| Science | |||||
| Icon | Name | Multiplier | Primary | Secondary | NPC Price |
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Advanced Laboratory Operation Further training in the operation of multiple laboratories. Ability to run 1 additional research job per skill level. |
8x | Intelligence | Memory | 20.000.000 |
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Amarr Encryption Methods Understanding of the data encryption methods used by the Amarr Empire and its allies. |
5x | Intelligence | Memory | 0 |
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Amarrian Starship Engineering Skill and knowledge of Amarrian Starship Engineering. Used Exclusively in the research of Amarrian Ships of all Sizes. Allows Amarrian Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints Can not be trained on Trial Accounts |
5x | Intelligence | Memory | 10.000.000 |
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Archaeology Proficiency at identifying and analyzing ancient artifacts. Required skill for the use of Analyzer modules. 100% increase in chance of archaeological find per level. |
3x | Intelligence | Memory | 1.000.000 |
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Astrogeology Skill at analyzing the content of celestial objects with the intent of mining them. 5% bonus to mining turret yield per skill level. |
3x | Intelligence | Memory | 450.000 |
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Astrometric Acquisition Skill at the advanced operation of long range scanners. 10% reduction in scan probe scan time per level. |
5x | Intelligence | Memory | 450.000 |
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Astrometric Pinpointing Greater accuracy in hunting down targets found through scanning. Reduces maximum scan deviation by 10% per level. |
5x | Intelligence | Memory | 450.000 |
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Astrometric Rangefinding Skill for the advanced operation of long range scanners. 10% increase to scan probe strength per level. |
8x | Intelligence | Memory | 450.000 |
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Astrometrics Skill at operating long range scanners. Allows one additional probe in space per level. |
3x | Intelligence | Memory | 450.000 |
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Astronautic Engineering Skill and knowledge of Astronautics and its use in the development of advanced technology. This skill has no practical application for capsuleers, and proficiency in its use conveys little more than bragging rights. Can not be trained on Trial Accounts. |
5x | Intelligence | Memory | 10.000.000 |
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Biology The science of life and of living organisms, and how chemicals affect them. 20% Bonus to attribute booster duration per skill level. |
1x | Intelligence | Memory | 25.000 |
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Caldari Encryption Methods Understanding of the data encryption methods used by the Caldari State and its allies. |
5x | Intelligence | Memory | 0 |
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Caldari Starship Engineering Skill and knowledge of Caldari Starship Engineering and its use in the development of advanced technology. Used in the research of Caldari Ships of all Sizes. Allows Caldari Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints Can not be trained on Trial Accounts |
5x | Intelligence | Memory | 10.000.000 |
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Cloning Facility Operation Needed for use of the Clone Vat Bay module. Special: Increases a Clone Vat Bay's maximum clone capacity by 15% per skill level. |
10x | Intelligence | Memory | 125.000.000 |
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Cybernetics The science of interfacing biological and machine components. Allows the use of cybernetic implants. |
3x | Intelligence | Memory | 75.000 |
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Defensive Subsystem Technology Understanding of the technology used to create advanced defensive subsystems. |
5x | Intelligence | Memory | 10.000.000 |
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Doomsday Operation Skill at operating titan doomsday weapons. 10% increased damage per level. |
14x | Willpower | Intelligence | 250.000.000 |
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Electromagnetic Physics Skill and knowledge of Electromagnetic Physics and its use in the development of advanced technology. Used primarily in the research of Railgun weaponry and various electronic systems. Allows Electromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. Can not be trained on Trial Accounts. |
5x | Intelligence | Memory | 10.000.000 |
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Electronic Engineering Skill and knowledge of Electronic Engineering and its use in the development of advanced technology. Used in all Electronics and Drone research. Allows Electronic Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints Can not be trained on Trial Accounts |
5x | Intelligence | Memory | 10.000.000 |
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Electronic Subsystem Technology Understanding of the technology used to create advanced electronic subsystems. |
5x | Intelligence | Memory | 10.000.000 |
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Engineering Subsystem Technology Understanding of the technology used to create advanced engineering subsystems. |
5x | Intelligence | Memory | 10.000.000 |
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Gallente Encryption Methods Understanding of the data encryption methods used by the Gallente Federation and its allies. |
5x | Intelligence | Memory | 0 |
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Gallentean Starship Engineering Skill and knowledge of Gallente Starship Engineering and its use in the development of advanced technology. Used in the research of Gallente Ships of all Sizes. Allows Gallente Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints Can not be trained on Trial Accounts |
5x | Intelligence | Memory | 10.000.000 |
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Graviton Physics Skill and knowledge of Graviton physics and its use in the development of advanced technology. Used primarily in the research of Cloaking and other spatial distortion devices as well as Graviton based missiles and smartbombs. Allows Graviton Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. Can not be trained on Trial Accounts. |
5x | Intelligence | Memory | 10.000.000 |
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Hacking Proficiency at breaking into guarded computer systems. Required skill for the use of codebreaker modules. 100% increase in chance of data retrieval per level. |
3x | Intelligence | Memory | 1.000.000 |
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High Energy Physics Skill and knowledge of High Energy Physics and its use in the development of advanced technology. Used primarily in the research of various energy system modules as well as smartbombs and laser based weaponry. Allows High Energy Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints Can not be trained on Trial Accounts |
5x | Intelligence | Memory | 10.000.000 |
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Hydromagnetic Physics Skill and knowledge of Hydromagnetic Physics and its use in the development of advanced technology . Used primarily in the research of shield system. Allows Hydromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. Can not be trained on Trial Accounts. |
5x | Intelligence | Memory | 10.000.000 |
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Infomorph Psychology Psychological training that strengthens the pilot's mental tenacity. The reality of having one's consciousness detached from one's physical form, scattered across the galaxy and then placed in a vat-grown clone can be very unsettling to the untrained mind. Allows 1 jump clone per level. Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet. |
1x | Charisma | Willpower | 1.000.000 |
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Jump Portal Generation Skill for the generation of jump portals to distant solar systems. 10% reduced material cost for jump portal activation per level. |
14x | Intelligence | Memory | 50.000.000 |
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Laboratory Operation Allows basic operation of research facilities. Ability to run 1 additional research job per skill level. Note: cannot be trained on trial accounts. |
1x | Intelligence | Memory | 300.000 |
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Laser Physics Skill and knowledge of Laser Physics and its use in the development of advanced Technology. Used primarily in the research of Laser weaponry as well as EM based missiles and smartbombs. Allows Laser Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. Can not be trained on Trial Accounts. |
5x | Intelligence | Memory | 10.000.000 |
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Mechanical Engineering Skill and knowledge of Mechanical Engineering and its use in the development of advanced technology. Used in all Starship research as well as hull and armor repair systems. Allows Mechanical Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints Can not be trained on Trial Accounts |
5x | Intelligence | Memory | 10.000.000 |
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Metallurgy Advanced knowledge of mineral composition. 5% Bonus to material efficiency research speed per skill level. |
3x | Intelligence | Memory | 350.000 |
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Minmatar Encryption Methods Understanding of the data encryption methods used by the Minmatar Republic and its allies. |
5x | Intelligence | Memory | 0 |
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Minmatar Starship Engineering Skill and knowledge of Minmatar Starship Engineering and its use in the development of advanced technology. Used in the research of Minmatar Ships of all Sizes. Allows Minmatar Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints Can not be trained on Trial Accounts |
5x | Intelligence | Memory | 10.000.000 |
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Molecular Engineering Skill and knowledge of Molecular Physics and its use in the development of advanced technology. Used primarily in the research of various hull and propulsion systems. Allows Molecular Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. Can not be trained on Trial Accounts. |
5x | Intelligence | Memory | 10.000.000 |
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Nanite Control Proficiency at reducing the severity of the side effects experienced upon injection of combat boosters. |
2x | Intelligence | Memory | 1.000.000 |
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Nanite Engineering Skill and knowledge of Nanorobotics and its use in the development of advanced technology . Used primarily in the research of various armor and hull systems. Allows Nanite Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints Can not be trained on Trial Accounts |
5x | Intelligence | Memory | 10.000.000 |
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Neurotoxin Recovery Proficiency at biofeedback techniques intended to negate the side effects typically experienced upon injection of combat boosters. |
5x | Intelligence | Memory | 25.000 |
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Nuclear Physics Skill and knowledge of Nuclear physics and its use in the development of advanced technology. Used primarily in the research of Projectile weaponry as well as Nuclear missiles and smartbombs. Allows Nuclear Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. Can not be trained on Trial Accounts. |
5x | Intelligence | Memory | 10.000.000 |
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Offensive Subsystem Technology Understanding of the technology used to create advanced offensive subsystems. |
5x | Intelligence | Memory | 10.000.000 |
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Plasma Physics Skill and knowledge of Plasma physics and its use in the development of advanced technology. Used primarily in the research of particle blaster weaponry as well as plasma based missiles and smartbombs. Allows Plasma Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints Can not be trained on Trial Accounts |
5x | Intelligence | Memory | 10.000.000 |
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Propulsion Subsystem Technology Understanding of the technology used to create advanced propulsion subsystems. |
5x | Intelligence | Memory | 10.000.000 |
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Quantum Physics Skill and knowledge of Quantum Physics and its use in the development of advanced Technology. Used primarily in the research of shield systems and Particle Blasters. Allows Quantum Physics research to be performed through a research agent. Needed for all research and manufacturing operations on related blueprints. Can not be trained on Trial Accounts. |
5x | Intelligence | Memory | 10.000.000 |
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Research Skill at researching more efficient production methods. 5% bonus to blueprint manufacturing time research per skill level. |
1x | Intelligence | Memory | 300.000 |
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Research Project Management Skill at overseeing agent research and development projects. Allows the simultaneous use of 1 additional Research and Development agent per skill level. |
8x | Memory | Charisma | 40.000.000 |
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Reverse Engineering Understanding of the techniques and methods to reverse engineer ancient technology. |
4x | Intelligence | Memory | 15.000.000 |
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Rocket Science Skill and knowledge of Rocket Science and its use in the development of advanced technology. Used primarily in the research of missiles and propulsion systems. Allows Rocket Science research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints Can not be trained on Trial Accounts |
5x | Intelligence | Memory | 10.000.000 |
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Science Basic understanding of scientific principles. 5% Bonus to blueprint copying speed per level. |
1x | Intelligence | Memory | 20.000 |
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Scientific Networking Skill at running research operations remotely. Each level increases the distance at which research projects can be started. Level 1 allows for range within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for full regional range. |
3x | Intelligence | Memory | 7.500.000 |
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Sleeper Technology Basic understanding of interfacing with Sleeper technology. The Sleepers were masters of virtual reality, neural interfacing and cryotechnology. Allows the rudimentary use of Sleeper components in the creation of advanced technology, even though the scientific theories behind them remain a mystery. |
5x | Intelligence | Memory | 0 |
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Takmahl Technology Basic understanding of interfacing with Takmahl technology. The Takmahl nation excelled in cybernetics and bio-engineering. Allows the rudimentary use of Takmahl components in the creation of advanced technology, even though the scientific theories behind them remain a mystery. |
5x | Intelligence | Memory | 0 |
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Talocan Technology Basic understanding of interfacing with Talocan technology. The Talocan were masters of Spatial manipulation and Hypereuclidean Mathematics. Allows the rudimentary use of Talocan components in the creation of advanced technology, even though the scientific theories behind them remain a mystery. |
5x | Intelligence | Memory | 0 |
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Thermodynamics Advanced understanding of the laws of thermodynamics. Allows you to deliberately overheat a ship's modules in order to push them beyond their intended limit. Also gives you the ability to frown in annoyance whenever you hear someone mention a perpetual motion unit. Reduces heat damage by 5% per level. |
3x | Intelligence | Memory | 4.500.000 |
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Yan Jung Technology Basic understanding of interfacing with Yan Jung technology. The Yan Jung nation possessed advanced gravitronic technology and force field theories. Allows the rudimentary use of Yan Jung components in the creation of advanced technology, even though the scientific theories behind them remain a mystery. |
5x | Intelligence | Memory | 0 |
| Science (Not Published) | |||||
| Icon | Name | Multiplier | Primary | Secondary | NPC Price |
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Hypernet Science Skill and knowledge of Hypernet Technology such as Hacking decks, Codebreakers and Parasites. |
5x | Intelligence | Memory | |