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Booster
Icon Name Attributes Market Slot
Advanced Cerebral Accelerator
Cerebral accelerators are military-grade boosters that significantly increase a new pilot's skill development. This technology is usually available only to naval officers, but CONCORD has authorized the release of a small number to particularly promising freelance capsuleers.

This booster primes the brain's neural pathways and hippocampus, making it much more receptive to intensive remapping. This allows new capsuleers to more rapidly absorb information of all kinds.

The only drawback to this booster is that capsuleer training renders it ineffective after a while; as such, it will cease to function for pilots who have been registered for more than 7 days.


Bonuses: +17 to all attributes

boosterMaxCharAgeHours = 168
charismaBonus = 17
followsJumpClones = 1
intelligenceBonus = 17
memoryBonus = 17
nondestructible = 1
perceptionBonus = 17
willpowerBonus = 17
  4
Agency 'Hardshell' TB3 Dose I
+3% Armor Repair, +3% Shield Booster. Duration 30 minutes.

A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Hardshell’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Hardshell' lace attaches to synaptic pathways involved in fine-tuning field control at various energy levels, this allows an increase in shield booster efficiency and, through the low-energy fields that direct nano-repairers throughout a ship's armor layers, an increase in repair rates.

Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.

shieldBoostMultiplier = 3
armorDamageAmountBonus = 3
Hardshell
190.949 ISK
11
Agency 'Hardshell' TB5 Dose II
+5% Armor Repair, +5% Shield Booster. Duration 30 minutes.

A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Hardshell’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Hardshell' lace attaches to synaptic pathways involved in fine-tuning field control at various energy levels, this allows an increase in shield booster efficiency and, through the low-energy fields that direct nano-repairers throughout a ship's armor layers, an increase in repair rates.

Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.

shieldBoostMultiplier = 5
armorDamageAmountBonus = 5
Hardshell
1.448.657 ISK
11
Agency 'Hardshell' TB7 Dose III
+7% Armor Repair, +7% Shield Booster. Duration 30 minutes.

A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Hardshell’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Hardshell' lace attaches to synaptic pathways involved in fine-tuning field control at various energy levels, this allows an increase in shield booster efficiency and, through the low-energy fields that direct nano-repairers throughout a ship's armor layers, an increase in repair rates.

Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.

shieldBoostMultiplier = 7
armorDamageAmountBonus = 7
Hardshell
22.406.090 ISK
11
Agency 'Hardshell' TB9 Dose IV
+9% Armor Repair, +9% Shield Booster. Duration 30 minutes.

A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Hardshell’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Hardshell' lace attaches to synaptic pathways involved in fine-tuning field control at various energy levels, this allows an increase in shield booster efficiency and, through the low-energy fields that direct nano-repairers throughout a ship's armor layers, an increase in repair rates.

Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.

shieldBoostMultiplier = 9
armorDamageAmountBonus = 9
Hardshell
70.355.836 ISK
11
Agency 'Overclocker' SB3 Dose I
+3% Max Velocity. Duration 30 minutes.

A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Overclocker’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Overclocker' lace increases the efficiency of navigational processing relating to spatio-temporal drag factors and effectively increases subwarp velocity as the piloted ship takes greater advantage of local space-time topology.

Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.

velocityBonus = 3
Overclocker
255.763 ISK
11
Agency 'Overclocker' SB5 Dose II
+5% Max Velocity. Duration 30 minutes.

A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Overclocker’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Overclocker' lace increases the efficiency of navigational processing relating to spatio-temporal drag factors and effectively increases subwarp velocity as the piloted ship takes greater advantage of local space-time topology.

Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.

velocityBonus = 5
Overclocker
1.518.631 ISK
11
Agency 'Overclocker' SB7 Dose III
+7% Max Velocity. Duration 30 minutes.

A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Overclocker’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Overclocker' lace increases the efficiency of navigational processing relating to spatio-temporal drag factors and effectively increases subwarp velocity as the piloted ship takes greater advantage of local space-time topology.

Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.

velocityBonus = 7
Overclocker
13.154.789 ISK
11
Agency 'Overclocker' SB9 Dose IV
+9% Max Velocity. Duration 30 minutes.

A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Overclocker’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Overclocker' lace increases the efficiency of navigational processing relating to spatio-temporal drag factors and effectively increases subwarp velocity as the piloted ship takes greater advantage of local space-time topology.

Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.

velocityBonus = 9
Overclocker
32.210.314 ISK
11
Agency 'Pyrolancea' DB3 Dose I
+3% turret damage, +3% missile damage. Duration 30 minutes.

A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Pyrolancea’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Pyrolancea' lace enhances neural centers involved in calibration of munitions payloads and weapons energy profiles on the fly during high-intensity combat. The increase in the processing available to the capsuleer means that payload calibration solutions can be tailored more finely and results in improved damage yields against any given target.

Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.

damageMultiplierBonus = 3
Pyrolancea
2.878.331 ISK
11
Agency 'Pyrolancea' DB5 Dose II
+5% turret damage, +5% missile damage. Duration 30 minutes.

A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Pyrolancea’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Pyrolancea' lace enhances neural centers involved in calibration of munitions payloads and weapons energy profiles on the fly during high-intensity combat. The increase in the processing available to the capsuleer means that payload calibration solutions can be tailored more finely and results in improved damage yields against any given target.

Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.

damageMultiplierBonus = 5
Pyrolancea
5.314.513 ISK
11
Agency 'Pyrolancea' DB7 Dose III
+7% turret damage, +7% missile damage. Duration 30 minutes.

A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Pyrolancea’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Pyrolancea' lace enhances neural centers involved in calibration of munitions payloads and weapons energy profiles on the fly during high-intensity combat. The increase in the processing available to the capsuleer means that payload calibration solutions can be tailored more finely and results in improved damage yields against any given target.

Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.

damageMultiplierBonus = 7
Pyrolancea
40.230.553 ISK
11
Agency 'Pyrolancea' DB9 Dose IV
+9% turret damage, +9% missile damage. Duration 30 minutes.

A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Pyrolancea’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Pyrolancea' lace enhances neural centers involved in calibration of munitions payloads and weapons energy profiles on the fly during high-intensity combat. The increase in the processing available to the capsuleer means that payload calibration solutions can be tailored more finely and results in improved damage yields against any given target.

Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts.

damageMultiplierBonus = 9
Pyrolancea
61.290.950 ISK
11
Antipharmakon Aeolis
Scanning this object reveals a substance that could be used like a neural booster. This complex chemical has some similarities to boosters used to improve capsuleer performance with capacitor manipulation.

Given that the substance appears to be of Drifter origin, and exhibits some very unusual properties at the quantum level, using it as a booster should be considered carefully.

capacitorCapacityBonus = 8
Antipharmakon
17.382.923 ISK
1
Antipharmakon Iokira
Scanning this object reveals a substance that could be used like a neural booster. This complex chemical has some similarities to boosters used to improve capsuleer performance with tracking manipulation.

Given that the substance appears to be of Drifter origin, and exhibits some very unusual properties at the quantum level, using it as a booster should be considered carefully.

trackingSpeedBonus = 8
Antipharmakon
24.674.370 ISK
2
Antipharmakon Kosybo
Scanning this object reveals a substance that could be used like a neural booster. This complex chemical has some similarities to boosters used to improve capsuleer performance with armor manipulation.

Given that the substance appears to be of Drifter origin, and exhibits some very unusual properties at the quantum level, using it as a booster should be considered carefully.

armorDamageAmountBonus = 8
Antipharmakon
16.678.679 ISK
1
Antipharmakon Thureo
Scanning this object reveals a substance that could be used like a neural booster. This complex chemical has some similarities to boosters used to improve capsuleer performance with shield manipulation.

Given that the substance appears to be of Drifter origin, and exhibits some very unusual properties at the quantum level, using it as a booster should be considered carefully.

shieldBoostMultiplier = 8
Antipharmakon
14.554.474 ISK
1
Antipharmakon Toxot
Scanning this object reveals a substance that could be used like a neural booster. This complex chemical has some similarities to boosters used to improve capsuleer performance with missile flight time manipulation.

Given that the substance appears to be of Drifter origin, and exhibits some very unusual properties at the quantum level, using it as a booster should be considered carefully.

maxFlightTimeBonus = 8
Antipharmakon
18.970.483 ISK
3
Cerebral Accelerator

Cerebral Accelerators

 
Expired 'Absolute' Injection Augmentor
This modified booster removes the diminishing Skill Point returns experienced by veteran Capsuleers when using Skill Injectors of any size. However, the complex cocktail of narcotics and neurotransmitters used to achieve this effect loses potency after just 3 such injections.

Rumors that the booster is one of the fruits of the mysterious 'Hyperconsciousness' project attributed to renegade Society of Conscious Thought scientists are surely exaggerated.

Users will be unable to consume another of these boosters while under the influence of the hangover effects, which may last up to 32 hours after consuming the booster.

This booster will cease to be consumable after YC121.01.07.

boosterLastInjectionDatetime = 17903.4583333
followsJumpClones = 1
nondestructible = 1
NonDiminishingSkillInjectorUses = 3
  14
Expired Advanced 'Guri Hivaa' Cerebral Accelerator
The Guri Hivaa are Guristas pilots specializing in hunting for very specific targets, whether that be marks to kill or kidnap, or rare and valuable consignments to plunder. They use cerebral accelerator technology to assist them in developing their specialized hunting skills.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 48 hours.

The compounds are only guaranteed to function until YC 120.04.24.

boosterLastInjectionDatetime = 17645.4583333
charismaBonus = 12
followsJumpClones = 1
intelligenceBonus = 12
memoryBonus = 12
nondestructible = 1
perceptionBonus = 12
willpowerBonus = 12
  10
Expired CDIA SPACE Cerebral Accelerator
The CONCORD Directive Intelligence Agency operates a Spaceship Pilot and Capsuleer Essentials (SPACE) program with the aim of promoting the skills of law-abiding spaceship pilots. To this end they make available the CDIA SPACE Cerebral Accelerator to aid rapid uptake of useful piloting skills.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 144 hours.

The compounds are only guaranteed to function until YC 120.05.01.

boosterLastInjectionDatetime = 17652.4583333
charismaBonus = 12
followsJumpClones = 1
intelligenceBonus = 12
memoryBonus = 12
nondestructible = 1
perceptionBonus = 12
willpowerBonus = 12
  10
Expired Extended 'Guri Hivaa' Cerebral Accelerator
The Guri Hivaa are Guristas pilots specializing in hunting for very specific targets, whether that be marks to kill or kidnap, or rare and valuable consignments to plunder. They use cerebral accelerator technology to assist them in developing their specialized hunting skills.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 144 hours.

The compounds are only guaranteed to function until YC 120.04.24.

boosterLastInjectionDatetime = 17645.4583333
charismaBonus = 10
followsJumpClones = 1
intelligenceBonus = 10
memoryBonus = 10
nondestructible = 1
perceptionBonus = 10
willpowerBonus = 10
  10
Expired Guardian Angels 'Advanced' Cerebral Accelerator
Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 48 hours.

The compounds are only guaranteed to function until YC 120.03.20.

boosterLastInjectionDatetime = 17610.4583333
charismaBonus = 12
followsJumpClones = 1
intelligenceBonus = 12
memoryBonus = 12
nondestructible = 1
perceptionBonus = 12
willpowerBonus = 12
  10
Expired Guardian Angels 'Standard' Cerebral Accelerator
Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 48 hours.

The compounds are only guaranteed to function until YC 120.03.20.

boosterLastInjectionDatetime = 17610.4583333
charismaBonus = 10
followsJumpClones = 1
intelligenceBonus = 10
memoryBonus = 10
nondestructible = 1
perceptionBonus = 10
willpowerBonus = 10
  10
Expired Serpentis Inquest 'Dripfeed' Cerebral Accelerator
Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 144 hours.

The compounds are only guaranteed to function until YC 120.03.20.

boosterLastInjectionDatetime = 17610.4583333
charismaBonus = 10
followsJumpClones = 1
intelligenceBonus = 10
memoryBonus = 10
nondestructible = 1
perceptionBonus = 10
willpowerBonus = 10
  10
Expired Standard 'Guri Hivaa' Cerebral Accelerator
The Guri Hivaa are Guristas pilots specializing in hunting for very specific targets, whether that be marks to kill or kidnap, or rare and valuable consignments to plunder. They use cerebral accelerator technology to assist them in developing their specialized hunting skills.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 48 hours.

The compounds are only guaranteed to function until YC 120.04.24.

boosterLastInjectionDatetime = 17645.4583333
charismaBonus = 10
followsJumpClones = 1
intelligenceBonus = 10
memoryBonus = 10
nondestructible = 1
perceptionBonus = 10
willpowerBonus = 10
  10
Impetus Potency-50 Glamourex Booster
Impetus developed the Glamourex neural booster as a means to improve the charm and appeal of its holoreel stars. Generally used at a low dosage on valuable hot properties such as actors and other celebrities, Impetus does make Glamourex available at higher, possibly inadvisable potencies for those who require a rapid boost in their social standing.

Working much like the Social skill this highly potent booster provides a 50% bonus to agent, corporation and faction standing increases.
This booster will cease to be consumable after YC121.10.06.

boosterLastInjectionDatetime = 18175.4583333
socialBonus = 50
socialMutator = 50
Booster Slot 12
256.827 ISK
13
Impetus Potency-75 Glamourex Booster
Impetus developed the Glamourex neural booster as a means to improve the charm and appeal of its holoreel stars. Generally used at a low dosage on valuable hot properties such as actors and other celebrities, Impetus does make Glamourex available at higher, possibly inadvisable potencies for those who require a rapid boost in their social standing.

Working much like the Social skill this highly potent booster provides a 75% bonus to agent, corporation and faction standing increases.
This booster will cease to be consumable after YC121.10.06.

boosterLastInjectionDatetime = 18175.4583333
socialBonus = 75
socialMutator = 75
Booster Slot 12
630.496 ISK
12
Improved Blue Pill Booster
This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain.
shieldBoostMultiplier = 25
boosterAOEVelocityPenalty = -25
boosterCapacitorCapacityPenalty = -25
boosterEffectChance1 = 0.3
boosterShieldCapacityPenalty = -25
boosterTurretOptimalRangePenalty = -25
boosterEffectChance2 = 0.3
boosterEffectChance3 = 0.3
boosterEffectChance4 = 0.3
boosterEffectChance5 = 0.3
Blue Pill
6.178.029 ISK
1
Improved Crash Booster
This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice.
boosterArmorHPPenalty = -25
boosterEffectChance1 = 0.3
boosterMaxVelocityPenalty = -25
boosterMissileVelocityPenalty = -25
boosterShieldBoostAmountPenalty = -25
boosterEffectChance2 = 0.3
boosterEffectChance3 = 0.3
boosterEffectChance4 = 0.3
boosterEffectChance5 = 0.3
aoeCloudSizeBonus = -25
Crash
5.969.381 ISK
3
Improved Drop Booster
This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight.
boosterArmorRepairAmountPenalty = -25
boosterEffectChance1 = 0.3
boosterMaxVelocityPenalty = -25
boosterShieldCapacityPenalty = -25
boosterTurretFalloffPenalty = -25
boosterEffectChance2 = 0.3
boosterEffectChance3 = 0.3
boosterEffectChance4 = 0.3
boosterEffectChance5 = 0.3
trackingSpeedBonus = 31.25
Drop
7.898.604 ISK
2
Improved Exile Booster
This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank.
armorDamageAmountBonus = 25
boosterArmorHPPenalty = -25
boosterCapacitorCapacityPenalty = -25
boosterEffectChance1 = 0.3
boosterMissileAOECloudPenalty = 25
boosterTurretTrackingPenalty = -25
boosterEffectChance2 = 0.3
boosterEffectChance3 = 0.3
boosterEffectChance4 = 0.3
boosterEffectChance5 = 0.3
Exile
8.909.830 ISK
1
Improved Frentix Booster
This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods.
boosterArmorHPPenalty = -25
boosterEffectChance1 = 0.3
boosterMaxVelocityPenalty = -25
boosterShieldBoostAmountPenalty = -25
boosterTurretTrackingPenalty = -25
rangeSkillBonus = 15
boosterEffectChance2 = 0.3
boosterEffectChance3 = 0.3
boosterEffectChance4 = 0.3
boosterEffectChance5 = 0.3
Frentix
8.672.185 ISK
2
Improved Mindflood Booster
This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot.
capacitorCapacityBonus = 15
boosterArmorRepairAmountPenalty = -25
boosterEffectChance1 = 0.3
boosterMissileAOECloudPenalty = 25
boosterShieldBoostAmountPenalty = -25
boosterTurretOptimalRangePenalty = -25
boosterEffectChance2 = 0.3
boosterEffectChance3 = 0.3
boosterEffectChance4 = 0.3
boosterEffectChance5 = 0.3
Mindflood
8.178.418 ISK
1
Improved Sooth Sayer Booster
This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating.
boosterArmorRepairAmountPenalty = -25
boosterEffectChance1 = 0.3
boosterMaxVelocityPenalty = -25
boosterShieldCapacityPenalty = -25
boosterTurretOptimalRangePenalty = -25
boosterEffectChance2 = 0.3
boosterEffectChance3 = 0.3
boosterEffectChance4 = 0.3
boosterEffectChance5 = 0.3
falloffBonus = 15
Sooth Sayer
4.767.699 ISK
2
Improved X-Instinct Booster
This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefits of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot's ship sleeker in performance and harder to detect. The booster's only major drawback is the crazed notion that the pilot's inventory would look so much better if merely rearranged ONE MORE TIME.
boosterArmorHPPenalty = -25
boosterEffectChance1 = 0.3
boosterMissileVelocityPenalty = -25
boosterShieldCapacityPenalty = -25
boosterTurretFalloffPenalty = -25
boosterEffectChance2 = 0.3
boosterEffectChance3 = 0.3
boosterEffectChance4 = 0.3
boosterEffectChance5 = 0.3
signatureRadiusBonus = -11.25
X-Instinct
5.676.104 ISK
1
Master-at-Arms Cerebral Accelerator
CONCORD's Directive Enforcement Department is one of the leading military forces of New Eden. The DED recruits from across New Eden and most major cities, colony outposts and space stations will have a DED recruitment and training facility commanded by a Master-at-Arms. A special-issue cerebral accelerator is available to the Master-at-Arms for use at their discretion in training of recruits.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid uptake of skill-related neural data.

charismaBonus = 10
followsJumpClones = 1
intelligenceBonus = 10
memoryBonus = 10
nondestructible = 1
perceptionBonus = 10
willpowerBonus = 10
Cerebral Accelerators
102.948.858 ISK
10
Nugoehuvi Synth Blue Pill Booster
This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain.
shieldBoostMultiplier = 5
Blue Pill
3.895.351 ISK
1
Onslaught Accelerator
The compounds are only guaranteed to function until YC 120-11-19.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid uptake of skill-related neural data. It will cease to function after 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 144 hours.

boosterLastInjectionDatetime = 17862.4583333
charismaBonus = 10
followsJumpClones = 1
intelligenceBonus = 10
memoryBonus = 10
nondestructible = 1
perceptionBonus = 10
willpowerBonus = 10
  10
Prototype Cerebral Accelerator
Cerebral accelerators are military-grade boosters that significantly increase a new pilot's skill development. This technology is usually available only to naval officers, but CONCORD has authorized the release of a small number to particularly promising freelance capsuleers.

This booster primes the brain's neural pathways and hippocampus, making it much more receptive to intensive remapping. This allows new capsuleers to more rapidly absorb information of all kinds.

The only drawback to this booster is that capsuleer training renders it ineffective after a while; as such, it will cease to function for pilots who have been registered for more than 14 days.


Bonuses: +9 to all attributes

boosterMaxCharAgeHours = 336
charismaBonus = 9
followsJumpClones = 1
intelligenceBonus = 9
memoryBonus = 9
nondestructible = 1
perceptionBonus = 9
willpowerBonus = 9
  4
Quafe Zero
Congratulations, capsuleer! You have acquired a batch of Quafe Zero, the performance drink with the powers of a booster! Enjoy the benefits of increased reflexes with none of the drawbacks!

Benefits:
+5% Speed, +5% Scan Resolution. Duration: 1 hour.

Attached Ad Copy
As a capsuleer, you are immortal. You have all eternity to seize your destiny. Shouldn’t you have a soft drink that can perform as well as you? Quafe thinks so. That’s why we’ve developed Quafe Zero.

Using the latest in cutting edge biotechnology, our industry-leading scientists have reverse-engineered Quafe Zero from compounds found only in Sleeper vessels. Quafe Zero is fortified with a proprietary mix of performance enhancers, oxidizers, and natural fruit juices designed to push your abilities to the limit.

The secret is in our patented fulleroferrocene nanite delivery system, which attaches our exclusive pro-capsuleer formula directly to the neurons you want, not the ones you don’t. The result is an immediate and direct boost to your performance, with Zero drawbacks!

Quafe Zero is a product of the Quafe Company. Quafe does not condone the use of boosters or other illicit substances. The Quafe Company disavows responsibility for any side effects caused by consuming Sleeper technology.

Warning: Quafe Zero is designed for capsuleer use only. Side effects experienced by non-capsuleers include but are not limited to dizziness, blindness, nausea, internal hemorrhaging, IBS, sleepwalking, amnesia, sexual deviancy, vision changes, acute epidermal sloughing, partial or total loss of motor control, and minor skin rash.

Quafe Zero is manufactured in the Phoenix constellation.

Quafe Zero: Multiply your eternity by Zero!

velocityBonus = 5
scanResolutionBonus = 5
Other
27.232.156 ISK
1
Standard Blue Pill Booster
This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain.
shieldBoostMultiplier = 20
boosterAOEVelocityPenalty = -20
boosterCapacitorCapacityPenalty = -20
boosterEffectChance1 = 0.2
boosterShieldCapacityPenalty = -20
boosterTurretOptimalRangePenalty = -20
boosterEffectChance2 = 0.2
boosterEffectChance3 = 0.2
boosterEffectChance4 = 0.2
boosterEffectChance5 = 0.2
Blue Pill
3.066.745 ISK
1
Standard Cerebral Accelerator
Cerebral accelerators are military-grade boosters that significantly increase a new pilot's skill development. This technology is usually available only to naval officers, but CONCORD has authorized the release of a small number to particularly promising freelance capsuleers.

This booster primes the brain's neural pathways and hippocampus, making it much more receptive to intensive remapping. This allows new capsuleers to more rapidly absorb information of all kinds, and as a bonus also enhanced spatial processing abilities that are critical for weapons handling.

The only drawback to this booster is that capsuleer training renders it ineffective after a while; as such, it will cease to function for pilots who have been registered for more than 35 days.


Bonuses: +3 to all attributes; +20% Damage to Laser, Projectile and Hybrid weaponry; +20% Rate of Fire to Missile weaponry.

boosterMaxCharAgeHours = 840
charismaBonus = 3
damageMultiplierBonus = 20
followsJumpClones = 1
intelligenceBonus = 3
memoryBonus = 3
nondestructible = 1
perceptionBonus = 3
rofBonus = -20
willpowerBonus = 3
  4
Standard Crash Booster
This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice.
boosterArmorHPPenalty = -20
boosterEffectChance1 = 0.2
boosterMaxVelocityPenalty = -20
boosterMissileVelocityPenalty = -20
boosterShieldBoostAmountPenalty = -20
boosterEffectChance2 = 0.2
boosterEffectChance3 = 0.2
boosterEffectChance4 = 0.2
boosterEffectChance5 = 0.2
aoeCloudSizeBonus = -20
Crash
2.514.411 ISK
3
Standard Drop Booster
This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight.
boosterArmorRepairAmountPenalty = -20
boosterEffectChance1 = 0.2
boosterMaxVelocityPenalty = -20
boosterShieldCapacityPenalty = -20
boosterTurretFalloffPenalty = -20
boosterEffectChance2 = 0.2
boosterEffectChance3 = 0.2
boosterEffectChance4 = 0.2
boosterEffectChance5 = 0.2
trackingSpeedBonus = 25
Drop
2.769.305 ISK
2
Standard Exile Booster
This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank.
armorDamageAmountBonus = 20
boosterArmorHPPenalty = -20
boosterCapacitorCapacityPenalty = -20
boosterEffectChance1 = 0.2
boosterMissileAOECloudPenalty = 20
boosterTurretTrackingPenalty = -20
boosterEffectChance2 = 0.2
boosterEffectChance3 = 0.2
boosterEffectChance4 = 0.2
boosterEffectChance5 = 0.2
Exile
3.455.530 ISK
1
Standard Frentix Booster
This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods.
boosterArmorHPPenalty = -20
boosterEffectChance1 = 0.2
boosterMaxVelocityPenalty = -20
boosterShieldBoostAmountPenalty = -20
boosterTurretTrackingPenalty = -20
rangeSkillBonus = 10
boosterEffectChance2 = 0.2
boosterEffectChance3 = 0.2
boosterEffectChance4 = 0.2
boosterEffectChance5 = 0.2
Frentix
1.785.393 ISK
2
Standard Mindflood Booster
This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot.
capacitorCapacityBonus = 10
boosterArmorRepairAmountPenalty = -20
boosterEffectChance1 = 0.2
boosterMissileAOECloudPenalty = 20
boosterShieldBoostAmountPenalty = -20
boosterTurretOptimalRangePenalty = -20
boosterEffectChance2 = 0.2
boosterEffectChance3 = 0.2
boosterEffectChance4 = 0.2
boosterEffectChance5 = 0.2
Mindflood
1.969.896 ISK
1
Standard Sooth Sayer Booster
This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating.
boosterArmorRepairAmountPenalty = -20
boosterEffectChance1 = 0.2
boosterMaxVelocityPenalty = -20
boosterShieldCapacityPenalty = -20
boosterTurretOptimalRangePenalty = -20
boosterEffectChance2 = 0.2
boosterEffectChance3 = 0.2
boosterEffectChance4 = 0.2
boosterEffectChance5 = 0.2
falloffBonus = 10
Sooth Sayer
800.545 ISK
2
Standard X-Instinct Booster
This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefits of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot's ship sleeker in performance and harder to detect. The booster's only major drawback is the crazed notion that the pilot's inventory would look so much better if merely rearranged ONE MORE TIME.
boosterArmorHPPenalty = -20
boosterEffectChance1 = 0.2
boosterMissileVelocityPenalty = -20
boosterShieldCapacityPenalty = -20
boosterTurretFalloffPenalty = -20
boosterEffectChance2 = 0.2
boosterEffectChance3 = 0.2
boosterEffectChance4 = 0.2
boosterEffectChance5 = 0.2
signatureRadiusBonus = -7.5
X-Instinct
2.059.246 ISK
1
Strong Blue Pill Booster
This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain.
shieldBoostMultiplier = 30
boosterAOEVelocityPenalty = -30
boosterCapacitorCapacityPenalty = -30
boosterEffectChance1 = 0.4
boosterShieldCapacityPenalty = -30
boosterTurretOptimalRangePenalty = -30
boosterEffectChance2 = 0.4
boosterEffectChance3 = 0.4
boosterEffectChance4 = 0.4
boosterEffectChance5 = 0.4
Blue Pill
25.004.595 ISK
1
Strong Crash Booster
This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice.
boosterArmorHPPenalty = -30
boosterEffectChance1 = 0.4
boosterMaxVelocityPenalty = -30
boosterMissileVelocityPenalty = -30
boosterShieldBoostAmountPenalty = -30
boosterEffectChance2 = 0.4
boosterEffectChance3 = 0.4
boosterEffectChance4 = 0.4
boosterEffectChance5 = 0.4
aoeCloudSizeBonus = -30
Crash
16.373.898 ISK
3
Strong Drop Booster
This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight.
boosterArmorRepairAmountPenalty = -30
boosterEffectChance1 = 0.4
boosterMaxVelocityPenalty = -30
boosterShieldCapacityPenalty = -30
boosterTurretFalloffPenalty = -30
boosterEffectChance2 = 0.4
boosterEffectChance3 = 0.4
boosterEffectChance4 = 0.4
boosterEffectChance5 = 0.4
trackingSpeedBonus = 37.5
Drop
14.366.129 ISK
2
Strong Exile Booster
This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank.
armorDamageAmountBonus = 30
boosterArmorHPPenalty = -30
boosterCapacitorCapacityPenalty = -30
boosterEffectChance1 = 0.4
boosterMissileAOECloudPenalty = 30
boosterTurretTrackingPenalty = -30
boosterEffectChance2 = 0.4
boosterEffectChance3 = 0.4
boosterEffectChance4 = 0.4
boosterEffectChance5 = 0.4
Exile
26.412.466 ISK
1
Strong Frentix Booster
This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods.
boosterArmorHPPenalty = -30
boosterEffectChance1 = 0.4
boosterMaxVelocityPenalty = -30
boosterShieldBoostAmountPenalty = -30
boosterTurretTrackingPenalty = -30
rangeSkillBonus = 20
boosterEffectChance2 = 0.4
boosterEffectChance3 = 0.4
boosterEffectChance4 = 0.4
boosterEffectChance5 = 0.4
Frentix
15.432.259 ISK
2
Strong Mindflood Booster
This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot.
capacitorCapacityBonus = 20
boosterArmorRepairAmountPenalty = -30
boosterEffectChance1 = 0.4
boosterMissileAOECloudPenalty = 30
boosterShieldBoostAmountPenalty = -30
boosterTurretOptimalRangePenalty = -30
boosterEffectChance2 = 0.4
boosterEffectChance3 = 0.4
boosterEffectChance4 = 0.4
boosterEffectChance5 = 0.4
Mindflood
22.481.143 ISK
1
Strong Sooth Sayer Booster
This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating.
boosterArmorRepairAmountPenalty = -30
boosterEffectChance1 = 0.4
boosterMaxVelocityPenalty = -30
boosterShieldCapacityPenalty = -30
boosterTurretOptimalRangePenalty = -30
boosterEffectChance2 = 0.4
boosterEffectChance3 = 0.4
boosterEffectChance4 = 0.4
boosterEffectChance5 = 0.4
falloffBonus = 20
Sooth Sayer
24.478.261 ISK
2
Strong X-Instinct Booster
This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefits of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot's ship sleeker in performance and harder to detect. The booster's only major drawback is the crazed notion that the pilot's inventory would look so much better if merely rearranged ONE MORE TIME.
boosterArmorHPPenalty = -30
boosterEffectChance1 = 0.4
boosterMissileVelocityPenalty = -30
boosterShieldCapacityPenalty = -30
boosterTurretFalloffPenalty = -30
boosterEffectChance2 = 0.4
boosterEffectChance3 = 0.4
boosterEffectChance4 = 0.4
boosterEffectChance5 = 0.4
signatureRadiusBonus = -15
X-Instinct
30.972.476 ISK
1
Synth Blue Pill Booster
This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain.
shieldBoostMultiplier = 3
Blue Pill
751.687 ISK
1
Synth Crash Booster
This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice.
aoeCloudSizeBonus = -3
Crash
1.181.541 ISK
3
Synth Drop Booster
This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight.
trackingSpeedBonus = 3
Drop
1.607.235 ISK
2
Synth Exile Booster
This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank.
armorDamageAmountBonus = 3
Exile
694.467 ISK
1
Synth Frentix Booster
This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods.
rangeSkillBonus = 3
Frentix
1.896.102 ISK
2
Synth Mindflood Booster
This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot.
capacitorCapacityBonus = 3
Mindflood
2.006.805 ISK
1
Synth Sooth Sayer Booster
This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating.
falloffBonus = 3
Sooth Sayer
554.798 ISK
2
Synth X-Instinct Booster
This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefits of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot's ship sleeker in performance and harder to detect. The booster's only major drawback is the crazed notion that the pilot's inventory would look so much better if merely rearranged ONE MORE TIME.
signatureRadiusBonus = -2.25
X-Instinct
995.378 ISK
1
Booster (Not Published)
Icon Name Attributes Market Slot
A11

boosterLastInjectionDatetime = 17876.4583333
charismaBonus = 12
followsJumpClones = 1
intelligenceBonus = 12
memoryBonus = 12
nondestructible = 1
perceptionBonus = 12
willpowerBonus = 12
  10
Advanced Cerebral Accelerator

boosterLastInjectionDatetime = 17792.4583333
charismaBonus = 12
followsJumpClones = 1
intelligenceBonus = 12
memoryBonus = 12
nondestructible = 1
perceptionBonus = 12
willpowerBonus = 12
  10
Agency Standard Booster

   
B11

boosterLastInjectionDatetime = 17876.4583333
charismaBonus = 6
followsJumpClones = 1
intelligenceBonus = 6
memoryBonus = 6
nondestructible = 1
perceptionBonus = 6
willpowerBonus = 6
  10
Basic 'Bonding' Cerebral Accelerator

   
Basic 'Equality' Cerebral Accelerator

   
Basic 'Guri Hivaa' Cerebral Accelerator

   
Basic 'Radiance' Cerebral Accelerator

   
Basic 'Synapse' Overmind Accelerator

   
Basic Cerebral Accelerator

boosterLastInjectionDatetime = 17792.4583333
charismaBonus = 6
followsJumpClones = 1
intelligenceBonus = 6
memoryBonus = 6
nondestructible = 1
perceptionBonus = 6
willpowerBonus = 6
  10
Daily Gift 'Overclocker' SB5 Dose II
+5% Max Velocity. Duration 60 minutes.

This modified version of the standard Agency 'Overclocker' line of boosters will be consumed instantly when redeemed, and boasts an extended effect duration.

   
E11

boosterLastInjectionDatetime = 17876.4583333
charismaBonus = 10
followsJumpClones = 1
intelligenceBonus = 10
memoryBonus = 10
nondestructible = 1
perceptionBonus = 10
willpowerBonus = 10
  10
Expired Advanced 'Ardour' Cerebral Accelerator
The 'Ardour' Cerebral Accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

boosterLastInjectionDatetime = 17967.4583333
charismaBonus = 12
followsJumpClones = 1
intelligenceBonus = 12
memoryBonus = 12
nondestructible = 1
perceptionBonus = 12
willpowerBonus = 12
  10
Expired Advanced 'Brainfreeze' Cerebral Accelerator
The 'Brainfreeze' cerebral accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

boosterLastInjectionDatetime = 17911.4583333
charismaBonus = 12
followsJumpClones = 1
intelligenceBonus = 12
memoryBonus = 12
nondestructible = 1
perceptionBonus = 12
willpowerBonus = 12
  10
Expired Advanced 'Liberty' Cerebral Accelerator
The Gallente Federation puts a high premium on the twin concepts of liberty and democracy, but suffers from a lack of manpower due to its difficulty in recruiting from its peaceable population. The Federal military makes sure to provide its combat personnel with the most up-to-date and certified "safe to use" cerebral accelerators so as to optimize training of those that do answer the call of the Federation with military service.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

boosterLastInjectionDatetime = 17715.4583333
charismaBonus = 12
followsJumpClones = 1
intelligenceBonus = 12
memoryBonus = 12
nondestructible = 1
perceptionBonus = 12
willpowerBonus = 12
  10
Expired Advanced 'Radiance' Cerebral Accelerator
Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Advanced 'Radiance' Cerebral Accelerator uses technology developed by Blood Raider Covenant psychosurgeons for use in the mental-conditioning programs their 'Crimson Harvest' crews undergo to enhance their efficiency in the field. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways.

Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The compounds are only guaranteed to function until YC 120-11-27.

boosterLastInjectionDatetime = 17862.4583333
charismaBonus = 12
followsJumpClones = 1
intelligenceBonus = 12
memoryBonus = 12
nondestructible = 1
perceptionBonus = 12
willpowerBonus = 12
  10
Expired Advanced 'Reconditioning' Cerebral Accelerator
Human training for new and demanding tasks can be achieved in a number of ways and forced conditioning can be supplemented by the use of cerebral accelerators. This is a technique that some slavers adopt for rapidly turning new acquisitions into 'useful' members of a forced labor operation that requires some specialized skills. More advanced accelerators can also be used to rapidly 'recondition' a subject, which can even be useful for rapid rehabilitation.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 48 hours.

The compounds are only guaranteed to function until YC 120.08.07.

boosterLastInjectionDatetime = 17750.4583333
charismaBonus = 12
followsJumpClones = 1
intelligenceBonus = 12
memoryBonus = 12
nondestructible = 1
perceptionBonus = 12
willpowerBonus = 12
  10
Expired Advanced 'Synapse' Overmind Accelerator
Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Advanced 'Synapse' Overmind Accelerator is a repurposed piece of rogue drone technology based on certain features of Swarm Overmind AI substrates. While this reverse-engineered device will successfully accelerate the formation of neurosynaptic pathways associated with capsuleer skill training, CONCORD authorities have warned against the use of illicit AI technology due to its unpredictable and dangerous nature.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The compounds are only guaranteed to function until YC 120-10-10.

boosterLastInjectionDatetime = 17814.4583333
charismaBonus = 12
followsJumpClones = 1
intelligenceBonus = 12
memoryBonus = 12
nondestructible = 1
perceptionBonus = 12
willpowerBonus = 12
  10
Expired Advanced X-Sense 'Consciousness' Cerebral Accelerator
The Society of Conscious Thought has developed a large variety of technologies and techniques for enhancing the uptake of knowledge. The Society's X-Sense corporation manufactures a variety of medical devices and legal boosters, including some of the SoCT's cerebral accelerator designs.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

boosterLastInjectionDatetime = 17688.4583333
charismaBonus = 12
followsJumpClones = 1
intelligenceBonus = 12
memoryBonus = 12
nondestructible = 1
perceptionBonus = 12
willpowerBonus = 12
  10
Expired Basic 'Ardour' Cerebral Accelerator
The 'Ardour' Cerebral Accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

boosterLastInjectionDatetime = 17967.4583333
charismaBonus = 6
followsJumpClones = 1
intelligenceBonus = 6
memoryBonus = 6
nondestructible = 1
perceptionBonus = 6
willpowerBonus = 6
  10
Expired Basic 'Brainfreeze' Cerebral Accelerator
The 'Brainfreeze' cerebral accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

boosterLastInjectionDatetime = 17911.4583333
charismaBonus = 6
followsJumpClones = 1
intelligenceBonus = 6
memoryBonus = 6
nondestructible = 1
perceptionBonus = 6
willpowerBonus = 6
  10
Expired Basic 'Conditioning' Cerebral Accelerator
Human training for new and demanding tasks can be achieved in a number of ways and forced conditioning can be supplemented by the use of cerebral accelerators. This is a technique that some slavers adopt for rapidly turning new acquisitions into 'useful' members of a forced labor operation that requires some specialized skills.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 48 hours.

The compounds are only guaranteed to function until YC 120.08.07.

boosterLastInjectionDatetime = 17750.4583333
charismaBonus = 6
followsJumpClones = 1
intelligenceBonus = 6
memoryBonus = 6
nondestructible = 1
perceptionBonus = 6
willpowerBonus = 6
  10
Expired Basic 'Radiance' Cerebral Accelerator
Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Basic 'Radiance' Cerebral Accelerator uses technology developed by Blood Raider Covenant psychosurgeons for use in the mental-conditioning programs their 'Crimson Harvest' crews undergo to enhance their efficiency in the field. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways.

Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The compounds are only guaranteed to function until YC 120-11-27.

boosterLastInjectionDatetime = 17862.4583333
charismaBonus = 6
followsJumpClones = 1
intelligenceBonus = 6
memoryBonus = 6
nondestructible = 1
perceptionBonus = 6
willpowerBonus = 6
  10
Expired Basic 'Synapse' Overmind Accelerator
Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Basic 'Synapse' Overmind Accelerator is a repurposed piece of rogue drone technology based on certain features of Swarm Overmind AI substrates. While this reverse-engineered device will successfully accelerate the formation of neurosynaptic pathways associated with capsuleer skill training, CONCORD authorities have warned against the use of illicit AI technology due to its unpredictable and dangerous nature.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The compounds are only guaranteed to function until YC 120-10-10.

boosterLastInjectionDatetime = 17814.4583333
charismaBonus = 6
followsJumpClones = 1
intelligenceBonus = 6
memoryBonus = 6
nondestructible = 1
perceptionBonus = 6
willpowerBonus = 6
  10
Expired Basic X-Sense 'Consciousness' Cerebral Accelerator
The Society of Conscious Thought has developed a large variety of technologies and techniques for enhancing the uptake of knowledge. The Society's X-Sense corporation manufactures a variety of medical devices and legal boosters, including some of the SoCT's cerebral accelerator designs.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

boosterLastInjectionDatetime = 17688.4583333
charismaBonus = 6
followsJumpClones = 1
intelligenceBonus = 6
memoryBonus = 6
nondestructible = 1
perceptionBonus = 6
willpowerBonus = 6
  10
Expired Cerebral Accelerator
Earned from a Blood Raider Gauntlet site, this accelerator was once used to boost a pilots attributes across the board.

Now however, its genetic make up has collapsed and dissolved, rendering its effects completely useless.

   
Expired Cerebral Accelerator
Earned from a Blood Raider Gauntlet site, this accelerator was once used to boost a pilots attributes across the board.

Now however, its genetic make up has collapsed and dissolved, rendering its effects completely useless.

   
Expired Cerebral Accelerator
Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer.

Usually only available to naval officers or those who serve with private security mega corporations, the design for this particular version of the Cerebral Accelerator has been stolen and tweaked by Serpentis Corporation scientists to make the user highly sensitive and receptive to neural remapping.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 3 days once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity.

The compounds are only guaranteed to function until YC118/08/19.

boosterLastInjectionDatetime = 17032
charismaBonus = 10
followsJumpClones = 1
intelligenceBonus = 10
memoryBonus = 10
nondestructible = 1
perceptionBonus = 10
willpowerBonus = 10
  12
Expired Cerebral Accelerator
Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer.

Usually only available to naval officers or those who serve with private security mega corporations, the design for this particular version of the Cerebral Accelerator has been stolen and tweaked by Serpentis Corporation scientists to make the user highly sensitive and receptive to neural remapping.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity.

The compounds are only guaranteed to function until YC118/08/19.

boosterLastInjectionDatetime = 17032
charismaBonus = 10
followsJumpClones = 1
intelligenceBonus = 10
memoryBonus = 10
nondestructible = 1
perceptionBonus = 10
willpowerBonus = 10
  12
Expired Cerebral Accelerator
Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer.
Usually only available to naval officers or those who serve with private security mega corporations, the design for this particular version of the Cerebral Accelerator has been stolen and tweaked by the Blood Raiders to make the user highly sensitive and receptive to neural remapping.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity.

The compounds are only guaranteed to function until YC118/12/01.

boosterLastInjectionDatetime = 17136
charismaBonus = 10
followsJumpClones = 1
intelligenceBonus = 10
memoryBonus = 10
nondestructible = 1
perceptionBonus = 10
willpowerBonus = 10
  12
Expired Cerebral Accelerator
Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer.
Usually only available to naval officers or those who serve with private security mega corporations, the design for this particular version of the Cerebral Accelerator has been stolen and tweaked by the Blood Raiders to make the user highly sensitive and receptive to neural remapping.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity.

The compounds are only guaranteed to function until YC118/12/01.

boosterLastInjectionDatetime = 17136
charismaBonus = 12
followsJumpClones = 1
intelligenceBonus = 12
memoryBonus = 12
nondestructible = 1
perceptionBonus = 12
willpowerBonus = 12
  12
Expired Cerebral Accelerator
Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity.

The compounds are only guaranteed to function until YC119/01/20.

boosterLastInjectionDatetime = 17187
charismaBonus = 10
followsJumpClones = 1
intelligenceBonus = 10
memoryBonus = 10
nondestructible = 1
perceptionBonus = 10
willpowerBonus = 10
  10
Expired Cerebral Accelerator
Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC121/11/01.

boosterLastInjectionDatetime = 18201
charismaBonus = 10
followsJumpClones = 1
intelligenceBonus = 10
memoryBonus = 10
nondestructible = 1
perceptionBonus = 10
willpowerBonus = 10
  10
Expired Cerebral Accelerator
Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC121/11/01.

boosterLastInjectionDatetime = 18201
charismaBonus = 10
followsJumpClones = 1
intelligenceBonus = 10
memoryBonus = 10
nondestructible = 1
perceptionBonus = 10
willpowerBonus = 10
  10
Expired Crimson Cerebral Accelerator
Expired Crimson Harvest Cerebral Accelerator

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity.

The compounds are only guaranteed to function until YC 119.11.28

boosterLastInjectionDatetime = 17498
charismaBonus = 10
followsJumpClones = 1
intelligenceBonus = 10
memoryBonus = 10
nondestructible = 1
perceptionBonus = 10
willpowerBonus = 10
  10
Expired Extended 'Ardour' Cerebral Accelerator
The 'Ardour' Cerebral Accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

boosterLastInjectionDatetime = 17967.4583333
charismaBonus = 10
followsJumpClones = 1
intelligenceBonus = 10
memoryBonus = 10
nondestructible = 1
perceptionBonus = 10
willpowerBonus = 10
  10
Expired Extended 'Brainfreeze' Cerebral Accelerator
The 'Brainfreeze' cerebral accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

boosterLastInjectionDatetime = 17911.4583333
charismaBonus = 10
followsJumpClones = 1
intelligenceBonus = 10
memoryBonus = 10
nondestructible = 1
perceptionBonus = 10
willpowerBonus = 10
  10
Expired Extended 'Canicule' Cerebral Accelerator
Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC121/08/01.

boosterLastInjectionDatetime = 18109.4583333
charismaBonus = 10
followsJumpClones = 1
intelligenceBonus = 10
memoryBonus = 10
nondestructible = 1
perceptionBonus = 10
willpowerBonus = 10
  10
Expired Extended 'Hercules' Cerebral Accelerator
An extended variant cerebral accelerator provided as a reward for participation in a systematic program of exploration of Abyssal Deadspace run by an unknown sponsor.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid uptake of skill-related neural data.

The compounds are only guaranteed to function until YC 120-09-18.

boosterLastInjectionDatetime = 17792.4583333
charismaBonus = 10
followsJumpClones = 1
intelligenceBonus = 10
memoryBonus = 10
nondestructible = 1
perceptionBonus = 10
willpowerBonus = 10
  10
Expired Extended 'Liberty' Cerebral Accelerator
The Gallente Federation puts a high premium on the twin concepts of liberty and democracy, but suffers from a lack of manpower due to its difficulty in recruiting from its peaceable population. The Federal military makes sure to provide its combat personnel with the most up-to-date and certified "safe to use" cerebral accelerators so as to optimize training of those that do answer the call of the Federation with military service.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

boosterLastInjectionDatetime = 17715.4583333
charismaBonus = 10
followsJumpClones = 1
intelligenceBonus = 10
memoryBonus = 10
nondestructible = 1
perceptionBonus = 10
willpowerBonus = 10
  10
Expired Extended 'Radiance' Cerebral Accelerator
Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Extended 'Radiance' Cerebral Accelerator uses technology developed by Blood Raider Covenant psychosurgeons for use in the mental-conditioning programs their 'Crimson Harvest' crews undergo to enhance their efficiency in the field. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways.

Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The compounds are only guaranteed to function until YC 120-11-27.

boosterLastInjectionDatetime = 17862.4583333
charismaBonus = 10
followsJumpClones = 1
intelligenceBonus = 10
memoryBonus = 10
nondestructible = 1
perceptionBonus = 10
willpowerBonus = 10
  10
Expired Extended 'Rehabilitation' Cerebral Accelerator
Human training for new and demanding tasks can be achieved in a number of ways and forced conditioning can be supplemented by the use of cerebral accelerators. This is a technique that some slavers adopt for rapidly turning new acquisitions into 'useful' members of a forced labor operation that requires some specialized skills. Whenever possible, it is better for the rehabilitation of a freed slave to proceed over a more extended period than cruder boosters can allow for.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 144 hours.

The compounds are only guaranteed to function until YC 120.08.07.

boosterLastInjectionDatetime = 17750.4583333
charismaBonus = 10
followsJumpClones = 1
intelligenceBonus = 10
memoryBonus = 10
nondestructible = 1
perceptionBonus = 10
willpowerBonus = 10
  10
Expired Extended 'Synapse' Overmind Accelerator
Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Extended 'Synapse' Overmind Accelerator is a repurposed piece of rogue drone technology based on certain features of Swarm Overmind AI substrates. While this reverse-engineered device will successfully accelerate the formation of neurosynaptic pathways associated with capsuleer skill training, CONCORD authorities have warned against the use of illicit AI technology due to its unpredictable and dangerous nature.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The compounds are only guaranteed to function until YC 120-10-10.

boosterLastInjectionDatetime = 17814.4583333
charismaBonus = 10
followsJumpClones = 1
intelligenceBonus = 10
memoryBonus = 10
nondestructible = 1
perceptionBonus = 10
willpowerBonus = 10
  10
Expired Extended X-Sense 'Consciousness' Cerebral Accelerator
The Society of Conscious Thought has developed a large variety of technologies and techniques for enhancing the uptake of knowledge. The Society's X-Sense corporation manufactures a variety of medical devices and legal boosters, including some of the SoCT's cerebral accelerator designs.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

boosterLastInjectionDatetime = 17688.4583333
charismaBonus = 10
followsJumpClones = 1
intelligenceBonus = 10
memoryBonus = 10
nondestructible = 1
perceptionBonus = 10
willpowerBonus = 10
  10
Expired Gold Ouroboros Accelerator
Expired Gold Ouroboros Accelerator

Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer.

Usually only available to naval officers or those who serve with private security mega corporations, the design for this particular version of the Cerebral Accelerator has been stolen and tweaked by Serpentis Corporation scientists to make the user highly sensitive and receptive to neural remapping.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 5 days once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity.

The compounds are only guaranteed to function until YC118/08/19.

boosterLastInjectionDatetime = 17032
charismaBonus = 10
followsJumpClones = 1
intelligenceBonus = 10
memoryBonus = 10
nondestructible = 1
perceptionBonus = 10
willpowerBonus = 10
  12
Expired Improved 'Conditioning' Cerebral Accelerator
Human training for new and demanding tasks can be achieved in a number of ways and forced conditioning can be supplemented by the use of cerebral accelerators. This is a technique that some slavers adopt for rapidly turning new acquisitions into 'useful' members of a forced labor operation that requires some specialized skills.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 48 hours.

The compounds are only guaranteed to function until YC 120.08.07.

boosterLastInjectionDatetime = 17750.4583333
charismaBonus = 10
followsJumpClones = 1
intelligenceBonus = 10
memoryBonus = 10
nondestructible = 1
perceptionBonus = 10
willpowerBonus = 10
  10
Expired Improved X-Sense 'Consciousness' Cerebral Accelerator
The Society of Conscious Thought has developed a large variety of technologies and techniques for enhancing the uptake of knowledge. The Society's X-Sense corporation manufactures a variety of medical devices and legal boosters, including some of the SoCT's cerebral accelerator designs.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

boosterLastInjectionDatetime = 17688.4583333
charismaBonus = 10
followsJumpClones = 1
intelligenceBonus = 10
memoryBonus = 10
nondestructible = 1
perceptionBonus = 10
willpowerBonus = 10
  10
Expired Prototype 'Hercules' Cerebral Accelerator
A prototype variant cerebral accelerator provided as a reward for participation in a systematic program of exploration of Abyssal Deadspace run by an unknown sponsor.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid uptake of skill-related neural data.

The compounds are only guaranteed to function until YC 120-09-18.

boosterLastInjectionDatetime = 17792.4583333
charismaBonus = 12
followsJumpClones = 1
intelligenceBonus = 12
memoryBonus = 12
nondestructible = 1
perceptionBonus = 12
willpowerBonus = 12
  10
Expired Rogue Swarm Cerebral Accelerator
Expired Rogue Swarm Accelerator

Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Rogue Swarm Accelerator is a repurposed piece of technology retrieved from the wreck of a drone controlled by a Swarm Overmind AI.

While this reverse-engineered device will successfully accelerate the formation of neurosynaptic pathways associated with capsuleer skill training, CONCORD authorities have warned against the use of illicit AI technology due to its unpredictable and dangerous nature.

The compounds are only guaranteed to function until YC119/30/06.

boosterLastInjectionDatetime = 17347
charismaBonus = 10
followsJumpClones = 1
intelligenceBonus = 10
memoryBonus = 10
nondestructible = 1
perceptionBonus = 10
willpowerBonus = 10
  10
Expired Rogue Swarm Cerebral Accelerator
Expired Rogue Swarm Cerebral Accelerator

Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Rogue Swarm Accelerator is a repurposed piece of technology retrieved from the wreck of a drone controlled by a Swarm Overmind AI.

While this reverse-engineered device will successfully accelerate the formation of neurosynaptic pathways associated with capsuleer skill training, CONCORD authorities have warned against the use of illicit AI technology due to its unpredictable and dangerous nature.

The compounds are only guaranteed to function until YC 120.01.30 at 11:00 New Eden Standard Time. After that moment, the cerebral accelerator can no longer be consumed.

boosterLastInjectionDatetime = 17561.4583333
charismaBonus = 12
followsJumpClones = 1
intelligenceBonus = 12
memoryBonus = 12
nondestructible = 1
perceptionBonus = 12
willpowerBonus = 12
  10
Expired Standard 'Ardour' Cerebral Accelerator
The 'Ardour' Cerebral Accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

boosterLastInjectionDatetime = 17967.4583333
charismaBonus = 10
followsJumpClones = 1
intelligenceBonus = 10
memoryBonus = 10
nondestructible = 1
perceptionBonus = 10
willpowerBonus = 10
  10
Expired Standard 'Brainfreeze' Cerebral Accelerator
The 'Brainfreeze' cerebral accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

boosterLastInjectionDatetime = 17911.4583333
charismaBonus = 10
followsJumpClones = 1
intelligenceBonus = 10
memoryBonus = 10
nondestructible = 1
perceptionBonus = 10
willpowerBonus = 10
  10
Expired Standard 'Canicule' Cerebral Accelerator
Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC121/08/01.

boosterLastInjectionDatetime = 18109.4583333
charismaBonus = 10
followsJumpClones = 1
intelligenceBonus = 10
memoryBonus = 10
nondestructible = 1
perceptionBonus = 10
willpowerBonus = 10
  10
Expired Standard 'Liberty' Cerebral Accelerator
The Gallente Federation puts a high premium on the twin concepts of liberty and democracy, but suffers from a lack of manpower due to its difficulty in recruiting from its peaceable population. The Federal military makes sure to provide its combat personnel with the most up-to-date and certified "safe to use" cerebral accelerators so as to optimize training of those that do answer the call of the Federation with military service.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

boosterLastInjectionDatetime = 17715.4583333
charismaBonus = 10
followsJumpClones = 1
intelligenceBonus = 10
memoryBonus = 10
nondestructible = 1
perceptionBonus = 10
willpowerBonus = 10
  10
Expired Standard 'Radiance' Cerebral Accelerator
Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Standard 'Radiance' Cerebral Accelerator uses technology developed by Blood Raider Covenant psychosurgeons for use in the mental-conditioning programs their 'Crimson Harvest' crews undergo to enhance their efficiency in the field. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways.

Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The compounds are only guaranteed to function until YC 120-11-27.

boosterLastInjectionDatetime = 17862.4583333
charismaBonus = 10
followsJumpClones = 1
intelligenceBonus = 10
memoryBonus = 10
nondestructible = 1
perceptionBonus = 10
willpowerBonus = 10
  10
Expired Standard 'Synapse' Overmind Accelerator
Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Standard 'Synapse' Overmind Accelerator is a repurposed piece of rogue drone technology based on certain features of Swarm Overmind AI substrates. While this reverse-engineered device will successfully accelerate the formation of neurosynaptic pathways associated with capsuleer skill training, CONCORD authorities have warned against the use of illicit AI technology due to its unpredictable and dangerous nature.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The compounds are only guaranteed to function until YC 120-10-10.

boosterLastInjectionDatetime = 17814.4583333
charismaBonus = 10
followsJumpClones = 1
intelligenceBonus = 10
memoryBonus = 10
nondestructible = 1
perceptionBonus = 10
willpowerBonus = 10
  10
Expired Valkyrie Cerebral Accelerator
Expired Valkyrie Cerebral Accelerator

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity.

The compounds are only guaranteed to function until YC 119.10.24

boosterLastInjectionDatetime = 17463
charismaBonus = 10
followsJumpClones = 1
intelligenceBonus = 10
memoryBonus = 10
nondestructible = 1
perceptionBonus = 10
willpowerBonus = 10
  10
Expired Yoiul Cerebral Accelerator
Expired Yoiul Cerebral Accelerator

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Once activated, it will cease to function after a certain amount of time due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity.

The compounds are only guaranteed to function until YC 120.01.30 at 11:00 New Eden Standard Time. After that moment, the cerebral accelerator can no longer be consumed.

boosterLastInjectionDatetime = 17561.4583333
charismaBonus = 10
followsJumpClones = 1
intelligenceBonus = 10
memoryBonus = 10
nondestructible = 1
perceptionBonus = 10
willpowerBonus = 10
  10
Extended 'Bonding' Cerebral Accelerator

   
Extended 'Equality' Cerebral Accelerator

   
Extended 'Guri Hivaa' Cerebral Accelerator

   
Extended 'Radiance' Cerebral Accelerator

   
Extended 'Synapse' Overmind Accelerator

   
Extended Cerebral Accelerator

boosterLastInjectionDatetime = 17792.4583333
charismaBonus = 10
followsJumpClones = 1
intelligenceBonus = 10
memoryBonus = 10
nondestructible = 1
perceptionBonus = 10
willpowerBonus = 10
  10
Mat Boost 2018.11

   
QA Cerebral Accelerator - (128)
This booster does not exist.
charismaBonus = 128
followsJumpClones = 1
intelligenceBonus = 128
memoryBonus = 128
nondestructible = 1
perceptionBonus = 128
willpowerBonus = 128
  12
QA Cerebral Accelerator - (16)
This booster does not exist.
charismaBonus = 16
followsJumpClones = 1
intelligenceBonus = 16
memoryBonus = 16
nondestructible = 1
perceptionBonus = 16
willpowerBonus = 16
  4
QA Cerebral Accelerator - (32)
This booster does not exist.
boosterLastInjectionDatetime = 17486.5
charismaBonus = 32
followsJumpClones = 1
intelligenceBonus = 32
memoryBonus = 32
nondestructible = 1
perceptionBonus = 32
willpowerBonus = 32
  10
QA Cerebral Accelerator - (64)
This booster does not exist.
charismaBonus = 64
followsJumpClones = 1
intelligenceBonus = 64
memoryBonus = 64
nondestructible = 1
perceptionBonus = 64
willpowerBonus = 64
  8
S11

boosterLastInjectionDatetime = 17876.4583333
charismaBonus = 10
followsJumpClones = 1
intelligenceBonus = 10
memoryBonus = 10
nondestructible = 1
perceptionBonus = 10
willpowerBonus = 10
  10
Standard 'Bonding' Cerebral Accelerator

   
Standard 'Equality' Cerebral Accelerator

   
Standard 'Guri Hivaa' Cerebral Accelerator

   
Standard 'Radiance' Cerebral Accelerator

   
Standard 'Synapse' Overmind Accelerator

   
Standard Cerebral Accelerator

boosterLastInjectionDatetime = 17792.4583333
charismaBonus = 10
followsJumpClones = 1
intelligenceBonus = 10
memoryBonus = 10
nondestructible = 1
perceptionBonus = 10
willpowerBonus = 10
  10
Starter Gift Cerebral Accelerator
Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a limited time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer.

Designed for new capsuleers, this cerebral accelerator will cease to function for pilots who have been registered for more than 45 days.
The compounds used in this cerebral accelerator are unstable, and will expire on YC122/02/01.

boosterLastInjectionDatetime = 18293
boosterMaxCharAgeHours = 1080
charismaBonus = 3
followsJumpClones = 1
intelligenceBonus = 3
memoryBonus = 3
nondestructible = 1
perceptionBonus = 3
willpowerBonus = 3
  10

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Database: Invasion 2 (2019-11-26)

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