Booster | ||||
Icon | Name | Attributes | Market | Slot |
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Advanced Cerebral Accelerator Cerebral accelerators are military-grade boosters that significantly increase a new pilot's skill development. This technology is usually available only to naval officers, but CONCORD has authorized the release of a small number to particularly promising freelance capsuleers. This booster primes the brain's neural pathways and hippocampus, making it much more receptive to intensive remapping. This allows new capsuleers to more rapidly absorb information of all kinds. The only drawback to this booster is that capsuleer training renders it ineffective after a while; as such, it will cease to function for pilots who have been registered for more than 7 days. Bonuses: +17 to all attributes |
boosterMaxCharAgeHours = 168 charismaBonus = 17 followsJumpClones = 1 intelligenceBonus = 17 memoryBonus = 17 nondestructible = 1 perceptionBonus = 17 willpowerBonus = 17 |
4 | |
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Agency 'Hardshell' TB3 Dose I +3% Armor Repair, +3% Shield Booster. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Hardshell’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Hardshell' lace attaches to synaptic pathways involved in fine-tuning field control at various energy levels, this allows an increase in shield booster efficiency and, through the low-energy fields that direct nano-repairers throughout a ship's armor layers, an increase in repair rates. Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts. |
shieldBoostMultiplier = 3 armorDamageAmountBonus = 3 |
Hardshell 190.949 ISK |
11 |
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Agency 'Hardshell' TB5 Dose II +5% Armor Repair, +5% Shield Booster. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Hardshell’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Hardshell' lace attaches to synaptic pathways involved in fine-tuning field control at various energy levels, this allows an increase in shield booster efficiency and, through the low-energy fields that direct nano-repairers throughout a ship's armor layers, an increase in repair rates. Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts. |
shieldBoostMultiplier = 5 armorDamageAmountBonus = 5 |
Hardshell 1.448.657 ISK |
11 |
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Agency 'Hardshell' TB7 Dose III +7% Armor Repair, +7% Shield Booster. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Hardshell’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Hardshell' lace attaches to synaptic pathways involved in fine-tuning field control at various energy levels, this allows an increase in shield booster efficiency and, through the low-energy fields that direct nano-repairers throughout a ship's armor layers, an increase in repair rates. Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts. |
shieldBoostMultiplier = 7 armorDamageAmountBonus = 7 |
Hardshell 22.406.090 ISK |
11 |
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Agency 'Hardshell' TB9 Dose IV +9% Armor Repair, +9% Shield Booster. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Hardshell’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Hardshell' lace attaches to synaptic pathways involved in fine-tuning field control at various energy levels, this allows an increase in shield booster efficiency and, through the low-energy fields that direct nano-repairers throughout a ship's armor layers, an increase in repair rates. Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts. |
shieldBoostMultiplier = 9 armorDamageAmountBonus = 9 |
Hardshell 70.355.836 ISK |
11 |
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Agency 'Overclocker' SB3 Dose I +3% Max Velocity. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Overclocker’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Overclocker' lace increases the efficiency of navigational processing relating to spatio-temporal drag factors and effectively increases subwarp velocity as the piloted ship takes greater advantage of local space-time topology. Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts. |
velocityBonus = 3 |
Overclocker 255.763 ISK |
11 |
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Agency 'Overclocker' SB5 Dose II +5% Max Velocity. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Overclocker’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Overclocker' lace increases the efficiency of navigational processing relating to spatio-temporal drag factors and effectively increases subwarp velocity as the piloted ship takes greater advantage of local space-time topology. Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts. |
velocityBonus = 5 |
Overclocker 1.518.631 ISK |
11 |
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Agency 'Overclocker' SB7 Dose III +7% Max Velocity. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Overclocker’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Overclocker' lace increases the efficiency of navigational processing relating to spatio-temporal drag factors and effectively increases subwarp velocity as the piloted ship takes greater advantage of local space-time topology. Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts. |
velocityBonus = 7 |
Overclocker 13.154.789 ISK |
11 |
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Agency 'Overclocker' SB9 Dose IV +9% Max Velocity. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Overclocker’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Overclocker' lace increases the efficiency of navigational processing relating to spatio-temporal drag factors and effectively increases subwarp velocity as the piloted ship takes greater advantage of local space-time topology. Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts. |
velocityBonus = 9 |
Overclocker 32.210.314 ISK |
11 |
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Agency 'Pyrolancea' DB3 Dose I +3% turret damage, +3% missile damage. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Pyrolancea’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Pyrolancea' lace enhances neural centers involved in calibration of munitions payloads and weapons energy profiles on the fly during high-intensity combat. The increase in the processing available to the capsuleer means that payload calibration solutions can be tailored more finely and results in improved damage yields against any given target. Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts. |
damageMultiplierBonus = 3 |
Pyrolancea 2.878.331 ISK |
11 |
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Agency 'Pyrolancea' DB5 Dose II +5% turret damage, +5% missile damage. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Pyrolancea’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Pyrolancea' lace enhances neural centers involved in calibration of munitions payloads and weapons energy profiles on the fly during high-intensity combat. The increase in the processing available to the capsuleer means that payload calibration solutions can be tailored more finely and results in improved damage yields against any given target. Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts. |
damageMultiplierBonus = 5 |
Pyrolancea 5.314.513 ISK |
11 |
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Agency 'Pyrolancea' DB7 Dose III +7% turret damage, +7% missile damage. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Pyrolancea’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Pyrolancea' lace enhances neural centers involved in calibration of munitions payloads and weapons energy profiles on the fly during high-intensity combat. The increase in the processing available to the capsuleer means that payload calibration solutions can be tailored more finely and results in improved damage yields against any given target. Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts. |
damageMultiplierBonus = 7 |
Pyrolancea 40.230.553 ISK |
11 |
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Agency 'Pyrolancea' DB9 Dose IV +9% turret damage, +9% missile damage. Duration 30 minutes. A novel and powerful addition to the range of neural boosters available to capsuleers, the Agency's ‘Pyrolancea’ compounds introduce a temporary but highly adaptive neural lace into the user’s synaptic structures. This 'Pyrolancea' lace enhances neural centers involved in calibration of munitions payloads and weapons energy profiles on the fly during high-intensity combat. The increase in the processing available to the capsuleer means that payload calibration solutions can be tailored more finely and results in improved damage yields against any given target. Compounds with the Agency identifier are being seeded into target locations identified by the mysterious network ahead of sponsored operations. Entities occupying the target sites often collect the Agency's support drops themselves even if they realize what they must portend. The Agency’s novel method of supporting capsuleer operations is thought to be as much an experiment as it is an incentive for freelance pilots to take up the public contracts. |
damageMultiplierBonus = 9 |
Pyrolancea 61.290.950 ISK |
11 |
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Antipharmakon Aeolis Scanning this object reveals a substance that could be used like a neural booster. This complex chemical has some similarities to boosters used to improve capsuleer performance with capacitor manipulation. Given that the substance appears to be of Drifter origin, and exhibits some very unusual properties at the quantum level, using it as a booster should be considered carefully. |
capacitorCapacityBonus = 8 |
Antipharmakon 17.382.923 ISK |
1 |
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Antipharmakon Iokira Scanning this object reveals a substance that could be used like a neural booster. This complex chemical has some similarities to boosters used to improve capsuleer performance with tracking manipulation. Given that the substance appears to be of Drifter origin, and exhibits some very unusual properties at the quantum level, using it as a booster should be considered carefully. |
trackingSpeedBonus = 8 |
Antipharmakon 24.674.370 ISK |
2 |
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Antipharmakon Kosybo Scanning this object reveals a substance that could be used like a neural booster. This complex chemical has some similarities to boosters used to improve capsuleer performance with armor manipulation. Given that the substance appears to be of Drifter origin, and exhibits some very unusual properties at the quantum level, using it as a booster should be considered carefully. |
armorDamageAmountBonus = 8 |
Antipharmakon 16.678.679 ISK |
1 |
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Antipharmakon Thureo Scanning this object reveals a substance that could be used like a neural booster. This complex chemical has some similarities to boosters used to improve capsuleer performance with shield manipulation. Given that the substance appears to be of Drifter origin, and exhibits some very unusual properties at the quantum level, using it as a booster should be considered carefully. |
shieldBoostMultiplier = 8 |
Antipharmakon 14.554.474 ISK |
1 |
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Antipharmakon Toxot Scanning this object reveals a substance that could be used like a neural booster. This complex chemical has some similarities to boosters used to improve capsuleer performance with missile flight time manipulation. Given that the substance appears to be of Drifter origin, and exhibits some very unusual properties at the quantum level, using it as a booster should be considered carefully. |
maxFlightTimeBonus = 8 |
Antipharmakon 18.970.483 ISK |
3 |
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Cerebral Accelerator |
Cerebral Accelerators |
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Expired 'Absolute' Injection Augmentor This modified booster removes the diminishing Skill Point returns experienced by veteran Capsuleers when using Skill Injectors of any size. However, the complex cocktail of narcotics and neurotransmitters used to achieve this effect loses potency after just 3 such injections. Rumors that the booster is one of the fruits of the mysterious 'Hyperconsciousness' project attributed to renegade Society of Conscious Thought scientists are surely exaggerated. Users will be unable to consume another of these boosters while under the influence of the hangover effects, which may last up to 32 hours after consuming the booster. This booster will cease to be consumable after YC121.01.07. |
boosterLastInjectionDatetime = 17903.4583333 followsJumpClones = 1 nondestructible = 1 NonDiminishingSkillInjectorUses = 3 |
14 | |
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Expired Advanced 'Guri Hivaa' Cerebral Accelerator The Guri Hivaa are Guristas pilots specializing in hunting for very specific targets, whether that be marks to kill or kidnap, or rare and valuable consignments to plunder. They use cerebral accelerator technology to assist them in developing their specialized hunting skills. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 48 hours. The compounds are only guaranteed to function until YC 120.04.24. |
boosterLastInjectionDatetime = 17645.4583333 charismaBonus = 12 followsJumpClones = 1 intelligenceBonus = 12 memoryBonus = 12 nondestructible = 1 perceptionBonus = 12 willpowerBonus = 12 |
10 | |
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Expired CDIA SPACE Cerebral Accelerator The CONCORD Directive Intelligence Agency operates a Spaceship Pilot and Capsuleer Essentials (SPACE) program with the aim of promoting the skills of law-abiding spaceship pilots. To this end they make available the CDIA SPACE Cerebral Accelerator to aid rapid uptake of useful piloting skills. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 144 hours. The compounds are only guaranteed to function until YC 120.05.01. |
boosterLastInjectionDatetime = 17652.4583333 charismaBonus = 12 followsJumpClones = 1 intelligenceBonus = 12 memoryBonus = 12 nondestructible = 1 perceptionBonus = 12 willpowerBonus = 12 |
10 | |
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Expired Extended 'Guri Hivaa' Cerebral Accelerator The Guri Hivaa are Guristas pilots specializing in hunting for very specific targets, whether that be marks to kill or kidnap, or rare and valuable consignments to plunder. They use cerebral accelerator technology to assist them in developing their specialized hunting skills. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 144 hours. The compounds are only guaranteed to function until YC 120.04.24. |
boosterLastInjectionDatetime = 17645.4583333 charismaBonus = 10 followsJumpClones = 1 intelligenceBonus = 10 memoryBonus = 10 nondestructible = 1 perceptionBonus = 10 willpowerBonus = 10 |
10 | |
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Expired Guardian Angels 'Advanced' Cerebral Accelerator Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 48 hours. The compounds are only guaranteed to function until YC 120.03.20. |
boosterLastInjectionDatetime = 17610.4583333 charismaBonus = 12 followsJumpClones = 1 intelligenceBonus = 12 memoryBonus = 12 nondestructible = 1 perceptionBonus = 12 willpowerBonus = 12 |
10 | |
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Expired Guardian Angels 'Standard' Cerebral Accelerator Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 48 hours. The compounds are only guaranteed to function until YC 120.03.20. |
boosterLastInjectionDatetime = 17610.4583333 charismaBonus = 10 followsJumpClones = 1 intelligenceBonus = 10 memoryBonus = 10 nondestructible = 1 perceptionBonus = 10 willpowerBonus = 10 |
10 | |
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Expired Serpentis Inquest 'Dripfeed' Cerebral Accelerator Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 144 hours. The compounds are only guaranteed to function until YC 120.03.20. |
boosterLastInjectionDatetime = 17610.4583333 charismaBonus = 10 followsJumpClones = 1 intelligenceBonus = 10 memoryBonus = 10 nondestructible = 1 perceptionBonus = 10 willpowerBonus = 10 |
10 | |
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Expired Standard 'Guri Hivaa' Cerebral Accelerator The Guri Hivaa are Guristas pilots specializing in hunting for very specific targets, whether that be marks to kill or kidnap, or rare and valuable consignments to plunder. They use cerebral accelerator technology to assist them in developing their specialized hunting skills. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 48 hours. The compounds are only guaranteed to function until YC 120.04.24. |
boosterLastInjectionDatetime = 17645.4583333 charismaBonus = 10 followsJumpClones = 1 intelligenceBonus = 10 memoryBonus = 10 nondestructible = 1 perceptionBonus = 10 willpowerBonus = 10 |
10 | |
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Impetus Potency-50 Glamourex Booster Impetus developed the Glamourex neural booster as a means to improve the charm and appeal of its holoreel stars. Generally used at a low dosage on valuable hot properties such as actors and other celebrities, Impetus does make Glamourex available at higher, possibly inadvisable potencies for those who require a rapid boost in their social standing. Working much like the Social skill this highly potent booster provides a 50% bonus to agent, corporation and faction standing increases. This booster will cease to be consumable after YC121.10.06. |
boosterLastInjectionDatetime = 18175.4583333 socialBonus = 50 socialMutator = 50 |
Booster Slot 12 256.827 ISK |
13 |
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Impetus Potency-75 Glamourex Booster Impetus developed the Glamourex neural booster as a means to improve the charm and appeal of its holoreel stars. Generally used at a low dosage on valuable hot properties such as actors and other celebrities, Impetus does make Glamourex available at higher, possibly inadvisable potencies for those who require a rapid boost in their social standing. Working much like the Social skill this highly potent booster provides a 75% bonus to agent, corporation and faction standing increases. This booster will cease to be consumable after YC121.10.06. |
boosterLastInjectionDatetime = 18175.4583333 socialBonus = 75 socialMutator = 75 |
Booster Slot 12 630.496 ISK |
12 |
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Improved Blue Pill Booster This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain. |
shieldBoostMultiplier = 25 boosterAOEVelocityPenalty = -25 boosterCapacitorCapacityPenalty = -25 boosterEffectChance1 = 0.3 boosterShieldCapacityPenalty = -25 boosterTurretOptimalRangePenalty = -25 boosterEffectChance2 = 0.3 boosterEffectChance3 = 0.3 boosterEffectChance4 = 0.3 boosterEffectChance5 = 0.3 |
Blue Pill 6.178.029 ISK |
1 |
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Improved Crash Booster This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice. |
boosterArmorHPPenalty = -25 boosterEffectChance1 = 0.3 boosterMaxVelocityPenalty = -25 boosterMissileVelocityPenalty = -25 boosterShieldBoostAmountPenalty = -25 boosterEffectChance2 = 0.3 boosterEffectChance3 = 0.3 boosterEffectChance4 = 0.3 boosterEffectChance5 = 0.3 aoeCloudSizeBonus = -25 |
Crash 5.969.381 ISK |
3 |
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Improved Drop Booster This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight. |
boosterArmorRepairAmountPenalty = -25 boosterEffectChance1 = 0.3 boosterMaxVelocityPenalty = -25 boosterShieldCapacityPenalty = -25 boosterTurretFalloffPenalty = -25 boosterEffectChance2 = 0.3 boosterEffectChance3 = 0.3 boosterEffectChance4 = 0.3 boosterEffectChance5 = 0.3 trackingSpeedBonus = 31.25 |
Drop 7.898.604 ISK |
2 |
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Improved Exile Booster This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank. |
armorDamageAmountBonus = 25 boosterArmorHPPenalty = -25 boosterCapacitorCapacityPenalty = -25 boosterEffectChance1 = 0.3 boosterMissileAOECloudPenalty = 25 boosterTurretTrackingPenalty = -25 boosterEffectChance2 = 0.3 boosterEffectChance3 = 0.3 boosterEffectChance4 = 0.3 boosterEffectChance5 = 0.3 |
Exile 8.909.830 ISK |
1 |
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Improved Frentix Booster This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods. |
boosterArmorHPPenalty = -25 boosterEffectChance1 = 0.3 boosterMaxVelocityPenalty = -25 boosterShieldBoostAmountPenalty = -25 boosterTurretTrackingPenalty = -25 rangeSkillBonus = 15 boosterEffectChance2 = 0.3 boosterEffectChance3 = 0.3 boosterEffectChance4 = 0.3 boosterEffectChance5 = 0.3 |
Frentix 8.672.185 ISK |
2 |
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Improved Mindflood Booster This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot. |
capacitorCapacityBonus = 15 boosterArmorRepairAmountPenalty = -25 boosterEffectChance1 = 0.3 boosterMissileAOECloudPenalty = 25 boosterShieldBoostAmountPenalty = -25 boosterTurretOptimalRangePenalty = -25 boosterEffectChance2 = 0.3 boosterEffectChance3 = 0.3 boosterEffectChance4 = 0.3 boosterEffectChance5 = 0.3 |
Mindflood 8.178.418 ISK |
1 |
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Improved Sooth Sayer Booster This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating. |
boosterArmorRepairAmountPenalty = -25 boosterEffectChance1 = 0.3 boosterMaxVelocityPenalty = -25 boosterShieldCapacityPenalty = -25 boosterTurretOptimalRangePenalty = -25 boosterEffectChance2 = 0.3 boosterEffectChance3 = 0.3 boosterEffectChance4 = 0.3 boosterEffectChance5 = 0.3 falloffBonus = 15 |
Sooth Sayer 4.767.699 ISK |
2 |
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Improved X-Instinct Booster This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefits of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot's ship sleeker in performance and harder to detect. The booster's only major drawback is the crazed notion that the pilot's inventory would look so much better if merely rearranged ONE MORE TIME. |
boosterArmorHPPenalty = -25 boosterEffectChance1 = 0.3 boosterMissileVelocityPenalty = -25 boosterShieldCapacityPenalty = -25 boosterTurretFalloffPenalty = -25 boosterEffectChance2 = 0.3 boosterEffectChance3 = 0.3 boosterEffectChance4 = 0.3 boosterEffectChance5 = 0.3 signatureRadiusBonus = -11.25 |
X-Instinct 5.676.104 ISK |
1 |
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Master-at-Arms Cerebral Accelerator CONCORD's Directive Enforcement Department is one of the leading military forces of New Eden. The DED recruits from across New Eden and most major cities, colony outposts and space stations will have a DED recruitment and training facility commanded by a Master-at-Arms. A special-issue cerebral accelerator is available to the Master-at-Arms for use at their discretion in training of recruits. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid uptake of skill-related neural data. |
charismaBonus = 10 followsJumpClones = 1 intelligenceBonus = 10 memoryBonus = 10 nondestructible = 1 perceptionBonus = 10 willpowerBonus = 10 |
Cerebral Accelerators 102.948.858 ISK |
10 |
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Nugoehuvi Synth Blue Pill Booster This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain. |
shieldBoostMultiplier = 5 |
Blue Pill 3.895.351 ISK |
1 |
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Onslaught Accelerator The compounds are only guaranteed to function until YC 120-11-19. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid uptake of skill-related neural data. It will cease to function after 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 144 hours. |
boosterLastInjectionDatetime = 17862.4583333 charismaBonus = 10 followsJumpClones = 1 intelligenceBonus = 10 memoryBonus = 10 nondestructible = 1 perceptionBonus = 10 willpowerBonus = 10 |
10 | |
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Prototype Cerebral Accelerator Cerebral accelerators are military-grade boosters that significantly increase a new pilot's skill development. This technology is usually available only to naval officers, but CONCORD has authorized the release of a small number to particularly promising freelance capsuleers. This booster primes the brain's neural pathways and hippocampus, making it much more receptive to intensive remapping. This allows new capsuleers to more rapidly absorb information of all kinds. The only drawback to this booster is that capsuleer training renders it ineffective after a while; as such, it will cease to function for pilots who have been registered for more than 14 days. Bonuses: +9 to all attributes |
boosterMaxCharAgeHours = 336 charismaBonus = 9 followsJumpClones = 1 intelligenceBonus = 9 memoryBonus = 9 nondestructible = 1 perceptionBonus = 9 willpowerBonus = 9 |
4 | |
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Quafe Zero Congratulations, capsuleer! You have acquired a batch of Quafe Zero, the performance drink with the powers of a booster! Enjoy the benefits of increased reflexes with none of the drawbacks! Benefits: +5% Speed, +5% Scan Resolution. Duration: 1 hour. Attached Ad Copy As a capsuleer, you are immortal. You have all eternity to seize your destiny. Shouldn’t you have a soft drink that can perform as well as you? Quafe thinks so. That’s why we’ve developed Quafe Zero. Using the latest in cutting edge biotechnology, our industry-leading scientists have reverse-engineered Quafe Zero from compounds found only in Sleeper vessels. Quafe Zero is fortified with a proprietary mix of performance enhancers, oxidizers, and natural fruit juices designed to push your abilities to the limit. The secret is in our patented fulleroferrocene nanite delivery system, which attaches our exclusive pro-capsuleer formula directly to the neurons you want, not the ones you don’t. The result is an immediate and direct boost to your performance, with Zero drawbacks! Quafe Zero is a product of the Quafe Company. Quafe does not condone the use of boosters or other illicit substances. The Quafe Company disavows responsibility for any side effects caused by consuming Sleeper technology. Warning: Quafe Zero is designed for capsuleer use only. Side effects experienced by non-capsuleers include but are not limited to dizziness, blindness, nausea, internal hemorrhaging, IBS, sleepwalking, amnesia, sexual deviancy, vision changes, acute epidermal sloughing, partial or total loss of motor control, and minor skin rash. Quafe Zero is manufactured in the Phoenix constellation. Quafe Zero: Multiply your eternity by Zero! |
velocityBonus = 5 scanResolutionBonus = 5 |
Other 27.232.156 ISK |
1 |
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Standard Blue Pill Booster This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain. |
shieldBoostMultiplier = 20 boosterAOEVelocityPenalty = -20 boosterCapacitorCapacityPenalty = -20 boosterEffectChance1 = 0.2 boosterShieldCapacityPenalty = -20 boosterTurretOptimalRangePenalty = -20 boosterEffectChance2 = 0.2 boosterEffectChance3 = 0.2 boosterEffectChance4 = 0.2 boosterEffectChance5 = 0.2 |
Blue Pill 3.066.745 ISK |
1 |
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Standard Cerebral Accelerator Cerebral accelerators are military-grade boosters that significantly increase a new pilot's skill development. This technology is usually available only to naval officers, but CONCORD has authorized the release of a small number to particularly promising freelance capsuleers. This booster primes the brain's neural pathways and hippocampus, making it much more receptive to intensive remapping. This allows new capsuleers to more rapidly absorb information of all kinds, and as a bonus also enhanced spatial processing abilities that are critical for weapons handling. The only drawback to this booster is that capsuleer training renders it ineffective after a while; as such, it will cease to function for pilots who have been registered for more than 35 days. Bonuses: +3 to all attributes; +20% Damage to Laser, Projectile and Hybrid weaponry; +20% Rate of Fire to Missile weaponry. |
boosterMaxCharAgeHours = 840 charismaBonus = 3 damageMultiplierBonus = 20 followsJumpClones = 1 intelligenceBonus = 3 memoryBonus = 3 nondestructible = 1 perceptionBonus = 3 rofBonus = -20 willpowerBonus = 3 |
4 | |
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Standard Crash Booster This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice. |
boosterArmorHPPenalty = -20 boosterEffectChance1 = 0.2 boosterMaxVelocityPenalty = -20 boosterMissileVelocityPenalty = -20 boosterShieldBoostAmountPenalty = -20 boosterEffectChance2 = 0.2 boosterEffectChance3 = 0.2 boosterEffectChance4 = 0.2 boosterEffectChance5 = 0.2 aoeCloudSizeBonus = -20 |
Crash 2.514.411 ISK |
3 |
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Standard Drop Booster This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight. |
boosterArmorRepairAmountPenalty = -20 boosterEffectChance1 = 0.2 boosterMaxVelocityPenalty = -20 boosterShieldCapacityPenalty = -20 boosterTurretFalloffPenalty = -20 boosterEffectChance2 = 0.2 boosterEffectChance3 = 0.2 boosterEffectChance4 = 0.2 boosterEffectChance5 = 0.2 trackingSpeedBonus = 25 |
Drop 2.769.305 ISK |
2 |
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Standard Exile Booster This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank. |
armorDamageAmountBonus = 20 boosterArmorHPPenalty = -20 boosterCapacitorCapacityPenalty = -20 boosterEffectChance1 = 0.2 boosterMissileAOECloudPenalty = 20 boosterTurretTrackingPenalty = -20 boosterEffectChance2 = 0.2 boosterEffectChance3 = 0.2 boosterEffectChance4 = 0.2 boosterEffectChance5 = 0.2 |
Exile 3.455.530 ISK |
1 |
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Standard Frentix Booster This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods. |
boosterArmorHPPenalty = -20 boosterEffectChance1 = 0.2 boosterMaxVelocityPenalty = -20 boosterShieldBoostAmountPenalty = -20 boosterTurretTrackingPenalty = -20 rangeSkillBonus = 10 boosterEffectChance2 = 0.2 boosterEffectChance3 = 0.2 boosterEffectChance4 = 0.2 boosterEffectChance5 = 0.2 |
Frentix 1.785.393 ISK |
2 |
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Standard Mindflood Booster This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot. |
capacitorCapacityBonus = 10 boosterArmorRepairAmountPenalty = -20 boosterEffectChance1 = 0.2 boosterMissileAOECloudPenalty = 20 boosterShieldBoostAmountPenalty = -20 boosterTurretOptimalRangePenalty = -20 boosterEffectChance2 = 0.2 boosterEffectChance3 = 0.2 boosterEffectChance4 = 0.2 boosterEffectChance5 = 0.2 |
Mindflood 1.969.896 ISK |
1 |
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Standard Sooth Sayer Booster This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating. |
boosterArmorRepairAmountPenalty = -20 boosterEffectChance1 = 0.2 boosterMaxVelocityPenalty = -20 boosterShieldCapacityPenalty = -20 boosterTurretOptimalRangePenalty = -20 boosterEffectChance2 = 0.2 boosterEffectChance3 = 0.2 boosterEffectChance4 = 0.2 boosterEffectChance5 = 0.2 falloffBonus = 10 |
Sooth Sayer 800.545 ISK |
2 |
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Standard X-Instinct Booster This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefits of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot's ship sleeker in performance and harder to detect. The booster's only major drawback is the crazed notion that the pilot's inventory would look so much better if merely rearranged ONE MORE TIME. |
boosterArmorHPPenalty = -20 boosterEffectChance1 = 0.2 boosterMissileVelocityPenalty = -20 boosterShieldCapacityPenalty = -20 boosterTurretFalloffPenalty = -20 boosterEffectChance2 = 0.2 boosterEffectChance3 = 0.2 boosterEffectChance4 = 0.2 boosterEffectChance5 = 0.2 signatureRadiusBonus = -7.5 |
X-Instinct 2.059.246 ISK |
1 |
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Strong Blue Pill Booster This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain. |
shieldBoostMultiplier = 30 boosterAOEVelocityPenalty = -30 boosterCapacitorCapacityPenalty = -30 boosterEffectChance1 = 0.4 boosterShieldCapacityPenalty = -30 boosterTurretOptimalRangePenalty = -30 boosterEffectChance2 = 0.4 boosterEffectChance3 = 0.4 boosterEffectChance4 = 0.4 boosterEffectChance5 = 0.4 |
Blue Pill 25.004.595 ISK |
1 |
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Strong Crash Booster This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice. |
boosterArmorHPPenalty = -30 boosterEffectChance1 = 0.4 boosterMaxVelocityPenalty = -30 boosterMissileVelocityPenalty = -30 boosterShieldBoostAmountPenalty = -30 boosterEffectChance2 = 0.4 boosterEffectChance3 = 0.4 boosterEffectChance4 = 0.4 boosterEffectChance5 = 0.4 aoeCloudSizeBonus = -30 |
Crash 16.373.898 ISK |
3 |
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Strong Drop Booster This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight. |
boosterArmorRepairAmountPenalty = -30 boosterEffectChance1 = 0.4 boosterMaxVelocityPenalty = -30 boosterShieldCapacityPenalty = -30 boosterTurretFalloffPenalty = -30 boosterEffectChance2 = 0.4 boosterEffectChance3 = 0.4 boosterEffectChance4 = 0.4 boosterEffectChance5 = 0.4 trackingSpeedBonus = 37.5 |
Drop 14.366.129 ISK |
2 |
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Strong Exile Booster This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank. |
armorDamageAmountBonus = 30 boosterArmorHPPenalty = -30 boosterCapacitorCapacityPenalty = -30 boosterEffectChance1 = 0.4 boosterMissileAOECloudPenalty = 30 boosterTurretTrackingPenalty = -30 boosterEffectChance2 = 0.4 boosterEffectChance3 = 0.4 boosterEffectChance4 = 0.4 boosterEffectChance5 = 0.4 |
Exile 26.412.466 ISK |
1 |
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Strong Frentix Booster This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods. |
boosterArmorHPPenalty = -30 boosterEffectChance1 = 0.4 boosterMaxVelocityPenalty = -30 boosterShieldBoostAmountPenalty = -30 boosterTurretTrackingPenalty = -30 rangeSkillBonus = 20 boosterEffectChance2 = 0.4 boosterEffectChance3 = 0.4 boosterEffectChance4 = 0.4 boosterEffectChance5 = 0.4 |
Frentix 15.432.259 ISK |
2 |
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Strong Mindflood Booster This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot. |
capacitorCapacityBonus = 20 boosterArmorRepairAmountPenalty = -30 boosterEffectChance1 = 0.4 boosterMissileAOECloudPenalty = 30 boosterShieldBoostAmountPenalty = -30 boosterTurretOptimalRangePenalty = -30 boosterEffectChance2 = 0.4 boosterEffectChance3 = 0.4 boosterEffectChance4 = 0.4 boosterEffectChance5 = 0.4 |
Mindflood 22.481.143 ISK |
1 |
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Strong Sooth Sayer Booster This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating. |
boosterArmorRepairAmountPenalty = -30 boosterEffectChance1 = 0.4 boosterMaxVelocityPenalty = -30 boosterShieldCapacityPenalty = -30 boosterTurretOptimalRangePenalty = -30 boosterEffectChance2 = 0.4 boosterEffectChance3 = 0.4 boosterEffectChance4 = 0.4 boosterEffectChance5 = 0.4 falloffBonus = 20 |
Sooth Sayer 24.478.261 ISK |
2 |
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Strong X-Instinct Booster This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefits of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot's ship sleeker in performance and harder to detect. The booster's only major drawback is the crazed notion that the pilot's inventory would look so much better if merely rearranged ONE MORE TIME. |
boosterArmorHPPenalty = -30 boosterEffectChance1 = 0.4 boosterMissileVelocityPenalty = -30 boosterShieldCapacityPenalty = -30 boosterTurretFalloffPenalty = -30 boosterEffectChance2 = 0.4 boosterEffectChance3 = 0.4 boosterEffectChance4 = 0.4 boosterEffectChance5 = 0.4 signatureRadiusBonus = -15 |
X-Instinct 30.972.476 ISK |
1 |
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Synth Blue Pill Booster This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain. |
shieldBoostMultiplier = 3 |
Blue Pill 751.687 ISK |
1 |
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Synth Crash Booster This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice. |
aoeCloudSizeBonus = -3 |
Crash 1.181.541 ISK |
3 |
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Synth Drop Booster This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight. |
trackingSpeedBonus = 3 |
Drop 1.607.235 ISK |
2 |
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Synth Exile Booster This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank. |
armorDamageAmountBonus = 3 |
Exile 694.467 ISK |
1 |
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Synth Frentix Booster This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods. |
rangeSkillBonus = 3 |
Frentix 1.896.102 ISK |
2 |
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Synth Mindflood Booster This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot. |
capacitorCapacityBonus = 3 |
Mindflood 2.006.805 ISK |
1 |
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Synth Sooth Sayer Booster This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating. |
falloffBonus = 3 |
Sooth Sayer 554.798 ISK |
2 |
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Synth X-Instinct Booster This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefits of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot's ship sleeker in performance and harder to detect. The booster's only major drawback is the crazed notion that the pilot's inventory would look so much better if merely rearranged ONE MORE TIME. |
signatureRadiusBonus = -2.25 |
X-Instinct 995.378 ISK |
1 |
Booster (Not Published) | ||||
Icon | Name | Attributes | Market | Slot |
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A11 |
boosterLastInjectionDatetime = 17876.4583333 charismaBonus = 12 followsJumpClones = 1 intelligenceBonus = 12 memoryBonus = 12 nondestructible = 1 perceptionBonus = 12 willpowerBonus = 12 |
10 | |
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Advanced Cerebral Accelerator |
boosterLastInjectionDatetime = 17792.4583333 charismaBonus = 12 followsJumpClones = 1 intelligenceBonus = 12 memoryBonus = 12 nondestructible = 1 perceptionBonus = 12 willpowerBonus = 12 |
10 | |
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Agency Standard Booster |
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B11 |
boosterLastInjectionDatetime = 17876.4583333 charismaBonus = 6 followsJumpClones = 1 intelligenceBonus = 6 memoryBonus = 6 nondestructible = 1 perceptionBonus = 6 willpowerBonus = 6 |
10 | |
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Basic 'Bonding' Cerebral Accelerator |
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Basic 'Equality' Cerebral Accelerator |
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Basic 'Guri Hivaa' Cerebral Accelerator |
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Basic 'Radiance' Cerebral Accelerator |
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Basic 'Synapse' Overmind Accelerator |
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Basic Cerebral Accelerator |
boosterLastInjectionDatetime = 17792.4583333 charismaBonus = 6 followsJumpClones = 1 intelligenceBonus = 6 memoryBonus = 6 nondestructible = 1 perceptionBonus = 6 willpowerBonus = 6 |
10 | |
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Daily Gift 'Overclocker' SB5 Dose II +5% Max Velocity. Duration 60 minutes. This modified version of the standard Agency 'Overclocker' line of boosters will be consumed instantly when redeemed, and boasts an extended effect duration. |
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E11 |
boosterLastInjectionDatetime = 17876.4583333 charismaBonus = 10 followsJumpClones = 1 intelligenceBonus = 10 memoryBonus = 10 nondestructible = 1 perceptionBonus = 10 willpowerBonus = 10 |
10 | |
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Expired Advanced 'Ardour' Cerebral Accelerator The 'Ardour' Cerebral Accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. |
boosterLastInjectionDatetime = 17967.4583333 charismaBonus = 12 followsJumpClones = 1 intelligenceBonus = 12 memoryBonus = 12 nondestructible = 1 perceptionBonus = 12 willpowerBonus = 12 |
10 | |
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Expired Advanced 'Brainfreeze' Cerebral Accelerator The 'Brainfreeze' cerebral accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. |
boosterLastInjectionDatetime = 17911.4583333 charismaBonus = 12 followsJumpClones = 1 intelligenceBonus = 12 memoryBonus = 12 nondestructible = 1 perceptionBonus = 12 willpowerBonus = 12 |
10 | |
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Expired Advanced 'Liberty' Cerebral Accelerator The Gallente Federation puts a high premium on the twin concepts of liberty and democracy, but suffers from a lack of manpower due to its difficulty in recruiting from its peaceable population. The Federal military makes sure to provide its combat personnel with the most up-to-date and certified "safe to use" cerebral accelerators so as to optimize training of those that do answer the call of the Federation with military service. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. |
boosterLastInjectionDatetime = 17715.4583333 charismaBonus = 12 followsJumpClones = 1 intelligenceBonus = 12 memoryBonus = 12 nondestructible = 1 perceptionBonus = 12 willpowerBonus = 12 |
10 | |
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Expired Advanced 'Radiance' Cerebral Accelerator Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Advanced 'Radiance' Cerebral Accelerator uses technology developed by Blood Raider Covenant psychosurgeons for use in the mental-conditioning programs their 'Crimson Harvest' crews undergo to enhance their efficiency in the field. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The compounds are only guaranteed to function until YC 120-11-27. |
boosterLastInjectionDatetime = 17862.4583333 charismaBonus = 12 followsJumpClones = 1 intelligenceBonus = 12 memoryBonus = 12 nondestructible = 1 perceptionBonus = 12 willpowerBonus = 12 |
10 | |
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Expired Advanced 'Reconditioning' Cerebral Accelerator Human training for new and demanding tasks can be achieved in a number of ways and forced conditioning can be supplemented by the use of cerebral accelerators. This is a technique that some slavers adopt for rapidly turning new acquisitions into 'useful' members of a forced labor operation that requires some specialized skills. More advanced accelerators can also be used to rapidly 'recondition' a subject, which can even be useful for rapid rehabilitation. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 48 hours. The compounds are only guaranteed to function until YC 120.08.07. |
boosterLastInjectionDatetime = 17750.4583333 charismaBonus = 12 followsJumpClones = 1 intelligenceBonus = 12 memoryBonus = 12 nondestructible = 1 perceptionBonus = 12 willpowerBonus = 12 |
10 | |
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Expired Advanced 'Synapse' Overmind Accelerator Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Advanced 'Synapse' Overmind Accelerator is a repurposed piece of rogue drone technology based on certain features of Swarm Overmind AI substrates. While this reverse-engineered device will successfully accelerate the formation of neurosynaptic pathways associated with capsuleer skill training, CONCORD authorities have warned against the use of illicit AI technology due to its unpredictable and dangerous nature. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The compounds are only guaranteed to function until YC 120-10-10. |
boosterLastInjectionDatetime = 17814.4583333 charismaBonus = 12 followsJumpClones = 1 intelligenceBonus = 12 memoryBonus = 12 nondestructible = 1 perceptionBonus = 12 willpowerBonus = 12 |
10 | |
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Expired Advanced X-Sense 'Consciousness' Cerebral Accelerator The Society of Conscious Thought has developed a large variety of technologies and techniques for enhancing the uptake of knowledge. The Society's X-Sense corporation manufactures a variety of medical devices and legal boosters, including some of the SoCT's cerebral accelerator designs. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. |
boosterLastInjectionDatetime = 17688.4583333 charismaBonus = 12 followsJumpClones = 1 intelligenceBonus = 12 memoryBonus = 12 nondestructible = 1 perceptionBonus = 12 willpowerBonus = 12 |
10 | |
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Expired Basic 'Ardour' Cerebral Accelerator The 'Ardour' Cerebral Accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. |
boosterLastInjectionDatetime = 17967.4583333 charismaBonus = 6 followsJumpClones = 1 intelligenceBonus = 6 memoryBonus = 6 nondestructible = 1 perceptionBonus = 6 willpowerBonus = 6 |
10 | |
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Expired Basic 'Brainfreeze' Cerebral Accelerator The 'Brainfreeze' cerebral accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. |
boosterLastInjectionDatetime = 17911.4583333 charismaBonus = 6 followsJumpClones = 1 intelligenceBonus = 6 memoryBonus = 6 nondestructible = 1 perceptionBonus = 6 willpowerBonus = 6 |
10 | |
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Expired Basic 'Conditioning' Cerebral Accelerator Human training for new and demanding tasks can be achieved in a number of ways and forced conditioning can be supplemented by the use of cerebral accelerators. This is a technique that some slavers adopt for rapidly turning new acquisitions into 'useful' members of a forced labor operation that requires some specialized skills. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 48 hours. The compounds are only guaranteed to function until YC 120.08.07. |
boosterLastInjectionDatetime = 17750.4583333 charismaBonus = 6 followsJumpClones = 1 intelligenceBonus = 6 memoryBonus = 6 nondestructible = 1 perceptionBonus = 6 willpowerBonus = 6 |
10 | |
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Expired Basic 'Radiance' Cerebral Accelerator Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Basic 'Radiance' Cerebral Accelerator uses technology developed by Blood Raider Covenant psychosurgeons for use in the mental-conditioning programs their 'Crimson Harvest' crews undergo to enhance their efficiency in the field. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The compounds are only guaranteed to function until YC 120-11-27. |
boosterLastInjectionDatetime = 17862.4583333 charismaBonus = 6 followsJumpClones = 1 intelligenceBonus = 6 memoryBonus = 6 nondestructible = 1 perceptionBonus = 6 willpowerBonus = 6 |
10 | |
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Expired Basic 'Synapse' Overmind Accelerator Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Basic 'Synapse' Overmind Accelerator is a repurposed piece of rogue drone technology based on certain features of Swarm Overmind AI substrates. While this reverse-engineered device will successfully accelerate the formation of neurosynaptic pathways associated with capsuleer skill training, CONCORD authorities have warned against the use of illicit AI technology due to its unpredictable and dangerous nature. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The compounds are only guaranteed to function until YC 120-10-10. |
boosterLastInjectionDatetime = 17814.4583333 charismaBonus = 6 followsJumpClones = 1 intelligenceBonus = 6 memoryBonus = 6 nondestructible = 1 perceptionBonus = 6 willpowerBonus = 6 |
10 | |
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Expired Basic X-Sense 'Consciousness' Cerebral Accelerator The Society of Conscious Thought has developed a large variety of technologies and techniques for enhancing the uptake of knowledge. The Society's X-Sense corporation manufactures a variety of medical devices and legal boosters, including some of the SoCT's cerebral accelerator designs. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. |
boosterLastInjectionDatetime = 17688.4583333 charismaBonus = 6 followsJumpClones = 1 intelligenceBonus = 6 memoryBonus = 6 nondestructible = 1 perceptionBonus = 6 willpowerBonus = 6 |
10 | |
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Expired Cerebral Accelerator Earned from a Blood Raider Gauntlet site, this accelerator was once used to boost a pilots attributes across the board. Now however, its genetic make up has collapsed and dissolved, rendering its effects completely useless. |
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Expired Cerebral Accelerator Earned from a Blood Raider Gauntlet site, this accelerator was once used to boost a pilots attributes across the board. Now however, its genetic make up has collapsed and dissolved, rendering its effects completely useless. |
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Expired Cerebral Accelerator Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Usually only available to naval officers or those who serve with private security mega corporations, the design for this particular version of the Cerebral Accelerator has been stolen and tweaked by Serpentis Corporation scientists to make the user highly sensitive and receptive to neural remapping. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 3 days once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC118/08/19. |
boosterLastInjectionDatetime = 17032 charismaBonus = 10 followsJumpClones = 1 intelligenceBonus = 10 memoryBonus = 10 nondestructible = 1 perceptionBonus = 10 willpowerBonus = 10 |
12 | |
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Expired Cerebral Accelerator Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Usually only available to naval officers or those who serve with private security mega corporations, the design for this particular version of the Cerebral Accelerator has been stolen and tweaked by Serpentis Corporation scientists to make the user highly sensitive and receptive to neural remapping. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC118/08/19. |
boosterLastInjectionDatetime = 17032 charismaBonus = 10 followsJumpClones = 1 intelligenceBonus = 10 memoryBonus = 10 nondestructible = 1 perceptionBonus = 10 willpowerBonus = 10 |
12 | |
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Expired Cerebral Accelerator Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Usually only available to naval officers or those who serve with private security mega corporations, the design for this particular version of the Cerebral Accelerator has been stolen and tweaked by the Blood Raiders to make the user highly sensitive and receptive to neural remapping. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC118/12/01. |
boosterLastInjectionDatetime = 17136 charismaBonus = 10 followsJumpClones = 1 intelligenceBonus = 10 memoryBonus = 10 nondestructible = 1 perceptionBonus = 10 willpowerBonus = 10 |
12 | |
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Expired Cerebral Accelerator Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Usually only available to naval officers or those who serve with private security mega corporations, the design for this particular version of the Cerebral Accelerator has been stolen and tweaked by the Blood Raiders to make the user highly sensitive and receptive to neural remapping. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC118/12/01. |
boosterLastInjectionDatetime = 17136 charismaBonus = 12 followsJumpClones = 1 intelligenceBonus = 12 memoryBonus = 12 nondestructible = 1 perceptionBonus = 12 willpowerBonus = 12 |
12 | |
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Expired Cerebral Accelerator Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC119/01/20. |
boosterLastInjectionDatetime = 17187 charismaBonus = 10 followsJumpClones = 1 intelligenceBonus = 10 memoryBonus = 10 nondestructible = 1 perceptionBonus = 10 willpowerBonus = 10 |
10 | |
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Expired Cerebral Accelerator Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC121/11/01. |
boosterLastInjectionDatetime = 18201 charismaBonus = 10 followsJumpClones = 1 intelligenceBonus = 10 memoryBonus = 10 nondestructible = 1 perceptionBonus = 10 willpowerBonus = 10 |
10 | |
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Expired Cerebral Accelerator Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC121/11/01. |
boosterLastInjectionDatetime = 18201 charismaBonus = 10 followsJumpClones = 1 intelligenceBonus = 10 memoryBonus = 10 nondestructible = 1 perceptionBonus = 10 willpowerBonus = 10 |
10 | |
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Expired Crimson Cerebral Accelerator Expired Crimson Harvest Cerebral Accelerator Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC 119.11.28 |
boosterLastInjectionDatetime = 17498 charismaBonus = 10 followsJumpClones = 1 intelligenceBonus = 10 memoryBonus = 10 nondestructible = 1 perceptionBonus = 10 willpowerBonus = 10 |
10 | |
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Expired Extended 'Ardour' Cerebral Accelerator The 'Ardour' Cerebral Accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. |
boosterLastInjectionDatetime = 17967.4583333 charismaBonus = 10 followsJumpClones = 1 intelligenceBonus = 10 memoryBonus = 10 nondestructible = 1 perceptionBonus = 10 willpowerBonus = 10 |
10 | |
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Expired Extended 'Brainfreeze' Cerebral Accelerator The 'Brainfreeze' cerebral accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. |
boosterLastInjectionDatetime = 17911.4583333 charismaBonus = 10 followsJumpClones = 1 intelligenceBonus = 10 memoryBonus = 10 nondestructible = 1 perceptionBonus = 10 willpowerBonus = 10 |
10 | |
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Expired Extended 'Canicule' Cerebral Accelerator Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC121/08/01. |
boosterLastInjectionDatetime = 18109.4583333 charismaBonus = 10 followsJumpClones = 1 intelligenceBonus = 10 memoryBonus = 10 nondestructible = 1 perceptionBonus = 10 willpowerBonus = 10 |
10 | |
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Expired Extended 'Hercules' Cerebral Accelerator An extended variant cerebral accelerator provided as a reward for participation in a systematic program of exploration of Abyssal Deadspace run by an unknown sponsor. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid uptake of skill-related neural data. The compounds are only guaranteed to function until YC 120-09-18. |
boosterLastInjectionDatetime = 17792.4583333 charismaBonus = 10 followsJumpClones = 1 intelligenceBonus = 10 memoryBonus = 10 nondestructible = 1 perceptionBonus = 10 willpowerBonus = 10 |
10 | |
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Expired Extended 'Liberty' Cerebral Accelerator The Gallente Federation puts a high premium on the twin concepts of liberty and democracy, but suffers from a lack of manpower due to its difficulty in recruiting from its peaceable population. The Federal military makes sure to provide its combat personnel with the most up-to-date and certified "safe to use" cerebral accelerators so as to optimize training of those that do answer the call of the Federation with military service. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. |
boosterLastInjectionDatetime = 17715.4583333 charismaBonus = 10 followsJumpClones = 1 intelligenceBonus = 10 memoryBonus = 10 nondestructible = 1 perceptionBonus = 10 willpowerBonus = 10 |
10 | |
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Expired Extended 'Radiance' Cerebral Accelerator Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Extended 'Radiance' Cerebral Accelerator uses technology developed by Blood Raider Covenant psychosurgeons for use in the mental-conditioning programs their 'Crimson Harvest' crews undergo to enhance their efficiency in the field. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The compounds are only guaranteed to function until YC 120-11-27. |
boosterLastInjectionDatetime = 17862.4583333 charismaBonus = 10 followsJumpClones = 1 intelligenceBonus = 10 memoryBonus = 10 nondestructible = 1 perceptionBonus = 10 willpowerBonus = 10 |
10 | |
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Expired Extended 'Rehabilitation' Cerebral Accelerator Human training for new and demanding tasks can be achieved in a number of ways and forced conditioning can be supplemented by the use of cerebral accelerators. This is a technique that some slavers adopt for rapidly turning new acquisitions into 'useful' members of a forced labor operation that requires some specialized skills. Whenever possible, it is better for the rehabilitation of a freed slave to proceed over a more extended period than cruder boosters can allow for. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 144 hours. The compounds are only guaranteed to function until YC 120.08.07. |
boosterLastInjectionDatetime = 17750.4583333 charismaBonus = 10 followsJumpClones = 1 intelligenceBonus = 10 memoryBonus = 10 nondestructible = 1 perceptionBonus = 10 willpowerBonus = 10 |
10 | |
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Expired Extended 'Synapse' Overmind Accelerator Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Extended 'Synapse' Overmind Accelerator is a repurposed piece of rogue drone technology based on certain features of Swarm Overmind AI substrates. While this reverse-engineered device will successfully accelerate the formation of neurosynaptic pathways associated with capsuleer skill training, CONCORD authorities have warned against the use of illicit AI technology due to its unpredictable and dangerous nature. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The compounds are only guaranteed to function until YC 120-10-10. |
boosterLastInjectionDatetime = 17814.4583333 charismaBonus = 10 followsJumpClones = 1 intelligenceBonus = 10 memoryBonus = 10 nondestructible = 1 perceptionBonus = 10 willpowerBonus = 10 |
10 | |
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Expired Extended X-Sense 'Consciousness' Cerebral Accelerator The Society of Conscious Thought has developed a large variety of technologies and techniques for enhancing the uptake of knowledge. The Society's X-Sense corporation manufactures a variety of medical devices and legal boosters, including some of the SoCT's cerebral accelerator designs. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. |
boosterLastInjectionDatetime = 17688.4583333 charismaBonus = 10 followsJumpClones = 1 intelligenceBonus = 10 memoryBonus = 10 nondestructible = 1 perceptionBonus = 10 willpowerBonus = 10 |
10 | |
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Expired Gold Ouroboros Accelerator Expired Gold Ouroboros Accelerator Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Usually only available to naval officers or those who serve with private security mega corporations, the design for this particular version of the Cerebral Accelerator has been stolen and tweaked by Serpentis Corporation scientists to make the user highly sensitive and receptive to neural remapping. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 5 days once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC118/08/19. |
boosterLastInjectionDatetime = 17032 charismaBonus = 10 followsJumpClones = 1 intelligenceBonus = 10 memoryBonus = 10 nondestructible = 1 perceptionBonus = 10 willpowerBonus = 10 |
12 | |
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Expired Improved 'Conditioning' Cerebral Accelerator Human training for new and demanding tasks can be achieved in a number of ways and forced conditioning can be supplemented by the use of cerebral accelerators. This is a technique that some slavers adopt for rapidly turning new acquisitions into 'useful' members of a forced labor operation that requires some specialized skills. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 48 hours. The compounds are only guaranteed to function until YC 120.08.07. |
boosterLastInjectionDatetime = 17750.4583333 charismaBonus = 10 followsJumpClones = 1 intelligenceBonus = 10 memoryBonus = 10 nondestructible = 1 perceptionBonus = 10 willpowerBonus = 10 |
10 | |
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Expired Improved X-Sense 'Consciousness' Cerebral Accelerator The Society of Conscious Thought has developed a large variety of technologies and techniques for enhancing the uptake of knowledge. The Society's X-Sense corporation manufactures a variety of medical devices and legal boosters, including some of the SoCT's cerebral accelerator designs. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. |
boosterLastInjectionDatetime = 17688.4583333 charismaBonus = 10 followsJumpClones = 1 intelligenceBonus = 10 memoryBonus = 10 nondestructible = 1 perceptionBonus = 10 willpowerBonus = 10 |
10 | |
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Expired Prototype 'Hercules' Cerebral Accelerator A prototype variant cerebral accelerator provided as a reward for participation in a systematic program of exploration of Abyssal Deadspace run by an unknown sponsor. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid uptake of skill-related neural data. The compounds are only guaranteed to function until YC 120-09-18. |
boosterLastInjectionDatetime = 17792.4583333 charismaBonus = 12 followsJumpClones = 1 intelligenceBonus = 12 memoryBonus = 12 nondestructible = 1 perceptionBonus = 12 willpowerBonus = 12 |
10 | |
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Expired Rogue Swarm Cerebral Accelerator Expired Rogue Swarm Accelerator Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Rogue Swarm Accelerator is a repurposed piece of technology retrieved from the wreck of a drone controlled by a Swarm Overmind AI. While this reverse-engineered device will successfully accelerate the formation of neurosynaptic pathways associated with capsuleer skill training, CONCORD authorities have warned against the use of illicit AI technology due to its unpredictable and dangerous nature. The compounds are only guaranteed to function until YC119/30/06. |
boosterLastInjectionDatetime = 17347 charismaBonus = 10 followsJumpClones = 1 intelligenceBonus = 10 memoryBonus = 10 nondestructible = 1 perceptionBonus = 10 willpowerBonus = 10 |
10 | |
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Expired Rogue Swarm Cerebral Accelerator Expired Rogue Swarm Cerebral Accelerator Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Rogue Swarm Accelerator is a repurposed piece of technology retrieved from the wreck of a drone controlled by a Swarm Overmind AI. While this reverse-engineered device will successfully accelerate the formation of neurosynaptic pathways associated with capsuleer skill training, CONCORD authorities have warned against the use of illicit AI technology due to its unpredictable and dangerous nature. The compounds are only guaranteed to function until YC 120.01.30 at 11:00 New Eden Standard Time. After that moment, the cerebral accelerator can no longer be consumed. |
boosterLastInjectionDatetime = 17561.4583333 charismaBonus = 12 followsJumpClones = 1 intelligenceBonus = 12 memoryBonus = 12 nondestructible = 1 perceptionBonus = 12 willpowerBonus = 12 |
10 | |
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Expired Standard 'Ardour' Cerebral Accelerator The 'Ardour' Cerebral Accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. |
boosterLastInjectionDatetime = 17967.4583333 charismaBonus = 10 followsJumpClones = 1 intelligenceBonus = 10 memoryBonus = 10 nondestructible = 1 perceptionBonus = 10 willpowerBonus = 10 |
10 | |
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Expired Standard 'Brainfreeze' Cerebral Accelerator The 'Brainfreeze' cerebral accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. |
boosterLastInjectionDatetime = 17911.4583333 charismaBonus = 10 followsJumpClones = 1 intelligenceBonus = 10 memoryBonus = 10 nondestructible = 1 perceptionBonus = 10 willpowerBonus = 10 |
10 | |
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Expired Standard 'Canicule' Cerebral Accelerator Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC121/08/01. |
boosterLastInjectionDatetime = 18109.4583333 charismaBonus = 10 followsJumpClones = 1 intelligenceBonus = 10 memoryBonus = 10 nondestructible = 1 perceptionBonus = 10 willpowerBonus = 10 |
10 | |
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Expired Standard 'Liberty' Cerebral Accelerator The Gallente Federation puts a high premium on the twin concepts of liberty and democracy, but suffers from a lack of manpower due to its difficulty in recruiting from its peaceable population. The Federal military makes sure to provide its combat personnel with the most up-to-date and certified "safe to use" cerebral accelerators so as to optimize training of those that do answer the call of the Federation with military service. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. |
boosterLastInjectionDatetime = 17715.4583333 charismaBonus = 10 followsJumpClones = 1 intelligenceBonus = 10 memoryBonus = 10 nondestructible = 1 perceptionBonus = 10 willpowerBonus = 10 |
10 | |
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Expired Standard 'Radiance' Cerebral Accelerator Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Standard 'Radiance' Cerebral Accelerator uses technology developed by Blood Raider Covenant psychosurgeons for use in the mental-conditioning programs their 'Crimson Harvest' crews undergo to enhance their efficiency in the field. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The compounds are only guaranteed to function until YC 120-11-27. |
boosterLastInjectionDatetime = 17862.4583333 charismaBonus = 10 followsJumpClones = 1 intelligenceBonus = 10 memoryBonus = 10 nondestructible = 1 perceptionBonus = 10 willpowerBonus = 10 |
10 | |
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Expired Standard 'Synapse' Overmind Accelerator Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Standard 'Synapse' Overmind Accelerator is a repurposed piece of rogue drone technology based on certain features of Swarm Overmind AI substrates. While this reverse-engineered device will successfully accelerate the formation of neurosynaptic pathways associated with capsuleer skill training, CONCORD authorities have warned against the use of illicit AI technology due to its unpredictable and dangerous nature. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The compounds are only guaranteed to function until YC 120-10-10. |
boosterLastInjectionDatetime = 17814.4583333 charismaBonus = 10 followsJumpClones = 1 intelligenceBonus = 10 memoryBonus = 10 nondestructible = 1 perceptionBonus = 10 willpowerBonus = 10 |
10 | |
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Expired Valkyrie Cerebral Accelerator Expired Valkyrie Cerebral Accelerator Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC 119.10.24 |
boosterLastInjectionDatetime = 17463 charismaBonus = 10 followsJumpClones = 1 intelligenceBonus = 10 memoryBonus = 10 nondestructible = 1 perceptionBonus = 10 willpowerBonus = 10 |
10 | |
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Expired Yoiul Cerebral Accelerator Expired Yoiul Cerebral Accelerator Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Once activated, it will cease to function after a certain amount of time due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC 120.01.30 at 11:00 New Eden Standard Time. After that moment, the cerebral accelerator can no longer be consumed. |
boosterLastInjectionDatetime = 17561.4583333 charismaBonus = 10 followsJumpClones = 1 intelligenceBonus = 10 memoryBonus = 10 nondestructible = 1 perceptionBonus = 10 willpowerBonus = 10 |
10 | |
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Extended 'Bonding' Cerebral Accelerator |
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Extended 'Equality' Cerebral Accelerator |
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Extended 'Guri Hivaa' Cerebral Accelerator |
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Extended 'Radiance' Cerebral Accelerator |
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Extended 'Synapse' Overmind Accelerator |
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Extended Cerebral Accelerator |
boosterLastInjectionDatetime = 17792.4583333 charismaBonus = 10 followsJumpClones = 1 intelligenceBonus = 10 memoryBonus = 10 nondestructible = 1 perceptionBonus = 10 willpowerBonus = 10 |
10 | |
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Mat Boost 2018.11 |
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QA Cerebral Accelerator - (128) This booster does not exist. |
charismaBonus = 128 followsJumpClones = 1 intelligenceBonus = 128 memoryBonus = 128 nondestructible = 1 perceptionBonus = 128 willpowerBonus = 128 |
12 | |
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QA Cerebral Accelerator - (16) This booster does not exist. |
charismaBonus = 16 followsJumpClones = 1 intelligenceBonus = 16 memoryBonus = 16 nondestructible = 1 perceptionBonus = 16 willpowerBonus = 16 |
4 | |
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QA Cerebral Accelerator - (32) This booster does not exist. |
boosterLastInjectionDatetime = 17486.5 charismaBonus = 32 followsJumpClones = 1 intelligenceBonus = 32 memoryBonus = 32 nondestructible = 1 perceptionBonus = 32 willpowerBonus = 32 |
10 | |
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QA Cerebral Accelerator - (64) This booster does not exist. |
charismaBonus = 64 followsJumpClones = 1 intelligenceBonus = 64 memoryBonus = 64 nondestructible = 1 perceptionBonus = 64 willpowerBonus = 64 |
8 | |
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S11 |
boosterLastInjectionDatetime = 17876.4583333 charismaBonus = 10 followsJumpClones = 1 intelligenceBonus = 10 memoryBonus = 10 nondestructible = 1 perceptionBonus = 10 willpowerBonus = 10 |
10 | |
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Standard 'Bonding' Cerebral Accelerator |
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Standard 'Equality' Cerebral Accelerator |
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Standard 'Guri Hivaa' Cerebral Accelerator |
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Standard 'Radiance' Cerebral Accelerator |
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Standard 'Synapse' Overmind Accelerator |
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Standard Cerebral Accelerator |
boosterLastInjectionDatetime = 17792.4583333 charismaBonus = 10 followsJumpClones = 1 intelligenceBonus = 10 memoryBonus = 10 nondestructible = 1 perceptionBonus = 10 willpowerBonus = 10 |
10 | |
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Starter Gift Cerebral Accelerator Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a limited time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Designed for new capsuleers, this cerebral accelerator will cease to function for pilots who have been registered for more than 45 days. The compounds used in this cerebral accelerator are unstable, and will expire on YC122/02/01. |
boosterLastInjectionDatetime = 18293 boosterMaxCharAgeHours = 1080 charismaBonus = 3 followsJumpClones = 1 intelligenceBonus = 3 memoryBonus = 3 nondestructible = 1 perceptionBonus = 3 willpowerBonus = 3 |
10 |