| Booster | |||
| Icon | Name | Slot | Attributes |
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Advanced Cerebral Accelerator Cerebral accelerators are military-grade implants that significantly increase a new pilot's skill development. This technology is usually available only to naval officers, but CONCORD has authorized the release of a small number to particularly promising freelance capsuleers. This implant primes the brain's neural pathways and hippocampus, making it much more receptive to intensive remapping. This allows new capsuleers to more rapidly absorb information of all kinds. The only drawback to this implant is that capsuleer training renders it ineffective after a while; as such, it will cease to function for pilots who have been registered for more than 7 days. Bonuses: +17 to all attributes |
4 |
boosterMaxCharAgeHours = 168 boosterness = 4 charismaBonus = 17 damageMultiplierBonus = 0 intelligenceBonus = 17 memoryBonus = 17 nondestructible = 1 perceptionBonus = 17 requiredSkill1 = 3402 requiredSkill1Level = 1 rofBonus = 0 willpowerBonus = 17 |
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Improved Blue Pill Booster This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain. |
1 |
boosterAOEVelocityPenalty = -25 boosterCapacitorCapacityPenalty = -25 boosterDuration = 1800000 boosterEffectChance1 = 0.3 boosterEffectChance2 = 0.3 boosterEffectChance3 = 0.3 boosterEffectChance4 = 0.3 boosterEffectChance5 = 0.3 boosterness = 1 boosterShieldCapacityPenalty = -25 boosterTurretOptimalRange = -25 requiredSkill1 = 3405 requiredSkill1Level = 2 shieldBoostMultiplier = 25 |
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Improved Crash Booster This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice. |
3 |
aoeCloudSizeBonus = -25 boosterArmorHPPenalty = -25 boosterDuration = 1800000 boosterEffectChance1 = 0.3 boosterEffectChance2 = 0.3 boosterEffectChance3 = 0.3 boosterEffectChance4 = 0.3 boosterEffectChance5 = 0.3 boosterMaxVelocityPenalty = -25 boosterMissileVelocityPenalty = -25 boosterness = 3 boosterShieldBoostAmountPenalty = -25 requiredSkill1 = 3405 requiredSkill1Level = 2 |
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Improved Drop Booster This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight. |
2 |
boosterArmorRepairAmountPenalty = -25 boosterDuration = 1800000 boosterEffectChance1 = 0.3 boosterEffectChance2 = 0.3 boosterEffectChance3 = 0.3 boosterEffectChance4 = 0.3 boosterEffectChance5 = 0.3 boosterMaxVelocityPenalty = -25 boosterness = 2 boosterShieldCapacityPenalty = -25 boosterTurretFalloffPenalty = -25 requiredSkill1 = 3405 requiredSkill1Level = 2 trackingSpeedBonus = 31.25 |
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Improved Exile Booster This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank. |
1 |
armorDamageAmountBonus = 25 boosterArmorHPPenalty = -25 boosterCapacitorCapacityPenalty = -25 boosterDuration = 1800000 boosterEffectChance1 = 0.3 boosterEffectChance2 = 0.3 boosterEffectChance3 = 0.3 boosterEffectChance4 = 0.3 boosterEffectChance5 = 0.3 boosterMissileAOECloudPenalty = 25 boosterness = 1 boosterTurretTrackingPenalty = -25 requiredSkill1 = 3405 requiredSkill1Level = 2 |
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Improved Frentix Booster This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods. |
2 |
boosterArmorHPPenalty = -25 boosterDuration = 1800000 boosterEffectChance1 = 0.3 boosterEffectChance2 = 0.3 boosterEffectChance3 = 0.3 boosterEffectChance4 = 0.3 boosterEffectChance5 = 0.3 boosterMaxVelocityPenalty = -25 boosterness = 2 boosterShieldBoostAmountPenalty = -25 boosterTurretTrackingPenalty = -25 rangeSkillBonus = 15 requiredSkill1 = 3405 requiredSkill1Level = 2 |
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Improved Mindflood Booster This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot. |
1 |
boosterArmorRepairAmountPenalty = -25 boosterDuration = 1800000 boosterEffectChance1 = 0.3 boosterEffectChance2 = 0.3 boosterEffectChance3 = 0.3 boosterEffectChance4 = 0.3 boosterEffectChance5 = 0.3 boosterMissileAOECloudPenalty = 25 boosterness = 1 boosterShieldBoostAmountPenalty = -25 boosterTurretOptimalRange = -25 capacitorCapacityBonus = 15 requiredSkill1 = 3405 requiredSkill1Level = 2 |
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Improved Sooth Sayer Booster This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating. |
2 |
boosterArmorRepairAmountPenalty = -25 boosterDuration = 1800000 boosterEffectChance1 = 0.3 boosterEffectChance2 = 0.3 boosterEffectChance3 = 0.3 boosterEffectChance4 = 0.3 boosterEffectChance5 = 0.3 boosterMaxVelocityPenalty = -25 boosterness = 2 boosterShieldCapacityPenalty = -25 boosterTurretOptimalRange = -25 falloffBonus = 15 requiredSkill1 = 3405 requiredSkill1Level = 2 |
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Improved X-Instinct Booster This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefit of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot's ship sleeker in performance and harder to detect. The booster's only major drawback is the crazed notion that the pilot's inventory would look so much better if merely rearranged ONE MORE TIME. |
1 |
boosterArmorHPPenalty = -25 boosterDuration = 1800000 boosterEffectChance1 = 0.3 boosterEffectChance2 = 0.3 boosterEffectChance3 = 0.3 boosterEffectChance4 = 0.3 boosterEffectChance5 = 0.3 boosterMissileVelocityPenalty = -25 boosterness = 1 boosterShieldCapacityPenalty = -25 boosterTurretFalloffPenalty = -25 requiredSkill1 = 3405 requiredSkill1Level = 2 signatureRadiusBonus = -11.25 |
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Nugoehuvi Synth Blue Pill Booster This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain. |
1 |
boosterDuration = 1980000 boosterness = 1 requiredSkill1 = 3405 requiredSkill1Level = 2 shieldBoostMultiplier = 5 |
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Prototype Cerebral Accelerator Cerebral accelerators are military-grade implants that significantly increase a new pilot's skill development. This technology is usually available only to naval officers, but CONCORD has authorized the release of a small number to particularly promising freelance capsuleers. This implant primes the brain's neural pathways and hippocampus, making it much more receptive to intensive remapping. This allows new capsuleers to more rapidly absorb information of all kinds. The only drawback to this implant is that capsuleer training renders it ineffective after a while; as such, it will cease to function for pilots who have been registered for more than 14 days. Bonuses: +9 to all attributes |
4 |
boosterMaxCharAgeHours = 336 boosterness = 4 charismaBonus = 9 damageMultiplierBonus = 0 intelligenceBonus = 9 memoryBonus = 9 nondestructible = 1 perceptionBonus = 9 requiredSkill1 = 3402 requiredSkill1Level = 1 rofBonus = 0 willpowerBonus = 9 |
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Quafe Zero Congratulations, capsuleer! You have been selected to receive a free limited batch of Quafe Zero, the performance drink with the powers of a booster! Enjoy the benefits of increased reflexes with none of the drawbacks! Benefits: +5% Speed, +5% Scan Resolution. Duration: 1 hour. Attached Ad Copy As a capsuleer, you are immortal. You have all eternity to seize your destiny. Shouldnīt you have a soft drink that can perform as well as you? Quafe thinks so. Thatīs why weīve developed Quafe Zero. Using the latest in cutting edge biotechnology, our industry-leading scientists have reverse-engineered Quafe Zero from compounds found only in Sleeper vessels. Quafe Zero is fortified with a proprietary mix of performance enhancers, oxidizers, and natural fruit juices designed to push your abilities to the limit. The secret is in our patented fulleroferrocene nanite delivery system, which attaches our exclusive pro-capsuleer formula directly to the neurons you want, not the ones you donīt. The result is an immediate and direct boost to your performance, with Zero drawbacks! Quafe Zero is a product of the Quafe Company. Quafe does not condone the use of boosters or other illicit substances. The Quafe Company disavows responsibility for any side effects caused by consuming Sleeper technology. Warning: Quafe Zero is designed for capsuleer use only. Side effects experienced by non-capsuleers include but are not limited to dizziness, blindness, nausea, internal hemorrhaging, IBS, sleepwalking, amnesia, sexual deviancy, vision changes, acute epidermal sloughing, partial or total loss of motor control, and minor skin rash. Quafe Zero is manufactured in the Phoenix constellation. Quafe Zero: Multiply your eternity by Zero! |
1 |
boosterDuration = 3600000 boosterness = 1 scanResolutionBonus = 5 velocityBonus = 5 |
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Standard Blue Pill Booster This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain. |
1 |
boosterAOEVelocityPenalty = -20 boosterCapacitorCapacityPenalty = -20 boosterDuration = 1800000 boosterEffectChance1 = 0.2 boosterEffectChance2 = 0.2 boosterEffectChance3 = 0.2 boosterEffectChance4 = 0.2 boosterEffectChance5 = 0.2 boosterness = 1 boosterShieldCapacityPenalty = -20 boosterTurretOptimalRange = -20 requiredSkill1 = 3405 requiredSkill1Level = 1 shieldBoostMultiplier = 20 |
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Standard Cerebral Accelerator Cerebral accelerators are military-grade implants that significantly increase a new pilot's skill development. This technology is usually available only to naval officers, but CONCORD has authorized the release of a small number to particularly promising freelance capsuleers. This implant primes the brain's neural pathways and hippocampus, making it much more receptive to intensive remapping. This allows new capsuleers to more rapidly absorb information of all kinds, and as a bonus also enhanced spatial processing abilities that are critical for weapons handling. The only drawback to this implant is that capsuleer training renders it ineffective after a while; as such, it will cease to function for pilots who have been registered for more than 35 days. Bonuses: +3 to all attributes; +20% Damage to Laser, Projectile and Hybrid weaponry; +20% Rate of Fire to Missile weaponry. |
4 |
boosterMaxCharAgeHours = 840 boosterness = 4 charismaBonus = 3 damageMultiplierBonus = 20 intelligenceBonus = 3 memoryBonus = 3 nondestructible = 1 perceptionBonus = 3 requiredSkill1 = 3402 requiredSkill1Level = 1 rofBonus = -20 willpowerBonus = 3 |
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Standard Crash Booster This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice. |
3 |
aoeCloudSizeBonus = -20 boosterArmorHPPenalty = -20 boosterDuration = 1800000 boosterEffectChance1 = 0.2 boosterEffectChance2 = 0.2 boosterEffectChance3 = 0.2 boosterEffectChance4 = 0.2 boosterEffectChance5 = 0.2 boosterMaxVelocityPenalty = -20 boosterMissileVelocityPenalty = -20 boosterness = 3 boosterShieldBoostAmountPenalty = -20 requiredSkill1 = 3405 requiredSkill1Level = 1 |
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Standard Drop Booster This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight. |
2 |
boosterArmorRepairAmountPenalty = -20 boosterDuration = 1800000 boosterEffectChance1 = 0.2 boosterEffectChance2 = 0.2 boosterEffectChance3 = 0.2 boosterEffectChance4 = 0.2 boosterEffectChance5 = 0.2 boosterMaxVelocityPenalty = -20 boosterness = 2 boosterShieldCapacityPenalty = -20 boosterTurretFalloffPenalty = -20 requiredSkill1 = 3405 requiredSkill1Level = 1 trackingSpeedBonus = 25 |
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Standard Exile Booster This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank. |
1 |
armorDamageAmountBonus = 20 boosterArmorHPPenalty = -20 boosterCapacitorCapacityPenalty = -20 boosterDuration = 1800000 boosterEffectChance1 = 0.2 boosterEffectChance2 = 0.2 boosterEffectChance3 = 0.2 boosterEffectChance4 = 0.2 boosterEffectChance5 = 0.2 boosterMissileAOECloudPenalty = 20 boosterness = 1 boosterTurretTrackingPenalty = -20 requiredSkill1 = 3405 requiredSkill1Level = 1 |
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Standard Frentix Booster This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods. |
2 |
boosterArmorHPPenalty = -20 boosterDuration = 1800000 boosterEffectChance1 = 0.2 boosterEffectChance2 = 0.2 boosterEffectChance3 = 0.2 boosterEffectChance4 = 0.2 boosterEffectChance5 = 0.2 boosterMaxVelocityPenalty = -20 boosterness = 2 boosterShieldBoostAmountPenalty = -20 boosterTurretTrackingPenalty = -20 rangeSkillBonus = 10 requiredSkill1 = 3405 requiredSkill1Level = 1 |
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Standard Mindflood Booster This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot. |
1 |
boosterArmorRepairAmountPenalty = -20 boosterDuration = 1800000 boosterEffectChance1 = 0.2 boosterEffectChance2 = 0.2 boosterEffectChance3 = 0.2 boosterEffectChance4 = 0.2 boosterEffectChance5 = 0.2 boosterMissileAOECloudPenalty = 20 boosterness = 1 boosterShieldBoostAmountPenalty = -20 boosterTurretOptimalRange = -20 capacitorCapacityBonus = 10 requiredSkill1 = 3405 requiredSkill1Level = 1 |
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Standard Sooth Sayer Booster This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating. |
2 |
boosterArmorRepairAmountPenalty = -20 boosterDuration = 1800000 boosterEffectChance1 = 0.2 boosterEffectChance2 = 0.2 boosterEffectChance3 = 0.2 boosterEffectChance4 = 0.2 boosterEffectChance5 = 0.2 boosterMaxVelocityPenalty = -20 boosterness = 2 boosterShieldCapacityPenalty = -20 boosterTurretOptimalRange = -20 falloffBonus = 10 requiredSkill1 = 3405 requiredSkill1Level = 1 |
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Standard X-Instinct Booster This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefit of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot's ship sleeker in performance and harder to detect. The booster's only major drawback is the crazed notion that the pilot's inventory would look so much better if merely rearranged ONE MORE TIME. |
1 |
boosterArmorHPPenalty = -20 boosterDuration = 1800000 boosterEffectChance1 = 0.2 boosterEffectChance2 = 0.2 boosterEffectChance3 = 0.2 boosterEffectChance4 = 0.2 boosterEffectChance5 = 0.2 boosterMissileVelocityPenalty = -20 boosterness = 1 boosterShieldCapacityPenalty = -20 boosterTurretFalloffPenalty = -20 requiredSkill1 = 3405 requiredSkill1Level = 1 signatureRadiusBonus = -7.5 |
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Strong Blue Pill Booster This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain. |
1 |
boosterAOEVelocityPenalty = -30 boosterCapacitorCapacityPenalty = -30 boosterDuration = 1800000 boosterEffectChance1 = 0.4 boosterEffectChance2 = 0.4 boosterEffectChance3 = 0.4 boosterEffectChance4 = 0.4 boosterEffectChance5 = 0.4 boosterness = 1 boosterShieldCapacityPenalty = -30 boosterTurretOptimalRange = -30 requiredSkill1 = 3405 requiredSkill1Level = 3 shieldBoostMultiplier = 30 |
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Strong Crash Booster This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice. |
3 |
aoeCloudSizeBonus = -30 boosterArmorHPPenalty = -30 boosterDuration = 1800000 boosterEffectChance1 = 0.4 boosterEffectChance2 = 0.4 boosterEffectChance3 = 0.4 boosterEffectChance4 = 0.4 boosterEffectChance5 = 0.4 boosterMaxVelocityPenalty = -30 boosterMissileVelocityPenalty = -30 boosterness = 3 boosterShieldBoostAmountPenalty = -30 requiredSkill1 = 3405 requiredSkill1Level = 3 |
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Strong Drop Booster This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight. |
2 |
boosterArmorRepairAmountPenalty = -30 boosterDuration = 1800000 boosterEffectChance1 = 0.4 boosterEffectChance2 = 0.4 boosterEffectChance3 = 0.4 boosterEffectChance4 = 0.4 boosterEffectChance5 = 0.4 boosterMaxVelocityPenalty = -30 boosterness = 2 boosterShieldCapacityPenalty = -30 boosterTurretFalloffPenalty = -30 requiredSkill1 = 3405 requiredSkill1Level = 3 trackingSpeedBonus = 37.5 |
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Strong Exile Booster This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank. |
1 |
armorDamageAmountBonus = 30 boosterArmorHPPenalty = -30 boosterCapacitorCapacityPenalty = -30 boosterDuration = 1800000 boosterEffectChance1 = 0.4 boosterEffectChance2 = 0.4 boosterEffectChance3 = 0.4 boosterEffectChance4 = 0.4 boosterEffectChance5 = 0.4 boosterMissileAOECloudPenalty = 30 boosterness = 1 boosterTurretTrackingPenalty = -30 requiredSkill1 = 3405 requiredSkill1Level = 3 |
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Strong Frentix Booster This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods. |
2 |
boosterArmorHPPenalty = -30 boosterDuration = 1800000 boosterEffectChance1 = 0.4 boosterEffectChance2 = 0.4 boosterEffectChance3 = 0.4 boosterEffectChance4 = 0.4 boosterEffectChance5 = 0.4 boosterMaxVelocityPenalty = -30 boosterness = 2 boosterShieldBoostAmountPenalty = -30 boosterTurretTrackingPenalty = -30 rangeSkillBonus = 20 requiredSkill1 = 3405 requiredSkill1Level = 3 |
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Strong Mindflood Booster This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot. |
1 |
boosterArmorRepairAmountPenalty = -30 boosterDuration = 1800000 boosterEffectChance1 = 0.4 boosterEffectChance2 = 0.4 boosterEffectChance3 = 0.4 boosterEffectChance4 = 0.4 boosterEffectChance5 = 0.4 boosterMissileAOECloudPenalty = 30 boosterness = 1 boosterShieldBoostAmountPenalty = -30 boosterTurretOptimalRange = -30 capacitorCapacityBonus = 20 requiredSkill1 = 3405 requiredSkill1Level = 3 |
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Strong Sooth Sayer Booster This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating. |
2 |
boosterArmorRepairAmountPenalty = -30 boosterDuration = 1800000 boosterEffectChance1 = 0.4 boosterEffectChance2 = 0.4 boosterEffectChance3 = 0.4 boosterEffectChance4 = 0.4 boosterEffectChance5 = 0.4 boosterMaxVelocityPenalty = -30 boosterness = 2 boosterShieldCapacityPenalty = -30 boosterTurretOptimalRange = -30 falloffBonus = 20 requiredSkill1 = 3405 requiredSkill1Level = 3 |
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Strong X-Instinct Booster This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefit of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot's ship sleeker in performance and harder to detect. The booster's only major drawback is the crazed notion that the pilot's inventory would look so much better if merely rearranged ONE MORE TIME. |
1 |
boosterArmorHPPenalty = -30 boosterDuration = 1800000 boosterEffectChance1 = 0.4 boosterEffectChance2 = 0.4 boosterEffectChance3 = 0.4 boosterEffectChance4 = 0.4 boosterEffectChance5 = 0.4 boosterMissileVelocityPenalty = -30 boosterness = 1 boosterShieldCapacityPenalty = -30 boosterTurretFalloffPenalty = -30 requiredSkill1 = 3405 requiredSkill1Level = 3 signatureRadiusBonus = -15 |
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Synth Blue Pill Booster This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain. |
1 |
boosterDuration = 1800000 boosterness = 1 requiredSkill1 = 3405 requiredSkill1Level = 1 shieldBoostMultiplier = 3 |
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Synth Crash Booster This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice. |
3 |
aoeCloudSizeBonus = -3 boosterDuration = 1800000 boosterness = 3 requiredSkill1 = 3405 requiredSkill1Level = 1 |
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Synth Drop Booster This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight. |
2 |
boosterDuration = 1800000 boosterness = 2 requiredSkill1 = 3405 requiredSkill1Level = 1 trackingSpeedBonus = 3 |
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Synth Exile Booster This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank. |
1 |
armorDamageAmountBonus = 3 boosterDuration = 1800000 boosterness = 1 requiredSkill1 = 3405 requiredSkill1Level = 1 |
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Synth Frentix Booster This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods. |
2 |
boosterDuration = 1800000 boosterness = 2 rangeSkillBonus = 3 requiredSkill1 = 3405 requiredSkill1Level = 1 |
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Synth Mindflood Booster This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot. |
1 |
boosterDuration = 1800000 boosterness = 1 capacitorCapacityBonus = 3 requiredSkill1 = 3405 requiredSkill1Level = 1 |
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Synth Sooth Sayer Booster This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating. |
2 |
boosterDuration = 1800000 boosterness = 2 falloffBonus = 3 requiredSkill1 = 3405 requiredSkill1Level = 1 |
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Synth X-Instinct Booster This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefit of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot's ship sleeker in performance and harder to detect. The booster's only major drawback is the crazed notion that the pilot's inventory would look so much better if merely rearranged ONE MORE TIME. |
1 |
boosterDuration = 1800000 boosterness = 1 requiredSkill1 = 3405 requiredSkill1Level = 1 signatureRadiusBonus = -2.25 |