitalMissileResistance = 1
anchorDropForStructures (effectID: 1022)
anchorLiftForStructures (effectID: 1023)
controlTowerAmarrLaserDMGBonus (effectID: 1108)
controlTowerAmarrLaserOptimalBonus (effectID: 1130)
controlTowerGenericHullResistanceBonus (effectID: 3160)
controlTowerSiloCapacityBonus (effectID: 1131)
onlineForStructures (effectID: 901)
Blood Control Tower Medium
The Blood Control Tower is an enhanced version of the Amarr control tower utilizing the latest frontier design techniques to increase its defenses and efficiency.

Racial Bonuses:
50% bonus to Energy Sentry Optimal Range
25% bonus to Energy Sentry Damage
50% bonus to Silo Cargo Capacity

Yes
metaGroupID = 4
cpuOutput = 2750
powerOutput = 2500000
shieldCapacity = 22000000
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 0.5
shieldKineticDamageResonance = 0.75
shieldRadius = 21215
shieldRechargeRate = 200000000
shieldThermalDamageResonance = 1
shieldUniformity = 0.75
uniformity = 1
armorHP = 5500000
armorUniformity = 0.75
capacity = 70000
capacitySecondary = 25000
hp = 4000000
hullEmDamageResonance = 0.01
hullExplosiveDamageResonance = 0.01
hullKineticDamageResonance = 0.01
hullThermalDamageResonance = 0.01
mass = 200000000
structureUniformity = 1
volume = 4000
disallowOffensiveModifiers = 1
maxTargetRange = 500000
scanGravimetricStrength = 400
scanLadarStrength = 400
scanMagnetometricStrength = 400
scanRadarStrength = 400
signatureRadius = 16000
anchoringDelay = 810000
controlTowerSize = 2
maxStructureDistance = 60000
moonAnchorDistance = 100000
onliningDelay = 810000
posControlTowerPeriod = 3600000
posStructureControlDistanceMax = 15000
proximityRange = 250000
unanchoringDelay = 1620000
armorDamage = 0
controlTowerLaserDamageBonus = 25
controlTowerLaserOptimalBonus = 50
controlTowerSiloCapacityBonus = 50
prototypingBonus = 250000
radius = 3394
shieldCharge = 0
fighterAbilityAntiCapitalMissileResistance = 1
anchorDropForStructures (effectID: 1022)
anchorLiftForStructures (effectID: 1023)
controlTowerAmarrLaserDMGBonus (effectID: 1108)
controlTowerAmarrLaserOptimalBonus (effectID: 1130)
controlTowerGenericHullResistanceBonus (effectID: 3160)
controlTowerSiloCapacityBonus (effectID: 1131)
onlineForStructures (effectID: 901)
Blood Control Tower Small
The Blood Control Tower is an enhanced version of the Amarr control tower utilizing the latest frontier design techniques to increase its defenses and efficiency.

Racial Bonuses:
50% bonus to Energy Sentry Optimal Range
25% bonus to Energy Sentry Damage
50% bonus to Silo Cargo Capacity

Yes
metaGroupID = 4
cpuOutput = 1375
powerOutput = 1250000
shieldCapacity = 11000000
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 0.5
shieldKineticDamageResonance = 0.75
shieldRadius = 15000
shieldRechargeRate = 200000000
shieldThermalDamageResonance = 1
shieldUniformity = 0.75
uniformity = 1
armorHP = 2750000
armorUniformity = 0.75
capacity = 35000
capacitySecondary = 12500
hp = 2000000
hullEmDamageResonance = 0.01
hullExplosiveDamageResonance = 0.01
hullKineticDamageResonance = 0.01
hullThermalDamageResonance = 0.01
mass = 200000000
structureUniformity = 1
volume = 2000
disallowOffensiveModifiers = 1
maxTargetRange = 500000
scanGravimetricStrength = 200
scanLadarStrength = 200
scanMagnetometricStrength = 200
scanRadarStrength = 200
signatureRadius = 8000
anchoringDelay = 405000
controlTowerSize = 1
maxStructureDistance = 55000
moonAnchorDistance = 100000
onliningDelay = 405000
posControlTowerPeriod = 3600000
posStructureControlDistanceMax = 15000
proximityRange = 250000
unanchoringDelay = 810000
armorDamage = 0
controlTowerLaserDamageBonus = 25
controlTowerLaserOptimalBonus = 50
controlTowerSiloCapacityBonus = 50
prototypingBonus = 250000
radius = 3394
shieldCharge = 0
fighterAbilityAntiCapitalMissileResistance = 1
anchorDropForStructures (effectID: 1022)
anchorLiftForStructures (effectID: 1023)
controlTowerAmarrLaserDMGBonus (effectID: 1108)
controlTowerAmarrLaserOptimalBonus (effectID: 1130)
controlTowerGenericHullResistanceBonus (effectID: 3160)
controlTowerSiloCapacityBonus (effectID: 1131)
onlineForStructures (effectID: 901)
Dark Blood Control Tower
The Dark Blood Control Tower is a special enhanced version of the Amarrian control tower utilizing the latest in cutting edge design techniques.

Racial Bonuses:
50% bonus to Energy Sentry Optimal Range
25% bonus to Energy Sentry Damage
50% bonus to Silo Cargo Capacity

Yes
metaGroupID = 4
cpuOutput = 5500
powerOutput = 5000000
shieldCapacity = 48000000
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 0.5
shieldKineticDamageResonance = 0.75
shieldRadius = 30000
shieldRechargeRate = 200000000
shieldThermalDamageResonance = 1
shieldUniformity = 0.75
uniformity = 1
armorHP = 12000000
armorUniformity = 0.75
capacity = 140000
capacitySecondary = 50000
hp = 8000000
hullEmDamageResonance = 0.01
hullExplosiveDamageResonance = 0.01
hullKineticDamageResonance = 0.01
hullThermalDamageResonance = 0.01
mass = 200000000
structureUniformity = 1
volume = 8000
disallowOffensiveModifiers = 1
maxTargetRange = 500000
scanGravimetricStrength = 600
scanLadarStrength = 600
scanMagnetometricStrength = 600
scanRadarStrength = 600
signatureRadius = 32000
anchoringDelay = 1440000
controlTowerSize = 3
maxStructureDistance = 65000
moonAnchorDistance = 100000
onliningDelay = 1440000
posControlTowerPeriod = 3600000
posStructureControlDistanceMax = 15000
proximityRange = 250000
unanchoringDelay = 2880000
controlTowerLaserDamageBonus = 25
controlTowerLaserOptimalBonus = 50
controlTowerSiloCapacityBonus = 50
prototypingBonus = 250000
radius = 3394
fighterAbilityAntiCapitalMissileResistance = 1
anchorDropForStructures (effectID: 1022)
anchorLiftForStructures (effectID: 1023)
controlTowerAmarrLaserDMGBonus (effectID: 1108)
controlTowerAmarrLaserOptimalBonus (effectID: 1130)
controlTowerGenericHullResistanceBonus (effectID: 3160)
controlTowerSiloCapacityBonus (effectID: 1131)
onlineForStructures (effectID: 901)
Dark Blood Control Tower Medium
The Dark Blood Control Tower is a special enhanced version of the Amarrian control tower utilizing the latest in cutting edge design techniques.

Racial Bonuses:
50% bonus to Energy Sentry Optimal Range
25% bonus to Energy Sentry Damage
50% bonus to Silo Cargo Capacity

Yes
metaGroupID = 4
cpuOutput = 2750
powerOutput = 2500000
shieldCapacity = 24000000
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 0.5
shieldKineticDamageResonance = 0.75
shieldRadius = 21215
shieldRechargeRate = 200000000
shieldThermalDamageResonance = 1
shieldUniformity = 0.75
uniformity = 1
armorHP = 6000000
armorUniformity = 0.75
capacity = 70000
capacitySecondary = 25000
hp = 4000000
hullEmDamageResonance = 0.01
hullExplosiveDamageResonance = 0.01
hullKineticDamageResonance = 0.01
hullThermalDamageResonance = 0.01
mass = 200000000
structureUniformity = 1
volume = 4000
disallowOffensiveModifiers = 1
maxTargetRange = 500000
scanGravimetricStrength = 400
scanLadarStrength = 400
scanMagnetometricStrength = 400
scanRadarStrength = 400
signatureRadius = 16000
anchoringDelay = 720000
controlTowerSize = 2
maxStructureDistance = 60000
moonAnchorDistance = 100000
onliningDelay = 720000
posControlTowerPeriod = 3600000
posStructureControlDistanceMax = 15000
proximityRange = 250000
unanchoringDelay = 1440000
armorDamage = 0
controlTowerLaserDamageBonus = 25
controlTowerLaserOptimalBonus = 50
controlTowerSiloCapacityBonus = 50
prototypingBonus = 250000
radius = 3394
shieldCharge = 0
fighterAbilityAntiCapitalMissileResistance = 1
anchorDropForStructures (effectID: 1022)
anchorLiftForStructures (effectID: 1023)
controlTowerAmarrLaserDMGBonus (effectID: 1108)
controlTowerAmarrLaserOptimalBonus (effectID: 1130)
controlTowerGenericHullResistanceBonus (effectID: 3160)
controlTowerSiloCapacityBonus (effectID: 1131)
onlineForStructures (effectID: 901)
Dark Blood Control Tower Small
The Blood Control Tower is an enhanced version of the Amarr control tower utilizing the latest frontier design techniques to increase its defenses and efficiency.

Racial Bonuses:
50% bonus to Energy Sentry Optimal Range
25% bonus to Energy Sentry Damage
50% bonus to Silo Cargo Capacity

Yes
metaGroupID = 4
cpuOutput = 1375
powerOutput = 1250000
shieldCapacity = 12000000
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 0.5
shieldKineticDamageResonance = 0.75
shieldRadius = 15000
shieldRechargeRate = 200000000
shieldThermalDamageResonance = 1
shieldUniformity = 0.75
uniformity = 1
armorHP = 3000000
armorUniformity = 0.75
capacity = 35000
capacitySecondary = 12500
hp = 2000000
hullEmDamageResonance = 0.01
hullExplosiveDamageResonance = 0.01
hullKineticDamageResonance = 0.01
hullThermalDamageResonance = 0.01
mass = 200000000
structureUniformity = 1
volume = 2000
disallowOffensiveModifiers = 1
maxTargetRange = 500000
scanGravimetricStrength = 200
scanLadarStrength = 200
scanMagnetometricStrength = 200
scanRadarStrength = 200
signatureRadius = 8000
anchoringDelay = 360000
controlTowerSize = 1
maxStructureDistance = 55000
moonAnchorDistance = 100000
onliningDelay = 360000
posControlTowerPeriod = 3600000
posStructureControlDistanceMax = 15000
proximityRange = 250000
unanchoringDelay = 720000
armorDamage = 0
controlTowerLaserDamageBonus = 25
controlTowerLaserOptimalBonus = 50
controlTowerSiloCapacityBonus = 50
prototypingBonus = 250000
radius = 3394
shieldCharge = 0
fighterAbilityAntiCapitalMissileResistance = 1
anchorDropForStructures (effectID: 1022)
anchorLiftForStructures (effectID: 1023)
controlTowerAmarrLaserDMGBonus (effectID: 1108)
controlTowerAmarrLaserOptimalBonus (effectID: 1130)
controlTowerGenericHullResistanceBonus (effectID: 3160)
controlTowerSiloCapacityBonus (effectID: 1131)
onlineForStructures (effectID: 901)
Sansha Control Tower
The Sansha Control Tower is a heavily modified and enhanced starbase structure utilizing the latest frontier design techniques to increase its defenses and efficiency.

Although the majority of the internal components are based on modified Amarr technology, Sansha control towers have always exhibited traits incorporated from all over the cluster.
Ever since their massive YC112 abduction raids in the Balle system, Sansha control towers have begun displaying more and more traits reminiscent of Gallente designs. This has led some observers to speculate that the Nation made significant use of the Center for Advanced Studies engineers they captured in that operation.

Racial Bonuses:
50% bonus to Energy Sentry Optimal Range
25% bonus to Energy Sentry Damage
50% bonus to Silo Cargo Capacity

Yes
metaGroupID = 4
cpuOutput = 5500
powerOutput = 5000000
shieldCapacity = 44000000
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 0.5
shieldKineticDamageResonance = 0.75
shieldRadius = 30000
shieldRechargeRate = 200000000
shieldThermalDamageResonance = 1
shieldUniformity = 0.75
uniformity = 1
armorHP = 11000000
armorUniformity = 0.75
capacity = 140000
capacitySecondary = 50000
hp = 8000000
hullEmDamageResonance = 0.01
hullExplosiveDamageResonance = 0.01
hullKineticDamageResonance = 0.01
hullThermalDamageResonance = 0.01
mass = 200000000
structureUniformity = 1
volume = 8000
disallowOffensiveModifiers = 1
maxTargetRange = 500000
scanGravimetricStrength = 600
scanLadarStrength = 600
scanMagnetometricStrength = 600
scanRadarStrength = 600
signatureRadius = 32000
anchoringDelay = 1620000
controlTowerSize = 3
maxStructureDistance = 65000
moonAnchorDistance = 100000
onliningDelay = 1620000
posControlTowerPeriod = 3600000
posStructureControlDistanceMax = 15000
proximityRange = 250000
unanchoringDelay = 3240000
controlTowerLaserDamageBonus = 25
controlTowerLaserOptimalBonus = 50
controlTowerSiloCapacityBonus = 50
prototypingBonus = 250000
radius = 3394
fighterAbilityAntiCapitalMissileResistance = 1
anchorDropForStructures (effectID: 1022)
anchorLiftForStructures (effectID: 1023)
controlTowerAmarrLaserDMGBonus (effectID: 1108)
controlTowerAmarrLaserOptimalBonus (effectID: 1130)
controlTowerGenericHullResistanceBonus (effectID: 3160)
controlTowerSiloCapacityBonus (effectID: 1131)
onlineForStructures (effectID: 901)
Sansha Control Tower Medium
The Sansha Control Tower is a heavily modified and enhanced starbase structure utilizing the latest frontier design techniques to increase its defenses and efficiency.

Although the majority of the internal components are based on modified Amarr technology, Sansha control towers have always exhibited traits incorporated from all over the cluster.
Ever since their massive YC112 abduction raids in the Balle system, Sansha control towers have begun displaying more and more traits reminiscent of Gallente designs. This has led some observers to speculate that the Nation made significant use of the Center for Advanced Studies engineers they captured in that operation.

Racial Bonuses:
50% bonus to Energy Sentry Optimal Range
25% bonus to Energy Sentry Damage
50% bonus to Silo Cargo Capacity

Yes
metaGroupID = 4
cpuOutput = 2750
powerOutput = 2500000
shieldCapacity = 22000000
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 0.5
shieldKineticDamageResonance = 0.75
shieldRadius = 21215
shieldRechargeRate = 200000000
shieldThermalDamageResonance = 1
shieldUniformity = 0.75
uniformity = 1
armorHP = 5500000
armorUniformity = 0.75
capacity = 70000
capacitySecondary = 25000
hp = 4000000
hullEmDamageResonance = 0.01
hullExplosiveDamageResonance = 0.01
hullKineticDamageResonance = 0.01
hullThermalDamageResonance = 0.01
mass = 200000000
structureUniformity = 1
volume = 4000
disallowOffensiveModifiers = 1
maxTargetRange = 500000
scanGravimetricStrength = 400
scanLadarStrength = 400
scanMagnetometricStrength = 400
scanRadarStrength = 400
signatureRadius = 16000
anchoringDelay = 810000
controlTowerSize = 2
maxStructureDistance = 60000
moonAnchorDistance = 100000
onliningDelay = 810000
posControlTowerPeriod = 3600000
posStructureControlDistanceMax = 15000
proximityRange = 250000
unanchoringDelay = 1620000
armorDamage = 0
controlTowerLaserDamageBonus = 25
controlTowerLaserOptimalBonus = 50
controlTowerSiloCapacityBonus = 50
prototypingBonus = 250000
radius = 3394
shieldCharge = 0
fighterAbilityAntiCapitalMissileResistance = 1
anchorDropForStructures (effectID: 1022)
anchorLiftForStructures (effectID: 1023)
controlTowerAmarrLaserDMGBonus (effectID: 1108)
controlTowerAmarrLaserOptimalBonus (effectID: 1130)
controlTowerGenericHullResistanceBonus (effectID: 3160)
controlTowerSiloCapacityBonus (effectID: 1131)
onlineForStructures (effectID: 901)
Sansha Control Tower Small
The Sansha Control Tower is a heavily modified and enhanced starbase structure utilizing the latest frontier design techniques to increase its defenses and efficiency.

Although the majority of the internal components are based on modified Amarr technology, Sansha control towers have always exhibited traits incorporated from all over the cluster.
Ever since their massive YC112 abduction raids in the Balle system, Sansha control towers have begun displaying more and more traits reminiscent of Gallente designs. This has led some observers to speculate that the Nation made significant use of the Center for Advanced Studies engineers they captured in that operation.

Racial Bonuses:
50% bonus to Energy Sentry Optimal Range
25% bonus to Energy Sentry Damage
50% bonus to Silo Cargo Capacity

Yes
metaGroupID = 4
cpuOutput = 1375
powerOutput = 1250000
shieldCapacity = 11000000
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 0.5
shieldKineticDamageResonance = 0.75
shieldRadius = 15000
shieldRechargeRate = 200000000
shieldThermalDamageResonance = 1
shieldUniformity = 0.75
uniformity = 1
armorHP = 2750000
armorUniformity = 0.75
capacity = 35000
capacitySecondary = 12500
hp = 2000000
hullEmDamageResonance = 0.01
hullExplosiveDamageResonance = 0.01
hullKineticDamageResonance = 0.01
hullThermalDamageResonance = 0.01
mass = 200000000
structureUniformity = 1
volume = 2000
disallowOffensiveModifiers = 1
maxTargetRange = 500000
scanGravimetricStrength = 200
scanLadarStrength = 200
scanMagnetometricStrength = 200
scanRadarStrength = 200
signatureRadius = 8000
anchoringDelay = 405000
controlTowerSize = 1
maxStructureDistance = 55000
moonAnchorDistance = 100000
onliningDelay = 405000
posControlTowerPeriod = 3600000
posStructureControlDistanceMax = 15000
proximityRange = 250000
unanchoringDelay = 810000
armorDamage = 0
controlTowerLaserDamageBonus = 25
controlTowerLaserOptimalBonus = 50
controlTowerSiloCapacityBonus = 50
prototypingBonus = 250000
radius = 3394
shieldCharge = 0
fighterAbilityAntiCapitalMissileResistance = 1
anchorDropForStructures (effectID: 1022)
anchorLiftForStructures (effectID: 1023)
controlTowerAmarrLaserDMGBonus (effectID: 1108)
controlTowerAmarrLaserOptimalBonus (effectID: 1130)
controlTowerGenericHullResistanceBonus (effectID: 3160)
controlTowerSiloCapacityBonus (effectID: 1131)
onlineForStructures (effectID: 901)
True Sansha Control Tower
The True Sansha Control Tower is a heavily modified and enhanced starbase structure utilizing the latest cutting edge design techniques to vastly increase its defenses and efficiency.

Although the majority of the internal components are based on modified Amarr technology, Sansha control towers have always exhibited traits incorporated from all over the cluster.
Ever since their massive YC112 abduction raids in the Balle system, Sansha control towers have begun displaying more and more traits reminiscent of Gallente designs. This has led some observers to speculate that the Nation made significant use of the Center for Advanced Studies engineers they captured in that operation.

Racial Bonuses:
50% bonus to Energy Sentry Optimal Range
25% bonus to Energy Sentry Damage
50% bonus to Silo Cargo Capacity

Yes
metaGroupID = 4
cpuOutput = 5500
powerOutput = 5000000
shieldCapacity = 48000000
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 0.5
shieldKineticDamageResonance = 0.75
shieldRadius = 30000
shieldRechargeRate = 200000000
shieldThermalDamageResonance = 1
shieldUniformity = 0.75
uniformity = 1
armorHP = 12000000
armorUniformity = 0.75
capacity = 140000
capacitySecondary = 50000
hp = 8000000
hullEmDamageResonance = 0.01
hullExplosiveDamageResonance = 0.01
hullKineticDamageResonance = 0.01
hullThermalDamageResonance = 0.01
mass = 200000000
structureUniformity = 1
volume = 8000
disallowOffensiveModifiers = 1
maxTargetRange = 500000
scanGravimetricStrength = 600
scanLadarStrength = 600
scanMagnetometricStrength = 600
scanRadarStrength = 600
signatureRadius = 32000
anchoringDelay = 1440000
controlTowerSize = 3
maxStructureDistance = 65000
moonAnchorDistance = 100000
onliningDelay = 1440000
posControlTowerPeriod = 3600000
posStructureControlDistanceMax = 15000
proximityRange = 250000
unanchoringDelay = 2880000
controlTowerLaserDamageBonus = 25
controlTowerLaserOptimalBonus = 50
controlTowerSiloCapacityBonus = 50
prototypingBonus = 250000
radius = 3394
fighterAbilityAntiCapitalMissileResistance = 1
anchorDropForStructures (effectID: 1022)
anchorLiftForStructures (effectID: 1023)
controlTowerAmarrLaserDMGBonus (effectID: 1108)
controlTowerAmarrLaserOptimalBonus (effectID: 1130)
controlTowerGenericHullResistanceBonus (effectID: 3160)
controlTowerSiloCapacityBonus (effectID: 1131)
onlineForStructures (effectID: 901)
True Sansha Control Tower Medium
The True Sansha Control Tower is a heavily modified and enhanced starbase structure utilizing the latest cutting edge design techniques to vastly increase its defenses and efficiency.

Although the majority of the internal components are based on modified Amarr technology, Sansha control towers have always exhibited traits incorporated from all over the cluster.
Ever since their massive YC112 abduction raids in the Balle system, Sansha control towers have begun displaying more and more traits reminiscent of Gallente designs. This has led some observers to speculate that the Nation made significant use of the Center for Advanced Studies engineers they captured in that operation.

Racial Bonuses:
50% bonus to Energy Sentry Optimal Range
25% bonus to Energy Sentry Damage
50% bonus to Silo Cargo Capacity

Yes
metaGroupID = 4
cpuOutput = 2750
powerOutput = 2500000
shieldCapacity = 24000000
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 0.5
shieldKineticDamageResonance = 0.75
shieldRadius = 21215
shieldRechargeRate = 200000000
shieldThermalDamageResonance = 1
shieldUniformity = 0.75
uniformity = 1
armorHP = 6000000
armorUniformity = 0.75
capacity = 70000
capacitySecondary = 25000
hp = 4000000
hullEmDamageResonance = 0.01
hullExplosiveDamageResonance = 0.01
hullKineticDamageResonance = 0.01
hullThermalDamageResonance = 0.01
mass = 200000000
structureUniformity = 1
volume = 4000
disallowOffensiveModifiers = 1
maxTargetRange = 500000
scanGravimetricStrength = 400
scanLadarStrength = 400
scanMagnetometricStrength = 400
scanRadarStrength = 400
signatureRadius = 16000
anchoringDelay = 720000
controlTowerSize = 2
maxStructureDistance = 60000
moonAnchorDistance = 100000
onliningDelay = 720000
posControlTowerPeriod = 3600000
posStructureControlDistanceMax = 15000
proximityRange = 250000
unanchoringDelay = 1440000
armorDamage = 0
controlTowerLaserDamageBonus = 25
controlTowerLaserOptimalBonus = 50
controlTowerSiloCapacityBonus = 50
prototypingBonus = 250000
radius = 3394
shieldCharge = 0
fighterAbilityAntiCapitalMissileResistance = 1
anchorDropForStructures (effectID: 1022)
anchorLiftForStructures (effectID: 1023)
controlTowerAmarrLaserDMGBonus (effectID: 1108)
controlTowerAmarrLaserOptimalBonus (effectID: 1130)
controlTowerGenericHullResistanceBonus (effectID: 3160)
controlTowerSiloCapacityBonus (effectID: 1131)
onlineForStructures (effectID: 901)
True Sansha Control Tower Small
The True Sansha Control Tower is a heavily modified and enhanced starbase structure utilizing the latest cutting edge design techniques to vastly increase its defenses and efficiency.

Although the majority of the internal components are based on modified Amarr technology, Sansha control towers have always exhibited traits incorporated from all over the cluster.
Ever since their massive YC112 abduction raids in the Balle system, Sansha control towers have begun displaying more and more traits reminiscent of Gallente designs. This has led some observers to speculate that the Nation made significant use of the Center for Advanced Studies engineers they captured in that operation.

Racial Bonuses:
50% bonus to Energy Sentry Optimal Range
25% bonus to Energy Sentry Damage
50% bonus to Silo Cargo Capacity

Yes
metaGroupID = 4
cpuOutput = 1375
powerOutput = 1250000
shieldCapacity = 12000000
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 0.5
shieldKineticDamageResonance = 0.75
shieldRadius = 15000
shieldRechargeRate = 200000000
shieldThermalDamageResonance = 1
shieldUniformity = 0.75
uniformity = 1
armorHP = 3000000
armorUniformity = 0.75
capacity = 35000
capacitySecondary = 12500
hp = 2000000
hullEmDamageResonance = 0.01
hullExplosiveDamageResonance = 0.01
hullKineticDamageResonance = 0.01
hullThermalDamageResonance = 0.01
mass = 200000000
structureUniformity = 1
volume = 2000
disallowOffensiveModifiers = 1
maxTargetRange = 500000
scanGravimetricStrength = 200
scanLadarStrength = 200
scanMagnetometricStrength = 200
scanRadarStrength = 200
signatureRadius = 8000
anchoringDelay = 360000
controlTowerSize = 1
maxStructureDistance = 55000
moonAnchorDistance = 100000
onliningDelay = 360000
posControlTowerPeriod = 3600000
posStructureControlDistanceMax = 15000
proximityRange = 250000
unanchoringDelay = 720000
armorDamage = 0
controlTowerLaserDamageBonus = 25
controlTowerLaserOptimalBonus = 50
controlTowerSiloCapacityBonus = 50
prototypingBonus = 250000
radius = 3394
shieldCharge = 0
fighterAbilityAntiCapitalMissileResistance = 1
anchorDropForStructures (effectID: 1022)
anchorLiftForStructures (effectID: 1023)
controlTowerAmarrLaserDMGBonus (effectID: 1108)
controlTowerAmarrLaserOptimalBonus (effectID: 1130)
controlTowerGenericHullResistanceBonus (effectID: 3160)
controlTowerSiloCapacityBonus (effectID: 1131)
onlineForStructures (effectID: 901)
Caldari Control Tower
At first the Caldari Control Towers were manufactured by Kaalakiota, but since they focused their efforts mostly on other, more profitable installations, they soon lost the contract and the Sukuuvestaa corporation took over the Control Towers' development and production.

Racial Bonuses:
25% bonus to Missile Battery Rate of Fire
50% bonus to Missile Velocity
-75% bonus to ECM Jammer Battery Target Cycling Speed

Yes
cpuOutput = 7500
powerOutput = 2750000
shieldCapacity = 50000000
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 0.75
shieldRadius = 30000
shieldRechargeRate = 200000000
shieldThermalDamageResonance = 0.5
shieldUniformity = 0.75
uniformity = 1
armorHP = 4000000
armorUniformity = 0.75
capacity = 140000
capacitySecondary = 50000
hp = 4000000
hullEmDamageResonance = 0.01
hullExplosiveDamageResonance = 0.01
hullKineticDamageResonance = 0.01
hullThermalDamageResonance = 0.01
mass = 200000000
structureUniformity = 1
volume = 8000
disallowOffensiveModifiers = 1
maxTargetRange = 500000
scanGravimetricStrength = 600
scanLadarStrength = 600
scanMagnetometricStrength = 600
scanRadarStrength = 600
signatureRadius = 32000
anchoringDelay = 1800000
controlTowerSize = 3
maxStructureDistance = 65000
moonAnchorDistance = 100000
onliningDelay = 1800000
posControlTowerPeriod = 3600000
posStructureControlDistanceMax = 15000
proximityRange = 250000
unanchoringDelay = 3600000
controlTowerEwTargetSwitchDelayBonus = -75
controlTowerMissileROFBonus = -25
controlTowerMissileVelocityBonus = 50
prototypingBonus = 250000
radius = 3275
fighterAbilityAntiCapitalMissileResistance = 1
anchorDropForStructures (effectID: 1022)
anchorLiftForStructures (effectID: 1023)
controlTowerCaldariEwTargetSwitchDelayBonus (effectID: 1192)
controlTowerCaldariMissileRofBonus (effectID: 1210)
controlTowerCaldariMissileVelocityBonus (effectID: 1203)
controlTowerGenericHullResistanceBonus (effectID: 3160)
onlineForStructures (effectID: 901)
Caldari Control Tower Medium
At first the Caldari Control Towers were manufactured by Kaalakiota, but since they focused their efforts mostly on other, more profitable installations, they soon lost the contract and the Sukuuvestaa corporation took over the Control Towers' development and production.

Racial Bonuses:
25% bonus to Missile Battery Rate of Fire
50% bonus to Missile Velocity
-75% bonus to Electronic Warfare Battery Target Cycling Speed

Yes
cpuOutput = 3750
powerOutput = 1375000
shieldCapacity = 25000000
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 0.75
shieldRadius = 21215
shieldRechargeRate = 200000000
shieldThermalDamageResonance = 0.5
shieldUniformity = 0.75
uniformity = 1
armorHP = 2000000
armorUniformity = 0.75
capacity = 70000
capacitySecondary = 25000
hp = 2000000
hullEmDamageResonance = 0.01
hullExplosiveDamageResonance = 0.01
hullKineticDamageResonance = 0.01
hullThermalDamageResonance = 0.01
mass = 200000000
structureUniformity = 1
volume = 4000
disallowOffensiveModifiers = 1
maxTargetRange = 500000
scanGravimetricStrength = 400
scanLadarStrength = 400
scanMagnetometricStrength = 400
scanRadarStrength = 400
signatureRadius = 16000
anchoringDelay = 900000
controlTowerSize = 2
maxStructureDistance = 60000
moonAnchorDistance = 100000
onliningDelay = 900000
posControlTowerPeriod = 3600000
posStructureControlDistanceMax = 15000
proximityRange = 250000
unanchoringDelay = 1800000
armorDamage = 0
controlTowerEwTargetSwitchDelayBonus = -75
controlTowerMissileROFBonus = -25
controlTowerMissileVelocityBonus = 50
prototypingBonus = 250000
radius = 3275
shieldCharge = 0
fighterAbilityAntiCapitalMissileResistance = 1
anchorDropForStructures (effectID: 1022)
anchorLiftForStructures (effectID: 1023)
controlTowerCaldariEwTargetSwitchDelayBonus (effectID: 1192)
controlTowerCaldariMissileRofBonus (effectID: 1210)
controlTowerCaldariMissileVelocityBonus (effectID: 1203)
controlTowerGenericHullResistanceBonus (effectID: 3160)
onlineForStructures (effectID: 901)
Caldari Control Tower Small
At first the Caldari Control Towers were manufactured by Kaalakiota, but since they focused their efforts mostly on other, more profitable installations, they soon lost the contract and the Sukuuvestaa corporation took over the Control Towers' development and production.

Racial Bonuses:
25% bonus to Missile Battery Rate of Fire
50% bonus to Missile Velocity
-75% bonus to Electronic Warfare Battery Target Cycling Speed

Yes
cpuOutput = 1875
powerOutput = 687500
shieldCapacity = 12500000
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 0.75
shieldRadius = 15000
shieldRechargeRate = 200000000
shieldThermalDamageResonance = 0.5
shieldUniformity = 0.75
uniformity = 1
armorHP = 1000000
armorUniformity = 0.75
capacity = 35000
capacitySecondary = 12500
hp = 1000000
hullEmDamageResonance = 0.01
hullExplosiveDamageResonance = 0.01
hullKineticDamageResonance = 0.01
hullThermalDamageResonance = 0.01
mass = 200000000
structureUniformity = 1
volume = 2000
disallowOffensiveModifiers = 1
maxTargetRange = 500000
scanGravimetricStrength = 200
scanLadarStrength = 200
scanMagnetometricStrength = 200
scanRadarStrength = 200
signatureRadius = 8000
anchoringDelay = 450000
controlTowerSize = 1
maxStructureDistance = 55000
moonAnchorDistance = 100000
onliningDelay = 450000
posControlTowerPeriod = 3600000
posStructureControlDistanceMax = 15000
proximityRange = 250000
unanchoringDelay = 900000
armorDamage = 0
controlTowerEwTargetSwitchDelayBonus = -75
controlTowerMissileROFBonus = -25
controlTowerMissileVelocityBonus = 50
prototypingBonus = 250000
radius = 3275
shieldCharge = 0
fighterAbilityAntiCapitalMissileResistance = 1
anchorDropForStructures (effectID: 1022)
anchorLiftForStructures (effectID: 1023)
controlTowerCaldariEwTargetSwitchDelayBonus (effectID: 1192)
controlTowerCaldariMissileRofBonus (effectID: 1210)
controlTowerCaldariMissileVelocityBonus (effectID: 1203)
controlTowerGenericHullResistanceBonus (effectID: 3160)
onlineForStructures (effectID: 901)
Dread Guristas Control Tower
The Dread Guristas Control Tower is a special enhanced version of the Caldari control tower utilizing the latest in cutting edge design techniques.

Racial Bonuses:
25% bonus to Missile Battery Rate of Fire
50% bonus to Missile Velocity
-75% bonus to ECM Jammer Battery Target Cycling Speed

Yes
metaGroupID = 4
cpuOutput = 7500
powerOutput = 2750000
shieldCapacity = 60000000
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 0.75
shieldRadius = 30000
shieldRechargeRate = 200000000
shieldThermalDamageResonance = 0.5
shieldUniformity = 0.75
uniformity = 1
armorHP = 4800000
armorUniformity = 0.75
capacity = 140000
capacitySecondary = 50000
hp = 4000000
hullEmDamageResonance = 0.01
hullExplosiveDamageResonance = 0.01
hullKineticDamageResonance = 0.01
hullThermalDamageResonance = 0.01
mass = 200000000
structureUniformity = 1
volume = 8000
disallowOffensiveModifiers = 1
maxTargetRange = 500000
scanGravimetricStrength = 600
scanLadarStrength = 600
scanMagnetometricStrength = 600
scanRadarStrength = 600
signatureRadius = 32000
anchoringDelay = 1440000
controlTowerSize = 3
maxStructureDistance = 65000
moonAnchorDistance = 100000
onliningDelay = 1440000
posControlTowerPeriod = 3600000
posStructureControlDistanceMax = 15000
proximityRange = 250000
unanchoringDelay = 2880000
controlTowerEwTargetSwitchDelayBonus = -75
controlTowerMissileROFBonus = -25
controlTowerMissileVelocityBonus = 50
prototypingBonus = 250000
radius = 3275
fighterAbilityAntiCapitalMissileResistance = 1
anchorDropForStructures (effectID: 1022)
anchorLiftForStructures (effectID: 1023)
controlTowerCaldariEwTargetSwitchDelayBonus (effectID: 1192)
controlTowerCaldariMissileRofBonus (effectID: 1210)
controlTowerCaldariMissileVelocityBonus (effectID: 1203)
controlTowerGenericHullResistanceBonus (effectID: 3160)
onlineForStructures (effectID: 901)
Dread Guristas Control Tower Medium
The Dread Guristas Control Tower is a special enhanced version of the Caldari control tower utilizing the latest in cutting edge design techniques.

Racial Bonuses:
25% bonus to Missile Battery Rate of Fire
50% bonus to Missile Velocity
-75% bonus to Electronic Warfare Battery Target Cycling Speed

Yes
metaGroupID = 4
cpuOutput = 3750
powerOutput = 1375000
shieldCapacity = 30000000
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 0.75
shieldRadius = 21215
shieldRechargeRate = 200000000
shieldThermalDamageResonance = 0.5
shieldUniformity = 0.75
uniformity = 1
armorHP = 2400000
armorUniformity = 0.75
capacity = 70000
capacitySecondary = 25000
hp = 2000000
hullEmDamageResonance = 0.01
hullExplosiveDamageResonance = 0.01
hullKineticDamageResonance = 0.01
hullThermalDamageResonance = 0.01
mass = 200000000
structureUniformity = 1
volume = 4000
disallowOffensiveModifiers = 1
maxTargetRange = 500000
scanGravimetricStrength = 400
scanLadarStrength = 400
scanMagnetometricStrength = 400
scanRadarStrength = 400
signatureRadius = 16000
anchoringDelay = 720000
controlTowerSize = 2
maxStructureDistance = 60000
moonAnchorDistance = 100000
onliningDelay = 720000
posControlTowerPeriod = 3600000
posStructureControlDistanceMax = 15000
proximityRange = 250000
unanchoringDelay = 1440000
armorDamage = 0
controlTowerEwTargetSwitchDelayBonus = -75
controlTowerMissileROFBonus = -25
controlTowerMissileVelocityBonus = 50
prototypingBonus = 250000
radius = 3275
shieldCharge = 0
fighterAbilityAntiCapitalMissileResistance = 1
anchorDropForStructures (effectID: 1022)
anchorLiftForStructures (effectID: 1023)
controlTowerCaldariEwTargetSwitchDelayBonus (effectID: 1192)
controlTowerCaldariMissileRofBonus (effectID: 1210)
controlTowerCaldariMissileVelocityBonus (effectID: 1203)
controlTowerGenericHullResistanceBonus (effectID: 3160)
onlineForStructures (effectID: 901)
Dread Guristas Control Tower Small
The Dread Guristas Control Tower is a special enhanced version of the Caldari control tower utilizing the latest in cutting edge design techniques.

Racial Bonuses:
25% bonus to Missile Battery Rate of Fire
50% bonus to Missile Velocity
-75% bonus to Electronic Warfare Battery Target Cycling Speed

Yes
metaGroupID = 4
cpuOutput = 1875
powerOutput = 687500
shieldCapacity = 15000000
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 0.75
shieldRadius = 15000
shieldRechargeRate = 200000000
shieldThermalDamageResonance = 0.5
shieldUniformity = 0.75
uniformity = 1
armorHP = 1200000
armorUniformity = 0.75
capacity = 35000
capacitySecondary = 12500
hp = 1000000
hullEmDamageResonance = 0.01
hullExplosiveDamageResonance = 0.01
hullKineticDamageResonance = 0.01
hullThermalDamageResonance = 0.01
mass = 200000000
structureUniformity = 1
volume = 2000
disallowOffensiveModifiers = 1
maxTargetRange = 500000
scanGravimetricStrength = 200
scanLadarStrength = 200
scanMagnetometricStrength = 200
scanRadarStrength = 200
signatureRadius = 8000
anchoringDelay = 360000
controlTowerSize = 1
maxStructureDistance = 55000
moonAnchorDistance = 100000
onliningDelay = 360000
posControlTowerPeriod = 3600000
posStructureControlDistanceMax = 15000
proximityRange = 250000
unanchoringDelay = 720000
armorDamage = 0
controlTowerEwTargetSwitchDelayBonus = -75
controlTowerMissileROFBonus = -25
controlTowerMissileVelocityBonus = 50
prototypingBonus = 250000
radius = 3275
shieldCharge = 0
fighterAbilityAntiCapitalMissileResistance = 1
anchorDropForStructures (effectID: 1022)
anchorLiftForStructures (effectID: 1023)
controlTowerCaldariEwTargetSwitchDelayBonus (effectID: 1192)
controlTowerCaldariMissileRofBonus (effectID: 1210)
controlTowerCaldariMissileVelocityBonus (effectID: 1203)
controlTowerGenericHullResistanceBonus (effectID: 3160)
onlineForStructures (effectID: 901)
Guristas Control Tower
The Guristas Control Tower is an enhanced version of the Caldari control tower utilizing the latest frontier design techniques to increase its defenses and efficiency.

Racial Bonuses:
25% bonus to Missile Battery Rate of Fire
50% bonus to Missile Velocity
-75% bonus to ECM Jammer Battery Target Cycling Speed

Yes
metaGroupID = 4
cpuOutput = 7500
powerOutput = 2750000
shieldCapacity = 55000000
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 0.75
shieldRadius = 30000
shieldRechargeRate = 200000000
shieldThermalDamageResonance = 0.5
shieldUniformity = 0.75
uniformity = 1
armorHP = 4400000
armorUniformity = 0.75
capacity = 140000
capacitySecondary = 50000
hp = 4000000
hullEmDamageResonance = 0.01
hullExplosiveDamageResonance = 0.01
hullKineticDamageResonance = 0.01
hullThermalDamageResonance = 0.01
mass = 200000000
structureUniformity = 1
volume = 8000
disallowOffensiveModifiers = 1
maxTargetRange = 500000
scanGravimetricStrength = 600
scanLadarStrength = 600
scanMagnetometricStrength = 600
scanRadarStrength = 600
signatureRadius = 32000
anchoringDelay = 1620000
controlTowerSize = 3
maxStructureDistance = 65000
moonAnchorDistance = 100000
onliningDelay = 1620000
posControlTowerPeriod = 3600000
posStructureControlDistanceMax = 15000
proximityRange = 250000
unanchoringDelay = 3240000
controlTowerEwTargetSwitchDelayBonus = -75
controlTowerMissileROFBonus = -25
controlTowerMissileVelocityBonus = 50
prototypingBonus = 250000
radius = 3275
fighterAbilityAntiCapitalMissileResistance = 1
anchorDropForStructures (effectID: 1022)
anchorLiftForStructures (effectID: 1023)
controlTowerCaldariEwTargetSwitchDelayBonus (effectID: 1192)
controlTowerCaldariMissileRofBonus (effectID: 1210)
controlTowerCaldariMissileVelocityBonus (effectID: 1203)
controlTowerGenericHullResistanceBonus (effectID: 3160)
onlineForStructures (effectID: 901)
Guristas Control Tower Medium
The Guristas Control Tower is an enhanced version of the Caldari control tower utilizing the latest frontier design techniques to increase its defenses and efficiency.

Racial Bonuses:
25% bonus to Missile Battery Rate of Fire
50% bonus to Missile Velocity
-75% bonus to Electronic Warfare Battery Target Cycling Speed

Yes
metaGroupID = 4
cpuOutput = 3750
powerOutput = 1375000
shieldCapacity = 27500000
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 0.75
shieldRadius = 21215
shieldRechargeRate = 200000000
shieldThermalDamageResonance = 0.5
shieldUniformity = 0.75
uniformity = 1
armorHP = 2200000
armorUniformity = 0.75
capacity = 70000
capacitySecondary = 25000
hp = 2000000
hullEmDamageResonance = 0.01
hullExplosiveDamageResonance = 0.01
hullKineticDamageResonance = 0.01
hullThermalDamageResonance = 0.01
mass = 200000000
structureUniformity = 1
volume = 4000
disallowOffensiveModifiers = 1
maxTargetRange = 500000
scanGravimetricStrength = 400
scanLadarStrength = 400
scanMagnetometricStrength = 400
scanRadarStrength = 400
signatureRadius = 16000
anchoringDelay = 810000
controlTowerSize = 2
maxStructureDistance = 60000
moonAnchorDistance = 100000
onliningDelay = 810000
posControlTowerPeriod = 3600000
posStructureControlDistanceMax = 15000
proximityRange = 250000
unanchoringDelay = 1620000
armorDamage = 0
controlTowerEwTargetSwitchDelayBonus = -75
controlTowerMissileROFBonus = -25
controlTowerMissileVelocityBonus = 50
prototypingBonus = 250000
radius = 3275
shieldCharge = 0
fighterAbilityAntiCapitalMissileResistance = 1
anchorDropForStructures (effectID: 1022)
anchorLiftForStructures (effectID: 1023)
controlTowerCaldariEwTargetSwitchDelayBonus (effectID: 1192)
controlTowerCaldariMissileRofBonus (effectID: 1210)
controlTowerCaldariMissileVelocityBonus (effectID: 1203)
controlTowerGenericHullResistanceBonus (effectID: 3160)
onlineForStructures (effectID: 901)
Guristas Control Tower Small
The Guristas Control Tower is an enhanced version of the Caldari control tower utilizing the latest frontier design techniques to increase its defenses and efficiency.

Racial Bonuses:
25% bonus to Missile Battery Rate of Fire
50% bonus to Missile Velocity
-75% bonus to Electronic Warfare Battery Target Cycling Speed

Yes
metaGroupID = 4
cpuOutput = 1875
powerOutput = 687500
shieldCapacity = 13750000
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 0.75
shieldRadius = 15000
shieldRechargeRate = 200000000
shieldThermalDamageResonance = 0.5
shieldUniformity = 0.75
uniformity = 1
armorHP = 1100000
armorUniformity = 0.75
capacity = 35000
capacitySecondary = 12500
hp = 1000000
hullEmDamageResonance = 0.01
hullExplosiveDamageResonance = 0.01
hullKineticDamageResonance = 0.01
hullThermalDamageResonance = 0.01
mass = 200000000
structureUniformity = 1
volume = 2000
disallowOffensiveModifiers = 1
maxTargetRange = 500000
scanGravimetricStrength = 200
scanLadarStrength = 200
scanMagnetometricStrength = 200
scanRadarStrength = 200
signatureRadius = 8000
anchoringDelay = 405000
controlTowerSize = 1
maxStructureDistance = 55000
moonAnchorDistance = 100000
onliningDelay = 405000
posControlTowerPeriod = 3600000
posStructureControlDistanceMax = 15000
proximityRange = 250000
unanchoringDelay = 810000
armorDamage = 0
controlTowerEwTargetSwitchDelayBonus = -75
controlTowerMissileROFBonus = -25
controlTowerMissileVelocityBonus = 50
prototypingBonus = 250000
radius = 3275
shieldCharge = 0
fighterAbilityAntiCapitalMissileResistance = 1
anchorDropForStructures (effectID: 1022)
anchorLiftForStructures (effectID: 1023)
controlTowerCaldariEwTargetSwitchDelayBonus (effectID: 1192)
controlTowerCaldariMissileRofBonus (effectID: 1210)
controlTowerCaldariMissileVelocityBonus (effectID: 1203)
controlTowerGenericHullResistanceBonus (effectID: 3160)
onlineForStructures (effectID: 901)
Gallente Control Tower
Gallente Control Towers are more pleasing to the eye than they are strong or powerful. They have above average electronic countermeasures, average CPU output, and decent power output compared to towers from the other races, but are quite lacking in sophisticated defenses.

Racial Bonuses:
25% bonus to Hybrid Sentry Damage
100% bonus to Silo Cargo Capacity

Yes
cpuOutput = 6750
powerOutput = 3750000
shieldCapacity = 35000000
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 0.5
shieldRadius = 30000
shieldRechargeRate = 200000000
shieldThermalDamageResonance = 0.75
shieldUniformity = 0.75
uniformity = 1
armorHP = 8000000
armorUniformity = 0.75
capacity = 140000
capacitySecondary = 50000
hp = 10000000
hullEmDamageResonance = 0.01
hullExplosiveDamageResonance = 0.01
hullKineticDamageResonance = 0.01
hullThermalDamageResonance = 0.01
mass = 200000000
structureUniformity = 1
volume = 8000
disallowOffensiveModifiers = 1
maxTargetRange = 500000
scanGravimetricStrength = 600
scanLadarStrength = 600
scanMagnetometricStrength = 600
scanRadarStrength = 600
signatureRadius = 32000
anchoringDelay = 1800000
controlTowerSize = 3
maxStructureDistance = 65000
moonAnchorDistance = 100000
onliningDelay = 1800000
posControlTowerPeriod = 3600000
posStructureControlDistanceMax = 15000
proximityRange = 250000
unanchoringDelay = 3600000
controlTowerHybridDamageBonus = 25
controlTowerSiloCapacityBonus = 100
prototypingBonus = 250000
radius = 3666
fighterAbilityAntiCapitalMissileResistance = 1
anchorDropForStructures (effectID: 1022)
anchorLiftForStructures (effectID: 1023)
controlTowerGallenteHybridDamageBonus (effectID: 1152)
controlTowerGenericHullResistanceBonus (effectID: 3160)
controlTowerSiloCapacityBonus (effectID: 1131)
onlineForStructures (effectID: 901)
Gallente Control Tower Medium
Gallente Control Towers are more pleasing to the eye than they are strong or powerful. They have above average electronic countermeasures, average CPU output, and decent power output compared to towers from the other races, but are quite lacking in sophisticated defenses.

Racial Bonuses:
25% bonus to Hybrid Sentry Damage
100% bonus to Silo Cargo Capacity

Yes
cpuOutput = 3375
powerOutput = 1875000
shieldCapacity = 17500000
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 0.5
shieldRadius = 21215
shieldRechargeRate = 200000000
shieldThermalDamageResonance = 0.75
shieldUniformity = 0.75
uniformity = 1
armorHP = 4000000
armorUniformity = 0.75
capacity = 70000
capacitySecondary = 25000
hp = 5000000
hullEmDamageResonance = 0.01
hullExplosiveDamageResonance = 0.01
hullKineticDamageResonance = 0.01
hullThermalDamageResonance = 0.01
mass = 200000000
structureUniformity = 1
volume = 4000
disallowOffensiveModifiers = 1
maxTargetRange = 500000
scanGravimetricStrength = 400
scanLadarStrength = 400
scanMagnetometricStrength = 400
scanRadarStrength = 400
signatureRadius = 16000
anchoringDelay = 900000
controlTowerSize = 2
maxStructureDistance = 60000
moonAnchorDistance = 100000
onliningDelay = 900000
posControlTowerPeriod = 3600000
posStructureControlDistanceMax = 15000
proximityRange = 250000
unanchoringDelay = 1800000
armorDamage = 0
controlTowerHybridDamageBonus = 25
controlTowerSiloCapacityBonus = 100
prototypingBonus = 250000
radius = 3666
shieldCharge = 0
fighterAbilityAntiCapitalMissileResistance = 1
anchorDropForStructures (effectID: 1022)
anchorLiftForStructures (effectID: 1023)
controlTowerGallenteHybridDamageBonus (effectID: 1152)
controlTowerGenericHullResistanceBonus (effectID: 3160)
controlTowerSiloCapacityBonus (effectID: 1131)
onlineForStructures (effectID: 901)
Gallente Control Tower Small
Gallente Control Towers are more pleasing to the eye than they are strong or powerful. They have above average electronic countermeasures, average CPU output, and decent power output compared to towers from the other races, but are quite lacking in sophisticated defenses.

Racial Bonuses:
25% bonus to Hybrid Sentry Damage
100% bonus to Silo Cargo Capacity

Yes
cpuOutput = 1688
powerOutput = 937500
shieldCapacity = 8750000
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 0.5
shieldRadius = 15000
shieldRechargeRate = 200000000
shieldThermalDamageResonance = 0.75
shieldUniformity = 0.75
uniformity = 1
armorHP = 2000000
armorUniformity = 0.75
capacity = 35000
capacitySecondary = 12500
hp = 2500000
hullEmDamageResonance = 0.01
hullExplosiveDamageResonance = 0.01
hullKineticDamageResonance = 0.01
hullThermalDamageResonance = 0.01
mass = 200000000
structureUniformity = 1
volume = 2000
disallowOffensiveModifiers = 1
maxTargetRange = 500000
scanGravimetricStrength = 200
scanLadarStrength = 200
scanMagnetometricStrength = 200
scanRadarStrength = 200
signatureRadius = 8000
anchoringDelay = 450000
controlTowerSize = 1
maxStructureDistance = 55000
moonAnchorDistance = 100000
onliningDelay = 450000
posControlTowerPeriod = 3600000
posStructureControlDistanceMax = 15000
proximityRange = 250000
unanchoringDelay = 900000
armorDamage = 0
controlTowerHybridDamageBonus = 25
controlTowerSiloCapacityBonus = 100
prototypingBonus = 250000
radius = 3666
shieldCharge = 0
fighterAbilityAntiCapitalMissileResistance = 1
anchorDropForStructures (effectID: 1022)
anchorLiftForStructures (effectID: 1023)
controlTowerGallenteHybridDamageBonus (effectID: 1152)
controlTowerGenericHullResistanceBonus (effectID: 3160)
controlTowerSiloCapacityBonus (effectID: 1131)
onlineForStructures (effectID: 901)
Serpentis Control Tower
The Serpentis Control Tower is an enhanced version of the Gallente control tower utilizing the latest frontier design techniques to increase its defenses and efficiency.

Racial Bonuses:
25% bonus to Hybrid Sentry Damage
100% bonus to Silo Cargo Capacity

Yes
metaGroupID = 4
cpuOutput = 6750
powerOutput = 3750000
shieldCapacity = 38500000
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 0.5
shieldRadius = 30000
shieldRechargeRate = 200000000
shieldThermalDamageResonance = 0.75
shieldUniformity = 0.75
uniformity = 1
armorHP = 8800000
armorUniformity = 0.75
capacity = 140000
capacitySecondary = 50000
hp = 10000000
hullEmDamageResonance = 0.01
hullExplosiveDamageResonance = 0.01
hullKineticDamageResonance = 0.01
hullThermalDamageResonance = 0.01
mass = 200000000
structureUniformity = 1
volume = 8000
disallowOffensiveModifiers = 1
maxTargetRange = 500000
scanGravimetricStrength = 600
scanLadarStrength = 600
scanMagnetometricStrength = 600
scanRadarStrength = 600
signatureRadius = 32000
anchoringDelay = 1620000
controlTowerSize = 3
maxStructureDistance = 65000
moonAnchorDistance = 100000
onliningDelay = 1620000
posControlTowerPeriod = 3600000
posStructureControlDistanceMax = 15000
proximityRange = 250000
unanchoringDelay = 3240000
controlTowerHybridDamageBonus = 25
controlTowerSiloCapacityBonus = 100
prototypingBonus = 250000
radius = 3666
fighterAbilityAntiCapitalMissileResistance = 1
anchorDropForStructures (effectID: 1022)
anchorLiftForStructures (effectID: 1023)
controlTowerGallenteHybridDamageBonus (effectID: 1152)
controlTowerGenericHullResistanceBonus (effectID: 3160)
controlTowerSiloCapacityBonus (effectID: 1131)
onlineForStructures (effectID: 901)
Serpentis Control Tower Medium
The Serpentis Control Tower is an enhanced version of the Gallente control tower utilizing the latest frontier design techniques to increase its defenses and efficiency.


Racial Bonuses:
25% bonus to Hybrid Sentry Damage
100% bonus to Silo Cargo Capacity

Yes
metaGroupID = 4
cpuOutput = 3375
powerOutput = 1875000
shieldCapacity = 19250000
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 0.5
shieldRadius = 21215
shieldRechargeRate = 200000000
shieldThermalDamageResonance = 0.75
shieldUniformity = 0.75
uniformity = 1
armorHP = 4400000
armorUniformity = 0.75
capacity = 70000
capacitySecondary = 25000
hp = 5000000
hullEmDamageResonance = 0.01
hullExplosiveDamageResonance = 0.01
hullKineticDamageResonance = 0.01
hullThermalDamageResonance = 0.01
mass = 200000000
structureUniformity = 1
volume = 4000
disallowOffensiveModifiers = 1
maxTargetRange = 500000
scanGravimetricStrength = 400
scanLadarStrength = 400
scanMagnetometricStrength = 400
scanRadarStrength = 400
signatureRadius = 16000
anchoringDelay = 810000
controlTowerSize = 2
maxStructureDistance = 60000
moonAnchorDistance = 100000
onliningDelay = 810000
posControlTowerPeriod = 3600000
posStructureControlDistanceMax = 15000
proximityRange = 250000
unanchoringDelay = 1620000
armorDamage = 0
controlTowerHybridDamageBonus = 25
controlTowerSiloCapacityBonus = 100
prototypingBonus = 250000
radius = 3666
shieldCharge = 0
fighterAbilityAntiCapitalMissileResistance = 1
anchorDropForStructures (effectID: 1022)
anchorLiftForStructures (effectID: 1023)
controlTowerGallenteHybridDamageBonus (effectID: 1152)
controlTowerGenericHullResistanceBonus (effectID: 3160)
controlTowerSiloCapacityBonus (effectID: 1131)
onlineForStructures (effectID: 901)
Serpentis Control Tower Small
The Serpentis Control Tower is an enhanced version of the Gallente control tower utilizing the latest frontier design techniques to increase its defenses and efficiency.

Racial Bonuses:
25% bonus to Hybrid Sentry Damage
100% bonus to Silo Cargo Capacity

Yes
metaGroupID = 4
cpuOutput = 1688
powerOutput = 937500
shieldCapacity = 9625000
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 0.5
shieldRadius = 15000
shieldRechargeRate = 200000000
shieldThermalDamageResonance = 0.75
shieldUniformity = 0.75
uniformity = 1
armorHP = 2200000
armorUniformity = 0.75
capacity = 35000
capacitySecondary = 12500
hp = 2500000
hullEmDamageResonance = 0.01
hullExplosiveDamageResonance = 0.01
hullKineticDamageResonance = 0.01
hullThermalDamageResonance = 0.01
mass = 200000000
structureUniformity = 1
volume = 2000
disallowOffensiveModifiers = 1
maxTargetRange = 500000
scanGravimetricStrength = 200
scanLadarStrength = 200
scanMagnetometricStrength = 200
scanRadarStrength = 200
signatureRadius = 8000
anchoringDelay = 405000
controlTowerSize = 1
maxStructureDistance = 55000
moonAnchorDistance = 100000
onliningDelay = 405000
posControlTowerPeriod = 3600000
posStructureControlDistanceMax = 15000
proximityRange = 250000
unanchoringDelay = 810000
armorDamage = 0
controlTowerHybridDamageBonus = 25
controlTowerSiloCapacityBonus = 100
prototypingBonus = 250000
radius = 3666
shieldCharge = 0
fighterAbilityAntiCapitalMissileResistance = 1
anchorDropForStructures (effectID: 1022)
anchorLiftForStructures (effectID: 1023)
controlTowerGallenteHybridDamageBonus (effectID: 1152)
controlTowerGenericHullResistanceBonus (effectID: 3160)
controlTowerSiloCapacityBonus (effectID: 1131)
onlineForStructures (effectID: 901)
Shadow Control Tower
The Shadow Control Tower is a special enhanced version of the Gallente control tower utilizing the latest in cutting edge design techniques.

Racial Bonuses:
25% bonus to Hybrid Sentry Damage
100% bonus to Silo Cargo Capacity

Yes
metaGroupID = 4
cpuOutput = 6750
powerOutput = 3750000
shieldCapacity = 42000000
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 0.5
shieldRadius = 30000
shieldRechargeRate = 200000000
shieldThermalDamageResonance = 0.75
shieldUniformity = 0.75
uniformity = 1
armorHP = 9600000
armorUniformity = 0.75
capacity = 140000
capacitySecondary = 50000
hp = 10000000
hullEmDamageResonance = 0.01
hullExplosiveDamageResonance = 0.01
hullKineticDamageResonance = 0.01
hullThermalDamageResonance = 0.01
mass = 200000000
structureUniformity = 1
volume = 8000
disallowOffensiveModifiers = 1
maxTargetRange = 500000
scanGravimetricStrength = 600
scanLadarStrength = 600
scanMagnetometricStrength = 600
scanRadarStrength = 600
signatureRadius = 32000
anchoringDelay = 1440000
controlTowerSize = 3
maxStructureDistance = 65000
moonAnchorDistance = 100000
onliningDelay = 1440000
posControlTowerPeriod = 3600000
posStructureControlDistanceMax = 15000
proximityRange = 250000
unanchoringDelay = 2880000
controlTowerHybridDamageBonus = 25
controlTowerSiloCapacityBonus = 100
prototypingBonus = 250000
radius = 3666
fighterAbilityAntiCapitalMissileResistance = 1
anchorDropForStructures (effectID: 1022)
anchorLiftForStructures (effectID: 1023)
controlTowerGallenteHybridDamageBonus (effectID: 1152)
controlTowerGenericHullResistanceBonus (effectID: 3160)
controlTowerSiloCapacityBonus (effectID: 1131)
onlineForStructures (effectID: 901)
Shadow Control Tower Medium
The Shadow Control Tower is a special enhanced version of the Gallente control tower utilizing the latest in cutting edge design techniques.

Racial Bonuses:
25% bonus to Hybrid Sentry Damage
100% bonus to Silo Cargo Capacity

Yes
metaGroupID = 4
cpuOutput = 3375
powerOutput = 1875000
shieldCapacity = 21000000
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 0.5
shieldRadius = 21215
shieldRechargeRate = 200000000
shieldThermalDamageResonance = 0.75
shieldUniformity = 0.75
uniformity = 1
armorHP = 4800000
armorUniformity = 0.75
capacity = 70000
capacitySecondary = 25000
hp = 5000000
hullEmDamageResonance = 0.01
hullExplosiveDamageResonance = 0.01
hullKineticDamageResonance = 0.01
hullThermalDamageResonance = 0.01
mass = 200000000
structureUniformity = 1
volume = 4000
disallowOffensiveModifiers = 1
maxTargetRange = 500000
scanGravimetricStrength = 400
scanLadarStrength = 400
scanMagnetometricStrength = 400
scanRadarStrength = 400
signatureRadius = 16000
anchoringDelay = 720000
controlTowerSize = 2
maxStructureDistance = 60000
moonAnchorDistance = 100000
onliningDelay = 720000
posControlTowerPeriod = 3600000
posStructureControlDistanceMax = 15000
proximityRange = 250000
unanchoringDelay = 1440000
armorDamage = 0
controlTowerHybridDamageBonus = 25
controlTowerSiloCapacityBonus = 100
prototypingBonus = 250000
radius = 3666
shieldCharge = 0
fighterAbilityAntiCapitalMissileResistance = 1
anchorDropForStructures (effectID: 1022)
anchorLiftForStructures (effectID: 1023)
controlTowerGallenteHybridDamageBonus (effectID: 1152)
controlTowerGenericHullResistanceBonus (effectID: 3160)
controlTowerSiloCapacityBonus (effectID: 1131)
onlineForStructures (effectID: 901)
Shadow Control Tower Small
The Shadow Control Tower is a special enhanced version of the Gallente control tower utilizing the latest in cutting edge design techniques.

Racial Bonuses:
25% bonus to Hybrid Sentry Damage
100% bonus to Silo Cargo Capacity

Yes
metaGroupID = 4
cpuOutput = 1688
powerOutput = 937500
shieldCapacity = 10500000
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 0.5
shieldRadius = 15000
shieldRechargeRate = 200000000
shieldThermalDamageResonance = 0.75
shieldUniformity = 0.75
uniformity = 1
armorHP = 2400000
armorUniformity = 0.75
capacity = 35000
capacitySecondary = 12500
hp = 2500000
hullEmDamageResonance = 0.01
hullExplosiveDamageResonance = 0.01
hullKineticDamageResonance = 0.01
hullThermalDamageResonance = 0.01
mass = 200000000
structureUniformity = 1
volume = 2000
disallowOffensiveModifiers = 1
maxTargetRange = 500000
scanGravimetricStrength = 200
scanLadarStrength = 200
scanMagnetometricStrength = 200
scanRadarStrength = 200
signatureRadius = 8000
anchoringDelay = 360000
controlTowerSize = 1
maxStructureDistance = 55000
moonAnchorDistance = 100000
onliningDelay = 360000
posControlTowerPeriod = 3600000
posStructureControlDistanceMax = 15000
proximityRange = 250000
unanchoringDelay = 720000
armorDamage = 0
controlTowerHybridDamageBonus = 25
controlTowerSiloCapacityBonus = 100
prototypingBonus = 250000
radius = 3666
shieldCharge = 0
fighterAbilityAntiCapitalMissileResistance = 1
anchorDropForStructures (effectID: 1022)
anchorLiftForStructures (effectID: 1023)
controlTowerGallenteHybridDamageBonus (effectID: 1152)
controlTowerGenericHullResistanceBonus (effectID: 3160)
controlTowerSiloCapacityBonus (effectID: 1131)
onlineForStructures (effectID: 901)
Angel Control Tower
The Angel Control Tower is an enhanced version of the Matari control tower utilizing the latest frontier design techniques to increase its defenses and efficiency.

Racial Bonuses:
50% bonus to Projectile Sentry Optimal Range
50% bonus to Projectile Sentry Fall Off Range
25% bonus to Projectile Sentry RoF

Yes
metaGroupID = 4
cpuOutput = 6000
powerOutput = 4375000
shieldCapacity = 49500000
shieldEmDamageResonance = 0.5
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 1
shieldRadius = 30000
shieldRechargeRate = 200000000
shieldThermalDamageResonance = 0.75
shieldUniformity = 0.75
uniformity = 1
armorHP = 6600000
armorUniformity = 0.75
capacity = 140000
capacitySecondary = 50000
hp = 6000000
hullEmDamageResonance = 0.01
hullExplosiveDamageResonance = 0.01
hullKineticDamageResonance = 0.01
hullThermalDamageResonance = 0.01
mass = 200000000
structureUniformity = 1
volume = 8000
disallowOffensiveModifiers = 1
maxTargetRange = 500000
scanGravimetricStrength = 600
scanLadarStrength = 600
scanMagnetometricStrength = 600
scanRadarStrength = 600
signatureRadius = 32000
anchoringDelay = 1620000
controlTowerSize = 3
maxStructureDistance = 65000
moonAnchorDistance = 100000
onliningDelay = 1620000
posControlTowerPeriod = 3600000
posStructureControlDistanceMax = 15000
proximityRange = 250000
unanchoringDelay = 3240000
controlTowerProjectileFallOffBonus = 50
controlTowerProjectileOptimalBonus = 50
controlTowerProjectileROFBonus = -25
prototypingBonus = 250000
radius = 3346
fighterAbilityAntiCapitalMissileResistance = 1
anchorDropForStructures (effectID: 1022)
anchorLiftForStructures (effectID: 1023)
controlTowerGenericHullResistanceBonus (effectID: 3160)
controlTowerMinmatarProjectileFallOffBonus (effectID: 1134)
controlTowerMinmatarProjectileOptimalBonus (effectID: 1133)
controlTowerMinmatarProjectileRofBonus (effectID: 1137)
onlineForStructures (effectID: 901)
Angel Control Tower Medium
The Angel Control Tower is an enhanced version of the Matari control tower utilizing the latest frontier design techniques to increase its defenses and efficiency.

Racial Bonuses:
50% bonus to Projectile Sentry Optimal Range
50% bonus to Projectile Sentry Fall Off Range
25% bonus to Projectile Sentry RoF

Yes
metaGroupID = 4
cpuOutput = 3000
powerOutput = 2187500
shieldCapacity = 24750000
shieldEmDamageResonance = 0.5
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 1
shieldRadius = 21215
shieldRechargeRate = 200000000
shieldThermalDamageResonance = 0.75
shieldUniformity = 0.75
uniformity = 1
armorHP = 3300000
armorUniformity = 0.75
capacity = 70000
capacitySecondary = 25000
hp = 3000000
hullEmDamageResonance = 0.01
hullExplosiveDamageResonance = 0.01
hullKineticDamageResonance = 0.01
hullThermalDamageResonance = 0.01
mass = 200000000
structureUniformity = 1
volume = 4000
disallowOffensiveModifiers = 1
maxTargetRange = 500000
scanGravimetricStrength = 400
scanLadarStrength = 400
scanMagnetometricStrength = 400
scanRadarStrength = 400
signatureRadius = 16000
anchoringDelay = 810000
controlTowerSize = 2
maxStructureDistance = 60000
moonAnchorDistance = 100000
onliningDelay = 810000
posControlTowerPeriod = 3600000
posStructureControlDistanceMax = 15000
proximityRange = 250000
unanchoringDelay = 1620000
armorDamage = 0
controlTowerProjectileFallOffBonus = 50
controlTowerProjectileOptimalBonus = 50
controlTowerProjectileROFBonus = -25
prototypingBonus = 250000
radius = 3346
shieldCharge = 0
fighterAbilityAntiCapitalMissileResistance = 1
anchorDropForStructures (effectID: 1022)
anchorLiftForStructures (effectID: 1023)
controlTowerGenericHullResistanceBonus (effectID: 3160)
controlTowerMinmatarProjectileFallOffBonus (effectID: 1134)
controlTowerMinmatarProjectileOptimalBonus (effectID: 1133)
controlTowerMinmatarProjectileRofBonus (effectID: 1137)
onlineForStructures (effectID: 901)
Angel Control Tower Small
The Angel Control Tower is an enhanced version of the Matari control tower utilizing the latest frontier design techniques to increase its defenses and efficiency.

Racial Bonuses:
50% bonus to Projectile Sentry Optimal Range
50% bonus to Projectile Sentry Fall Off Range
25% bonus to Projectile Sentry RoF

Yes
metaGroupID = 4
cpuOutput = 1500
powerOutput = 1093750
shieldCapacity = 12375000
shieldEmDamageResonance = 0.5
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 1
shieldRadius = 15000
shieldRechargeRate = 200000000
shieldThermalDamageResonance = 0.75
shieldUniformity = 0.75
uniformity = 1
armorHP = 1650000
armorUniformity = 0.75
capacity = 35000
capacitySecondary = 12500
hp = 1500000
hullEmDamageResonance = 0.01
hullExplosiveDamageResonance = 0.01
hullKineticDamageResonance = 0.01
hullThermalDamageResonance = 0.01
mass = 200000000
structureUniformity = 1
volume = 2000
disallowOffensiveModifiers = 1
maxTargetRange = 500000
scanGravimetricStrength = 200
scanLadarStrength = 200
scanMagnetometricStrength = 200
scanRadarStrength = 200
signatureRadius = 8000
anchoringDelay = 405000
controlTowerSize = 1
maxStructureDistance = 55000
moonAnchorDistance = 100000
onliningDelay = 405000
posControlTowerPeriod = 3600000
posStructureControlDistanceMax = 15000
proximityRange = 250000
unanchoringDelay = 810000
armorDamage = 0
controlTowerProjectileFallOffBonus = 50
controlTowerProjectileOptimalBonus = 50
controlTowerProjectileROFBonus = -25
prototypingBonus = 250000
radius = 3346
shieldCharge = 0
fighterAbilityAntiCapitalMissileResistance = 1
anchorDropForStructures (effectID: 1022)
anchorLiftForStructures (effectID: 1023)
controlTowerGenericHullResistanceBonus (effectID: 3160)
controlTowerMinmatarProjectileFallOffBonus (effectID: 1134)
controlTowerMinmatarProjectileOptimalBonus (effectID: 1133)
controlTowerMinmatarProjectileRofBonus (effectID: 1137)
onlineForStructures (effectID: 901)
Domination Control Tower
The Domination Control Tower is a special enhanced version of the Matari control tower utilizing the latest in cutting edge design techniques.

Racial Bonuses:
50% bonus to Projectile Sentry Optimal Range
50% bonus to Projectile Sentry Fall Off Range
25% bonus to Projectile Sentry RoF

Yes
metaGroupID = 4
cpuOutput = 6000
powerOutput = 4375000
shieldCapacity = 54000000
shieldEmDamageResonance = 0.5
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 1
shieldRadius = 30000
shieldRechargeRate = 200000000
shieldThermalDamageResonance = 0.75
shieldUniformity = 0.75
uniformity = 1
armorHP = 7200000
armorUniformity = 0.75
capacity = 140000
capacitySecondary = 50000
hp = 6000000
hullEmDamageResonance = 0.01
hullExplosiveDamageResonance = 0.01
hullKineticDamageResonance = 0.01
hullThermalDamageResonance = 0.01
mass = 200000000
structureUniformity = 1
volume = 8000
disallowOffensiveModifiers = 1
maxTargetRange = 500000
scanGravimetricStrength = 600
scanLadarStrength = 600
scanMagnetometricStrength = 600
scanRadarStrength = 600
signatureRadius = 32000
anchoringDelay = 1440000
controlTowerSize = 3
maxStructureDistance = 65000
moonAnchorDistance = 100000
onliningDelay = 1440000
posControlTowerPeriod = 3600000
posStructureControlDistanceMax = 15000
proximityRange = 250000
unanchoringDelay = 2880000
controlTowerProjectileFallOffBonus = 50
controlTowerProjectileOptimalBonus = 50
controlTowerProjectileROFBonus = -25
prototypingBonus = 250000
radius = 3346
fighterAbilityAntiCapitalMissileResistance = 1
anchorDropForStructures (effectID: 1022)
anchorLiftForStructures (effectID: 1023)
controlTowerGenericHullResistanceBonus (effectID: 3160)
controlTowerMinmatarProjectileFallOffBonus (effectID: 1134)
controlTowerMinmatarProjectileOptimalBonus (effectID: 1133)
controlTowerMinmatarProjectileRofBonus (effectID: 1137)
onlineForStructures (effectID: 901)
Domination Control Tower Medium
The Domination Control Tower is a special enhanced version of the Matari control tower utilizing the latest in cutting edge design techniques.

Racial Bonuses:
50% bonus to Projectile Sentry Optimal Range
50% bonus to Projectile Sentry Fall Off Range
25% bonus to Projectile Sentry RoF

Yes
metaGroupID = 4
cpuOutput = 3000
powerOutput = 2187500
shieldCapacity = 27000000
shieldEmDamageResonance = 0.5
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 1
shieldRadius = 21215
shieldRechargeRate = 200000000
shieldThermalDamageResonance = 0.75
shieldUniformity = 0.75
uniformity = 1
armorHP = 3600000
armorUniformity = 0.75
capacity = 70000
capacitySecondary = 25000
hp = 3000000
hullEmDamageResonance = 0.01
hullExplosiveDamageResonance = 0.01
hullKineticDamageResonance = 0.01
hullThermalDamageResonance = 0.01
mass = 200000000
structureUniformity = 1
volume = 4000
disallowOffensiveModifiers = 1
maxTargetRange = 500000
scanGravimetricStrength = 400
scanLadarStrength = 400
scanMagnetometricStrength = 400
scanRadarStrength = 400
signatureRadius = 16000
anchoringDelay = 720000
controlTowerSize = 2
maxStructureDistance = 60000
moonAnchorDistance = 100000
onliningDelay = 720000
posControlTowerPeriod = 3600000
posStructureControlDistanceMax = 15000
proximityRange = 250000
unanchoringDelay = 1440000
armorDamage = 0
controlTowerProjectileFallOffBonus = 50
controlTowerProjectileOptimalBonus = 50
controlTowerProjectileROFBonus = -25
prototypingBonus = 250000
radius = 3346
shieldCharge = 0
fighterAbilityAntiCapitalMissileResistance = 1
anchorDropForStructures (effectID: 1022)
anchorLiftForStructures (effectID: 1023)
controlTowerGenericHullResistanceBonus (effectID: 3160)
controlTowerMinmatarProjectileFallOffBonus (effectID: 1134)
controlTowerMinmatarProjectileOptimalBonus (effectID: 1133)
controlTowerMinmatarProjectileRofBonus (effectID: 1137)
onlineForStructures (effectID: 901)
Domination Control Tower Small
The Domination Control Tower is a special enhanced version of the Matari control tower utilizing the latest in cutting edge design techniques.

Racial Bonuses:
50% bonus to Projectile Sentry Optimal Range
50% bonus to Projectile Sentry Fall Off Range
25% bonus to Projectile Sentry RoF

Yes
metaGroupID = 4
cpuOutput = 1500
powerOutput = 1093750
shieldCapacity = 13500000
shieldEmDamageResonance = 0.5
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 1
shieldRadius = 15000
shieldRechargeRate = 200000000
shieldThermalDamageResonance = 0.75
shieldUniformity = 0.75
uniformity = 1
armorHP = 1800000
armorUniformity = 0.75
capacity = 35000
capacitySecondary = 12500
hp = 1500000
hullEmDamageResonance = 0.01
hullExplosiveDamageResonance = 0.01
hullKineticDamageResonance = 0.01
hullThermalDamageResonance = 0.01
mass = 200000000
structureUniformity = 1
volume = 2000
disallowOffensiveModifiers = 1
maxTargetRange = 500000
scanGravimetricStrength = 200
scanLadarStrength = 200
scanMagnetometricStrength = 200
scanRadarStrength = 200
signatureRadius = 8000
anchoringDelay = 360000
controlTowerSize = 1
maxStructureDistance = 55000
moonAnchorDistance = 100000
onliningDelay = 360000
posControlTowerPeriod = 3600000
posStructureControlDistanceMax = 15000
proximityRange = 250000
unanchoringDelay = 720000
armorDamage = 0
controlTowerProjectileFallOffBonus = 50
controlTowerProjectileOptimalBonus = 50
controlTowerProjectileROFBonus = -25
prototypingBonus = 250000
radius = 3346
shieldCharge = 0
fighterAbilityAntiCapitalMissileResistance = 1
anchorDropForStructures (effectID: 1022)
anchorLiftForStructures (effectID: 1023)
controlTowerGenericHullResistanceBonus (effectID: 3160)
controlTowerMinmatarProjectileFallOffBonus (effectID: 1134)
controlTowerMinmatarProjectileOptimalBonus (effectID: 1133)
controlTowerMinmatarProjectileRofBonus (effectID: 1137)
onlineForStructures (effectID: 901)
Minmatar Control Tower
The Matari aren't really that high-tech, preferring speed rather than firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire.

Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat.

Racial Bonuses:
50% bonus to Projectile Sentry Optimal Range
50% bonus to Projectile Sentry Fall Off Range
25% bonus to Projectile Sentry RoF

Yes
cpuOutput = 6000
powerOutput = 4375000
shieldCapacity = 45000000
shieldEmDamageResonance = 0.5
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 1
shieldRadius = 30000
shieldRechargeRate = 200000000
shieldThermalDamageResonance = 0.75
shieldUniformity = 0.75
uniformity = 1
armorHP = 6000000
armorUniformity = 0.75
capacity = 140000
capacitySecondary = 50000
hp = 6000000
hullEmDamageResonance = 0.01
hullExplosiveDamageResonance = 0.01
hullKineticDamageResonance = 0.01
hullThermalDamageResonance = 0.01
mass = 200000000
structureUniformity = 1
volume = 8000
disallowOffensiveModifiers = 1
maxTargetRange = 500000
scanGravimetricStrength = 600
scanLadarStrength = 600
scanMagnetometricStrength = 600
scanRadarStrength = 600
signatureRadius = 32000
anchoringDelay = 1800000
controlTowerSize = 3
maxStructureDistance = 65000
moonAnchorDistance = 100000
onliningDelay = 1800000
posControlTowerPeriod = 3600000
posStructureControlDistanceMax = 15000
proximityRange = 250000
unanchoringDelay = 3600000
controlTowerProjectileFallOffBonus = 50
controlTowerProjectileOptimalBonus = 50
controlTowerProjectileROFBonus = -25
prototypingBonus = 250000
radius = 3346
fighterAbilityAntiCapitalMissileResistance = 1
anchorDropForStructures (effectID: 1022)
anchorLiftForStructures (effectID: 1023)
controlTowerGenericHullResistanceBonus (effectID: 3160)
controlTowerMinmatarProjectileFallOffBonus (effectID: 1134)
controlTowerMinmatarProjectileOptimalBonus (effectID: 1133)
controlTowerMinmatarProjectileRofBonus (effectID: 1137)
onlineForStructures (effectID: 901)
Minmatar Control Tower Medium
The Matari aren't really that high-tech, preferring speed rather than firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire.

Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat.

Racial Bonuses:
50% bonus to Projectile Sentry Optimal Range
50% bonus to Projectile Sentry Fall Off Range
25% bonus to Projectile Sentry RoF

Yes
cpuOutput = 3000
powerOutput = 2187500
shieldCapacity = 22500000
shieldEmDamageResonance = 0.5
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 1
shieldRadius = 21215
shieldRechargeRate = 200000000
shieldThermalDamageResonance = 0.75
shieldUniformity = 0.75
uniformity = 1
armorHP = 3000000
armorUniformity = 0.75
capacity = 70000
capacitySecondary = 25000
hp = 3000000
hullEmDamageResonance = 0.01
hullExplosiveDamageResonance = 0.01
hullKineticDamageResonance = 0.01
hullThermalDamageResonance = 0.01
mass = 200000000
structureUniformity = 1
volume = 4000
disallowOffensiveModifiers = 1
maxTargetRange = 500000
scanGravimetricStrength = 400
scanLadarStrength = 400
scanMagnetometricStrength = 400
scanRadarStrength = 400
signatureRadius = 16000
anchoringDelay = 900000
controlTowerSize = 2
maxStructureDistance = 60000
moonAnchorDistance = 100000
onliningDelay = 900000
posControlTowerPeriod = 3600000
posStructureControlDistanceMax = 15000
proximityRange = 250000
unanchoringDelay = 1800000
armorDamage = 0
controlTowerProjectileFallOffBonus = 50
controlTowerProjectileOptimalBonus = 50
controlTowerProjectileROFBonus = -25
prototypingBonus = 250000
radius = 3346
shieldCharge = 0
fighterAbilityAntiCapitalMissileResistance = 1
anchorDropForStructures (effectID: 1022)
anchorLiftForStructures (effectID: 1023)
controlTowerGenericHullResistanceBonus (effectID: 3160)
controlTowerMinmatarProjectileFallOffBonus (effectID: 1134)
controlTowerMinmatarProjectileOptimalBonus (effectID: 1133)
controlTowerMinmatarProjectileRofBonus (effectID: 1137)
onlineForStructures (effectID: 901)
Minmatar Control Tower Small
The Matari aren't really that high-tech, preferring speed rather than firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire.

Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat.

Racial Bonuses:
50% bonus to Projectile Sentry Optimal Range
50% bonus to Projectile Sentry Fall Off Range
25% bonus to Projectile Sentry RoF

Yes
cpuOutput = 1500
powerOutput = 1093750
shieldCapacity = 11250000
shieldEmDamageResonance = 0.5
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 1
shieldRadius = 15000
shieldRechargeRate = 200000000
shieldThermalDamageResonance = 0.75
shieldUniformity = 0.75
uniformity = 1
armorHP = 1500000
armorUniformity = 0.75
capacity = 35000
capacitySecondary = 12500
hp = 1500000
hullEmDamageResonance = 0.01
hullExplosiveDamageResonance = 0.01
hullKineticDamageResonance = 0.01
hullThermalDamageResonance = 0.01
mass = 200000000
structureUniformity = 1
volume = 2000
disallowOffensiveModifiers = 1
maxTargetRange = 500000
scanGravimetricStrength = 200
scanLadarStrength = 200
scanMagnetometricStrength = 200
scanRadarStrength = 200
signatureRadius = 8000
anchoringDelay = 450000
controlTowerSize = 1
maxStructureDistance = 55000
moonAnchorDistance = 100000
onliningDelay = 450000
posControlTowerPeriod = 3600000
posStructureControlDistanceMax = 15000
proximityRange = 250000
unanchoringDelay = 900000
armorDamage = 0
controlTowerProjectileFallOffBonus = 50
controlTowerProjectileOptimalBonus = 50
controlTowerProjectileROFBonus = -25
prototypingBonus = 250000
radius = 3346
shieldCharge = 0
fighterAbilityAntiCapitalMissileResistance = 1
anchorDropForStructures (effectID: 1022)
anchorLiftForStructures (effectID: 1023)
controlTowerGenericHullResistanceBonus (effectID: 3160)
controlTowerMinmatarProjectileFallOffBonus (effectID: 1134)
controlTowerMinmatarProjectileOptimalBonus (effectID: 1133)
controlTowerMinmatarProjectileRofBonus (effectID: 1137)
onlineForStructures (effectID: 901)
Control Tower (Not Published)
Image Name Published
QA Control Tower
This structure does not exist.
No
cpuOutput = 100000
powerOutput = 20000000
shieldCapacity = 50000
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 1
shieldRadius = 30000
shieldRechargeRate = 60000000
shieldThermalDamageResonance = 1
shieldUniformity = 0.75
uniformity = 1
armorHP = 1000000
armorUniformity = 0.75
capacity = 140000
capacitySecondary = 50000
hp = 800000
hullEmDamageResonance = 0.01
hullExplosiveDamageResonance = 0.01
hullKineticDamageResonance = 0.01
hullThermalDamageResonance = 0.01
mass = 1000000
structureUniformity = 1
volume = 1
disallowOffensiveModifiers = 1
maxTargetRange = 500000
scanGravimetricStrength = 600
scanLadarStrength = 600
scanMagnetometricStrength = 600
scanRadarStrength = 600
signatureRadius = 6000
anchoringDelay = 5000
controlTowerSize = 3
maxStructureDistance = 65000
moonAnchorDistance = 100000
onliningDelay = 5000
posControlTowerPeriod = 3600000
posStructureControlDistanceMax = 15000
proximityRange = 250000
unanchoringDelay = 5000
prototypingBonus = 250000
radius = 3394
fighterAbilityAntiCapitalMissileResistance = 1
anchorDropForStructures (effectID: 1022)
anchorLiftForStructures (effectID: 1023)
controlTowerGenericHullResistanceBonus (effectID: 3160)
onlineForStructures (effectID: 901)
QA Fuel Control Tower
This structure does not exist.
No
cpuOutput = 100000
powerOutput = 20000000
shieldCapacity = 50000000
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 0.75
shieldRadius = 30000
shieldRechargeRate = 200000000
shieldThermalDamageResonance = 0.5
shieldUniformity = 0.75
uniformity = 1
armorHP = 4000000
armorUniformity = 0.75
capacity = 1000000
capacitySecondary = 50000
hp = 4000000
hullEmDamageResonance = 0.01
hullExplosiveDamageResonance = 0.01
hullKineticDamageResonance = 0.01
hullThermalDamageResonance = 0.01
mass = 200000000
structureUniformity = 1
volume = 1
disallowOffensiveModifiers = 1
maxTargetRange = 500000
scanGravimetricStrength = 600
scanLadarStrength = 600
scanMagnetometricStrength = 600
scanRadarStrength = 600
signatureRadius = 6000
anchoringDelay = 5000
controlTowerSize = 3
maxStructureDistance = 65000
moonAnchorDistance = 100000
onliningDelay = 5000
posControlTowerPeriod = 3600000
posStructureControlDistanceMax = 15000
proximityRange = 250000
unanchoringDelay = 5000
controlTowerEwTargetSwitchDelayBonus = -75
controlTowerMissileROFBonus = -25
controlTowerMissileVelocityBonus = 50
prototypingBonus = 250000
radius = 3275
fighterAbilityAntiCapitalMissileResistance = 1
anchorDropForStructures (effectID: 1022)
anchorLiftForStructures (effectID: 1023)
controlTowerCaldariEwTargetSwitchDelayBonus (effectID: 1192)
controlTowerCaldariMissileRofBonus (effectID: 1210)
controlTowerCaldariMissileVelocityBonus (effectID: 1203)
controlTowerGenericHullResistanceBonus (effectID: 3160)
onlineForStructures (effectID: 901)


Database: Invasion (2019-11-12)

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