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Heavy Fighter
Image Name Speciality Shield Speed Volume Market
Cyclops I
Type: Heavy Fighter
Role: Heavy Attack
Description: The Cyclops is purpose designed for anti-capital and anti-structure combat.

Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

maxTargetRange = 45000
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 366
fighterAbilityAttackMissileDuration = 5000
fighterAbilityAttackMissileExplosionRadius = 3000
fighterAbilityAttackMissileExplosionVelocity = 40
fighterAbilityAttackMissileRangeFalloff = 5000
fighterAbilityAttackMissileRangeOptimal = 4000
fighterAbilityAttackMissileReductionFactor = 5.5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityMicroWarpDriveDuration = 20000
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 500
fighterAbilityMicroWarpDriveSpeedBonus = 500
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 5.5
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 2926
fighterAbilityMissilesDuration = 40000
fighterAbilityMissilesExplosionRadius = 5000
fighterAbilityMissilesExplosionVelocity = 50
fighterAbilityMissilesRange = 10000
fighterAbilityMissilesResistanceID = 2244
fighterRefuelingTime = 10000
3,650 HP 494 1.800 Heavy Fighters
6.129.571 ISK
Cyclops II
Type: Heavy Fighter
Role: Heavy Attack
Description: The Cyclops is purpose designed for anti-capital and anti-structure combat.

Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

maxTargetRange = 54000
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 404
fighterAbilityAttackMissileDuration = 5000
fighterAbilityAttackMissileExplosionRadius = 3000
fighterAbilityAttackMissileExplosionVelocity = 40
fighterAbilityAttackMissileRangeFalloff = 5000
fighterAbilityAttackMissileRangeOptimal = 4800
fighterAbilityAttackMissileReductionFactor = 5.5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityMicroWarpDriveDuration = 20000
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 500
fighterAbilityMicroWarpDriveSpeedBonus = 500
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 5.5
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 3234
fighterAbilityMissilesDuration = 40000
fighterAbilityMissilesExplosionRadius = 5000
fighterAbilityMissilesExplosionVelocity = 50
fighterAbilityMissilesRange = 12000
fighterAbilityMissilesResistanceID = 2244
fighterRefuelingTime = 10000
4,030 HP 514 1.800 Heavy Fighters
25.669.403 ISK
Malleus I
Type: Heavy Fighter
Role: Heavy Attack
Description: The Malleus is purpose designed for anti-capital and anti-structure combat.

Pulse Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

maxTargetRange = 45000
fighterAbilityAttackMissileDamageEM = 316
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 5000
fighterAbilityAttackMissileExplosionRadius = 3000
fighterAbilityAttackMissileExplosionVelocity = 40
fighterAbilityAttackMissileRangeFalloff = 5000
fighterAbilityAttackMissileRangeOptimal = 8000
fighterAbilityAttackMissileReductionFactor = 5.5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityMicroWarpDriveDuration = 20000
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 500
fighterAbilityMicroWarpDriveSpeedBonus = 500
fighterAbilityMissilesDamageEM = 2527
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 5.5
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 40000
fighterAbilityMissilesExplosionRadius = 5000
fighterAbilityMissilesExplosionVelocity = 50
fighterAbilityMissilesRange = 10000
fighterAbilityMissilesResistanceID = 2244
fighterRefuelingTime = 10000
3,650 HP 576 1.800 Heavy Fighters
6.639.269 ISK
Malleus II
Type: Heavy Fighter
Role: Heavy Attack
Description: The Malleus is purpose designed for anti-capital and anti-structure combat.

Pulse Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

maxTargetRange = 54000
fighterAbilityAttackMissileDamageEM = 349
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 5000
fighterAbilityAttackMissileExplosionRadius = 3000
fighterAbilityAttackMissileExplosionVelocity = 40
fighterAbilityAttackMissileRangeFalloff = 5000
fighterAbilityAttackMissileRangeOptimal = 9600
fighterAbilityAttackMissileReductionFactor = 5.5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityMicroWarpDriveDuration = 20000
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 500
fighterAbilityMicroWarpDriveSpeedBonus = 500
fighterAbilityMissilesDamageEM = 2793
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 5.5
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 40000
fighterAbilityMissilesExplosionRadius = 5000
fighterAbilityMissilesExplosionVelocity = 50
fighterAbilityMissilesRange = 12000
fighterAbilityMissilesResistanceID = 2244
fighterRefuelingTime = 10000
4,030 HP 600 1.800 Heavy Fighters
27.958.287 ISK
Mantis I
Type: Heavy Fighter
Role: Heavy Attack
Description: The Mantis is purpose designed for anti-capital and anti-structure combat.

Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

maxTargetRange = 45000
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 349
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 5000
fighterAbilityAttackMissileExplosionRadius = 3000
fighterAbilityAttackMissileExplosionVelocity = 40
fighterAbilityAttackMissileRangeFalloff = 5000
fighterAbilityAttackMissileRangeOptimal = 4000
fighterAbilityAttackMissileReductionFactor = 5.5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityMicroWarpDriveDuration = 20000
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 500
fighterAbilityMicroWarpDriveSpeedBonus = 500
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 2793
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 5.5
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 40000
fighterAbilityMissilesExplosionRadius = 5000
fighterAbilityMissilesExplosionVelocity = 50
fighterAbilityMissilesRange = 10000
fighterAbilityMissilesResistanceID = 2244
fighterRefuelingTime = 10000
3,650 HP 521 1.800 Heavy Fighters
6.297.815 ISK
Mantis II
Type: Heavy Fighter
Role: Heavy Attack
Description: The Mantis is purpose designed for anti-capital and anti-structure combat.

Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

maxTargetRange = 54000
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 386
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 5000
fighterAbilityAttackMissileExplosionRadius = 3000
fighterAbilityAttackMissileExplosionVelocity = 40
fighterAbilityAttackMissileRangeFalloff = 5000
fighterAbilityAttackMissileRangeOptimal = 4800
fighterAbilityAttackMissileReductionFactor = 5.5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityMicroWarpDriveDuration = 20000
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 500
fighterAbilityMicroWarpDriveSpeedBonus = 500
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 3087
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 5.5
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 40000
fighterAbilityMissilesExplosionRadius = 5000
fighterAbilityMissilesExplosionVelocity = 50
fighterAbilityMissilesRange = 12000
fighterAbilityMissilesResistanceID = 2244
fighterRefuelingTime = 10000
4,030 HP 543 1.800 Heavy Fighters
23.720.868 ISK
Shadow
Subject: Prototype Nation Vessel (ID:Shadow)

Military Specifications: Heavy Fighter class vessel. Moderate microwarp velocity. Enhanced weapons systems. Reverse-engineering has been made possible through salvage of specific Sansha's Nation vessels.

Additional Intelligence: At this initial stage conclusions are hard to form, but early indications from the recovery of three individual bomber pilots – all of them heavily augmented – strongly indicates that these crew members are the same planetary abductees found in other Nation prototype vessels. Cross-referencing recovered DNA with missing persons reports has so far revealed little, though even at this stage the origin of these pilots is in little doubt.

Synopsis from ISHAEKA-0107. DED Special Operations.
Authorized for Capsuleer dissemination.

maxTargetRange = 60000
fighterAbilityAfterburnerDuration = 20000
fighterAbilityAfterburnerSpeedBonus = 400
fighterAbilityAttackMissileDamageEM = 200
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 200
fighterAbilityAttackMissileDuration = 3500
fighterAbilityAttackMissileExplosionRadius = 2000
fighterAbilityAttackMissileExplosionVelocity = 60
fighterAbilityAttackMissileRangeFalloff = 5000
fighterAbilityAttackMissileRangeOptimal = 9600
fighterAbilityAttackMissileReductionFactor = 5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityKamikazeDamageEM = 50000
fighterAbilityKamikazeDamageExp = 50000
fighterAbilityKamikazeDamageKin = 50000
fighterAbilityKamikazeDamageTherm = 50000
fighterAbilityKamikazeRange = 500
fighterAbilityKamikazeResistanceID = 2433
fighterAbilityKamikazeSignatureRadius = 5000
fighterRefuelingTime = 6000
5,500 HP 543 1.800 Heavy Fighters
627.214.372 ISK
Tyrfing I
Type: Heavy Fighter
Role: Heavy Attack
Description: The Tyrfing is purpose designed for anti-capital and anti-structure combat.

Autocannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

maxTargetRange = 45000
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 299
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 5000
fighterAbilityAttackMissileExplosionRadius = 3000
fighterAbilityAttackMissileExplosionVelocity = 40
fighterAbilityAttackMissileRangeFalloff = 10000
fighterAbilityAttackMissileRangeOptimal = 4000
fighterAbilityAttackMissileReductionFactor = 5.5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityMicroWarpDriveDuration = 20000
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 500
fighterAbilityMicroWarpDriveSpeedBonus = 500
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 2394
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 5.5
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 40000
fighterAbilityMissilesExplosionRadius = 5000
fighterAbilityMissilesExplosionVelocity = 50
fighterAbilityMissilesRange = 10000
fighterAbilityMissilesResistanceID = 2244
fighterRefuelingTime = 10000
3,650 HP 604 1.800 Heavy Fighters
6.087.933 ISK
Tyrfing II
Type: Heavy Fighter
Role: Heavy Attack
Description: The Tyrfing is purpose designed for anti-capital and anti-structure combat.

Autocannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

maxTargetRange = 54000
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 331
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 5000
fighterAbilityAttackMissileExplosionRadius = 3000
fighterAbilityAttackMissileExplosionVelocity = 40
fighterAbilityAttackMissileRangeFalloff = 10000
fighterAbilityAttackMissileRangeOptimal = 4800
fighterAbilityAttackMissileReductionFactor = 5.5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityMicroWarpDriveDuration = 20000
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 500
fighterAbilityMicroWarpDriveSpeedBonus = 500
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 2646
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 5.5
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 40000
fighterAbilityMissilesExplosionRadius = 5000
fighterAbilityMissilesExplosionVelocity = 50
fighterAbilityMissilesRange = 12000
fighterAbilityMissilesResistanceID = 2244
fighterRefuelingTime = 10000
4,030 HP 628 1.800 Heavy Fighters
21.315.868 ISK
Ametat I
Type: Heavy Fighter
Role: Long Range Attack
Description: The Ametat is purpose designed for long range attack duties.

Beam Cannon: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.

maxTargetRange = 90000
fighterAbilityAttackMissileDamageEM = 253
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 8000
fighterAbilityAttackMissileExplosionRadius = 380
fighterAbilityAttackMissileExplosionVelocity = 80
fighterAbilityAttackMissileRangeFalloff = 8000
fighterAbilityAttackMissileRangeOptimal = 34000
fighterAbilityAttackMissileReductionFactor = 5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityLaunchBombDuration = 60000
fighterAbilityLaunchBombType = 41549
fighterAbilityMicroJumpDriveDistance = 100000
fighterAbilityMicroJumpDriveDuration = 10000
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 150
fighterRefuelingTime = 2000
3,420 HP 555 2.000 Heavy Fighters
6.988.091 ISK
Ametat II
Type: Heavy Fighter
Role: Long Range Attack
Description: The Ametat is purpose designed for long range attack duties.

Beam Cannon: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.

maxTargetRange = 100000
fighterAbilityAttackMissileDamageEM = 279
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 8000
fighterAbilityAttackMissileExplosionRadius = 380
fighterAbilityAttackMissileExplosionVelocity = 80
fighterAbilityAttackMissileRangeFalloff = 8000
fighterAbilityAttackMissileRangeOptimal = 40800
fighterAbilityAttackMissileReductionFactor = 5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityLaunchBombDuration = 60000
fighterAbilityLaunchBombType = 41549
fighterAbilityMicroJumpDriveDistance = 100000
fighterAbilityMicroJumpDriveDuration = 8000
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 150
fighterRefuelingTime = 2000
3,780 HP 578 2.000 Heavy Fighters
29.079.171 ISK
Antaeus I
Type: Heavy Fighter
Role: Long Range Attack
Description: The Antaeus is purpose designed for long range attack duties.

Railgun: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.

maxTargetRange = 90000
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 293
fighterAbilityAttackMissileDuration = 8000
fighterAbilityAttackMissileExplosionRadius = 380
fighterAbilityAttackMissileExplosionVelocity = 80
fighterAbilityAttackMissileRangeFalloff = 12000
fighterAbilityAttackMissileRangeOptimal = 30000
fighterAbilityAttackMissileReductionFactor = 5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityLaunchBombDuration = 60000
fighterAbilityLaunchBombType = 41550
fighterAbilityMicroJumpDriveDistance = 100000
fighterAbilityMicroJumpDriveDuration = 10000
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 150
fighterRefuelingTime = 2000
3,420 HP 476 2.000 Heavy Fighters
6.278.117 ISK
Antaeus II
Type: Heavy Fighter
Role: Long Range Attack
Description: The Antaeus is purpose designed for long range attack duties.

Railgun: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.

maxTargetRange = 100000
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 323
fighterAbilityAttackMissileDuration = 8000
fighterAbilityAttackMissileExplosionRadius = 380
fighterAbilityAttackMissileExplosionVelocity = 80
fighterAbilityAttackMissileRangeFalloff = 12000
fighterAbilityAttackMissileRangeOptimal = 36000
fighterAbilityAttackMissileReductionFactor = 5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityLaunchBombDuration = 60000
fighterAbilityLaunchBombType = 41550
fighterAbilityMicroJumpDriveDistance = 100000
fighterAbilityMicroJumpDriveDuration = 8000
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 150
fighterRefuelingTime = 2000
3,780 HP 495 2.000 Heavy Fighters
24.600.323 ISK
Gungnir I
Type: Heavy Fighter
Role: Long Range Attack
Description: The Gungnir is purpose designed for long range attack duties.

Artillery: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.

maxTargetRange = 90000
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 239
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 8000
fighterAbilityAttackMissileExplosionRadius = 380
fighterAbilityAttackMissileExplosionVelocity = 80
fighterAbilityAttackMissileRangeFalloff = 16000
fighterAbilityAttackMissileRangeOptimal = 26000
fighterAbilityAttackMissileReductionFactor = 5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityLaunchBombDuration = 60000
fighterAbilityLaunchBombType = 41551
fighterAbilityMicroJumpDriveDistance = 100000
fighterAbilityMicroJumpDriveDuration = 10000
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 150
fighterRefuelingTime = 2000
3,420 HP 582 2.000 Heavy Fighters
7.034.577 ISK
Gungnir II
Type: Heavy Fighter
Role: Long Range Attack
Description: The Gungnir is purpose designed for long range attack duties.

Artillery: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.

maxTargetRange = 100000
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 265
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 8000
fighterAbilityAttackMissileExplosionRadius = 380
fighterAbilityAttackMissileExplosionVelocity = 80
fighterAbilityAttackMissileRangeFalloff = 16000
fighterAbilityAttackMissileRangeOptimal = 31200
fighterAbilityAttackMissileReductionFactor = 5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityLaunchBombDuration = 60000
fighterAbilityLaunchBombType = 41551
fighterAbilityMicroJumpDriveDistance = 100000
fighterAbilityMicroJumpDriveDuration = 8000
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 150
fighterRefuelingTime = 2000
3,780 HP 605 2.000 Heavy Fighters
26.190.054 ISK
Termite I
Type: Heavy Fighter
Role: Long Range Attack
Description: The Termite is purpose designed for long range attack duties.

Railgun: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.

maxTargetRange = 90000
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 279
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 8000
fighterAbilityAttackMissileExplosionRadius = 380
fighterAbilityAttackMissileExplosionVelocity = 80
fighterAbilityAttackMissileRangeFalloff = 12000
fighterAbilityAttackMissileRangeOptimal = 30000
fighterAbilityAttackMissileReductionFactor = 5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityLaunchBombDuration = 60000
fighterAbilityLaunchBombType = 41548
fighterAbilityMicroJumpDriveDistance = 100000
fighterAbilityMicroJumpDriveDuration = 10000
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 150
fighterRefuelingTime = 2000
3,420 HP 502 2.000 Heavy Fighters
8.217.994 ISK
Termite II
Type: Heavy Fighter
Role: Long Range Attack
Description: The Termite is purpose designed for long range attack duties.

Railgun: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.

maxTargetRange = 100000
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 309
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 8000
fighterAbilityAttackMissileExplosionRadius = 380
fighterAbilityAttackMissileExplosionVelocity = 80
fighterAbilityAttackMissileRangeFalloff = 12000
fighterAbilityAttackMissileRangeOptimal = 36000
fighterAbilityAttackMissileReductionFactor = 5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityLaunchBombDuration = 60000
fighterAbilityLaunchBombType = 41548
fighterAbilityMicroJumpDriveDistance = 100000
fighterAbilityMicroJumpDriveDuration = 8000
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 150
fighterRefuelingTime = 2000
3,780 HP 523 2.000 Heavy Fighters
26.424.608 ISK
Standup Cyclops I
Type: Structure-based Heavy Fighter
Role: Heavy Attack
Description: The Cyclops is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Cyclops is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

maxTargetRange = 45000
fighterAbilityAfterburnerDuration = 0
fighterAbilityAfterburnerSpeedBonus = 0
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 1208
fighterAbilityAttackMissileDuration = 5000
fighterAbilityAttackMissileExplosionRadius = 3000
fighterAbilityAttackMissileExplosionVelocity = 40
fighterAbilityAttackMissileRangeFalloff = 5000
fighterAbilityAttackMissileRangeOptimal = 5000
fighterAbilityAttackMissileReductionFactor = 5.5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityKamikazeDamageEM = 0
fighterAbilityKamikazeDamageExp = 0
fighterAbilityKamikazeDamageKin = 0
fighterAbilityKamikazeDamageTherm = 0
fighterAbilityKamikazeRange = 0
fighterAbilityKamikazeResistanceID = 0
fighterAbilityKamikazeSignatureRadius = 0
fighterAbilityLaunchBombDuration = 0
fighterAbilityLaunchBombType = 0
fighterAbilityMicroJumpDriveDistance = 0
fighterAbilityMicroJumpDriveDuration = 0
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 0
fighterAbilityMicroWarpDriveDuration = 20000
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 500
fighterAbilityMicroWarpDriveSpeedBonus = 500
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 5.5
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 9656
fighterAbilityMissilesDuration = 40000
fighterAbilityMissilesExplosionRadius = 5000
fighterAbilityMissilesExplosionVelocity = 50
fighterAbilityMissilesRange = 12500
fighterAbilityMissilesResistanceID = 2244
fighterRefuelingTime = 10000
fighterSquadronIsStandupHeavy = 1
5,840 HP 988 3.600 Standup Heavy Fighters
19.401.866 ISK
Standup Cyclops II
Type: Structure-based Heavy Fighter
Role: Heavy Attack
Description: The Cyclops is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Cyclops is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

maxTargetRange = 54000
fighterAbilityAfterburnerDuration = 0
fighterAbilityAfterburnerSpeedBonus = 0
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 1333
fighterAbilityAttackMissileDuration = 5000
fighterAbilityAttackMissileExplosionRadius = 3000
fighterAbilityAttackMissileExplosionVelocity = 40
fighterAbilityAttackMissileRangeFalloff = 5000
fighterAbilityAttackMissileRangeOptimal = 6000
fighterAbilityAttackMissileReductionFactor = 5.5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityKamikazeDamageEM = 0
fighterAbilityKamikazeDamageExp = 0
fighterAbilityKamikazeDamageKin = 0
fighterAbilityKamikazeDamageTherm = 0
fighterAbilityKamikazeRange = 0
fighterAbilityKamikazeResistanceID = 0
fighterAbilityKamikazeSignatureRadius = 0
fighterAbilityLaunchBombDuration = 0
fighterAbilityLaunchBombType = 0
fighterAbilityMicroJumpDriveDistance = 0
fighterAbilityMicroJumpDriveDuration = 0
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 0
fighterAbilityMicroWarpDriveDuration = 20000
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 500
fighterAbilityMicroWarpDriveSpeedBonus = 500
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 5.5
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 10672
fighterAbilityMissilesDuration = 40000
fighterAbilityMissilesExplosionRadius = 5000
fighterAbilityMissilesExplosionVelocity = 50
fighterAbilityMissilesRange = 15000
fighterAbilityMissilesResistanceID = 2244
fighterRefuelingTime = 10000
fighterSquadronIsStandupHeavy = 1
6,448 HP 1,028 3.600 Standup Heavy Fighters
22.481.409 ISK
Standup Malleus I
Type: Structure-based Heavy Fighter
Role: Heavy Attack
Description: The Malleus is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Malleus is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Pulse Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

maxTargetRange = 45000
fighterAbilityAfterburnerDuration = 0
fighterAbilityAfterburnerSpeedBonus = 0
fighterAbilityAttackMissileDamageEM = 1043
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 5000
fighterAbilityAttackMissileExplosionRadius = 3000
fighterAbilityAttackMissileExplosionVelocity = 40
fighterAbilityAttackMissileRangeFalloff = 5000
fighterAbilityAttackMissileRangeOptimal = 10000
fighterAbilityAttackMissileReductionFactor = 5.5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityKamikazeDamageEM = 0
fighterAbilityKamikazeDamageExp = 0
fighterAbilityKamikazeDamageKin = 0
fighterAbilityKamikazeDamageTherm = 0
fighterAbilityKamikazeRange = 0
fighterAbilityKamikazeResistanceID = 0
fighterAbilityKamikazeSignatureRadius = 0
fighterAbilityLaunchBombDuration = 0
fighterAbilityLaunchBombType = 0
fighterAbilityMicroJumpDriveDistance = 0
fighterAbilityMicroJumpDriveDuration = 0
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 0
fighterAbilityMicroWarpDriveDuration = 20000
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 500
fighterAbilityMicroWarpDriveSpeedBonus = 500
fighterAbilityMissilesDamageEM = 8339
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 5.5
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 40000
fighterAbilityMissilesExplosionRadius = 5000
fighterAbilityMissilesExplosionVelocity = 50
fighterAbilityMissilesRange = 12500
fighterAbilityMissilesResistanceID = 2244
fighterRefuelingTime = 10000
fighterSquadronIsStandupHeavy = 1
5,840 HP 1,152 3.600 Standup Heavy Fighters
20.194.444 ISK
Standup Malleus II
Type: Structure-based Heavy Fighter
Role: Heavy Attack
Description: The Malleus is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Malleus is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Pulse Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

maxTargetRange = 54000
fighterAbilityAfterburnerDuration = 0
fighterAbilityAfterburnerSpeedBonus = 0
fighterAbilityAttackMissileDamageEM = 1152
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 5000
fighterAbilityAttackMissileExplosionRadius = 3000
fighterAbilityAttackMissileExplosionVelocity = 40
fighterAbilityAttackMissileRangeFalloff = 5000
fighterAbilityAttackMissileRangeOptimal = 12000
fighterAbilityAttackMissileReductionFactor = 5.5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityKamikazeDamageEM = 0
fighterAbilityKamikazeDamageExp = 0
fighterAbilityKamikazeDamageKin = 0
fighterAbilityKamikazeDamageTherm = 0
fighterAbilityKamikazeRange = 0
fighterAbilityKamikazeResistanceID = 0
fighterAbilityKamikazeSignatureRadius = 0
fighterAbilityLaunchBombDuration = 0
fighterAbilityLaunchBombType = 0
fighterAbilityMicroJumpDriveDistance = 0
fighterAbilityMicroJumpDriveDuration = 0
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 0
fighterAbilityMicroWarpDriveDuration = 20000
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 500
fighterAbilityMicroWarpDriveSpeedBonus = 500
fighterAbilityMissilesDamageEM = 9217
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 5.5
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 40000
fighterAbilityMissilesExplosionRadius = 5000
fighterAbilityMissilesExplosionVelocity = 50
fighterAbilityMissilesRange = 15000
fighterAbilityMissilesResistanceID = 2244
fighterRefuelingTime = 10000
fighterSquadronIsStandupHeavy = 1
6,448 HP 1,200 3.600 Standup Heavy Fighters
26.441.726 ISK
Standup Mantis I
Type: Structure-based Heavy Fighter
Role: Heavy Attack
Description: The Mantis is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Mantis is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

maxTargetRange = 45000
fighterAbilityAfterburnerDuration = 0
fighterAbilityAfterburnerSpeedBonus = 0
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 1152
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 5000
fighterAbilityAttackMissileExplosionRadius = 3000
fighterAbilityAttackMissileExplosionVelocity = 40
fighterAbilityAttackMissileRangeFalloff = 5000
fighterAbilityAttackMissileRangeOptimal = 5000
fighterAbilityAttackMissileReductionFactor = 5.5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityKamikazeDamageEM = 0
fighterAbilityKamikazeDamageExp = 0
fighterAbilityKamikazeDamageKin = 0
fighterAbilityKamikazeDamageTherm = 0
fighterAbilityKamikazeRange = 0
fighterAbilityKamikazeResistanceID = 0
fighterAbilityKamikazeSignatureRadius = 0
fighterAbilityLaunchBombDuration = 0
fighterAbilityLaunchBombType = 0
fighterAbilityMicroJumpDriveDistance = 0
fighterAbilityMicroJumpDriveDuration = 0
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 0
fighterAbilityMicroWarpDriveDuration = 20000
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 500
fighterAbilityMicroWarpDriveSpeedBonus = 500
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 9217
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 5.5
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 40000
fighterAbilityMissilesExplosionRadius = 5000
fighterAbilityMissilesExplosionVelocity = 50
fighterAbilityMissilesRange = 12500
fighterAbilityMissilesResistanceID = 2244
fighterRefuelingTime = 10000
fighterSquadronIsStandupHeavy = 1
5,840 HP 1,042 3.600 Standup Heavy Fighters
(20.336.332 ISK)
Standup Mantis II
Type: Structure-based Heavy Fighter
Role: Heavy Attack
Description: The Mantis is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Mantis is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

maxTargetRange = 54000
fighterAbilityAfterburnerDuration = 0
fighterAbilityAfterburnerSpeedBonus = 0
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 1274
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 5000
fighterAbilityAttackMissileExplosionRadius = 3000
fighterAbilityAttackMissileExplosionVelocity = 40
fighterAbilityAttackMissileRangeFalloff = 5000
fighterAbilityAttackMissileRangeOptimal = 6000
fighterAbilityAttackMissileReductionFactor = 5.5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityKamikazeDamageEM = 0
fighterAbilityKamikazeDamageExp = 0
fighterAbilityKamikazeDamageKin = 0
fighterAbilityKamikazeDamageTherm = 0
fighterAbilityKamikazeRange = 0
fighterAbilityKamikazeResistanceID = 0
fighterAbilityKamikazeSignatureRadius = 0
fighterAbilityLaunchBombDuration = 0
fighterAbilityLaunchBombType = 0
fighterAbilityMicroJumpDriveDistance = 0
fighterAbilityMicroJumpDriveDuration = 0
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 0
fighterAbilityMicroWarpDriveDuration = 20000
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 500
fighterAbilityMicroWarpDriveSpeedBonus = 500
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 10187
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 5.5
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 40000
fighterAbilityMissilesExplosionRadius = 5000
fighterAbilityMissilesExplosionVelocity = 50
fighterAbilityMissilesRange = 15000
fighterAbilityMissilesResistanceID = 2244
fighterRefuelingTime = 10000
fighterSquadronIsStandupHeavy = 1
6,448 HP 1,086 3.600 Standup Heavy Fighters

Standup Shadow
Subject: Prototype Nation Vessel (ID:Shadow)

Military Specifications: Structure-based Heavy Fighter class vessel. Moderate microwarp velocity. Enhanced weapons systems. Reverse-engineering has been made possible through salvage of specific Sansha's Nation vessels. This Standup variant of the Shadow is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Additional Intelligence: At this initial stage conclusions are hard to form, but early indications from the recovery of three individual bomber pilots – all of them heavily augmented – strongly indicates that these crew members are the same planetary abductees found in other Nation prototype vessels. Cross-referencing recovered DNA with missing persons reports has so far revealed little, though even at this stage the origin of these pilots is in little doubt.

Synopsis from ISHAEKA-0107. DED Special Operations.
Authorized for Capsuleer dissemination.

maxTargetRange = 60000
fighterAbilityAfterburnerDuration = 20000
fighterAbilityAfterburnerSpeedBonus = 400
fighterAbilityAttackMissileDamageEM = 660
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 660
fighterAbilityAttackMissileDuration = 3500
fighterAbilityAttackMissileExplosionRadius = 2000
fighterAbilityAttackMissileExplosionVelocity = 60
fighterAbilityAttackMissileRangeFalloff = 5000
fighterAbilityAttackMissileRangeOptimal = 12000
fighterAbilityAttackMissileReductionFactor = 5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityKamikazeDamageEM = 50000
fighterAbilityKamikazeDamageExp = 50000
fighterAbilityKamikazeDamageKin = 50000
fighterAbilityKamikazeDamageTherm = 50000
fighterAbilityKamikazeRange = 500
fighterAbilityKamikazeResistanceID = 2433
fighterAbilityKamikazeSignatureRadius = 5000
fighterAbilityLaunchBombDuration = 0
fighterAbilityLaunchBombType = 0
fighterAbilityMicroJumpDriveDistance = 0
fighterAbilityMicroJumpDriveDuration = 0
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 0
fighterAbilityMicroWarpDriveDuration = 0
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 0
fighterAbilityMicroWarpDriveSpeedBonus = 0
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 0
fighterAbilityMissilesDamageReductionFactor = 0
fighterAbilityMissilesDamageReductionSensitivity = 0
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 0
fighterAbilityMissilesExplosionRadius = 0
fighterAbilityMissilesExplosionVelocity = 0
fighterAbilityMissilesRange = 0
fighterAbilityMissilesResistanceID = 0
fighterRefuelingTime = 6000
fighterSquadronIsStandupHeavy = 1
8,800 HP 1,086 3.600 Standup Heavy Fighters
599.999.999 ISK
Standup Tyrfing I
Type: Structure-based Heavy Fighter
Role: Heavy Attack
Description: The Tyrfing is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Tyrfing is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Autocannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

maxTargetRange = 45000
fighterAbilityAfterburnerDuration = 0
fighterAbilityAfterburnerSpeedBonus = 0
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 987
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 5000
fighterAbilityAttackMissileExplosionRadius = 3000
fighterAbilityAttackMissileExplosionVelocity = 40
fighterAbilityAttackMissileRangeFalloff = 10000
fighterAbilityAttackMissileRangeOptimal = 5000
fighterAbilityAttackMissileReductionFactor = 5.5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityKamikazeDamageEM = 0
fighterAbilityKamikazeDamageExp = 0
fighterAbilityKamikazeDamageKin = 0
fighterAbilityKamikazeDamageTherm = 0
fighterAbilityKamikazeRange = 0
fighterAbilityKamikazeResistanceID = 0
fighterAbilityKamikazeSignatureRadius = 0
fighterAbilityLaunchBombDuration = 0
fighterAbilityLaunchBombType = 0
fighterAbilityMicroJumpDriveDistance = 0
fighterAbilityMicroJumpDriveDuration = 0
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 0
fighterAbilityMicroWarpDriveDuration = 20000
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 500
fighterAbilityMicroWarpDriveSpeedBonus = 500
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 7900
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 5.5
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 40000
fighterAbilityMissilesExplosionRadius = 5000
fighterAbilityMissilesExplosionVelocity = 50
fighterAbilityMissilesRange = 12500
fighterAbilityMissilesResistanceID = 2244
fighterRefuelingTime = 10000
fighterSquadronIsStandupHeavy = 1
5,840 HP 1,208 3.600 Standup Heavy Fighters
17.149.677 ISK
Standup Tyrfing II
Type: Structure-based Heavy Fighter
Role: Heavy Attack
Description: The Tyrfing is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Tyrfing is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Autocannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

maxTargetRange = 54000
fighterAbilityAfterburnerDuration = 0
fighterAbilityAfterburnerSpeedBonus = 0
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 1092
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 5000
fighterAbilityAttackMissileExplosionRadius = 3000
fighterAbilityAttackMissileExplosionVelocity = 40
fighterAbilityAttackMissileRangeFalloff = 10000
fighterAbilityAttackMissileRangeOptimal = 6000
fighterAbilityAttackMissileReductionFactor = 5.5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityKamikazeDamageEM = 0
fighterAbilityKamikazeDamageExp = 0
fighterAbilityKamikazeDamageKin = 0
fighterAbilityKamikazeDamageTherm = 0
fighterAbilityKamikazeRange = 0
fighterAbilityKamikazeResistanceID = 0
fighterAbilityKamikazeSignatureRadius = 0
fighterAbilityLaunchBombDuration = 0
fighterAbilityLaunchBombType = 0
fighterAbilityMicroJumpDriveDistance = 0
fighterAbilityMicroJumpDriveDuration = 0
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 0
fighterAbilityMicroWarpDriveDuration = 20000
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 500
fighterAbilityMicroWarpDriveSpeedBonus = 500
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 8732
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 5.5
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 40000
fighterAbilityMissilesExplosionRadius = 5000
fighterAbilityMissilesExplosionVelocity = 50
fighterAbilityMissilesRange = 15000
fighterAbilityMissilesResistanceID = 2244
fighterRefuelingTime = 10000
fighterSquadronIsStandupHeavy = 1
6,448 HP 1,256 3.600 Standup Heavy Fighters
41.499.792 ISK
Standup Ametat I
Type: Structure-based Heavy Fighter
Role: Long Range Attack
Description: The Ametat is purpose designed for long range attack duties. This Standup variant of the Ametat is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Beam Cannon: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.

maxTargetRange = 90000
fighterAbilityAfterburnerDuration = 0
fighterAbilityAfterburnerSpeedBonus = 0
fighterAbilityAttackMissileDamageEM = 835
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 8000
fighterAbilityAttackMissileExplosionRadius = 330
fighterAbilityAttackMissileExplosionVelocity = 110
fighterAbilityAttackMissileRangeFalloff = 8000
fighterAbilityAttackMissileRangeOptimal = 42500
fighterAbilityAttackMissileReductionFactor = 5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityKamikazeDamageEM = 0
fighterAbilityKamikazeDamageExp = 0
fighterAbilityKamikazeDamageKin = 0
fighterAbilityKamikazeDamageTherm = 0
fighterAbilityKamikazeRange = 0
fighterAbilityKamikazeResistanceID = 0
fighterAbilityKamikazeSignatureRadius = 0
fighterAbilityLaunchBombDuration = 60000
fighterAbilityLaunchBombType = 41549
fighterAbilityMicroJumpDriveDistance = 100000
fighterAbilityMicroJumpDriveDuration = 10000
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 150
fighterAbilityMicroWarpDriveDuration = 0
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 0
fighterAbilityMicroWarpDriveSpeedBonus = 0
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 0
fighterAbilityMissilesDamageReductionFactor = 0
fighterAbilityMissilesDamageReductionSensitivity = 0
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 0
fighterAbilityMissilesExplosionRadius = 0
fighterAbilityMissilesExplosionVelocity = 0
fighterAbilityMissilesRange = 0
fighterAbilityMissilesResistanceID = 0
fighterRefuelingTime = 2000
fighterSquadronIsStandupHeavy = 1
5,472 HP 1,110 4.000 Standup Heavy Fighters
11.409.867 ISK
Standup Ametat II
Type: Structure-based Heavy Fighter
Role: Long Range Attack
Description: The Ametat is purpose designed for long range attack duties. This Standup variant of the Ametat is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Beam Cannon: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.

maxTargetRange = 100000
fighterAbilityAfterburnerDuration = 0
fighterAbilityAfterburnerSpeedBonus = 0
fighterAbilityAttackMissileDamageEM = 921
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 8000
fighterAbilityAttackMissileExplosionRadius = 330
fighterAbilityAttackMissileExplosionVelocity = 110
fighterAbilityAttackMissileRangeFalloff = 8000
fighterAbilityAttackMissileRangeOptimal = 51000
fighterAbilityAttackMissileReductionFactor = 5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityKamikazeDamageEM = 0
fighterAbilityKamikazeDamageExp = 0
fighterAbilityKamikazeDamageKin = 0
fighterAbilityKamikazeDamageTherm = 0
fighterAbilityKamikazeRange = 0
fighterAbilityKamikazeResistanceID = 0
fighterAbilityKamikazeSignatureRadius = 0
fighterAbilityLaunchBombDuration = 60000
fighterAbilityLaunchBombType = 41549
fighterAbilityMicroJumpDriveDistance = 100000
fighterAbilityMicroJumpDriveDuration = 8000
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 150
fighterAbilityMicroWarpDriveDuration = 0
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 0
fighterAbilityMicroWarpDriveSpeedBonus = 0
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 0
fighterAbilityMissilesDamageReductionFactor = 0
fighterAbilityMissilesDamageReductionSensitivity = 0
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 0
fighterAbilityMissilesExplosionRadius = 0
fighterAbilityMissilesExplosionVelocity = 0
fighterAbilityMissilesRange = 0
fighterAbilityMissilesResistanceID = 0
fighterRefuelingTime = 2000
fighterSquadronIsStandupHeavy = 1
6,048 HP 1,156 4.000 Standup Heavy Fighters
32.683.456 ISK
Standup Antaeus I
Type: Structure-based Heavy Fighter
Role: Long Range Attack
Description: The Antaeus is purpose designed for long range attack duties. This Standup variant of the Antaeus is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Railgun: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.

maxTargetRange = 90000
fighterAbilityAfterburnerDuration = 0
fighterAbilityAfterburnerSpeedBonus = 0
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 967
fighterAbilityAttackMissileDuration = 8000
fighterAbilityAttackMissileExplosionRadius = 330
fighterAbilityAttackMissileExplosionVelocity = 110
fighterAbilityAttackMissileRangeFalloff = 12000
fighterAbilityAttackMissileRangeOptimal = 37500
fighterAbilityAttackMissileReductionFactor = 5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityKamikazeDamageEM = 0
fighterAbilityKamikazeDamageExp = 0
fighterAbilityKamikazeDamageKin = 0
fighterAbilityKamikazeDamageTherm = 0
fighterAbilityKamikazeRange = 0
fighterAbilityKamikazeResistanceID = 0
fighterAbilityKamikazeSignatureRadius = 0
fighterAbilityLaunchBombDuration = 60000
fighterAbilityLaunchBombType = 41550
fighterAbilityMicroJumpDriveDistance = 100000
fighterAbilityMicroJumpDriveDuration = 10000
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 150
fighterAbilityMicroWarpDriveDuration = 0
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 0
fighterAbilityMicroWarpDriveSpeedBonus = 0
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 0
fighterAbilityMissilesDamageReductionFactor = 0
fighterAbilityMissilesDamageReductionSensitivity = 0
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 0
fighterAbilityMissilesExplosionRadius = 0
fighterAbilityMissilesExplosionVelocity = 0
fighterAbilityMissilesRange = 0
fighterAbilityMissilesResistanceID = 0
fighterRefuelingTime = 2000
fighterSquadronIsStandupHeavy = 1
5,472 HP 952 4.000 Standup Heavy Fighters
19.765.908 ISK
Standup Antaeus II
Type: Structure-based Heavy Fighter
Role: Long Range Attack
Description: The Antaeus is purpose designed for long range attack duties. This Standup variant of the Antaeus is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Railgun: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.

maxTargetRange = 100000
fighterAbilityAfterburnerDuration = 0
fighterAbilityAfterburnerSpeedBonus = 0
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 1066
fighterAbilityAttackMissileDuration = 8000
fighterAbilityAttackMissileExplosionRadius = 330
fighterAbilityAttackMissileExplosionVelocity = 110
fighterAbilityAttackMissileRangeFalloff = 12000
fighterAbilityAttackMissileRangeOptimal = 45000
fighterAbilityAttackMissileReductionFactor = 5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityKamikazeDamageEM = 0
fighterAbilityKamikazeDamageExp = 0
fighterAbilityKamikazeDamageKin = 0
fighterAbilityKamikazeDamageTherm = 0
fighterAbilityKamikazeRange = 0
fighterAbilityKamikazeResistanceID = 0
fighterAbilityKamikazeSignatureRadius = 0
fighterAbilityLaunchBombDuration = 60000
fighterAbilityLaunchBombType = 41550
fighterAbilityMicroJumpDriveDistance = 100000
fighterAbilityMicroJumpDriveDuration = 8000
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 150
fighterAbilityMicroWarpDriveDuration = 0
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 0
fighterAbilityMicroWarpDriveSpeedBonus = 0
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 0
fighterAbilityMissilesDamageReductionFactor = 0
fighterAbilityMissilesDamageReductionSensitivity = 0
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 0
fighterAbilityMissilesExplosionRadius = 0
fighterAbilityMissilesExplosionVelocity = 0
fighterAbilityMissilesRange = 0
fighterAbilityMissilesResistanceID = 0
fighterRefuelingTime = 2000
fighterSquadronIsStandupHeavy = 1
6,048 HP 990 4.000 Standup Heavy Fighters
28.680.391 ISK
Standup Gungnir I
Type: Structure-based Heavy Fighter
Role: Long Range Attack
Description: The Gungnir is purpose designed for long range attack duties. This Standup variant of the Gungnir is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Artillery: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.

maxTargetRange = 90000
fighterAbilityAfterburnerDuration = 0
fighterAbilityAfterburnerSpeedBonus = 0
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 789
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 8000
fighterAbilityAttackMissileExplosionRadius = 330
fighterAbilityAttackMissileExplosionVelocity = 110
fighterAbilityAttackMissileRangeFalloff = 16000
fighterAbilityAttackMissileRangeOptimal = 32500
fighterAbilityAttackMissileReductionFactor = 5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityKamikazeDamageEM = 0
fighterAbilityKamikazeDamageExp = 0
fighterAbilityKamikazeDamageKin = 0
fighterAbilityKamikazeDamageTherm = 0
fighterAbilityKamikazeRange = 0
fighterAbilityKamikazeResistanceID = 0
fighterAbilityKamikazeSignatureRadius = 0
fighterAbilityLaunchBombDuration = 60000
fighterAbilityLaunchBombType = 41551
fighterAbilityMicroJumpDriveDistance = 100000
fighterAbilityMicroJumpDriveDuration = 10000
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 150
fighterAbilityMicroWarpDriveDuration = 0
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 0
fighterAbilityMicroWarpDriveSpeedBonus = 0
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 0
fighterAbilityMissilesDamageReductionFactor = 0
fighterAbilityMissilesDamageReductionSensitivity = 0
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 0
fighterAbilityMissilesExplosionRadius = 0
fighterAbilityMissilesExplosionVelocity = 0
fighterAbilityMissilesRange = 0
fighterAbilityMissilesResistanceID = 0
fighterRefuelingTime = 2000
fighterSquadronIsStandupHeavy = 1
5,472 HP 1,164 4.000 Standup Heavy Fighters
14.896.534 ISK
Standup Gungnir II
Type: Structure-based Heavy Fighter
Role: Long Range Attack
Description: The Gungnir is purpose designed for long range attack duties. This Standup variant of the Gungnir is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Artillery: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.

maxTargetRange = 100000
fighterAbilityAfterburnerDuration = 0
fighterAbilityAfterburnerSpeedBonus = 0
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 875
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 8000
fighterAbilityAttackMissileExplosionRadius = 330
fighterAbilityAttackMissileExplosionVelocity = 110
fighterAbilityAttackMissileRangeFalloff = 16000
fighterAbilityAttackMissileRangeOptimal = 39000
fighterAbilityAttackMissileReductionFactor = 5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityKamikazeDamageEM = 0
fighterAbilityKamikazeDamageExp = 0
fighterAbilityKamikazeDamageKin = 0
fighterAbilityKamikazeDamageTherm = 0
fighterAbilityKamikazeRange = 0
fighterAbilityKamikazeResistanceID = 0
fighterAbilityKamikazeSignatureRadius = 0
fighterAbilityLaunchBombDuration = 60000
fighterAbilityLaunchBombType = 41551
fighterAbilityMicroJumpDriveDistance = 100000
fighterAbilityMicroJumpDriveDuration = 8000
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 150
fighterAbilityMicroWarpDriveDuration = 0
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 0
fighterAbilityMicroWarpDriveSpeedBonus = 0
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 0
fighterAbilityMissilesDamageReductionFactor = 0
fighterAbilityMissilesDamageReductionSensitivity = 0
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 0
fighterAbilityMissilesExplosionRadius = 0
fighterAbilityMissilesExplosionVelocity = 0
fighterAbilityMissilesRange = 0
fighterAbilityMissilesResistanceID = 0
fighterRefuelingTime = 2000
fighterSquadronIsStandupHeavy = 1
6,048 HP 1,210 4.000 Standup Heavy Fighters

Standup Termite I
Type: Structure-based Heavy Fighter
Role: Long Range Attack
Description: The Termite is purpose designed for long range attack duties. This Standup variant of the Termite is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Railgun: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.

maxTargetRange = 90000
fighterAbilityAfterburnerDuration = 0
fighterAbilityAfterburnerSpeedBonus = 0
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 921
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 8000
fighterAbilityAttackMissileExplosionRadius = 330
fighterAbilityAttackMissileExplosionVelocity = 110
fighterAbilityAttackMissileRangeFalloff = 12000
fighterAbilityAttackMissileRangeOptimal = 37500
fighterAbilityAttackMissileReductionFactor = 5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityKamikazeDamageEM = 0
fighterAbilityKamikazeDamageExp = 0
fighterAbilityKamikazeDamageKin = 0
fighterAbilityKamikazeDamageTherm = 0
fighterAbilityKamikazeRange = 0
fighterAbilityKamikazeResistanceID = 0
fighterAbilityKamikazeSignatureRadius = 0
fighterAbilityLaunchBombDuration = 60000
fighterAbilityLaunchBombType = 41548
fighterAbilityMicroJumpDriveDistance = 100000
fighterAbilityMicroJumpDriveDuration = 10000
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 150
fighterAbilityMicroWarpDriveDuration = 0
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 0
fighterAbilityMicroWarpDriveSpeedBonus = 0
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 0
fighterAbilityMissilesDamageReductionFactor = 0
fighterAbilityMissilesDamageReductionSensitivity = 0
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 0
fighterAbilityMissilesExplosionRadius = 0
fighterAbilityMissilesExplosionVelocity = 0
fighterAbilityMissilesRange = 0
fighterAbilityMissilesResistanceID = 0
fighterRefuelingTime = 2000
fighterSquadronIsStandupHeavy = 1
5,472 HP 1,004 4.000 Standup Heavy Fighters
21.772.330 ISK
Standup Termite II
Type: Structure-based Heavy Fighter
Role: Long Range Attack
Description: The Termite is purpose designed for long range attack duties. This Standup variant of the Termite is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Railgun: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.

maxTargetRange = 100000
fighterAbilityAfterburnerDuration = 0
fighterAbilityAfterburnerSpeedBonus = 0
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 1020
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 8000
fighterAbilityAttackMissileExplosionRadius = 330
fighterAbilityAttackMissileExplosionVelocity = 110
fighterAbilityAttackMissileRangeFalloff = 12000
fighterAbilityAttackMissileRangeOptimal = 45000
fighterAbilityAttackMissileReductionFactor = 5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityKamikazeDamageEM = 0
fighterAbilityKamikazeDamageExp = 0
fighterAbilityKamikazeDamageKin = 0
fighterAbilityKamikazeDamageTherm = 0
fighterAbilityKamikazeRange = 0
fighterAbilityKamikazeResistanceID = 0
fighterAbilityKamikazeSignatureRadius = 0
fighterAbilityLaunchBombDuration = 60000
fighterAbilityLaunchBombType = 41548
fighterAbilityMicroJumpDriveDistance = 100000
fighterAbilityMicroJumpDriveDuration = 8000
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 150
fighterAbilityMicroWarpDriveDuration = 0
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 0
fighterAbilityMicroWarpDriveSpeedBonus = 0
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 0
fighterAbilityMissilesDamageReductionFactor = 0
fighterAbilityMissilesDamageReductionSensitivity = 0
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 0
fighterAbilityMissilesExplosionRadius = 0
fighterAbilityMissilesExplosionVelocity = 0
fighterAbilityMissilesRange = 0
fighterAbilityMissilesResistanceID = 0
fighterRefuelingTime = 2000
fighterSquadronIsStandupHeavy = 1
6,048 HP 1,046 4.000 Standup Heavy Fighters
54.815.155 ISK
Heavy Fighter (Not Published)
Image Name Speciality Shield Speed Volume Market
Dog_PLACEHOLDER

    1 Heavy Fighters
(1 ISK)
Easy_PLACEHOLDER

    1 Heavy Fighters
(1 ISK)

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Database: Invasion 2 (2019-11-26)

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