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QA Module (Not Published)
Icon Name Attributes CPU Powergrid Base Price
QA Cloaking Device
This module does not exist.
Shield Hitpoint Bonus = 0 %
Capacitor Capacity Bonus = 0 %
Inertia Modifier = 1 %
Reactivation Delay = 0.0 sec
Maximum Velocity Bonus = +100 %
     
QA Cross Protocol Analyzer
This module does not exist
Access Difficulty Bonus = 1 %
Activation time / duration = 1.0 sec
Virus Coherence = 500
Virus Utility Element Slots = 3
Virus Strength = 500
Optimal Range = 250,000 m
    33.264
QA Damage Module
This module does not exist.
Damage multiplier multiplier = 100x
Targeting Range Bonus = +400 %
Damage Modifier = 20x
Missile Damage Bonus = +1,900 %
Falloff Bonus = 5,000 %
Maximum Locked Targets Bonus = +20
Optimal Range Bonus = 5,000 %
Scan Resolution Bonus = 5,000 %
Tracking Speed Bonus = 5,000 %
     
QA Drone Mega Module
This module does not exist.
Drone Damage Bonus = 200 %
Drone Control Range Bonus = 1,000,000 m
Maximum Velocity Bonus = +100 %
Explosion Radius Bonus = -100 %
Explosion Velocity Bonus = 25 %
Falloff Bonus = 100 %
Optimal Range Bonus = 100 %
Tracking Speed Bonus = 100 %
1 1  
QA ECCM
This module does not exist.
Activation time / duration = 5.0 sec
Gravimetric Strength = 10,000,000 %
Ladar Strength = 10,000,000 %
Magnetometric Strength = 10,000,000 %
Radar Strength = 10,000,000 %
     
QA ECM Burst
Emits random electronic bursts intended to disrupt target locks on any ship with lower sensor strengths than the ECM burst jamming strength. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, only battleship-class vessels can use this module to its fullest extent.

Note: Only one module of this type can be activated at the same time

Activation Cost = 1 GJ
Activation time / duration = 1.0 sec
ECM Burst Radius = 125,000 m
maxGroupActive = 1
Gravimetric ECM Jammer Strength = 1000
Ladar ECM Jammer Strength = 1000
Magnetometric ECM Jammer Strength = 1000
RADAR ECM Jammer Strength = 1000
     
QA Immunity Module
This type does not exist.
Activation Cost = 1 GJ
disallowOffensiveModifiers = 1
EM Damage Resistance Bonus = -100 %
Explosive Damage Resistance Bonus = -100 %
Kinetic Damage Resistance Bonus = -100 %
Thermal Damage Resistance Bonus = -100 %
    362.408
QA Mega Module
This module does not exist.
CPU Output bonus = +15 %
Shield Hitpoint Bonus = 1,500 HP
Shield recharge rate bonus = +15 %
Armor Hitpoint Bonus = 1,500 HP
Cargo capacity bonus = +15 %
Capacitor Bonus = 1,500 GJ
Capacitor recharge rate bonus = +15 %
Inertia Modifier = -15 %
EM Damage Resistance Bonus = -15 %
Explosive Damage Resistance Bonus = -15 %
Velocity Modifier = 15 %
Kinetic Damage Resistance Bonus = -15 %
Mass Addition = 200,000 kg
Powergrid bonus = +15 %
Gravimetric Strength = 40 %
Ladar Strength = 40 %
Magnetometric Strength = 40 %
Radar Strength = 40 %
Signature Radius Modifier = 150 m
Structure Hitpoint Bonus = +15 %
Thermal Damage Resistance Bonus = -15 %
Maximum Locked Targets Bonus = +3
Maximum Targeting Range Bonus = 15 %
Scan Resolution Bonus = 15 %
1 1  
QA Mining Laser Upgrade
This module does not exist
Mining Amount Bonus Bonus = 100
Mining Amount Bonus = 100 %
    24.960
QA Multiship Module - 5 Players
This module does not exist.
Shield repair multiplier = 500x
Shield Capacity Bonus = 500 %
Shield recharge rate bonus = -400 %
Armor Hitpoint Bonus = +400 %
Repair Bonus = 500 %
Structure Hitpoint Bonus = +400 %
Damage Modifier = 5x
Missile Damage Bonus = +400 %
     
QA Multiship Module - 10 Players
This module does not exist.
Shield repair multiplier = 1,000x
Shield Capacity Bonus = 1,000 %
Shield recharge rate bonus = -900 %
Armor Hitpoint Bonus = +900 %
Repair Bonus = 1,000 %
Structure Hitpoint Bonus = +900 %
Damage Modifier = 10x
Missile Damage Bonus = +900 %
     
QA Multiship Module - 20 Players
This module does not exist.
Shield repair multiplier = 2,000x
Shield Capacity Bonus = 2,000 %
Shield recharge rate bonus = -1,900 %
Armor Hitpoint Bonus = +1,900 %
Repair Bonus = 2,000 %
Structure Hitpoint Bonus = +1,900 %
Damage Modifier = 20x
Missile Damage Bonus = +1,900 %
     
QA Multiship Module - 40 Players
This module does not exist.
Shield repair multiplier = 4,000x
Shield Capacity Bonus = 4,000 %
Shield recharge rate bonus = -3,900 %
Armor Hitpoint Bonus = +3,900 %
Repair Bonus = 4,000 %
Structure Hitpoint Bonus = +3,900 %
Damage Modifier = 40x
Missile Damage Bonus = +3,900 %
     
QA Pacifier Burst
AOE debuff that disables targeting for all nearby items
Activation Cost = 1 GJ
Activation time / duration = 10.0 sec
ECM Burst Radius = 150,000 m
     
QA Remote Armor Repair System - 5 Players
This module does not exist.
Activation Cost = 252 GJ
Armor Hitpoints Repaired = 1,920 HP
Activation time / duration = 4.5 sec
Heat Damage = 1.5 HP
Overload duration bonus = -15 %
Required Thermodynamics Level = 1
heatAbsorbtionRateModifier = 0.01
Optimal Range = 8,400 m
48 660 31.244
QA Resistance Eliminator
This module does not exist.
    139.968
QA Scanning Module
This module does not exist.
Maximum Scan Deviation Modifier = -1,000 %
Duration Bonus = -95 %
Scan Strength Bonus = 1,000 %
Scan Strength Bonus = 1,000 %
     
QA Shield Extender
This module does not exist.
Shield Hitpoint Bonus = 1,000,000 HP
EM Damage Resistance Bonus = 0 %
Explosive Damage Resistance Bonus = 0 %
Kinetic Damage Resistance Bonus = 0 %
Thermal Damage Resistance Bonus = 0 %
1 1  
QA Shield Transporter - 5 Players
This module does not exist.
Shield Bonus = 1,920 HP
shield Transfer Range = 8,400 m
Activation Cost = 280 GJ
Activation time / duration = 4.5 sec
Heat Damage = 0.9 HP
Overload duration bonus = -15 %
Required Thermodynamics Level = 1
heatAbsorbtionRateModifier = 0.02
154 192 139.968
QA Smartbomb
This module does not exist.
Activation Cost = 1 GJ
Activation time / duration = 3.0 sec
Area of effect radius = 250,000 m
EM damage = 5,000 HP
Explosive damage = 5,000 HP
Kinetic damage = 5,000 HP
Thermal damage = 5,000 HP
     
QA SpaceAnchor
This module does not exist.
Stable Shutdown = True
     
QA Speed Limiter Module
This module does not exist.
Inertia Modifier = 0.000000001 %
massLimit = 10,000,000,000 kg
     
QA Tracking Enhancer

Falloff Bonus = 5,000 %
Optimal Range Bonus = 5,000 %
Tracking Speed Bonus = 5,000 %
1 1  
Test Site Damage Mod

Damage multiplier multiplier = 100x
Targeting Range Bonus = +400 %
Damage Modifier = 20x
Missile Damage Bonus = +1,900 %
Falloff Bonus = 5,000 %
Maximum Locked Targets Bonus = +20
Optimal Range Bonus = 5,000 %
Scan Resolution Bonus = 5,000 %
Tracking Speed Bonus = 5,000 %
     
Tournament Smartbomb
This module does not exist.
Activation Cost = 1 GJ
Activation time / duration = 1.0 sec
Area of effect radius = 250,000 m
EM damage = 25 HP
Explosive damage = 25 HP
Kinetic damage = 25 HP
Thermal damage = 25 HP
     

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Show Categories | First | Previous | 23 of 42 | Next | Last


Database: Invasion 2 (2019-11-26)

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