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Heavy Fighter
Image Name Published
Shadow
Subject: Prototype Nation Vessel (ID:Shadow)

Military Specifications: Heavy Fighter class vessel. Moderate microwarp velocity. Enhanced weapons systems. Reverse-engineering has been made possible through salvage of specific Sansha's Nation vessels.

Additional Intelligence: At this initial stage conclusions are hard to form, but early indications from the recovery of three individual bomber pilots – all of them heavily augmented – strongly indicates that these crew members are the same planetary abductees found in other Nation prototype vessels. Cross-referencing recovered DNA with missing persons reports has so far revealed little, though even at this stage the origin of these pilots is in little doubt.

Synopsis from ISHAEKA-0107. DED Special Operations.
Authorized for Capsuleer dissemination.

Yes
metaGroupID = 4
shieldCapacity = 5500
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 1
shieldRechargeRate = 1000000
shieldThermalDamageResonance = 1
shieldUniformity = 1
capacity = 0
hp = 100
mass = 2000
structureUniformity = 1
volume = 1800
maxLockedTargets = 6
maxTargetRange = 60000
scanGravimetricStrength = 0
scanLadarStrength = 0
scanMagnetometricStrength = 0
scanRadarStrength = 8
scanResolution = 520
signatureRadius = 45
metaLevel = 8
techLevel = 1
requiredSkill1 = 32339
requiredSkill1Level = 1
requiredSkill2 = 23069
requiredSkill2Level = 1
radius = 35
agility = 500
maxVelocity = 542.64
fighterAbilityAfterburnerDuration = 20000
fighterAbilityAfterburnerSpeedBonus = 400
fighterAbilityAttackMissileDamageEM = 160
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 160
fighterAbilityAttackMissileDuration = 3500
fighterAbilityAttackMissileExplosionRadius = 2000
fighterAbilityAttackMissileExplosionVelocity = 60
fighterAbilityAttackMissileRangeFalloff = 5000
fighterAbilityAttackMissileRangeOptimal = 9600
fighterAbilityAttackMissileReductionFactor = 5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityKamikazeDamageEM = 50000
fighterAbilityKamikazeDamageExp = 50000
fighterAbilityKamikazeDamageKin = 50000
fighterAbilityKamikazeDamageTherm = 50000
fighterAbilityKamikazeRange = 500
fighterAbilityKamikazeResistanceID = 2433
fighterAbilityKamikazeSignatureRadius = 5000
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 6000
fighterSquadronIsHeavy = 1
fighterSquadronMaxSize = 6
fighterSquadronOrbitRange = 7300
fighterSquadronRole = 4
fighterAbilityAfterburner (effectID: 6440)
fighterAbilityAttackM (effectID: 6465)
fighterAbilityKamikaze (effectID: 6554)
Ametat I
Type: Heavy Fighter
Role: Long Range Attack
Description: The Ametat is purpose designed for long range attack duties.

Beam Cannon: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.

Yes
shieldCapacity = 3420
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 1
shieldRechargeRate = 1000000
shieldThermalDamageResonance = 1
shieldUniformity = 1
capacity = 0
hp = 100
mass = 2000
structureUniformity = 1
volume = 2000
maxLockedTargets = 6
maxTargetRange = 90000
scanGravimetricStrength = 0
scanLadarStrength = 0
scanMagnetometricStrength = 0
scanRadarStrength = 7
scanResolution = 430
signatureRadius = 60
metaLevel = 0
techLevel = 1
requiredSkill1 = 32339
requiredSkill1Level = 1
requiredSkill2 = 23069
requiredSkill2Level = 1
radius = 35
agility = 500
maxVelocity = 555
fighterAbilityAttackMissileDamageEM = 316
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 8000
fighterAbilityAttackMissileExplosionRadius = 330
fighterAbilityAttackMissileExplosionVelocity = 110
fighterAbilityAttackMissileRangeFalloff = 8000
fighterAbilityAttackMissileRangeOptimal = 34000
fighterAbilityAttackMissileReductionFactor = 5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityLaunchBombDuration = 60000
fighterAbilityLaunchBombType = 41549
fighterAbilityMicroJumpDriveDistance = 100000
fighterAbilityMicroJumpDriveDuration = 10000
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 150
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 2000
fighterSquadronIsHeavy = 1
fighterSquadronMaxSize = 6
fighterSquadronOrbitRange = 31500
fighterSquadronRole = 5
fighterAbilityAttackM (effectID: 6465)
fighterAbilityLaunchBomb (effectID: 6485)
fighterAbilityMicroJumpDrive (effectID: 6442)
Ametat II
Type: Heavy Fighter
Role: Long Range Attack
Description: The Ametat is purpose designed for long range attack duties.

Beam Cannon: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.

Yes
shieldCapacity = 3780
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 0.7
shieldKineticDamageResonance = 0.85
shieldRechargeRate = 1000000
shieldThermalDamageResonance = 1
shieldUniformity = 1
capacity = 0
hp = 100
mass = 2000
structureUniformity = 1
volume = 2000
maxLockedTargets = 6
maxTargetRange = 100000
scanGravimetricStrength = 0
scanLadarStrength = 0
scanMagnetometricStrength = 0
scanRadarStrength = 8
scanResolution = 450
signatureRadius = 60
metaLevel = 5
techLevel = 2
requiredSkill1 = 32339
requiredSkill1Level = 4
requiredSkill2 = 23069
requiredSkill2Level = 5
radius = 35
agility = 500
maxVelocity = 578
fighterAbilityAttackMissileDamageEM = 349
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 8000
fighterAbilityAttackMissileExplosionRadius = 330
fighterAbilityAttackMissileExplosionVelocity = 110
fighterAbilityAttackMissileRangeFalloff = 8000
fighterAbilityAttackMissileRangeOptimal = 40800
fighterAbilityAttackMissileReductionFactor = 5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityLaunchBombDuration = 60000
fighterAbilityLaunchBombType = 41549
fighterAbilityMicroJumpDriveDistance = 100000
fighterAbilityMicroJumpDriveDuration = 8000
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 150
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 2000
fighterSquadronIsHeavy = 1
fighterSquadronMaxSize = 6
fighterSquadronOrbitRange = 36600
fighterSquadronRole = 5
fighterAbilityAttackM (effectID: 6465)
fighterAbilityLaunchBomb (effectID: 6485)
fighterAbilityMicroJumpDrive (effectID: 6442)
Malleus I
Type: Heavy Fighter
Role: Heavy Attack
Description: The Malleus is purpose designed for anti-capital and anti-structure combat.

Pulse Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

Yes
shieldCapacity = 3650
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 1
shieldRechargeRate = 1000000
shieldThermalDamageResonance = 1
shieldUniformity = 1
capacity = 0
hp = 100
mass = 2000
structureUniformity = 1
volume = 1800
maxLockedTargets = 6
maxTargetRange = 45000
scanGravimetricStrength = 0
scanLadarStrength = 0
scanMagnetometricStrength = 0
scanRadarStrength = 7
scanResolution = 500
signatureRadius = 50
metaLevel = 0
techLevel = 1
requiredSkill1 = 32339
requiredSkill1Level = 1
requiredSkill2 = 23069
requiredSkill2Level = 1
radius = 35
agility = 500
maxVelocity = 576.24
fighterAbilityAttackMissileDamageEM = 316
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 5000
fighterAbilityAttackMissileExplosionRadius = 3000
fighterAbilityAttackMissileExplosionVelocity = 40
fighterAbilityAttackMissileRangeFalloff = 5000
fighterAbilityAttackMissileRangeOptimal = 8000
fighterAbilityAttackMissileReductionFactor = 5.5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityMicroWarpDriveDuration = 20000
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 500
fighterAbilityMicroWarpDriveSpeedBonus = 500
fighterAbilityMissilesDamageEM = 2527
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 5.5
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 40000
fighterAbilityMissilesExplosionRadius = 5000
fighterAbilityMissilesExplosionVelocity = 50
fighterAbilityMissilesRange = 10000
fighterAbilityMissilesResistanceID = 2244
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 10000
fighterSquadronIsHeavy = 1
fighterSquadronMaxSize = 6
fighterSquadronOrbitRange = 6500
fighterSquadronRole = 4
fighterAbilityAttackM (effectID: 6465)
fighterAbilityMicroWarpDrive (effectID: 6441)
fighterAbilityMissiles (effectID: 6431)
Malleus II
Type: Heavy Fighter
Role: Heavy Attack
Description: The Malleus is purpose designed for anti-capital and anti-structure combat.

Pulse Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

Yes
shieldCapacity = 4030
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 0.7
shieldKineticDamageResonance = 0.85
shieldRechargeRate = 1000000
shieldThermalDamageResonance = 1
shieldUniformity = 1
capacity = 0
hp = 100
mass = 2000
structureUniformity = 1
volume = 1800
maxLockedTargets = 6
maxTargetRange = 54000
scanGravimetricStrength = 0
scanLadarStrength = 0
scanMagnetometricStrength = 0
scanRadarStrength = 8
scanResolution = 520
signatureRadius = 50
metaLevel = 5
techLevel = 2
requiredSkill1 = 32339
requiredSkill1Level = 4
requiredSkill2 = 23069
requiredSkill2Level = 5
radius = 35
agility = 500
maxVelocity = 599.76
fighterAbilityAttackMissileDamageEM = 349
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 5000
fighterAbilityAttackMissileExplosionRadius = 3000
fighterAbilityAttackMissileExplosionVelocity = 40
fighterAbilityAttackMissileRangeFalloff = 5000
fighterAbilityAttackMissileRangeOptimal = 9600
fighterAbilityAttackMissileReductionFactor = 5.5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityMicroWarpDriveDuration = 20000
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 500
fighterAbilityMicroWarpDriveSpeedBonus = 500
fighterAbilityMissilesDamageEM = 2793
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 5.5
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 40000
fighterAbilityMissilesExplosionRadius = 5000
fighterAbilityMissilesExplosionVelocity = 50
fighterAbilityMissilesRange = 12000
fighterAbilityMissilesResistanceID = 2244
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 10000
fighterSquadronIsHeavy = 1
fighterSquadronMaxSize = 6
fighterSquadronOrbitRange = 7300
fighterSquadronRole = 4
fighterAbilityAttackM (effectID: 6465)
fighterAbilityMicroWarpDrive (effectID: 6441)
fighterAbilityMissiles (effectID: 6431)
Mantis I
Type: Heavy Fighter
Role: Heavy Attack
Description: The Mantis is purpose designed for anti-capital and anti-structure combat.

Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

Yes
shieldCapacity = 3650
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 1
shieldRechargeRate = 1000000
shieldThermalDamageResonance = 1
shieldUniformity = 1
capacity = 0
hp = 100
mass = 2000
structureUniformity = 1
volume = 1800
maxLockedTargets = 6
maxTargetRange = 45000
scanGravimetricStrength = 7
scanLadarStrength = 0
scanMagnetometricStrength = 0
scanRadarStrength = 0
scanResolution = 500
signatureRadius = 50
metaLevel = 0
techLevel = 1
requiredSkill1 = 32339
requiredSkill1Level = 1
requiredSkill2 = 23069
requiredSkill2Level = 1
radius = 35
agility = 500
maxVelocity = 521.36
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 349
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 5000
fighterAbilityAttackMissileExplosionRadius = 3000
fighterAbilityAttackMissileExplosionVelocity = 40
fighterAbilityAttackMissileRangeFalloff = 5000
fighterAbilityAttackMissileRangeOptimal = 4000
fighterAbilityAttackMissileReductionFactor = 5.5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityMicroWarpDriveDuration = 20000
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 500
fighterAbilityMicroWarpDriveSpeedBonus = 500
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 2793
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 5.5
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 40000
fighterAbilityMissilesExplosionRadius = 5000
fighterAbilityMissilesExplosionVelocity = 50
fighterAbilityMissilesRange = 10000
fighterAbilityMissilesResistanceID = 2244
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 10000
fighterSquadronIsHeavy = 1
fighterSquadronMaxSize = 6
fighterSquadronOrbitRange = 4500
fighterSquadronRole = 4
fighterAbilityAttackM (effectID: 6465)
fighterAbilityMicroWarpDrive (effectID: 6441)
fighterAbilityMissiles (effectID: 6431)
Mantis II
Type: Heavy Fighter
Role: Heavy Attack
Description: The Mantis is purpose designed for anti-capital and anti-structure combat.

Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

Yes
shieldCapacity = 4030
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 0.85
shieldRechargeRate = 1000000
shieldThermalDamageResonance = 0.7
shieldUniformity = 1
capacity = 0
hp = 100
mass = 2000
structureUniformity = 1
volume = 1800
maxLockedTargets = 6
maxTargetRange = 54000
scanGravimetricStrength = 8
scanLadarStrength = 0
scanMagnetometricStrength = 0
scanRadarStrength = 0
scanResolution = 520
signatureRadius = 50
metaLevel = 5
techLevel = 2
requiredSkill1 = 32339
requiredSkill1Level = 4
requiredSkill2 = 23069
requiredSkill2Level = 5
radius = 35
agility = 500
maxVelocity = 542.64
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 386
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 5000
fighterAbilityAttackMissileExplosionRadius = 3000
fighterAbilityAttackMissileExplosionVelocity = 40
fighterAbilityAttackMissileRangeFalloff = 5000
fighterAbilityAttackMissileRangeOptimal = 4800
fighterAbilityAttackMissileReductionFactor = 5.5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityMicroWarpDriveDuration = 20000
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 500
fighterAbilityMicroWarpDriveSpeedBonus = 500
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 3087
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 5.5
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 40000
fighterAbilityMissilesExplosionRadius = 5000
fighterAbilityMissilesExplosionVelocity = 50
fighterAbilityMissilesRange = 12000
fighterAbilityMissilesResistanceID = 2244
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 10000
fighterSquadronIsHeavy = 1
fighterSquadronMaxSize = 6
fighterSquadronOrbitRange = 4900
fighterSquadronRole = 4
fighterAbilityAttackM (effectID: 6465)
fighterAbilityMicroWarpDrive (effectID: 6441)
fighterAbilityMissiles (effectID: 6431)
Termite I
Type: Heavy Fighter
Role: Long Range Attack
Description: The Termite is purpose designed for long range attack duties.

Railgun: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.

Yes
shieldCapacity = 3420
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 1
shieldRechargeRate = 1000000
shieldThermalDamageResonance = 1
shieldUniformity = 1
capacity = 0
hp = 100
mass = 2000
structureUniformity = 1
volume = 2000
maxLockedTargets = 6
maxTargetRange = 90000
scanGravimetricStrength = 7
scanLadarStrength = 0
scanMagnetometricStrength = 0
scanRadarStrength = 0
scanResolution = 430
signatureRadius = 60
metaLevel = 0
techLevel = 1
requiredSkill1 = 32339
requiredSkill1Level = 1
requiredSkill2 = 23069
requiredSkill2Level = 1
radius = 35
agility = 500
maxVelocity = 502
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 349
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 8000
fighterAbilityAttackMissileExplosionRadius = 330
fighterAbilityAttackMissileExplosionVelocity = 110
fighterAbilityAttackMissileRangeFalloff = 12000
fighterAbilityAttackMissileRangeOptimal = 30000
fighterAbilityAttackMissileReductionFactor = 5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityLaunchBombDuration = 60000
fighterAbilityLaunchBombType = 41548
fighterAbilityMicroJumpDriveDistance = 100000
fighterAbilityMicroJumpDriveDuration = 10000
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 150
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 2000
fighterSquadronIsHeavy = 1
fighterSquadronMaxSize = 6
fighterSquadronOrbitRange = 31500
fighterSquadronRole = 5
fighterAbilityAttackM (effectID: 6465)
fighterAbilityLaunchBomb (effectID: 6485)
fighterAbilityMicroJumpDrive (effectID: 6442)
Termite II
Type: Heavy Fighter
Role: Long Range Attack
Description: The Termite is purpose designed for long range attack duties.

Railgun: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.

Yes
shieldCapacity = 3780
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 0.85
shieldRechargeRate = 1000000
shieldThermalDamageResonance = 0.7
shieldUniformity = 1
capacity = 0
hp = 100
mass = 2000
structureUniformity = 1
volume = 2000
maxLockedTargets = 6
maxTargetRange = 100000
scanGravimetricStrength = 8
scanLadarStrength = 0
scanMagnetometricStrength = 0
scanRadarStrength = 0
scanResolution = 450
signatureRadius = 60
metaLevel = 5
techLevel = 2
requiredSkill1 = 32339
requiredSkill1Level = 4
requiredSkill2 = 23069
requiredSkill2Level = 5
radius = 35
agility = 500
maxVelocity = 523
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 386
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 8000
fighterAbilityAttackMissileExplosionRadius = 330
fighterAbilityAttackMissileExplosionVelocity = 110
fighterAbilityAttackMissileRangeFalloff = 12000
fighterAbilityAttackMissileRangeOptimal = 36000
fighterAbilityAttackMissileReductionFactor = 5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityLaunchBombDuration = 60000
fighterAbilityLaunchBombType = 41548
fighterAbilityMicroJumpDriveDistance = 100000
fighterAbilityMicroJumpDriveDuration = 8000
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 150
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 2000
fighterSquadronIsHeavy = 1
fighterSquadronMaxSize = 6
fighterSquadronOrbitRange = 36000
fighterSquadronRole = 5
fighterAbilityAttackM (effectID: 6465)
fighterAbilityLaunchBomb (effectID: 6485)
fighterAbilityMicroJumpDrive (effectID: 6442)
Antaeus I
Type: Heavy Fighter
Role: Long Range Attack
Description: The Antaeus is purpose designed for long range attack duties.

Railgun: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.

Yes
shieldCapacity = 3420
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 1
shieldRechargeRate = 1000000
shieldThermalDamageResonance = 1
shieldUniformity = 1
capacity = 0
hp = 100
mass = 2000
structureUniformity = 1
volume = 2000
maxLockedTargets = 6
maxTargetRange = 90000
scanGravimetricStrength = 0
scanLadarStrength = 0
scanMagnetometricStrength = 7
scanRadarStrength = 0
scanResolution = 430
signatureRadius = 60
metaLevel = 0
techLevel = 1
requiredSkill1 = 32339
requiredSkill1Level = 1
requiredSkill2 = 23069
requiredSkill2Level = 1
radius = 35
agility = 500
maxVelocity = 476
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 366
fighterAbilityAttackMissileDuration = 8000
fighterAbilityAttackMissileExplosionRadius = 330
fighterAbilityAttackMissileExplosionVelocity = 110
fighterAbilityAttackMissileRangeFalloff = 12000
fighterAbilityAttackMissileRangeOptimal = 30000
fighterAbilityAttackMissileReductionFactor = 5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityLaunchBombDuration = 60000
fighterAbilityLaunchBombType = 41550
fighterAbilityMicroJumpDriveDistance = 100000
fighterAbilityMicroJumpDriveDuration = 10000
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 150
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 2000
fighterSquadronIsHeavy = 1
fighterSquadronMaxSize = 6
fighterSquadronOrbitRange = 31500
fighterSquadronRole = 5
fighterAbilityAttackM (effectID: 6465)
fighterAbilityLaunchBomb (effectID: 6485)
fighterAbilityMicroJumpDrive (effectID: 6442)
Antaeus II
Type: Heavy Fighter
Role: Long Range Attack
Description: The Antaeus is purpose designed for long range attack duties.

Railgun: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.

Yes
shieldCapacity = 3780
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 0.7
shieldRechargeRate = 1000000
shieldThermalDamageResonance = 0.85
shieldUniformity = 1
capacity = 0
hp = 100
mass = 2000
structureUniformity = 1
volume = 2000
maxLockedTargets = 6
maxTargetRange = 100000
scanGravimetricStrength = 0
scanLadarStrength = 0
scanMagnetometricStrength = 8
scanRadarStrength = 0
scanResolution = 450
signatureRadius = 60
metaLevel = 5
techLevel = 2
requiredSkill1 = 32339
requiredSkill1Level = 4
requiredSkill2 = 23069
requiredSkill2Level = 5
radius = 35
agility = 500
maxVelocity = 495
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 404
fighterAbilityAttackMissileDuration = 8000
fighterAbilityAttackMissileExplosionRadius = 330
fighterAbilityAttackMissileExplosionVelocity = 110
fighterAbilityAttackMissileRangeFalloff = 12000
fighterAbilityAttackMissileRangeOptimal = 36000
fighterAbilityAttackMissileReductionFactor = 5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityLaunchBombDuration = 60000
fighterAbilityLaunchBombType = 41550
fighterAbilityMicroJumpDriveDistance = 100000
fighterAbilityMicroJumpDriveDuration = 8000
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 150
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 2000
fighterSquadronIsHeavy = 1
fighterSquadronMaxSize = 6
fighterSquadronOrbitRange = 36000
fighterSquadronRole = 5
fighterAbilityAttackM (effectID: 6465)
fighterAbilityLaunchBomb (effectID: 6485)
fighterAbilityMicroJumpDrive (effectID: 6442)
Cyclops I
Type: Heavy Fighter
Role: Heavy Attack
Description: The Cyclops is purpose designed for anti-capital and anti-structure combat.

Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

Yes
shieldCapacity = 3650
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 1
shieldRechargeRate = 1000000
shieldThermalDamageResonance = 1
shieldUniformity = 1
capacity = 0
hp = 100
mass = 2000
structureUniformity = 1
volume = 1800
maxLockedTargets = 6
maxTargetRange = 45000
scanGravimetricStrength = 0
scanLadarStrength = 0
scanMagnetometricStrength = 7
scanRadarStrength = 0
scanResolution = 500
signatureRadius = 50
metaLevel = 0
techLevel = 1
requiredSkill1 = 32339
requiredSkill1Level = 1
requiredSkill2 = 23069
requiredSkill2Level = 1
radius = 35
agility = 500
maxVelocity = 493.92
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 366
fighterAbilityAttackMissileDuration = 5000
fighterAbilityAttackMissileExplosionRadius = 3000
fighterAbilityAttackMissileExplosionVelocity = 40
fighterAbilityAttackMissileRangeFalloff = 5000
fighterAbilityAttackMissileRangeOptimal = 4000
fighterAbilityAttackMissileReductionFactor = 5.5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityMicroWarpDriveDuration = 20000
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 500
fighterAbilityMicroWarpDriveSpeedBonus = 500
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 5.5
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 2926
fighterAbilityMissilesDuration = 40000
fighterAbilityMissilesExplosionRadius = 5000
fighterAbilityMissilesExplosionVelocity = 50
fighterAbilityMissilesRange = 10000
fighterAbilityMissilesResistanceID = 2244
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 10000
fighterSquadronIsHeavy = 1
fighterSquadronMaxSize = 6
fighterSquadronOrbitRange = 4500
fighterSquadronRole = 4
fighterAbilityAttackM (effectID: 6465)
fighterAbilityMicroWarpDrive (effectID: 6441)
fighterAbilityMissiles (effectID: 6431)
Cyclops II
Type: Heavy Fighter
Role: Heavy Attack
Description: The Cyclops is purpose designed for anti-capital and anti-structure combat.

Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

Yes
shieldCapacity = 4030
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 0.7
shieldRechargeRate = 1000000
shieldThermalDamageResonance = 0.85
shieldUniformity = 1
capacity = 0
hp = 100
mass = 2000
structureUniformity = 1
volume = 1800
maxLockedTargets = 6
maxTargetRange = 54000
scanGravimetricStrength = 0
scanLadarStrength = 0
scanMagnetometricStrength = 8
scanRadarStrength = 0
scanResolution = 520
signatureRadius = 50
metaLevel = 5
techLevel = 2
requiredSkill1 = 32339
requiredSkill1Level = 4
requiredSkill2 = 23069
requiredSkill2Level = 5
radius = 35
agility = 500
maxVelocity = 514.08
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 404
fighterAbilityAttackMissileDuration = 5000
fighterAbilityAttackMissileExplosionRadius = 3000
fighterAbilityAttackMissileExplosionVelocity = 40
fighterAbilityAttackMissileRangeFalloff = 5000
fighterAbilityAttackMissileRangeOptimal = 4800
fighterAbilityAttackMissileReductionFactor = 5.5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityMicroWarpDriveDuration = 20000
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 500
fighterAbilityMicroWarpDriveSpeedBonus = 500
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 5.5
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 3234
fighterAbilityMissilesDuration = 40000
fighterAbilityMissilesExplosionRadius = 5000
fighterAbilityMissilesExplosionVelocity = 50
fighterAbilityMissilesRange = 12000
fighterAbilityMissilesResistanceID = 2244
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 10000
fighterSquadronIsHeavy = 1
fighterSquadronMaxSize = 6
fighterSquadronOrbitRange = 4900
fighterSquadronRole = 4
fighterAbilityAttackM (effectID: 6465)
fighterAbilityMicroWarpDrive (effectID: 6441)
fighterAbilityMissiles (effectID: 6431)
Gungnir I
Type: Heavy Fighter
Role: Long Range Attack
Description: The Gungnir is purpose designed for long range attack duties.

Artillery: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.

Yes
shieldCapacity = 3420
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 1
shieldRechargeRate = 1000000
shieldThermalDamageResonance = 1
shieldUniformity = 1
capacity = 0
hp = 100
mass = 2000
structureUniformity = 1
volume = 2000
maxLockedTargets = 6
maxTargetRange = 90000
scanGravimetricStrength = 0
scanLadarStrength = 7
scanMagnetometricStrength = 0
scanRadarStrength = 0
scanResolution = 430
signatureRadius = 60
metaLevel = 0
techLevel = 1
requiredSkill1 = 32339
requiredSkill1Level = 1
requiredSkill2 = 23069
requiredSkill2Level = 1
radius = 35
agility = 500
maxVelocity = 582
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 299
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 8000
fighterAbilityAttackMissileExplosionRadius = 330
fighterAbilityAttackMissileExplosionVelocity = 110
fighterAbilityAttackMissileRangeFalloff = 16000
fighterAbilityAttackMissileRangeOptimal = 26000
fighterAbilityAttackMissileReductionFactor = 5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityLaunchBombDuration = 60000
fighterAbilityLaunchBombType = 41551
fighterAbilityMicroJumpDriveDistance = 100000
fighterAbilityMicroJumpDriveDuration = 10000
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 150
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 2000
fighterSquadronIsHeavy = 1
fighterSquadronMaxSize = 6
fighterSquadronOrbitRange = 31500
fighterSquadronRole = 5
fighterAbilityAttackM (effectID: 6465)
fighterAbilityLaunchBomb (effectID: 6485)
fighterAbilityMicroJumpDrive (effectID: 6442)
Gungnir II
Type: Heavy Fighter
Role: Long Range Attack
Description: The Gungnir is purpose designed for long range attack duties.

Artillery: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.

Yes
shieldCapacity = 3780
shieldEmDamageResonance = 0.7
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 1
shieldRechargeRate = 1000000
shieldThermalDamageResonance = 0.85
shieldUniformity = 1
capacity = 0
hp = 100
mass = 2000
structureUniformity = 1
volume = 2000
maxLockedTargets = 6
maxTargetRange = 100000
scanGravimetricStrength = 0
scanLadarStrength = 8
scanMagnetometricStrength = 0
scanRadarStrength = 0
scanResolution = 450
signatureRadius = 60
metaLevel = 5
techLevel = 2
requiredSkill1 = 32339
requiredSkill1Level = 4
requiredSkill2 = 23069
requiredSkill2Level = 5
radius = 35
agility = 500
maxVelocity = 605
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 331
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 8000
fighterAbilityAttackMissileExplosionRadius = 330
fighterAbilityAttackMissileExplosionVelocity = 110
fighterAbilityAttackMissileRangeFalloff = 16000
fighterAbilityAttackMissileRangeOptimal = 31200
fighterAbilityAttackMissileReductionFactor = 5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityLaunchBombDuration = 60000
fighterAbilityLaunchBombType = 41551
fighterAbilityMicroJumpDriveDistance = 100000
fighterAbilityMicroJumpDriveDuration = 8000
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 150
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 2000
fighterSquadronIsHeavy = 1
fighterSquadronMaxSize = 6
fighterSquadronOrbitRange = 35400
fighterSquadronRole = 5
fighterAbilityAttackM (effectID: 6465)
fighterAbilityLaunchBomb (effectID: 6485)
fighterAbilityMicroJumpDrive (effectID: 6442)
Tyrfing I
Type: Heavy Fighter
Role: Heavy Attack
Description: The Tyrfing is purpose designed for anti-capital and anti-structure combat.

Autocannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

Yes
shieldCapacity = 3650
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 1
shieldRechargeRate = 1000000
shieldThermalDamageResonance = 1
shieldUniformity = 1
capacity = 0
hp = 100
mass = 2000
structureUniformity = 1
volume = 1800
maxLockedTargets = 6
maxTargetRange = 45000
scanGravimetricStrength = 0
scanLadarStrength = 7
scanMagnetometricStrength = 0
scanRadarStrength = 0
scanResolution = 500
signatureRadius = 50
metaLevel = 0
techLevel = 1
requiredSkill1 = 32339
requiredSkill1Level = 1
requiredSkill2 = 23069
requiredSkill2Level = 1
radius = 35
agility = 500
maxVelocity = 603.68
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 299
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 5000
fighterAbilityAttackMissileExplosionRadius = 3000
fighterAbilityAttackMissileExplosionVelocity = 40
fighterAbilityAttackMissileRangeFalloff = 10000
fighterAbilityAttackMissileRangeOptimal = 4000
fighterAbilityAttackMissileReductionFactor = 5.5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityMicroWarpDriveDuration = 20000
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 500
fighterAbilityMicroWarpDriveSpeedBonus = 500
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 2394
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 5.5
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 40000
fighterAbilityMissilesExplosionRadius = 5000
fighterAbilityMissilesExplosionVelocity = 50
fighterAbilityMissilesRange = 10000
fighterAbilityMissilesResistanceID = 2244
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 10000
fighterSquadronIsHeavy = 1
fighterSquadronMaxSize = 6
fighterSquadronOrbitRange = 7000
fighterSquadronRole = 4
fighterAbilityAttackM (effectID: 6465)
fighterAbilityMicroWarpDrive (effectID: 6441)
fighterAbilityMissiles (effectID: 6431)
Tyrfing II
Type: Heavy Fighter
Role: Heavy Attack
Description: The Tyrfing is purpose designed for anti-capital and anti-structure combat.

Autocannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

Yes
shieldCapacity = 4030
shieldEmDamageResonance = 0.7
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 1
shieldRechargeRate = 1000000
shieldThermalDamageResonance = 0.85
shieldUniformity = 1
capacity = 0
hp = 100
mass = 2000
structureUniformity = 1
volume = 1800
maxLockedTargets = 6
maxTargetRange = 54000
scanGravimetricStrength = 0
scanLadarStrength = 8
scanMagnetometricStrength = 0
scanRadarStrength = 0
scanResolution = 520
signatureRadius = 50
metaLevel = 5
techLevel = 2
requiredSkill1 = 32339
requiredSkill1Level = 4
requiredSkill2 = 23069
requiredSkill2Level = 5
radius = 35
agility = 500
maxVelocity = 628.32
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 331
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 5000
fighterAbilityAttackMissileExplosionRadius = 3000
fighterAbilityAttackMissileExplosionVelocity = 40
fighterAbilityAttackMissileRangeFalloff = 10000
fighterAbilityAttackMissileRangeOptimal = 4800
fighterAbilityAttackMissileReductionFactor = 5.5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityMicroWarpDriveDuration = 20000
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 500
fighterAbilityMicroWarpDriveSpeedBonus = 500
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 2646
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 5.5
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 40000
fighterAbilityMissilesExplosionRadius = 5000
fighterAbilityMissilesExplosionVelocity = 50
fighterAbilityMissilesRange = 12000
fighterAbilityMissilesResistanceID = 2244
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 10000
fighterSquadronIsHeavy = 1
fighterSquadronMaxSize = 6
fighterSquadronOrbitRange = 7400
fighterSquadronRole = 4
fighterAbilityAttackM (effectID: 6465)
fighterAbilityMicroWarpDrive (effectID: 6441)
fighterAbilityMissiles (effectID: 6431)


Database: YC119.1 (2017-01-14)

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