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Large Collidable Object
Image Name Radius
  Large Unstable Wormhole
Your sensors show readings of the chart when you aim them at this peculiar phenomenon. From what little information you can gather you surmise that a stabling mechanism of some sort is needed for it to be safe to venture through the wormhole. But the readings also seem to indicate that this wormhole might not be a totally random natural phenomenon, but rather something that was created. When or by whom is impossible to tell and where it leads is an even bigger mystery.
1.274
Large Collidable Object (Not Published)
Image Name Radius
Abandoned Drill - Ruined
This colossal drill once served a purpose in some forgotten outfit's mining operation. Its technology is long since outdated and it's actuators are beyond repair.
1.979
Amarr Abaddon Battleship
The Abaddon class ship is a celestial tool of destruction. It is designed to enter combat from the outset, targeting enemies at range and firing salvo after salvo at them, and to remain intact on the battlefield until every heretic in sight has been torn to shreds.
400
Amarr Aeon Carrier
Ships like the Aeon have been with the Empire for a long time. They have remained a mainstay of Amarr expansion as, hopeful for a new beginning beyond the blasted horizon, whole cities of settlers sojourn from their time-worn homesteads to try their luck on infant worlds. The Aeon represents the largest ship of its kind in the history of the Empire, capable of functioning as a mobile citadel in addition to fielding powerful wings of fighter bombers.
2.337
Amarr Apocalypse Battleship
In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might.
400
Amarr Arbitrator Cruiser
The Arbitrator is unusual for Amarr ships in that it's primarily a drone carrier. While it is not the best carrier around, it has superior armor that gives it greater durability than most ships in its class.
172
Amarr Archon Carrier
The Archon was commissioned by the Amarr Navy to act as a personnel and fighter carrier. The order to create the ship came as part of a unilateral initative issued by Navy Command in the wake of Emperor Kor-Azor's assassination. Sporting the latest in fighter command interfacing technology and possessing characteristically strong defenses, the Archon is a powerful aid in any engagement.
1.643
Amarr Armageddon Battleship
The mighty Armageddon class is the main warship of the Amarr Empire. Its heavy armaments and strong front are specially designed to crash into any battle like a juggernaut and deliver swift justice in the name of the Emperor.
250
Amarr Augoror Cruiser
The Augoror-class cruiser is one of the old warhorses of the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion. It is mainly used by the Amarrians for escort and scouting duties where frigates are deemed too weak. Like most Amarrian vessels, the Augoror depends first and foremost on its resilience and heavy armor to escape unscathed from unfriendly encounters.
80
Amarr Avatar Titan
Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12
6.800
Amarr Battlestation Ruins
Ruins.
22.578
Amarr Bestower Industrial Ship
The Bestower has for decades been used by the Empire as a slave transport, shipping human labor between cultivated planets in Imperial space. As a proof to how reliable this class has been through the years, the Emperor himself has used an upgraded version of this very same class as transports for the Imperial Treasury. The Bestower has very thick armor and large cargo space.
350
Amarr Carrier Wreckage
This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
1
Amarr Coercer Destroyer
Noticing the alarming increase in Minmatar frigate fleets, the Royal Navy made its plans for the Coercer, a vessel designed specifically to seek and destroy the droves of fast-moving frigate rebels.
144
Amarr Commercial Station Ruins
Ruins.
12.832
Amarr Commercial Station Ruins-no description
Ruins.
12.832
Amarr Crucifier Frigate
The Crucifier was first designed as an explorer/scout, but the current version employs the electronic equipment originally intended for scientific studies for more offensive purposes. The Crucifier's electronic and computer systems take up a large portion of the internal space leaving limited room for cargo or traditional weaponry.
39
Amarr Dreadnought Wreckage
This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
1.000
Amarr Executioner Frigate
The Executioner is another newly commissioned ship of the Amarr Imperial Navy. The Executioner was designed specially to counter the small, fast raider frigates of the Minmatar Republic; thus it is different from most Amarr ships in favoring speed over defenses. With the Executioner, the Amarrians have expanded their tactical capabilities on the battlefield.
13
Amarr Factory Outpost LCO
Generally utilized in deep space scenarios, Amarr Factory Outposts are structures dedicated to the swift and efficient manufacture of ships and modules. These outposts are most often built, maintained and owned by capsuleer organizations.
18.000
Amarr Freighter Wreckage
This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
1.000
Amarr Harbinger Battlecruiser
Right from its very appearance on a battlefield, the Harbinger proclaims its status as a massive weapon, a laser burning through the heart of the ungodly. Everything about it exhibits this focused intent, from the lights on its nose and wings that root out the infidels, to the large number of turreted high slots that serve to destroy them. Should any heathens be left alive after the Harbinger's initial assault, its drones will take care of them.
199
Amarr Industrial Station LCO
Amarr Industrial Station.
17.000
Amarr Inquisitor Frigate
The Inquisitor is another example of how the Amarr Imperial Navy has modeled their design to counter specific tactics employed by the other empires. The Inquisitor is a fairly standard Amarr ship in most respects, having good defenses and lacking mobility. It is more Caldari-like than most Amarr ships, however, since its arsenal mostly consists of missile bays.
21
Amarr Magnate Frigate
This Magnate-class frigate is one of the most decoratively designed ship classes in the Amarr Empire, considered to be a pet project for a small, elite group of royal ship engineers for over a decade. The frigate's design has gone through several stages over the past decade, and new models of the Magnate appear every few years. The most recent versions of this ship - the Silver Magnate and the Gold Magnate - debuted as rewards in the Amarr Championships in YC105, though the original Magnate design is still a popular choice among Amarr pilots.
32
Amarr Maller Cruiser
Quite possibly the toughest cruiser in the galaxy, the Maller is a common sight in Amarrian Imperial Navy operations. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches.
110
Amarr Military Station Ruins
Ruins.
15.321
Amarr Mining Station Ruins
Ruins.
8.066
Amarr Mining Station Ruins- no description
Ruins.
8.066
Amarr Omen Cruiser
The Omen is a stereotypical example of the Amarrian School of thinking when it comes to ship design: thick armor and hard hitting lasers. Advancements in heat dissipation allow the Omen to fire its lasers faster than other ships without this technology.
134
Amarr Prophecy Battlecruiser
The Prophecy is built on an ancient Amarrian warship design dating back to the earliest days of starship combat. Originally intended as a full-fledged battleship, it was determined after mixed fleet engagements with early prototypes that the Prophecy would be more effective as a slightly smaller, more mobile form of artillery support.
173
Amarr Providence Freighter
Even though characteristically last in the race to create a working prototype of new technology, the Empire's engineers spared no effort in bringing the Providence into the world. While the massive potential for profit from the capsuleer market is said to have been what eventually made the stolid Empire decide to involve themselves in the freighter business, their brainchild is by no means the runt of the litter; the Providence is one of the sturdiest freighters out there.
900
Amarr Punisher Frigate
The Amarr Imperial Navy has been upgrading many of its ships in recent years and adding new ones. The Punisher is one of the most recent ones and considered by many to be the best Amarr frigate in existence. As witnessed by its heavy armaments, the Punisher is mainly intended for large-scale military operations, acting in coordination with larger military vessels, but it is more than powerful enough for solo operations.
34
Amarr Refining Outpost

150
Amarr Repair Outpost

150
Amarr Research Station Ruins
Ruins.
7.944
Amarr Research Station Ruins- no description
Ruins.
7.944
Amarr Revelation Dreadnought
The Revelation represents the pinnacle of Amarrian military technology. Maintaining their proud tradition of producing the strongest armor plating to be found anywhere, the Empire's engineers outdid themselves in creating what is arguably the most resilient dreadnought in existence. Added to that, the Revelation's ability to fire capital beams makes its position on the battlefield a unique one. When extended sieges are the order of the day, this is the ship you call in.
1.000
Amarr Sigil Industrial Ship
A recent ship from Viziam. Based on a old slave transport design.
220
Amarr Starbase Control Tower_LCO
The Amarr have always been fond of majestic and intimidating constructions. Their Control Towers do not deviate from that tradition and are truly big and powerful structures, intended more for preservation of territorial interests than commercial benefits.
3.394
Amarr Supercarrier Wreckage
This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
1
Amarr Tactical Outpost

150
Amarr Titan Wreckage
This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
1
Amarr Tormentor Frigate
The Tormentor has been in service for many decades, mainly as a mining ship. It is not big enough to cut it as a battle frigate, but as with most Amarr ships its strong defenses make it a tough opponent to crack. Exactly for this and the way it seems to be curling up on itself has given the Tormentor-class the nickname 'Armadillo'.
26
Amarr Trade Station Ruins
Ruins.
4.758
Ammatar Holy Dome
This shrine entombs someone of significant standing within the Amarr/Ammatar religion.
13.991
Apocalypse Bow
This Apocalypse-class battleship has been torn in half; the bow section is largely intact, although there are no obvious signs of life.
220
Apocalypse Stern
This Apocalypse-class battleship has been torn in half; while the stern appears to be maintaining structural integrity, the obvious signs of reactor breaches make it very unlikely that anyone is left alive inside.
233
  Arena_AM_CenterFX01

 
  Arena_AM_CenterPiece01

6.000
  Arena_AM_MainStructure01

1.000
  Arena_AM_SmallStructure01

4.000
  Arena_GA_CenterFX01

 
  Arena_GA_CenterPiece01

4.500
  Arena_GA_MainStructure01

1.000
  Arena_GA_SmallStructure01

4.000
  Arena_MM_CenterPiece01

6.000
  Arena_MM_MainStructure01

900
  Arena_MM_SmallStructure01

10.000
Armageddon Bow
With its spine snapped and large areas of its armor stripped away, this Armageddon must have been subjected to massive amount of damage.
190
Armageddon Stern
Despite the obvious absence of a front end, this section of wreck appears largely intact at first glance. A more detailed scan though reveals deep fractures throughout the structure, betraying the titanic stresses it has been subjected to.
190
Asteroid Colony - Factory
Massive construction girders stretch between the crumbled asteroids, giving a solid ground for a station or outpost.
3.843
Asteroid Colony - Flat Hulk
Massive construction girders stretch between the crumbled asteroids, giving a solid ground for a station or outpost.
6.514
Asteroid Colony - High & Massive
Massive construction girders stretch between the crumbled asteroids, giving a solid ground for a station or outpost.
4.737
Asteroid Colony - High & Medium Size
Massive construction girders stretch between the crumbled asteroids, giving a solid ground for a station or outpost.
2.800
Asteroid Colony - Medium Size
Massive construction girders stretch between the crumbled asteroids, giving a solid ground for a station or outpost.
2.700
Asteroid Colony - Refinery
Massive construction girders stretch between the crumbled asteroids, giving a solid ground for a station or outpost.
2.300
Asteroid Colony - Small & FLat
Massive construction girders stretch between the crumbled asteroids, giving a solid ground for a station or outpost.
1.200
Asteroid Colony - Small Tower
Massive construction girders stretch between the crumbled asteroids, giving a solid ground for a station or outpost.
950
Asteroid Colony - Wedge Shape
Massive construction girders stretch between the crumbled asteroids, giving a solid ground for a station or outpost.
4.532
Asteroid Mining Post

9.213
Asteroid Station - Dark and Spiky
Dark and ominous metal structures jut outwards from this crumbled asteroid. Scanners indicate a distant powersource far within the adamant rock.
1.800
Astro Farm
The empty hull of an astro farm. Though it was abandoned long ago it's still in good shape. Maybe one day an adventurous farmer will take up residence here.
500
Avatar Wreck
These are the remnants of the Avatar-class titan piloted by CYVOK of Ascendant Frontier. It was destroyed by Band of Brothers in the war between the two alliances. The event marked the destruction of the first capsuleer owned titan in existence.
3.106
Barren Asteroid

2.200
Beacon
With its blinking red light, this beacon appears to be marking a point of interest, or perhaps a waypoint in a greater trail.
6
Black Monolith
It's full of stars.
3.500
Blood Raider Fortress
This gigantic suprastructure is one of the military installations of the Blood Raiders pirate corporation. Even for its size, it has no commercial station services or docking bay to receive guests.
8.516
Broken Blue Crystal Asteroid
This towering asteroid seems to have suffered a tremendous impact, splitting it into multiple pieces.
8.181
Broken Metallic Crystal Asteroid
This towering asteroid seems to have suffered a tremendous impact, splitting it into multiple pieces.
3.688
Broken Orange Crystal Asteroid
This towering asteroid seems to have suffered a tremendous impact, splitting it into multiple pieces.
3.837
  Caldari Arena CenterPiece

5.000
  Caldari Arena MainStructure
A main structure for CA combat simulator
1.000
  Caldari Arena SmallStructure

1.000
Caldari Badger Industrial Ship
The Badger-class freighter is the main cargo-carrier for the Caldari State, particularly in long, arduous trade-runs. Its huge size and comfortable armament makes it perfectly equipped for those tasks, although the Caldari seldom let it roam alone.
196
Caldari Badger mark II Industrial Ship
The Badger Mark II is the latest version of the famous Badger, it's mostly used by the military or the mega corps for transports of goods of great value. The Mark II has stronger defenses and more high-tech equipment, making it one of the best freight carriers available.
279
Caldari Bantam Frigate
The Bantam is a strong and sturdy craft, and an extremely effective mining frigate. In addition, its large structure makes it ideal for trading and the Bantam is very popular among budding inter-stellar traders.
27
Caldari Blackbird Cruiser
The Blackbird is a small high-tech cruiser newly employed by the Caldari Navy. Commonly seen in fleet battles or acting as wingman, it is not intended for head-on slugfests, but rather delicate tactical situations.
139
Caldari Caracal Cruiser
The Caracal is a powerful vessel that specializes in missile deployment. It has excellent shield defenses, but poor armor plating. Its missile arsenal, when fully stocked, is capable of making a piece-meal of almost anyone.
202
Caldari Carrier Wreckage
This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
800
Caldari Charon Freighter
As the makers of the Charon, the Caldari State are generally credited with pioneering the freighter class. Recognizing the need for a massive transport vehicle as deep space installations constantly increase in number, they set about making the ultimate in efficient mass transport - and were soon followed by the other empires. Regardless, the Charon still stands out as the benchmark by which the other freighters were measured. Its massive size and titanic cargo hold are rivalled by none.
800
Caldari Chimera Carrier
The Chimera's design is based upon the Kairiola, a vessel holding tremendous historical significance for the Caldari. Initially a water freighter, the Kairiola was refitted in the days of the Gallente-Caldari war to act as a fighter carrier during the orbital bombardment of Caldari Prime. It was most famously flown by the legendary Admiral Yakia Tovil-Toba directly into Gallente Prime's atmosphere, where it fragmented and struck several key locations on the planet. This event, where the good Admiral gave his life, marked the culmination of a week's concentrated campaign of distraction which enabled the Caldari to evacuate their people from their besieged home planet. Where the Chimera roams, the Caldari remember.
1.000
Caldari Condor Frigate
The Condor is fast and agile. It has limited cargo space so it's not very suitable for trading or mining. It is best used as an assault vessel in a hit-and-run type of operations.
33
Caldari Cormorant Destroyer
The Cormorant is the only State-produced space vessel whose design has come from a third party. Rumors abound, of course, but the designer's identity has remained a tightly-kept secret in the State's inner circle.
112
Caldari Drake Battlecruiser
Of the meticulous craftsmanship the Caldari are renowned for, the Drake was born. It was found beneath such a ship to rely on anything other than the time-honored combat tradition of missile fire, while the inclusion of sufficient CPU capabilities for decent electronic warfare goes without saying.
263
Caldari Dreadnought Wreckage
This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
1.000
Caldari Ferox Battlecruiser
Designed as much to look like a killing machine as to be one, the Ferox will strike fear into the heart of anyone unlucky enough to get caught in its crosshairs. With the potential for sizable armament as well as tremendous electronic warfare capability, this versatile gunboat is at home in a great number of scenarios.
215
Caldari Freighter Wreckage
This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
700
Caldari Griffin Frigate
The Griffin is much used by the Caldari Navy as a support vessel in combat squadrons, using its impressive array of electronic gadgetry to disrupt the operation of target ships, making them easy prey for traditional combat vessels.
41
Caldari Heron Frigate
The Heron has good computer and electronic systems, giving it the option of participating in electronic warfare. But it has relatively poor defenses and limited weaponry, so it's more commonly used for scouting and exploration.
35
Caldari Kestrel Frigate
The Kestrel is a heavy missile boat with a fairly large cargo space and one of the most sophisticated sensor arrays around. Interestingly enough, it has been used by both the Caldari Navy and several wealthy trade corporations as a cargo-hauling vessel. It is one of few trading vessels with good punching power, making it ideal for solo trade-runs in dangerous areas. The Kestrel was designed so that it could take up to four missile launchers but instead it can not be equipped with turret weapons nor mining lasers.
46
Caldari Leviathan Titan
Citizens of the State, rejoice! Today, a great milestone has been achieved by our glorious leaders. A stepping stone in the grand story of our empire has been traversed. Our individual fears may be quietened; the safety of our great nation has been secured. Today, unyielding, we have walked the way of the warrior. In our hands have our fates been molded. On the Leviathan's back will our civilization be carried home and the taint of the Enemy purged from our souls. Rejoice, citizens! Victory is at hand. -Caldari State Information Bureau Pamphlet, 23248 AD
9.000
Caldari Merlin Frigate
The Merlin is the most powerful all-out combat frigate of the Caldari. It is highly valued for its versatility in using both missiles and turrets, while its defenses are exceptionally strong for a Caldari vessel.
39
Caldari Moa Cruiser
The Moa was designed as an all-out combat ship, and its heavy armament allows the Moa to tackle almost anything that floats in space. In contrast to its nemesis the Thorax, the Moa is most effective at long range where its railguns and missile batteries can rain death upon foes.
166
Caldari Osprey Cruiser
The Osprey offers excellent versatility and power for its low price. Designed from the top down as a cheap but complete cruiser, the Osprey utilizes the best the Caldari have to offer in state-of-the-art armor alloys, sensor technology and weaponry - all mass manufactured to ensure low price. In the constant struggle to stay ahead of the Gallente, new technology has been implemented in the field of mining laser calibration. A notable improvement in ore yields has been made, especially in the hands of a well trained pilot.
174
Caldari Phoenix Dreadnough
In terms of Caldari design philosophy, the Phoenix is a chip off the old block. With a heavily tweaked missile interface, targeting arrays of surpassing quality and the most advanced shield systems to be found anywhere, it is considered the strongest long-range installation attacker out there. While its shield boosting actuators allow the Phoenix, when properly equipped, to withstand tremendous punishment over a short duration, its defenses are not likely to hold up against sustained attack over longer periods. With a strong supplementary force, however, few things in existence rival this vessel's pure annihilative force.
1.700
Caldari Prime Station (Under Construction)

48.526
Caldari Raven Battleship
The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty.
250
Caldari Refining Outpost

220
Caldari Repair Outpost

220
Caldari Research Outpost LCO
Need text
1.045
Caldari Rokh Battleship
Having long suffered the lack of an adequate hybrid platform, the Caldari State's capsule pilots found themselves rejoicing as the Rokh's design specs were released. A fleet vessel if ever there was one, this far-reaching and durable beast is expected to see a great deal of service on battlefields near and far.
250
Caldari Scorpion Battleship
The first Scorpion-class battleship was launched only a couple of years ago, and those that have been built are considered to be prototypes. Little is known of its capabilities, but what has been garnered suggests that the Scorpion is crammed to the brink with sophisticated hi-tech equipment that few can match.
250
Caldari Starbase Control Tower_LCO
At first the Caldari Control Towers were manufactured by Kaalakiota, but since they focused their efforts mostly on other, more profitable installations, they soon lost the contract and the Ishukone corporation took over the Control Towers' development and production.
3.394
Caldari Station Ruins - Flat Hulk
Ruins.
9.239
Caldari Station Ruins - Flat Hulk- no description
Ruins.
9.239
Caldari Station Ruins - Hook Shaped
Ruins.
6.941
  Caldari Station Ruins - Huge & Sprawling
Ruins.
12.350
  Caldari Station Ruins - Huge & Sprawling - no description
Ruins.
12.350
  Caldari Station Ruins - Industry Drill
Ruins.
4.110
  Caldari Station Ruins - Massive
Ruins.
12.013
Caldari Supercarrier Wreckage
This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
800
Caldari Tactical Outpost

220
Caldari Titan Wreckage
This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
4.000
Caldari Wyvern Carrier
The Wyvern is based on documents detailing the design of the ancient Raata empire's seafaring flagship, the Oryioni-Haru. According to historical sources the ship was traditionally taken on parade runs between the continent of Tikiona and the Muriyuke archipelago, seat of the Emperor, and represented the pride and joy of what would one day become the Caldari State. Today's starfaring version gives no ground to its legendary predecessor; with its varied applications in the vast arena of deep space, the Wyvern is likely to stand as a symbol of Caldari greatness for untold years to come.
1.613
China Monument

3.657
Circular Construction
This circular piece may have once been a part of something larger. Now it is derelict, spinning alone in the blackness of space.
890
Cloven Grey Asteroid
This towering asteroid seems to have suffered a tremendous impact, splitting it in multiple pieces.
2.700
Cloven Red Asteroid
This towering asteroid seems to have suffered a tremendous impact, splitting it in multiple pieces.
2.700
  Comet - Dark Comet Copy
Comet
1
  Comet - Fire Comet Copy
Comet
5.000
  Comet - Gold Comet Copy
Comet
1
  Comet - Toxic Comet Copy
Comet
1
CONCORD Battleship Wreck
CONCORD vessels employ advanced hull technology which allows them to maintain external integrity even after the ship has suffered complete systems failure. This is definitely one of those cases - while the hull appears intact, the rest of the ship is very clearly non-functional
400
Coral Rock Formation
This mysterious rock formation seems to have once been a part of a larger asteroid made of several mineral types. After eons of drifting through space, the soft rock has crumbled away, leaving a skeleton of crystalized compounds.
8.864
Debris - Broken Drive Unit Part 1
This massive hulk of debris seems to have once been a part of the outer hull of a battleship or station.
314
Debris - Broken Drive Unit Part 2
This damaged hunk of machinery could once have been a part of a powerplant or relay station.
418
Debris - Broken Engine Part 1
This massive hulk of debris seems to have once been a part of the outer hull of a battleship or station.
314
Debris - Broken Engine Part 2
This damaged hunk of machinery could once have been a part of a powerplant or relay station.
418
Debris - Crumpled Metal
This floating debris appears to have once been a part of an outer hull or armor, ripped apart by an explosion or asteroid impact.
450
Debris - Power Conduit
This space debris appears to have served as an external power conduit system on a gigantic vessel.
450
Debris - Power Feed
This space debris appears to have served as an external power conduit system on a gigantic vessel.
550
Debris - Twisted Metal
This floating debris appears to have once been a part of an outer hull or armor, ripped apart by an explosion or asteroid impact.
550
Depleted Station Battery
This massive battery column was probably a part of a destroyed power plant. It still surges with energy.
2.200
Dirty Bandit Shipyard
A shipyard, or garage, operated by those on the flashy side of the law (no, not the cops).
1.913
Dysfunctional Solar Harvester
A huge solar harvester once linked to the nearby astro farm. It has been out of order for many years.
4.300
  Elemental Base
The base of some strange artifact from long-forgotten times.
6.647
Federation Administrative Outpost
A standard outpost of Gallentean design.
918
  Forlorn Hope
This massive laboratory complex was once home to over 10,000 scientists, their staff and security personnel, working day and night to unravel the mysteries of Vitoc. Since the return of the Minmatar Elders and Otro Gariushi's bequest of Insorum to the Republic, the facility has largely fallen into disuse, but some few scientists cling on, pushing to finish what they started before they too seek more commercial roles.

For the most part, research continues inside the newer biodome nearby, but a few smaller laboratories and their staff still insist on basing out of the aging titan.

1
Frozen Corpse
A human corpse.
1
Gallente Atron Frigate
The Atron is a hard nugget with an advanced power conduit system, but little space for cargo. Although it is a good harvester when it comes to mining, its main ability is as a combat vessel.
24
Gallente Brutix Battlecruiser
One of the most ferocious war vessels to ever spring from Gallente starship design, the Brutix is a behemoth in every sense of the word. When this hard-hitting monster appears, the battlefield takes notice.
196
Gallente Carrier Wreckage
This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
700
Gallente Catalyst Destroyer
Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there. Faced with its top-of-the-line tracking equipment, not many can argue.
143
Gallente Celestis Cruiser
The Celestis cruiser is a versatile ship which can be employed in a myriad of roles, making it handy for small corporations with a limited number of ships. True to Gallente style the Celestis is especially deadly in close quarters combat due to its advanced targeting systems.
79
Gallente Dominix Battleship
The Dominix is one of the old warhorses dating back to the Gallente-Caldari War. While no longer regarded as the king of the hill, it is by no means obsolete. Its formidable hulk and powerful weapons batteries means that anyone not in the largest and latest battleships will regret ever locking horns with it.
370
Gallente Dreadnought Wreckage
This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
700
Gallente Erebus Titan
From the formless void's gaping maw, there springs an entity. Not an entity such as any you can conceive of, nor I; an entity more primordial than the elements themselves, yet constantly coming into existence even as it is destroyed. It is the Child of Chaos, the Pathway to the Next. The darkness shall swallow the land, and in its wake there will follow a storm, as the appetite of nothing expands over the world. From the formless void's gaping maw, there springs an entity. Dr. Damella Macaper The Seven Events of the Apocalypse
7.500
Gallente Exequror Cruiser
The Exequror is a heavy cargo cruiser capable of defending itself against raiding frigates, but lacks prowess in heavier combat situations. It is mainly used in relatively peaceful areas where bulk and strength is needed without too much investment involved.
224
Gallente Freighter Wreckage
This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
550
Gallente Hyperion Battleship
Recognizing the necessity for a blaster platform to round out their high-end arsenal, the Federation Navy brought in top-level talent to work on the Hyperion. The result: one of the most lethal and versatile gunboats ever to take to the dark skies.
250
Gallente Imicus Frigate
The Imicus is a slow but hard-shelled frigate, ideal for any type of scouting activity. Used by merchant, miner and combat groups, the Imicus is usually relied upon as the operation's eyes and ears when traversing low security sectors.
33
Gallente Incursus Frigate
The Incursus is commonly found spearheading Gallentean military operations. Its speed and surprising strength make it excellent for skirmishing duties. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance.
41
Gallente Iteron Mark I Industrial Ship
The Iteron-class cargo tugger is fast and reliable and there are many versions of it. It is equally popular among civilians and militaries alike as it's cheap and can be fitted in myriad different ways, allowing it to be used to freight almost anything. It is, however, quite vulnerable and needs to be protected while in unfriendly territories.
95
Gallente Iteron Mark II Industrial Ship
The Iteron-class cargo tugger is fast and reliable and there are many versions of it. It is equally popular among civilians and militaries alike as it's cheap and can be fitted in myriad different ways, allowing it to be used to freight almost anything. It is, however, quite vulnerable and needs to be protected while in unfriendly territories.
256
Gallente Iteron Mark III Industrial Ship
The Iteron-class cargo tugger is fast and reliable and there are many versions of it. It is equally popular among civilians and militaries alike as it's cheap and can be fitted in myriad different ways, allowing it to be used to freight almost anything. It is, however, quite vulnerable and needs to be protected while in unfriendly territories.
277
Gallente Iteron Mark IV Industrial Ship
The Iteron-class cargo tugger is fast and reliable and there are many versions of it. It is equally popular among civilians and militaries alike as it's cheap and can be fitted in myriad different ways, allowing it to be used to freight almost anything. It is, however, quite vulnerable and needs to be protected while in unfriendly territories.
149
Gallente Iteron Mark V Industrial Ship
The Iteron-class cargo tugger is fast and reliable and there are many versions of it. It is equally popular among civilians and militaries alike as it's cheap and can be fitted in myriad different ways, allowing it to be used to freight almost anything. It is, however, quite vulnerable and needs to be protected while in unfriendly territories.
553
Gallente Maulus Frigate
ThThe Maulus is a high-tech vessel, specialized for electronic warfare. It is particularly valued in fleet warfare due to its optimization for sensor dampening technology.
31
Gallente Megathron Battleship
The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there.
250
Gallente Moros Dreadnought
Of all the dreadnoughts currently in existence, the versatile Moros possesses perhaps the greatest capacity to fend off smaller hostiles by itself while concentrating on its primary capital target. By virtue of its protean array of point defense capabilities - including a drone bay capable of fielding vast amounts of drones to safeguard the behemoth - the Moros is single-handedly capable of turning the tide in a fleet battle.
1.613
Gallente Myrmidon Battlecruiser
Worried that their hot-shot pilots would burn brightly in their eagerness to engage the enemy, the Federation Navy created a ship that encourages caution over foolhardiness. A hardier version of its counterpart, the Myrmidon is a ship designed to persist in battle. Its numerous medium and high slots allow it to slowly bulldoze its way through the opposition, while its massive drone space ensures that no enemy is left unscathed.
266
Gallente Navitas Frigate
The Navitas is a solid mining vessel, in wide use by independent excavators. It is also one of the best ships available for budding traders or even scavengers. The long-range scanners and sturdy outer shell of the ship help to protect the ship from harassment.
35
Gallente Nyx Carrier
The Nyx is a gigantic homage to a figure much loved in Gallente society. The ship's design is based on the scepter of Doule dos Rouvenor III, the king who, during his peaceful 36-year reign, was credited with laying the foundation for the technologically and socially progressive ideologies which have pervaded Gallente thought in the millennia since. Indeed, the Nyx itself is emblematic of the Gallenteans' love for progress; packed to the ergonomic brim with the latest in cutting-edge advancements, it is a proud reminder of the things that make the Federation what it is.
1.625
Gallente Obelisk Freighter
The Obelisk was designed by the Federation in response to the Caldari State's Charon freighter. Possessing similar characteristics but placing a greater emphasis on resilience, this massive juggernaut represents the latest, and arguably finest, step in Gallente transport technology.
581
Gallente Outpost
A standard outpost of Gallentean design.
918
Gallente Passenger Liner Wreckage
This ship has seen better days. Parts of it are missing, looking as though the ship was torn apart. There are no signs of life inside, though.
550
Gallente Starbase Control Tower_LCO
Gallente Control Towers are more pleasing to the eye than they are strong or powerful. They have above average electronic countermeasures, average CPU output, and decent power output compared to towers from the other races, but are quite lacking in sophisticated defenses.
3.394
Gallente Station 7 LCO
Docking has been prohibited into this station without proper authorization.
30.000
  Gallente Station Ruins - Biodomes
Ruins of a Gallentean station.
7.005
  Gallente Station Ruins - Commercial
Ruins of a Gallentean station.
8.284
  Gallente Station Ruins - Disc
Ruins.
24.904
  Gallente Station Ruins - Factory
Ruins.
6.063
  Gallente Station Ruins - Fathom
Ruins.
27.646
  Gallente Station Ruins - Fathom -no description
Ruins.
27.646
  Gallente Station Ruins - Military
Ruins.
6.578
  Gallente Station Ruins - Military-no description
Ruins.
6.578
  Gallente Station Ruins - Research
Ruins.
8.000
  Gallente Station Ruins - Ugly Industrial
Ruins.
8.380
  Gallente Station Ruins - Ugly Industrial- no description
Ruins.
8.380
Gallente Supercarrier Wreckage
This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
900
Gallente Thanatos Carrier
Sensing the need for a more moderately-priced version of the Nyx, Federation Navy authorities commissioned the design of the Thanatos. Designed to act primarily as a fighter carrier for small- to mid-scale engagements, its significant defensive capabilities and specially-fitted fighter bays make it ideal for its intended purpose.
1.134
Gallente Thorax Cruiser
The Thorax-class cruiser is the latest combat ship commissioned by the Federation. While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where its blasters and hordes of combat drones tear through even the toughest of enemies.
149
Gallente Titan Wreckage
This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
3.000
Gallente Tristan Frigate
Often nicknamed The Fat Man this nimble little frigate is mainly used by the Federation in escort duties or on short-range patrols. The Tristan has been very popular throughout Gallente space for years because of its versatility. It is rather expensive, but buyers will definitely get their money's worth, as the Tristan is one of the more powerful frigates available on the market.
29
Gallente Vexor Cruiser
The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks.
110
  Gas Cloud 1 Copy

100
Gas/Storage Silo
This enormous metal silo bears many marks of meteor-hits, suggesting it's lingered here for a long time.
1.060
Ghost Ship
The mangled wreck floats motionless in space, surrounded by a field of scorched debris, leaving no hint to its form of demise.
4.023
Giant Snake-Shaped Asteroid
Fragments from an asteroid collision or a supernova, this rock formation decorates the starscape as a planetary mountain range.
8.073
Hillside Gambling Hall
Dice, cards, races, Splinterz, roulette for the ladies. Formal attire except for strip-kani.
220
Hollow Asteroid
This massive asteroid's surface is covered in gaping holes, giving way to an internal chamber. The work of miners or the winds of space and time.
4.805
Huge Silvery White Stalagmite

15.812
Indestructible Acceleration Gate
This acceleration gate has been locked down and is not usable by the general public.
12.706
Indestructible Freight Pad
This industrial structure serves as a platform for warehouses and the sorting of cargo containers.
1.255
Indestructible Landing Pad
This outpost has a docking pad designed to receive and process large shipments of cargo.
785
Indestructible Minmatar Starbase
The Matari aren't really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat.
3.394
Indestructible Radio Telescope
This huge radio telescope contains fragile but advanced sensory equipment. A structure such as this has enormous capabilities in crunching survey data from nearby systems and constellations.
2.636
Indestructible Residential Habitation Module
The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.
300
Infested Lookout Ruins

5.858
LCO Amarr Barricade
A barricade.
747
LCO Amarr Barrier
A barrier.
774
LCO Amarr Battery
A small missile battery designed to repel invaders and other hazards.
200
LCO Amarr Bunker
A bunker. Beware.
705
LCO Amarr Cathedral
This impressive structure operates as a place for religious practice and the throne of a high ranking member within the clergy.
2.787
LCO Amarr Chapel
This decorated structure serves as a place for religious practice.
800
LCO Amarr Elevator
An elevator.
350
LCO Amarr Fence
A fence.
300
LCO Amarr Junction
A junction.
150
LCO Amarr Lookout
A lookout post, constructed so that its inhabitants may have a better look at the vast expanses of space and whatever wonders they may hold.
637
LCO Amarr Wall
Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
609
LCO Angel Barricade
A barricade.
614
LCO Angel Barrier
A barrier.
656
LCO Angel Battery
A battery.
244
LCO Angel Bunker
Angel Bunker
834
LCO Angel Elevator
An elevator.
844
LCO Angel Fence
A fence.
300
LCO Angel Junction
A junction.
194
LCO Angel Lookout
A lookout. Look out.
1.415
LCO Angel Wall
A wall.
320
LCO Archon
The Archon was commissioned by the Amarr Navy to act as a personnel and fighter carrier. The order to create the ship came as part of a unilateral initative issued by Navy Command in the wake of Emperor Kor-Azor's assassination. Sporting the latest in fighter command interfacing technology and possessing characteristically strong defenses, the Archon is a powerful aid in any engagement.
1
LCO Arena
Executions Mon-Sat at High Noon. Closed Sundays. Hang'em High T-Shirts for sale in the back. Ask for Wendy.
2.495
LCO Asteroid Colony
Highly vulnerable, but economically extremely feasible, asteroid factories are one of the major boons of the expanding space industry.
2.300
LCO Billboard
Concord Billboards keep you updated, bringing you the latest news and bounty information.
644
LCO Blood Raider Barricade
A barricade.
603
LCO Blood Raider Barrier
A barrier. Tune in, turn up, keep out.
632
LCO Blood Raider Battery
A battery.
200
LCO Blood Raider Bunker
A bunker. Beware.
650
LCO Blood Raider Elevator
An elevator.
533
LCO Blood Raider Fence
A fence. Sheep.
548
LCO Blood Raider Junction
A junction. Blind date.
170
LCO Blood Raider Lookout
A lookout. Look out.
707
LCO Blood Raider Wall
A wall.
529
LCO Bursar
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another.
660
LCO Caldari Barricade
A barricade.
584
LCO Caldari Barrier
A barrier.
622
LCO Caldari Battery
A battery.
244
LCO Caldari Bunker
A bunker. Beware.
870
LCO Caldari Elevator
An elevator.
689
LCO Caldari Fence
A fence.
320
LCO Caldari Junction
A junction connecting two things, like A to B.
260
LCO Caldari Lookout
A lookout. Look out.
630
LCO Caldari Wall
A wall.
300
LCO Cargo Rig
This industrial structure serves as a platform for warehouses and the sorting of cargo containers.
1.255
LCO Charon
As the makers of the Charon, the Caldari State are generally credited with pioneering the freighter class.
Recognizing the need for a massive transport vehicle as deep space installations constantly increase in number,
they set about making the ultimate in efficient mass transport - and were soon followed by the other empires.
Regardless, the Charon still stands out as the benchmark by which the other freighters were measured.
Its massive size and titanic cargo hold are rivalled by none.

600
LCO Crane
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another.
200
LCO Deadspace Particle Accelerator
The science allowed by zero gravity can be as mind-boggling as it is beautiful, as demonstrated by this particle accelerating superstructure.
3.500
LCO Docked Mammoth
This Mammoth-class industrial is currently undergoing maintenance.
660
LCO Dominix
A Dominix-class battleship.
370
  LCO Dominix (Roden)
The Dominix is one of the old warhorses dating back to the Gallente-Caldari War. While no longer regarded as the king of the hill, it is by no means obsolete. Its formidable hulk and powerful weapons batteries means that anyone not in the largest and latest battleships will regret ever locking horns with it.
370
LCO Drone Barricade
A barricade.
603
LCO Drone Barrier
A barrier.
815
LCO Drone Battery
A battery.
180
LCO Drone Bunker
A Drone Bunker
550
LCO Drone Elevator
An elevator.
300
LCO Drone Fence
A fence.
423
LCO Drone Junction
A junction.
120
LCO Drone Lookout
A lookout. Look out.
400
LCO Drone Structure I
This gigantic superstructure was built by the effort of thousands of rogue drones. While the structure appears to be incomplete, its intended shape remains a mystery to the clueless carbon-based lifeforms.
50.752
LCO Drone Structure II
This gigantic superstructure was built by the effort of thousands of rogue drones. While the structure appears to be incomplete, its intended shape remains a mystery to clueless carbon-based lifeforms.
39.957
LCO Drone Wall
A wall.
300
LCO Gallente Barricade
A barricade.
603
LCO Gallente Barrier
A barrier.
622
LCO Gallente Battery
A battery. Juicy.
244
LCO Gallente Bunker
A Gallente Bunker
650
LCO Gallente Elevator
An elevator.
689
LCO Gallente Fence
A fence.
350
LCO Gallente Junction
A junction.
330
LCO Gallente Lookout
A lookout. Look out.
689
LCO Gallente Outpost
Equally equipped for scientific observation and entertainment of all sorts, these multi-purpose structures, while not quite big enough to be classified as stations, nonetheless see quite a bit of use by both tourists and professionals.
918
LCO Gallente Stargate
This stargate has been manufactured according to Federation design. It is not usable without the proper authorization code.
4.706
LCO Gallente Wall
A wall.
330
LCO Guristas Barricade
A barricade.
603
LCO Guristas Barrier
A barrier.
622
LCO Guristas Battery
A battery.
244
LCO Guristas Bunker
A Guristas Bunker
819
LCO Guristas Control Tower
Originally designed by the Kaalakiota, the Caldari Control Tower blueprint was quickly obtained by the Guristas, through their agents within the State, to serve their own needs.
3.275
LCO Guristas Elevator
An elevator.
741
LCO Guristas Fence
A fence.
330
LCO Guristas Junction
A junction.
330
LCO Guristas Lookout
A lookout. Look out.
600
LCO Guristas Wall
A wall.
330
LCO Habitation Brothel
The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.
300
LCO Habitation Casino
The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.
300
LCO Habitation Drughouse
The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.
300
LCO Habitation Pleasure Hub
The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.
300
LCO Habitation Police Dpt
The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.
300
LCO Habitation Prison
The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.
300
LCO Habitation Roadhouse
The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities.
300
LCO Hulk
The Hulk is the largest craft in the second generation of mining vessels created by the ORE Syndicate. Exhumers, like their mining barge cousins, are equipped with electronic subsystems specifically designed to accommodate Strip Mining modules. They are also far more resilient, better able to handle the dangers of deep space. The Hulk is, bar none, the most efficient mining vessel available.
250
LCO Human Farm
The human farm is for farming humans.
570
LCO Incursus
The Incursus is commonly found spearheading Gallentean military operations. Its speed and surprising strength make it excellent for skirmishing duties. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance.
42
LCO Kestrel
The Kestrel is a heavy missile boat with a fairly large cargo space and one of the most sophisticated sensor arrays around. Interestingly enough, it has been used by both the Caldari Navy and several wealthy trade corporations as a cargo-hauling vessel. It is one of few trading vessels with good punching power, making it ideal for solo trade-runs in dangerous areas. The Kestrel was designed so that it could take up to four missile launchers but instead it can not be equipped with turret weapons nor mining lasers.
46
LCO Large EM Forcefield
An antimatter generator powered by tachyonic crystals, creating a perfect defensive circle of electro-magnetic radiance.
15.000
LCO Megathron
The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there.
300
  LCO Megathron (Roden)
The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there.
250
LCO Minmatar Barricade
A barricade. No, it's not a snake.
603
LCO Minmatar Barrier
A barrier. Tune in, turn up, keep out.
622
LCO Minmatar Battery
A battery. Juicy.
200
LCO Minmatar Bunker
A bunker. Beware.
550
LCO Minmatar Elevator
An elevator. Going down?
765
LCO Minmatar Fence
A fence. Sheep.
350
LCO Minmatar Junction
A junction. Blind date.
200
LCO Minmatar Lookout
A lookout. Look out.
1.296
LCO Minmatar Wall
A wall. Go figure.
350
LCO Obelisk
The Obelisk was designed by the Federation in response to the Caldari State's Charon freighter. Possessing similar characteristics but placing a greater emphasis on resilience, this massive juggernaut represents the latest, and arguably finest, step in Gallente transport technology.
500
LCO Occator
Roden Shipyards Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space.
220
LCO Orca
The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed. The Orca uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a diverse role to all sizes of operations and needs.
550
LCO Partially Constructed Megathron
This Megathron battleship is partially complete, with decks and inner-hull systems exposed to the cold of surrounding space.
539
LCO Pleasure Cruiser

200
LCO Pleasure Hub
A pleasure house of questionable honor. Whether it's outrageous, dirty, lethal or just merely illegal, you're bound to find it here.
4.974
LCO Prorator
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another.
220
LCO Pulsating Sensor

60
LCO Raven
A Raven-class battleship.
250
LCO Revelation
A Revelation Dreadnought.
1.000
LCO Sansha Barricade
A barricade.
603
LCO Sansha Barrier
A barrier.
622
LCO Sansha Battery
A battery.
180
LCO Sansha Bunker
A Sansha Bunker
450
LCO Sansha Deadspace Outpost I
Containing an inner habitation core surrounded by an outer shell filled with a curious fluid, the purpose of which remains unclear, this outpost is no doubt the brain-child of some nameless True Slave engineer.
1.239
LCO Sansha Elevator
An elevator.
525
LCO Sansha Fence
A fence.
463
LCO Sansha Junction
A junction.
150
LCO Sansha Logistics Control Array
This array is responsible for determining friend or foe status for local remote logistics facilities. Although formidable, a capsuleer should be able to subvert the sophisticated electronics within.
1.239
LCO Sansha Lookout
A lookout. Look out.
400
LCO Sansha Starbase Control Tower
The Sansha Control Tower is an enhanced version of the Amarr control tower utilizing the latest frontier design techniques to increase its defenses and efficiency.
3.394
LCO Sansha Wall
A wall.
558
LCO Serpentis Barricade
A barricade. No, it's not a snake.
603
LCO Serpentis Barrier
A barrier. Tune in, turn up, keep out.
719
LCO Serpentis Battery
A battery. Juicy.
244
LCO Serpentis Bunker
A bunker. Beware.
700
LCO Serpentis Elevator
An elevator.
732
LCO Serpentis Fence
A fence. Sheep.
320
LCO Serpentis Junction
A junction. Blind date.
330
LCO Serpentis Lookout
A lookout. Look out.
734
LCO Serpentis Station
This gigantic station is one of the Serpentis military installations and a black jewel of the alliance between The Guardian Angels and The Serpentis Corporation. Even for its size, it has no commercial station services or docking bays to receive guests.
8.380
LCO Serpentis Stronghold
This gigantic station is one of the Serpentis military installations and a black jewel of the alliance between The Guardian Angels and The Serpentis Corporation. Even for its size, it has no commercial station services or docking bays to receive guests.
8.380
LCO Serpentis Wall
A wall. Go figure.
330
LCO Shipyard
Large construction tasks can be undertaken at this shipyard.
1.913
LCO Small Armory
This small armory has a thick layer of reinforced tritanium and a customized shield module for deflecting incoming fire.
700
LCO Smuggler Stargate
The old smuggling route gates were built by a coalition of Minmatar rebels and various pirate factions as a means to travel quickly and discreetly between the outer regions of space. They are favored by many to whom Empire Space is too high-profile and wish to keep a good distance from the vigilant fleet commanders of CONCORD.
2.933
LCO Spatial Rift
A natural phenomena that rumour says will hurtle those that come too close to faraway places. Wary travelers stay away from them as some that have ventured too close have never been seen again.
1.274
LCO Starbase Auxiliary Power Array
These arrays provide considerable added power output, allowing for an increased number of deployable structures in the starbase's field of operation.
400
LCO Starbase Capital Shipyard
A large hangar structure with divisional compartments, for easy separation and storage of materials and modules.
600
LCO Starbase Explosion Dampening Array
Boosts the control tower's shield resistance against explosive damage.
580
LCO Starbase Hangar
A stand-alone deep-space construction designed to allow pilots to dock and refit their ships on the fly.
550
LCO Starbase Shield Generator
Smaller confined shield generators with their own access restrictions can be deployed outside the Control Tower's defense perimeter. This allows for lesser security areas around the Starbase, for purposes of storage or pickup.
580
LCO Stargate ( Gallente 1 )
This stargate has been manufactured according to Federation design. It is not usable without the proper authorization code.
4.706
LCO Stargate ( Minmatar 1 )
This stargate has been manufactured according to Republic design. It is not usable without the proper authorization code.
12.915
LCO Stargate (Caldari 1)
This stargate is currently only usable from the other end.
2.200
LCO Tempest
A Tempest-class battleship.
300
LCO Thorax
The Thorax-class cruiser is the latest combat ship commissioned by the Federation. While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where its blasters and hordes of combat drones tear through even the toughest of enemies.
167
LCO Viator
Convoys are a common sight in the universe of EVE, ferrying goods from one place to another.
153
LCO Wreathe
A Wreathe-class industrial.
207
LCO Wrecked Archon
One doesn't need to be an insurance inspector to know that this ship is a write-off. The huge holes in the superstructure are a dead giveaway.
1.650
LCO Wrecked Battleship
This used to be a battleship of some description, although time has clearly not been kind to it - its original form is now completely unidentifiable.
170
LCO Wrecked Cruiser
A proud spacefaring vessel reduced to a pile of generic scrap. Not exactly what the captain was hoping would happen, but that's life for you.
40
LCO Wrecked Frigate
A small crumpled tangle of structural beams and fragments of electronics is all that remains of this frigate
14
LCO Wrecked Revelation
This Revelation has seen better days, generally the ones in which it was still in one piece.
1.000
Leviathan Wreck
This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
4.000
Low-Tech Solar Harvester
An archaic reminder of the days of olde.
120
Magnetic Double-Capped Bubble
This construction recharges the shields on ships within range.
300
Megathron Bow
This Megathron bow section functioned as designed, tearing cleanly away from the rest of the hull under sustained fire
253
Megathron Hull
This Megathron hull has weathered significant damage, with most major protrusions ripped away. Distress beacons still function within the wreckage, but it seems unlikely that any pockets of atmosphere remain
280
  Miniball hax

3.000
Minmatar Bellicose Cruiser
Being a highly versatile class of Minmatar ships, the Bellicose has been used as a combat juggernaut as well as a support ship for wings of frigates. While not quite in the league of newer navy cruisers, the Bellicose is still a very solid ship for most purposes, especially in terms of long range combat.
113
Minmatar Breacher Frigate
The Breacher's structure is little more than a fragile scrapheap, but the ship's missile launcher hardpoints and superior sensors have placed it among the most valued Minmatar frigates when it comes to long range combat.
47
Minmatar Burst Frigate
The Burst is a small and fast cargo vessel. It can easily be used as a small-time miner, but requires some crunching assistance for large-scale mining operations.
31
Minmatar Carrier Wreckage
This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
1
  Minmatar Commercial Station Ruins
Ruins.
9.958
  Minmatar Commercial Station Ruins- no description
Ruins.
9.958
Minmatar Cyclone Battlecruiser
The Cyclone was created in order to meet the increasing demand for a vessel capable of providing muscle for frigate detachments while remaining more mobile than a battleship. To this end, the Cyclone's eight high-power slots and powerful thrusters have proved ideal.
200
Minmatar Dreadnought Wreckage
This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
1.000
Minmatar Fenrir Freighter
Third in line to jump on the freighter bandwagon, the Republic decided early in the design process to focus on a balance between all ship systems. True to form, their creation is comparatively lightweight - though lightweight is certainly not a term easily applicable to this giant.
700
Minmatar Freighter Wreckage
This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
500
  Minmatar General Station Ruins
Ruins.
5.957
Minmatar Hel Carrier
Inspired by a vicious scissor-toothed shark indigenous to old-world Matar, the Hel is widely viewed as a sign of a Republic out for blood. Since the beginning of its development it has remained a project cloaked in secrecy, with precious few people aware of its progress and its capabilities, and its formal unveiling has come as a defiant slap in the face to many who formerly believed the Matari incapable of working at this scale of starship design. Whatever comprises the soil of its roots, though, one thing is clear: from no-frills living quarters to grim, unadorned aesthetic, this ferocious behemoth has been designed for one purpose and one purpose only. "Imagine a swarm of deadly hornets pouring from the devil's mouth. Now imagine they have autocannons." -Unknown Hel designer
2.000
Minmatar Hoarder Industrial Ship
The Hoarder is the second in line of the Minmatar industrial ships, it's not as strong as the Mammoth but its cargo space is very large for its price. It's perfect for operation in peaceful areas or when it has strong escort.
211
Minmatar Hurricane Battlecruiser
The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them.
200
  Minmatar Industry Station Ruins
Ruins.
7.678
Minmatar Maelstrom Battleship
With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield.
250
Minmatar Mammoth Industrial Ship
The Mammoth is the biggest and the strongest industrial ship of the Minmatar Republic. It was designed with aid from the Gallente Federation, making the Mammoth both large and powerful yet also nimble and technologically advanced. A very good buy.
617
Minmatar Military Station Ruins
Ruins.
10.966
  Minmatar Mining Station Ruins
Ruins.
14.675
  Minmatar Mining Station Ruins - no description
Ruins.
14.675
Minmatar Naglfar Dreadnought
The Naglfar is based on a Matari design believed to date back to the earliest annals of antiquity. While the exact evolution of memes informing its figure is unclear, the same distinctive vertical monolith form has shown up time and time again in the wind-scattered remnants of Matari legend. Boasting an impressive versatility in firepower options, the Naglfar is capable of holding its own against opponents of all sizes and shapes. While its defenses don't go to extremes as herculean as those of its counterparts, the uniformity of resilience - coupled with the sheer amount of devastation it can dish out - make this beast an invaluable addition to any fleet.
1.700
Minmatar Nidhoggur Carrier
Essentially a pared-down version of its big brother the Hel, the Nidhoggur nonetheless displays the same austerity of vision evident in its sibling. Quite purposefully created for nothing less than all-out warfare, and quite comfortable with that fact, the Nidhoggur will no doubt find itself a mainstay on many a battlefield.
1.000
Minmatar Probe Frigate
The Probe is large compared to most Minmatar frigates and is considered a good scout and cargo-runner. Uncharacteristically for a Minmatar ship, its hard outer coating makes it difficult to destroy, while the limited weapon hardpoints force it to rely on fighter assistance if engaged in combat.
20
Minmatar Ragnarok Titan
The liberty of our people is solely our responsibility. Tempting as it is to foist this burden upon our well-wishers, we must never forget that the onus of our emancipation rests with us and us alone. For too long, our proud people have been subjugated to the whims of enslavers, forced to endure relentless suffering and humiliation at the hands of people whose motivations, masked though they may be by florid religious claptrap, remain as base and despicable as those of the playground bully. If ever there was a time to rise - if ever there was a time to join hands with our brothers - that time is now. At this exact junction in history we have within our grasp the means to loosen our tormentors' hold and win freedom for our kin. Opportunities are there to be taken. Brothers, we must rise. -Malaetu Shakor, Republic Parliament Head Speaking before the Tribal Council November 27th, YC 107
8.900
Minmatar Refining Outpost
A Minmatar refinery outpost.
280
Minmatar Repair Outpost

280
  Minmatar Research Station Ruins
Ruins.
6.647
Minmatar Rifter Frigate
The Rifter is a very powerful combat frigate and can easily tackle the best frigates out there. It has gone through many radical design phases since its inauguration during the Minmatar Rebellion. The Rifter has a wide variety of offensive capabilities, making it an unpredictable and deadly adversary.
31
Minmatar Rupture Cruiser
The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations.
88
Minmatar Scythe Cruiser
The Scythe-class cruiser is the oldest Minmatar ship still in use. It has seen many battles and is an integrated part in Minmatar tales and heritage. Recent firmware upgrades "borrowed" from the Caldari have vastly increased the efficiency of its mining output.
134
Minmatar Service Outpost Structure
A service outpost for Minmatar traders and travelers.
918
Minmatar Slasher Frigate
The Slasher is cheap, but versatile. It's been manufactured en masse, making it one of the most common vessels in Minmatar space. The Slasher is extremely fast, with decent armaments, and is popular amongst budding pirates and smugglers.
31
Minmatar Stabber Cruiser
The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space.
110
Minmatar Station LCO
Docking has been prohibited into this station without proper authorization.
5.244
Minmatar Supercarrier Wreckage
This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
800
Minmatar Tactical Outpost

280
Minmatar Tempest Battleship
The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril.
300
Minmatar Thrasher Destroyer
Engineered as a supplement to its big brother the Cyclone, the Thrasher's tremendous turret capabilities and advanced tracking computers allow it to protect its larger counterpart from smaller, faster menaces.
138
Minmatar Titan Wreckage
This hollowed out husk is all that remains of one of New Eden's most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb.
2.000
  Minmatar Trade Station Ruins
Ruins.
5.213
  Minmatar Trade Station Ruins - Large
Ruins.
17.443
  Minmatar Trade Station Ruins_No Description
Ruins.
5.213
Minmatar Typhoon Battleship
Much praised by its proponents and much maligned by its detractors, the Typhoon-class battleship has always been one of the most hotly debated spacefaring vessels around. Its distinguishing aspect - and the source of most of the controversy - is its sheer versatility, variously seen as either a lack of design focus or a deliberate freedom for pilot modification.
330
Minmatar Vigil Frigate
The Vigil is an unusual Minmatar ship, serving both as a long range scout as well as an electronic warfare platform. It is fast and agile, allowing it to keep the distance needed to avoid enemy fire while making use of jammers or other electronic gadgets.
29
Minmatar Wreathe Industrial Ship
The Wreathe is an old ship of the Minmatar Republic and one of the oldest ships still in usage. The design of the Wreathe is very plain, which is the main reason for its longevity, but it also makes the ship incapable of handling anything but the most mundane tasks.
205
mobilestorage

600
Multi-purpose Pad
A platform designed to launch missiles similar to sentry guns.
60
Mysterious Probe
Despite its familiar construction, this ancient probe is made from materials and electronics unlike anything you've ever seen in New Eden. It floats silently through space, seemingly dormant.
6
Naglfar Lower Half
The lower half of this mighty Naglfar-class dreadnaught has been comprehensively pulverized. Its opponents must have been extremely powerful in order to inflict this level of damage
800
Naglfar Upper Half
The upper half of this mighty Naglfar-class dreadnaught has sustained considerable damage to its starboard batteries. A few intermittent signals which might be signs of life deep inside can still be detected, but there's no easy way to cut through the mangled wreckage and find out
906
Osnirdottir Memorial
A small and humble memorial to the work of the late scientist Dr. Mishkala Osnirdottir, whose life was most likely lost when an experiment with the Tachyon Bombardment Array went horribly wrong. Others, however, theorize that she was not killed, but relocated, or in some way altered on a quantum level by the barrage of antimatter.

The memorial gardens features great trees contorted into elegant shapes with tungsten scaffolds and the doctor's favourite bloom, Ulfurtar - a small parasitic plant with delicate silvery flowers, noted for the soft, almost furred quality of its petals. In many Sebiestor clans, the blossom is believed to symbolise both dreams and memories and the atmosphere of the gardens is rich with both for those that tend it still.

4.553
Outpost/Disc - Spiky & Pulsating
This construction dampens all damage inflicted to ships within range.
205
Pandemic Legion - Winners of Alliance Tournament VI
Constructed in honor of the capsuleers of Pandemic Legion who fought and defeated their opponents, in a series of gruelling and murderous fights, to claim their place as winners of the sixth round of the great Alliance Tournament. Pandemic Legion can truly claim to be among the true elite, the best of the best.
3.657
Particle Acceleration Superstructure
Whatever purpose this structure once served, it is utterly useless now. Only a few bits of the array's hull survived the explosion that tore it apart.
3.500
  Protest Monument
This was once a memorial to the winners of a riddle contest sponsored by late entrepreneur Ruevo Aram. After standing proud for half a decade, it was destroyed in late YC113 by capsuleers who were staging a mass uprising against an intolerable status quo of intergalactic affairs. Today, the ruins of this once-great work of art stand as a testament to the fact that change is the universe's only constant.
4.634
Pulsating Power Generator

79
Raven Hull
While the wings and bow have been sheared off this Raven-class battleship, the central hull structure has lived up to Caldari engineering standards and remained intact. Any remaining crew will likely have evacuated or perished by now.
220
Raven Wing
This piece of wreckage is the starboard wing of a Raven-class battleship, sheared off at the root. Where the rest of the ship ended up is anyone's guess.
150
  RedCloud

5.000
Ripped Superstructure
This enormous part of a stellar construct carries a melancholic atmosphere.
4.200
Rock - Infested by Rogue Drones
This block of rock and girders seems to be infested with independant artificial life.
150
Rock Formation - Branched & Twisted
A huge branching rock formation.
5.825
  Roden Station
This facility bears the red color scheme particular to Roden Shipyards.
17.876
Ruined Monument
An archaic reminder of the days of olde.
4.634
Ruined Neon Sign
This billboard seems to have been destroyed in some long forgotten skirmish.
650
Sansha Cynosural Field
A cynosural field, also known colloquially as a "cyno", is a cosmic anomaly that acts as a pseudo-gravity well. With the correct calibration information, interstellar jump drives can lock onto the field and create a portal into the destination system.
1.274
Sansha Remote Logistics Station
This station repairs local Sansha fleets as they come under fire. Although almost entirely self-contained, friend or foe identification is handled by the Logistics Control Arrays, which are separated from the station to minimize risk of unauthorized overrides.
6.000
  Sansha Station Ruins
Ruins.
6.063
Sansha's Battletower LCO
This gigantic war station is one of the military installations of Sansha's slumbering nation. It is known to be able to hold a massive number of Sansha vessels, but strange whispers hint at darker things than mere warfare going on underneath its jagged exterior.
6.000
Scanner Sentry - Rapid Pulse

100
Scorpion Lower Hull
This piece of wreckage is part of the lower hull of a Scorpion-class battleship. This area is mainly given over to ship systems, so loss of life resulting from the multiple hull breaches should have been comparatively minimal
130
Scorpion Masthead
The masthead section of Scorpion-class battleships contains a large amount of sensitive equipment that would be of great interest to rival empires. In this case, though, it's clear that the damage inflicted means whatever's inside would only be of interest to scrap dealers
73
Scorpion Upper Hull
Containing a large number of crew battle stations, the damage to this section of Scorpion superstructure must have entailed a huge loss of life
80
Serpentis Fortress
This gigantic station is one of the Serpentis military installations and a black jewel of the alliance between The Guardian Angels and The Serpentis Corporation. Even for its size, it has no commercial station services or docking bays to receive guests.
8.380
Serpentis Research Facility
This research facility is use by the Serpentis to conduct experiments considered too dangerous or too secretive to perform in one of their larger stations. It seems that didn't keep the Guristas from finding out about it, however.
918
Serpentis Slave Transport
A Serpentis cargo ship loaded with people.
553
Sharded Rock
Fragments from an asteroid collision or a supernova, this rock formation decorates the starscape as a planetary mountain range.
1.500
Sheared Rock Formation

15.902
Sleeper Drone Hangar
Clearly built to serve the needs of the Sleeper's automated defense drones, this ominous structure functions as one of their central docking points. Despite its age, the facility shows few signs of decay, suggesting that it is perhaps maintained by its residents.
3.394
Sleeper Enclave
Imposing in its majesty, this giant dome stands as a testament to the technological might of the ancient Sleeper race. Even millennia old, the innumerable electronics systems within are still comparable to contemporary technology, in some cases even exceeding it. The distinctive hub-like design of this particular structure suggests that it operated as some kind of central data nexus, a shining capital amongst a digital metropolis.

Although entirely functional and intact, the only signs of life within are electrical currents and the eerily constant transfers of data.

7.850
Sleeper Engineering Station
This enigmatic structure appears to house numerous engineering subsystems. An outer defense system is still online, shielding the installation from any hostile actions. Inside the facility there is a maze of data networks tangled amongst the cables and conduits that sustain them.
7.684
Sleeper Interlink Hub
Distinctively Sleeper in design, this structure operates as an information hub, linking up various data sources with one another. An extraordinarily resilient superstructure guards the flow of information inside from any disruption.
2.917
Sleeper linkage structure
This is a Sleeper linkage structure
508
Sleeper Multiplex Forwarder
The Sleeper Multiplex Forwarder was built as a massive router for transferring electronic data between various Sleeper facilities. Although enclosed in super-resilient metal alloys, the size of the data cables suggests that it is capable of transmitting extraordinary amounts of information.
2.759
Sleeper Preservation Conduit
Tiny windows looking out into space offer a glimpse past this structure's impressive armor plating and through to the strange sights within. Barely visible in the dim light are rows upon rows of small chambers, stretching out endlessly inside the darkened hallways of this mammoth conduit. A myriad of connective wires interlace with giant pipelines, feeding into every area of the facility. Although they can be seen coiling up through the foundations, the compounds they are ferrying remain a mystery.

A strange electronic interference emanates from deep within, pulsing randomly every few seconds.

11.361
Sleeper Thermoelectric Converter
Despite countless years in space, this structure appears to be entirely functional. A brief analysis of the technology inside reveals that it operates as some kind of central power source for other Sleeper facilities. Faint seams in the rigid armor suggest it may even house a docking port to power the Sleeper's automated drones.
4.738
Small and Sharded Rock
Fragments from an asteroid collision or a supernova, this rock formation decorates the starscape as a planetary mountain range.
1.731
Small Asteroid w/Drone-tech
This massive hulk of rock appears to be infested with rogue drones.
44
Small Rock
Fragments from an asteroid collision or a supernova, this rock formation decorates the starscape as a planetary mountain range.
1.500
Snake Shaped Asteroid
Fragments from an asteroid collision or a supernova, this rock formation decorates the starscape as a planetary mountain range.
11.366
Space-Stonehenge w/Rotating Centre
An archaic reminder of the days of olde.
12.376
Spaceshuttle Wreck
The mangled wreck floats motionless in space, surrounded with a field of scorched debris.
5.756
Stable Wormhole
This wormhole appears to be relatively new. For the time being, it is stable, though excessive traffic and time will eventually cause it to vanish.
1.274
Statehood Incarnate Monument
The Guristas erected this monument years ago, in direct mockery of the massive State-funded public works programs, beautification initiatives, and patriotic displays seen throughout Caldari space. Dubbing this monument, "Statehood Incarnate," the entire area is a mockery of the sacred, the glorification of the profane, littered with the true ideals of the Gurista pirates: abject nihilism.
3.657
Station (Caldari 5)
Docking into this Caldari station without proper authorization has been prohibited.
18.000
Storage Warehouse
These huge spacebound facilities are used to stock anything from ammunitions to agricultural supplies.
600
Talocan Coupling Array
The long capsules in the coupling array offer no hints as to their purpose. Archaeologists conjecture that the Array contained escape vessels, food bins, fuel resources or equipment for punishment. Some theories purport that all of the above are true.
4.859
Talocan Disruption Tower
The Talocan disruption tower is the most mysterious of the Talocan structures. Although certainly a part of the Talocan station, its hinges and propulsion systems imply ready removal from stations, but the peaks and points are unlike any current weapon grouping or turret structure. The tower appears as more of a mechanical syringe than a defense turret, but that may be just speculation. Regardless of the theories, the disruption tower is an unsettling relic of the Talocans.
6.879
Talocan Embarkment Destroyer
This Talocan ship wreckage drifts in space with surprising grace and efficiency. Even completely offline and abandoned, the embarkment destroyer appears to have been created for just this function, or at least for survival across vast stretches of unknown space for extended periods of time. Despite its incapacitated status, the wreckage looks sturdy enough to be rebuilt; perhaps its appearance is merely a ruse, a trap set long ago by a dead civilization. Regardless, caution is recommended.
150
Talocan Engineering Station
This is a Talocan engineering station
2.500
Talocan Exchange Depot
Amidst the ruins of this Talocan outpost, the exchange depot looms, its presence foreboding. Judging from the wreckage inside, the depot was either used for imprisonment or cultural exchange; eerily, there seems to be very little difference between the two. Whatever its purpose, this structure is rather prevalent among the outposts, displaying its importance in Talocan society.
6.322
Talocan Extraction Silo
This towering structure contains all the basic elements of a regular silo: cavernous storage areas, thick walls, extensive ventilation, etc. Based on the scans of this silo, however, the silo's previous contents are unknown. The residue from inside reveals nothing known in modern times, or even odd genetic combinations. Whatever its contents, the silo emits an unfamiliar - and uneasy - presence.
11.048
Talocan Observation Dome
Large windows and telescoping turrets peer out into the surrounding darkness. The Talocan observation dome always appears to be staring, despite the absence of its original occupants.
560
Talocan Outpost Conduit
Narrow tubes and electrical wiring fill the outpost conduit. Equal parts electrical artery and linking structure, the interior of this connecting structure is in disrepair, but it's polyferrous hull keeps the ravages of space and time at bay.
1.522
Talocan Outpost Core
Centuries of emptiness have left this Talocan outpost's central hub in disarray, but the chambers and corridors inside portray a busy (if very spartan) existence. Advanced technology mingles with rustic repairs and patchwork assemblages. Some of the technology is ancient and very rudimentary in design, harkening back to cultures long gone, yet with hints of familiarity.
5.794
Talocan Outpost Hub
Though large in design, this structure is sparsely adorned, with only a few antechambers and docking platforms inside. Speculation among historians suggests that this outpost hub was capable of immediate and easy disconnection from the Talocan outpost in case of attack, but there hasn't been a scholarly consensus about this.
508
Talocan Polestar
The central piece of this Talocan station is the Polestar, the nerve center of the complex and the heart of Talocan survival. Though dilapidated and unusable, the Polestar's outer hull holds many propulsion jets and mini-generators, implying its use as a self-sufficient structure with independent capabilities. From the burn marks around the propulsion thrusters, this Polestar has been jettisoned many times as a necessary structure for a migrant culture.
8.818
Talocan Reactor Spire
Centuries of emptiness have left this Talocan outpost's central hub in disarray, but the chambers and corridors inside portray a busy (if very spartan) existence. Advanced technology mingles with rustic repairs and patchwork assemblages. Some of the technology is ancient and very rudimentary in design, harkening back to cultures long gone, yet with hints of familiarity.
3.000
Talocan Static Gate
This standing structure shares many similar aspects with modern acceleration gates. Whispers among Talocan lore-keepers tell of the Talocan's firm grasp of astronautical engineering, and this gate may offer some insight into this ancient race's knowledge.
1.800
Talocan Wreckage
This appears to be the much-mangled remains of a Talocan vessel. It's too damaged to recover anything useful from
500
Tempest Lower Sail
As is common with Minmatar designs, this Tempest battleship has fragmented into multiple sections under heavy fire. This lower section appears largely inert, with only a few arcing connectors showing any signs of activity
170
Tempest Midsection
As is common with Minmatar designs, this Tempest battleship has fragmented into multiple sections under heavy fire. This midsection seems to have taken the brunt of the damage in this case
199
Tempest Stern
As is common with Minmatar designs, this Tempest battleship has fragmented into multiple sections under heavy fire. The sparking power relays at the forward end of this drive section suggest there is still some life in the main reactors, but the radiation readings indicate that this was probably not a good thing for any surviving crew.
159
Tempest Upper Sail
As is common with Minmatar designs, this Tempest battleship has fragmented into multiple sections under heavy fire. A few red lights still blink forlornly within the bridge section, but the corpses drifting inside make clear that there are no other signs of life on board
220
  TEST Barren Asteroid

31.460
TEST Beacon
With it's blinking red light, this beacon appears to be marking a point of interest, or perhaps a waypoint in a greater trail.
6
  TEST LCO Arkonor

50.000
The Solitaire
A ghost ship of enormous proportions, this Ragnarok-class Titan should be at the core of a Minmatar strike force or planetary defense, yet here it floats in silence. Its hull is airtight, yet all useful technology has been meticulously stripped from it, including weapons systems, propulsion, and electronics. There is no trace of its crew, despite all of its escape pods being present.
2.000
The Terminus Stream
The material being ejected from this wormhole consists of hydrogen, oxygen, silicon, iron, and other materials usually only found in those states and frequency on terrestrial planets.
1.274
Tiny Rock
Fragments from an asteroid collision or a supernova, this rock formation decorates the starscape as a planetary mountain range.
2.033
Unidentified Wreckage
There's no telling what this used to be; now though it's definitely scrap
1.000
Unstable Wormhole
Your sensors show readings of the chart when you aim them at this peculiar phenomenon. From what little information you can gather you surmise that a stabling mechanism of some sort is needed for it to be safe to venture through the wormhole. But the readings also seem to indicate that this wormhole might not be a totally random natural phenomenon, but rather something that was created. When or by whom is impossible to tell and where it leads is an even bigger mystery.
1.274
Violent Wormhole
Though the wormhole seems stable, the exotic radicals pouring from the tear imply that using it would be catastrophic.
1.274
Walkway Debris
A fragment of a larger structure, this walkway's self-luminescent halls are silently running out of energy. What remains of the rest of the structure is unknown, only that it must have been subject to a cataclysmic force, powerful enough to rip apart nanoreinforced station steel.
800
Warning Sign
Why?
40


Database: Inferno 1.1.5 (392804)

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