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Heavy Fighter
Image Name Published
Shadow
Subject: Prototype Nation Vessel (ID:Shadow)

Military Specifications: Heavy Fighter class vessel. Moderate microwarp velocity. Enhanced weapons systems. Reverse-engineering has been made possible through salvage of specific Sansha's Nation vessels.

Additional Intelligence: At this initial stage conclusions are hard to form, but early indications from the recovery of three individual bomber pilots – all of them heavily augmented – strongly indicates that these crew members are the same planetary abductees found in other Nation prototype vessels. Cross-referencing recovered DNA with missing persons reports has so far revealed little, though even at this stage the origin of these pilots is in little doubt.

Synopsis from ISHAEKA-0107. DED Special Operations.
Authorized for Capsuleer dissemination.

Yes
metaGroupID = 4
shieldCapacity = 5500
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 1
shieldRechargeRate = 1000000
shieldThermalDamageResonance = 1
shieldUniformity = 1
capacity = 0
hp = 100
mass = 2000
structureUniformity = 1
volume = 1800
maxLockedTargets = 6
maxTargetRange = 60000
scanGravimetricStrength = 0
scanLadarStrength = 0
scanMagnetometricStrength = 0
scanRadarStrength = 8
scanResolution = 520
signatureRadius = 100
metaLevel = 8
techLevel = 1
warpSpeedMultiplier = 1.5
requiredSkill1 = 32339
requiredSkill1Level = 1
requiredSkill2 = 23069
requiredSkill2Level = 1
radius = 35
agility = 500
maxVelocity = 543
fighterAbilityAfterburnerDuration = 20000
fighterAbilityAfterburnerSpeedBonus = 400
fighterAbilityAttackMissileDamageEM = 200
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 200
fighterAbilityAttackMissileDuration = 3500
fighterAbilityAttackMissileExplosionRadius = 2000
fighterAbilityAttackMissileExplosionVelocity = 60
fighterAbilityAttackMissileRangeFalloff = 5000
fighterAbilityAttackMissileRangeOptimal = 9600
fighterAbilityAttackMissileReductionFactor = 5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityKamikazeDamageEM = 50000
fighterAbilityKamikazeDamageExp = 50000
fighterAbilityKamikazeDamageKin = 50000
fighterAbilityKamikazeDamageTherm = 50000
fighterAbilityKamikazeRange = 500
fighterAbilityKamikazeResistanceID = 2433
fighterAbilityKamikazeSignatureRadius = 5000
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 6000
fighterSquadronIsHeavy = 1
fighterSquadronMaxSize = 6
fighterSquadronOrbitRange = 7300
fighterSquadronRole = 4
fighterAbilityAfterburner (effectID: 6440)
fighterAbilityAttackM (effectID: 6465)
fighterAbilityKamikaze (effectID: 6554)
t 47123  Standup Shadow
Subject: Prototype Nation Vessel (ID:Shadow)

Military Specifications: Structure-based Heavy Fighter class vessel. Moderate microwarp velocity. Enhanced weapons systems. Reverse-engineering has been made possible through salvage of specific Sansha's Nation vessels. This Standup variant of the Shadow is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Additional Intelligence: At this initial stage conclusions are hard to form, but early indications from the recovery of three individual bomber pilots – all of them heavily augmented – strongly indicates that these crew members are the same planetary abductees found in other Nation prototype vessels. Cross-referencing recovered DNA with missing persons reports has so far revealed little, though even at this stage the origin of these pilots is in little doubt.

Synopsis from ISHAEKA-0107. DED Special Operations.
Authorized for Capsuleer dissemination.

Yes
metaGroupID = 4
shieldCapacity = 8800
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 1
shieldRechargeRate = 1000000
shieldThermalDamageResonance = 1
shieldUniformity = 1
capacity = 0
hp = 100
mass = 2000
structureUniformity = 1
volume = 3600
maxLockedTargets = 6
maxTargetRange = 60000
scanGravimetricStrength = 0
scanLadarStrength = 0
scanMagnetometricStrength = 0
scanRadarStrength = 12
scanResolution = 520
signatureRadius = 100
metaLevel = 8
structureItemVisualFlag = 1
techLevel = 1
warpSpeedMultiplier = 1.5
radius = 35
agility = 500
maxVelocity = 1086
fighterAbilityAfterburnerDuration = 20000
fighterAbilityAfterburnerSpeedBonus = 400
fighterAbilityAttackMissileDamageEM = 660
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 660
fighterAbilityAttackMissileDuration = 3500
fighterAbilityAttackMissileExplosionRadius = 2000
fighterAbilityAttackMissileExplosionVelocity = 60
fighterAbilityAttackMissileRangeFalloff = 5000
fighterAbilityAttackMissileRangeOptimal = 12000
fighterAbilityAttackMissileReductionFactor = 5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityKamikazeDamageEM = 50000
fighterAbilityKamikazeDamageExp = 50000
fighterAbilityKamikazeDamageKin = 50000
fighterAbilityKamikazeDamageTherm = 50000
fighterAbilityKamikazeRange = 500
fighterAbilityKamikazeResistanceID = 2433
fighterAbilityKamikazeSignatureRadius = 5000
fighterAbilityLaunchBombDuration = 0
fighterAbilityLaunchBombType = 0
fighterAbilityMicroJumpDriveDistance = 0
fighterAbilityMicroJumpDriveDuration = 0
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 0
fighterAbilityMicroWarpDriveDuration = 0
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 0
fighterAbilityMicroWarpDriveSpeedBonus = 0
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 0
fighterAbilityMissilesDamageReductionFactor = 0
fighterAbilityMissilesDamageReductionSensitivity = 0
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 0
fighterAbilityMissilesExplosionRadius = 0
fighterAbilityMissilesExplosionVelocity = 0
fighterAbilityMissilesRange = 0
fighterAbilityMissilesResistanceID = 0
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 6000
fighterSquadronIsStandupHeavy = 1
fighterSquadronMaxSize = 6
fighterSquadronOrbitRange = 7300
fighterSquadronRole = 4
fighterAbilityAfterburner (effectID: 6440)
fighterAbilityAttackM (effectID: 6465)
fighterAbilityKamikaze (effectID: 6554)
Ametat I
Type: Heavy Fighter
Role: Long Range Attack
Description: The Ametat is purpose designed for long range attack duties.

Beam Cannon: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.

Yes
shieldCapacity = 3420
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 1
shieldRechargeRate = 1000000
shieldThermalDamageResonance = 1
shieldUniformity = 1
capacity = 0
hp = 100
mass = 2000
structureUniformity = 1
volume = 2000
maxLockedTargets = 6
maxTargetRange = 90000
scanGravimetricStrength = 0
scanLadarStrength = 0
scanMagnetometricStrength = 0
scanRadarStrength = 7
scanResolution = 430
signatureRadius = 120
metaLevel = 0
techLevel = 1
warpSpeedMultiplier = 1.5
requiredSkill1 = 32339
requiredSkill1Level = 1
requiredSkill2 = 23069
requiredSkill2Level = 1
radius = 35
agility = 500
maxVelocity = 555
fighterAbilityAttackMissileDamageEM = 253
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 8000
fighterAbilityAttackMissileExplosionRadius = 380
fighterAbilityAttackMissileExplosionVelocity = 80
fighterAbilityAttackMissileRangeFalloff = 8000
fighterAbilityAttackMissileRangeOptimal = 34000
fighterAbilityAttackMissileReductionFactor = 5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityLaunchBombDuration = 60000
fighterAbilityLaunchBombType = 41549
fighterAbilityMicroJumpDriveDistance = 100000
fighterAbilityMicroJumpDriveDuration = 10000
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 150
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 2000
fighterSquadronIsHeavy = 1
fighterSquadronMaxSize = 6
fighterSquadronOrbitRange = 31500
fighterSquadronRole = 5
fighterAbilityAttackM (effectID: 6465)
fighterAbilityLaunchBomb (effectID: 6485)
fighterAbilityMicroJumpDrive (effectID: 6442)
Ametat II
Type: Heavy Fighter
Role: Long Range Attack
Description: The Ametat is purpose designed for long range attack duties.

Beam Cannon: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.

Yes
shieldCapacity = 3780
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 0.7
shieldKineticDamageResonance = 0.85
shieldRechargeRate = 1000000
shieldThermalDamageResonance = 1
shieldUniformity = 1
capacity = 0
hp = 100
mass = 2000
structureUniformity = 1
volume = 2000
maxLockedTargets = 6
maxTargetRange = 100000
scanGravimetricStrength = 0
scanLadarStrength = 0
scanMagnetometricStrength = 0
scanRadarStrength = 8
scanResolution = 450
signatureRadius = 120
metaLevel = 5
techLevel = 2
warpSpeedMultiplier = 1.5
requiredSkill1 = 32339
requiredSkill1Level = 4
requiredSkill2 = 23069
requiredSkill2Level = 5
radius = 35
agility = 500
maxVelocity = 578
fighterAbilityAttackMissileDamageEM = 279
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 8000
fighterAbilityAttackMissileExplosionRadius = 380
fighterAbilityAttackMissileExplosionVelocity = 80
fighterAbilityAttackMissileRangeFalloff = 8000
fighterAbilityAttackMissileRangeOptimal = 40800
fighterAbilityAttackMissileReductionFactor = 5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityLaunchBombDuration = 60000
fighterAbilityLaunchBombType = 41549
fighterAbilityMicroJumpDriveDistance = 100000
fighterAbilityMicroJumpDriveDuration = 8000
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 150
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 2000
fighterSquadronIsHeavy = 1
fighterSquadronMaxSize = 6
fighterSquadronOrbitRange = 36600
fighterSquadronRole = 5
fighterAbilityAttackM (effectID: 6465)
fighterAbilityLaunchBomb (effectID: 6485)
fighterAbilityMicroJumpDrive (effectID: 6442)
Malleus I
Type: Heavy Fighter
Role: Heavy Attack
Description: The Malleus is purpose designed for anti-capital and anti-structure combat.

Pulse Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

Yes
shieldCapacity = 3650
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 1
shieldRechargeRate = 1000000
shieldThermalDamageResonance = 1
shieldUniformity = 1
capacity = 0
hp = 100
mass = 2000
structureUniformity = 1
volume = 1800
maxLockedTargets = 6
maxTargetRange = 45000
scanGravimetricStrength = 0
scanLadarStrength = 0
scanMagnetometricStrength = 0
scanRadarStrength = 7
scanResolution = 500
signatureRadius = 110
metaLevel = 0
techLevel = 1
warpSpeedMultiplier = 1.5
requiredSkill1 = 32339
requiredSkill1Level = 1
requiredSkill2 = 23069
requiredSkill2Level = 1
radius = 35
agility = 500
maxVelocity = 576
fighterAbilityAttackMissileDamageEM = 316
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 5000
fighterAbilityAttackMissileExplosionRadius = 3000
fighterAbilityAttackMissileExplosionVelocity = 40
fighterAbilityAttackMissileRangeFalloff = 5000
fighterAbilityAttackMissileRangeOptimal = 8000
fighterAbilityAttackMissileReductionFactor = 5.5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityMicroWarpDriveDuration = 20000
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 500
fighterAbilityMicroWarpDriveSpeedBonus = 500
fighterAbilityMissilesDamageEM = 2527
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 5.5
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 40000
fighterAbilityMissilesExplosionRadius = 5000
fighterAbilityMissilesExplosionVelocity = 50
fighterAbilityMissilesRange = 10000
fighterAbilityMissilesResistanceID = 2244
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 10000
fighterSquadronIsHeavy = 1
fighterSquadronMaxSize = 6
fighterSquadronOrbitRange = 6500
fighterSquadronRole = 4
fighterAbilityAttackM (effectID: 6465)
fighterAbilityMicroWarpDrive (effectID: 6441)
fighterAbilityMissiles (effectID: 6431)
Malleus II
Type: Heavy Fighter
Role: Heavy Attack
Description: The Malleus is purpose designed for anti-capital and anti-structure combat.

Pulse Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

Yes
shieldCapacity = 4030
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 0.7
shieldKineticDamageResonance = 0.85
shieldRechargeRate = 1000000
shieldThermalDamageResonance = 1
shieldUniformity = 1
capacity = 0
hp = 100
mass = 2000
structureUniformity = 1
volume = 1800
maxLockedTargets = 6
maxTargetRange = 54000
scanGravimetricStrength = 0
scanLadarStrength = 0
scanMagnetometricStrength = 0
scanRadarStrength = 8
scanResolution = 520
signatureRadius = 110
metaLevel = 5
techLevel = 2
warpSpeedMultiplier = 1.5
requiredSkill1 = 32339
requiredSkill1Level = 4
requiredSkill2 = 23069
requiredSkill2Level = 5
radius = 35
agility = 500
maxVelocity = 600
fighterAbilityAttackMissileDamageEM = 349
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 5000
fighterAbilityAttackMissileExplosionRadius = 3000
fighterAbilityAttackMissileExplosionVelocity = 40
fighterAbilityAttackMissileRangeFalloff = 5000
fighterAbilityAttackMissileRangeOptimal = 9600
fighterAbilityAttackMissileReductionFactor = 5.5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityMicroWarpDriveDuration = 20000
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 500
fighterAbilityMicroWarpDriveSpeedBonus = 500
fighterAbilityMissilesDamageEM = 2793
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 5.5
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 40000
fighterAbilityMissilesExplosionRadius = 5000
fighterAbilityMissilesExplosionVelocity = 50
fighterAbilityMissilesRange = 12000
fighterAbilityMissilesResistanceID = 2244
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 10000
fighterSquadronIsHeavy = 1
fighterSquadronMaxSize = 6
fighterSquadronOrbitRange = 7300
fighterSquadronRole = 4
fighterAbilityAttackM (effectID: 6465)
fighterAbilityMicroWarpDrive (effectID: 6441)
fighterAbilityMissiles (effectID: 6431)
t 47124  Standup Ametat I
Type: Structure-based Heavy Fighter
Role: Long Range Attack
Description: The Ametat is purpose designed for long range attack duties. This Standup variant of the Ametat is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Beam Cannon: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.

Yes
metaGroupID = 0
shieldCapacity = 5472
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 1
shieldRechargeRate = 1000000
shieldThermalDamageResonance = 1
shieldUniformity = 1
capacity = 0
hp = 100
mass = 2000
structureUniformity = 1
volume = 4000
maxLockedTargets = 6
maxTargetRange = 90000
scanGravimetricStrength = 0
scanLadarStrength = 0
scanMagnetometricStrength = 0
scanRadarStrength = 11
scanResolution = 430
signatureRadius = 120
metaLevel = 0
structureItemVisualFlag = 1
techLevel = 1
warpSpeedMultiplier = 1.5
radius = 35
agility = 500
maxVelocity = 1110
fighterAbilityAfterburnerDuration = 0
fighterAbilityAfterburnerSpeedBonus = 0
fighterAbilityAttackMissileDamageEM = 835
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 8000
fighterAbilityAttackMissileExplosionRadius = 330
fighterAbilityAttackMissileExplosionVelocity = 110
fighterAbilityAttackMissileRangeFalloff = 8000
fighterAbilityAttackMissileRangeOptimal = 42500
fighterAbilityAttackMissileReductionFactor = 5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityKamikazeDamageEM = 0
fighterAbilityKamikazeDamageExp = 0
fighterAbilityKamikazeDamageKin = 0
fighterAbilityKamikazeDamageTherm = 0
fighterAbilityKamikazeRange = 0
fighterAbilityKamikazeResistanceID = 0
fighterAbilityKamikazeSignatureRadius = 0
fighterAbilityLaunchBombDuration = 60000
fighterAbilityLaunchBombType = 41549
fighterAbilityMicroJumpDriveDistance = 100000
fighterAbilityMicroJumpDriveDuration = 10000
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 150
fighterAbilityMicroWarpDriveDuration = 0
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 0
fighterAbilityMicroWarpDriveSpeedBonus = 0
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 0
fighterAbilityMissilesDamageReductionFactor = 0
fighterAbilityMissilesDamageReductionSensitivity = 0
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 0
fighterAbilityMissilesExplosionRadius = 0
fighterAbilityMissilesExplosionVelocity = 0
fighterAbilityMissilesRange = 0
fighterAbilityMissilesResistanceID = 0
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 2000
fighterSquadronIsStandupHeavy = 1
fighterSquadronMaxSize = 6
fighterSquadronOrbitRange = 31500
fighterSquadronRole = 5
fighterAbilityAttackM (effectID: 6465)
fighterAbilityLaunchBomb (effectID: 6485)
fighterAbilityMicroJumpDrive (effectID: 6442)
t 47127  Standup Ametat II
Type: Structure-based Heavy Fighter
Role: Long Range Attack
Description: The Ametat is purpose designed for long range attack duties. This Standup variant of the Ametat is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Beam Cannon: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.

Yes
metaGroupID = 0
shieldCapacity = 6048
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 0.7
shieldKineticDamageResonance = 0.85
shieldRechargeRate = 1000000
shieldThermalDamageResonance = 1
shieldUniformity = 1
capacity = 0
hp = 100
mass = 2000
structureUniformity = 1
volume = 4000
maxLockedTargets = 6
maxTargetRange = 100000
scanGravimetricStrength = 0
scanLadarStrength = 0
scanMagnetometricStrength = 0
scanRadarStrength = 12
scanResolution = 450
signatureRadius = 120
metaLevel = 5
structureItemVisualFlag = 1
techLevel = 2
warpSpeedMultiplier = 1.5
radius = 35
agility = 500
maxVelocity = 1156
fighterAbilityAfterburnerDuration = 0
fighterAbilityAfterburnerSpeedBonus = 0
fighterAbilityAttackMissileDamageEM = 921
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 8000
fighterAbilityAttackMissileExplosionRadius = 330
fighterAbilityAttackMissileExplosionVelocity = 110
fighterAbilityAttackMissileRangeFalloff = 8000
fighterAbilityAttackMissileRangeOptimal = 51000
fighterAbilityAttackMissileReductionFactor = 5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityKamikazeDamageEM = 0
fighterAbilityKamikazeDamageExp = 0
fighterAbilityKamikazeDamageKin = 0
fighterAbilityKamikazeDamageTherm = 0
fighterAbilityKamikazeRange = 0
fighterAbilityKamikazeResistanceID = 0
fighterAbilityKamikazeSignatureRadius = 0
fighterAbilityLaunchBombDuration = 60000
fighterAbilityLaunchBombType = 41549
fighterAbilityMicroJumpDriveDistance = 100000
fighterAbilityMicroJumpDriveDuration = 8000
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 150
fighterAbilityMicroWarpDriveDuration = 0
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 0
fighterAbilityMicroWarpDriveSpeedBonus = 0
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 0
fighterAbilityMissilesDamageReductionFactor = 0
fighterAbilityMissilesDamageReductionSensitivity = 0
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 0
fighterAbilityMissilesExplosionRadius = 0
fighterAbilityMissilesExplosionVelocity = 0
fighterAbilityMissilesRange = 0
fighterAbilityMissilesResistanceID = 0
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 2000
fighterSquadronIsStandupHeavy = 1
fighterSquadronMaxSize = 6
fighterSquadronOrbitRange = 36600
fighterSquadronRole = 5
fighterAbilityAttackM (effectID: 6465)
fighterAbilityLaunchBomb (effectID: 6485)
fighterAbilityMicroJumpDrive (effectID: 6442)
t 47116  Standup Malleus I
Type: Structure-based Heavy Fighter
Role: Heavy Attack
Description: The Malleus is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Malleus is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Pulse Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

Yes
metaGroupID = 0
shieldCapacity = 5840
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 1
shieldRechargeRate = 1000000
shieldThermalDamageResonance = 1
shieldUniformity = 1
capacity = 0
hp = 100
mass = 2000
structureUniformity = 1
volume = 3600
maxLockedTargets = 6
maxTargetRange = 45000
scanGravimetricStrength = 0
scanLadarStrength = 0
scanMagnetometricStrength = 0
scanRadarStrength = 11
scanResolution = 500
signatureRadius = 110
metaLevel = 0
structureItemVisualFlag = 1
techLevel = 1
warpSpeedMultiplier = 1.5
radius = 35
agility = 500
maxVelocity = 1152
fighterAbilityAfterburnerDuration = 0
fighterAbilityAfterburnerSpeedBonus = 0
fighterAbilityAttackMissileDamageEM = 1043
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 5000
fighterAbilityAttackMissileExplosionRadius = 3000
fighterAbilityAttackMissileExplosionVelocity = 40
fighterAbilityAttackMissileRangeFalloff = 5000
fighterAbilityAttackMissileRangeOptimal = 10000
fighterAbilityAttackMissileReductionFactor = 5.5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityKamikazeDamageEM = 0
fighterAbilityKamikazeDamageExp = 0
fighterAbilityKamikazeDamageKin = 0
fighterAbilityKamikazeDamageTherm = 0
fighterAbilityKamikazeRange = 0
fighterAbilityKamikazeResistanceID = 0
fighterAbilityKamikazeSignatureRadius = 0
fighterAbilityLaunchBombDuration = 0
fighterAbilityLaunchBombType = 0
fighterAbilityMicroJumpDriveDistance = 0
fighterAbilityMicroJumpDriveDuration = 0
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 0
fighterAbilityMicroWarpDriveDuration = 20000
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 500
fighterAbilityMicroWarpDriveSpeedBonus = 500
fighterAbilityMissilesDamageEM = 8339
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 5.5
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 40000
fighterAbilityMissilesExplosionRadius = 5000
fighterAbilityMissilesExplosionVelocity = 50
fighterAbilityMissilesRange = 12500
fighterAbilityMissilesResistanceID = 2244
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 10000
fighterSquadronIsStandupHeavy = 1
fighterSquadronMaxSize = 6
fighterSquadronOrbitRange = 6500
fighterSquadronRole = 4
fighterAbilityAttackM (effectID: 6465)
fighterAbilityMicroWarpDrive (effectID: 6441)
fighterAbilityMissiles (effectID: 6431)
t 47119  Standup Malleus II
Type: Structure-based Heavy Fighter
Role: Heavy Attack
Description: The Malleus is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Malleus is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Pulse Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

Yes
metaGroupID = 0
shieldCapacity = 6448
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 0.7
shieldKineticDamageResonance = 0.85
shieldRechargeRate = 1000000
shieldThermalDamageResonance = 1
shieldUniformity = 1
capacity = 0
hp = 100
mass = 2000
structureUniformity = 1
volume = 3600
maxLockedTargets = 6
maxTargetRange = 54000
scanGravimetricStrength = 0
scanLadarStrength = 0
scanMagnetometricStrength = 0
scanRadarStrength = 12
scanResolution = 520
signatureRadius = 110
metaLevel = 5
structureItemVisualFlag = 1
techLevel = 2
warpSpeedMultiplier = 1.5
radius = 35
agility = 500
maxVelocity = 1200
fighterAbilityAfterburnerDuration = 0
fighterAbilityAfterburnerSpeedBonus = 0
fighterAbilityAttackMissileDamageEM = 1152
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 5000
fighterAbilityAttackMissileExplosionRadius = 3000
fighterAbilityAttackMissileExplosionVelocity = 40
fighterAbilityAttackMissileRangeFalloff = 5000
fighterAbilityAttackMissileRangeOptimal = 12000
fighterAbilityAttackMissileReductionFactor = 5.5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityKamikazeDamageEM = 0
fighterAbilityKamikazeDamageExp = 0
fighterAbilityKamikazeDamageKin = 0
fighterAbilityKamikazeDamageTherm = 0
fighterAbilityKamikazeRange = 0
fighterAbilityKamikazeResistanceID = 0
fighterAbilityKamikazeSignatureRadius = 0
fighterAbilityLaunchBombDuration = 0
fighterAbilityLaunchBombType = 0
fighterAbilityMicroJumpDriveDistance = 0
fighterAbilityMicroJumpDriveDuration = 0
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 0
fighterAbilityMicroWarpDriveDuration = 20000
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 500
fighterAbilityMicroWarpDriveSpeedBonus = 500
fighterAbilityMissilesDamageEM = 9217
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 5.5
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 40000
fighterAbilityMissilesExplosionRadius = 5000
fighterAbilityMissilesExplosionVelocity = 50
fighterAbilityMissilesRange = 15000
fighterAbilityMissilesResistanceID = 2244
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 10000
fighterSquadronIsStandupHeavy = 1
fighterSquadronMaxSize = 6
fighterSquadronOrbitRange = 7300
fighterSquadronRole = 4
fighterAbilityAttackM (effectID: 6465)
fighterAbilityMicroWarpDrive (effectID: 6441)
fighterAbilityMissiles (effectID: 6431)
Mantis I
Type: Heavy Fighter
Role: Heavy Attack
Description: The Mantis is purpose designed for anti-capital and anti-structure combat.

Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

Yes
shieldCapacity = 3650
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 1
shieldRechargeRate = 1000000
shieldThermalDamageResonance = 1
shieldUniformity = 1
capacity = 0
hp = 100
mass = 2000
structureUniformity = 1
volume = 1800
maxLockedTargets = 6
maxTargetRange = 45000
scanGravimetricStrength = 7
scanLadarStrength = 0
scanMagnetometricStrength = 0
scanRadarStrength = 0
scanResolution = 500
signatureRadius = 110
metaLevel = 0
techLevel = 1
warpSpeedMultiplier = 1.5
requiredSkill1 = 32339
requiredSkill1Level = 1
requiredSkill2 = 23069
requiredSkill2Level = 1
radius = 35
agility = 500
maxVelocity = 521
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 349
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 5000
fighterAbilityAttackMissileExplosionRadius = 3000
fighterAbilityAttackMissileExplosionVelocity = 40
fighterAbilityAttackMissileRangeFalloff = 5000
fighterAbilityAttackMissileRangeOptimal = 4000
fighterAbilityAttackMissileReductionFactor = 5.5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityMicroWarpDriveDuration = 20000
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 500
fighterAbilityMicroWarpDriveSpeedBonus = 500
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 2793
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 5.5
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 40000
fighterAbilityMissilesExplosionRadius = 5000
fighterAbilityMissilesExplosionVelocity = 50
fighterAbilityMissilesRange = 10000
fighterAbilityMissilesResistanceID = 2244
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 10000
fighterSquadronIsHeavy = 1
fighterSquadronMaxSize = 6
fighterSquadronOrbitRange = 4500
fighterSquadronRole = 4
fighterAbilityAttackM (effectID: 6465)
fighterAbilityMicroWarpDrive (effectID: 6441)
fighterAbilityMissiles (effectID: 6431)
Mantis II
Type: Heavy Fighter
Role: Heavy Attack
Description: The Mantis is purpose designed for anti-capital and anti-structure combat.

Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

Yes
shieldCapacity = 4030
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 0.85
shieldRechargeRate = 1000000
shieldThermalDamageResonance = 0.7
shieldUniformity = 1
capacity = 0
hp = 100
mass = 2000
structureUniformity = 1
volume = 1800
maxLockedTargets = 6
maxTargetRange = 54000
scanGravimetricStrength = 8
scanLadarStrength = 0
scanMagnetometricStrength = 0
scanRadarStrength = 0
scanResolution = 520
signatureRadius = 110
metaLevel = 5
techLevel = 2
warpSpeedMultiplier = 1.5
requiredSkill1 = 32339
requiredSkill1Level = 4
requiredSkill2 = 23069
requiredSkill2Level = 5
radius = 35
agility = 500
maxVelocity = 543
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 386
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 5000
fighterAbilityAttackMissileExplosionRadius = 3000
fighterAbilityAttackMissileExplosionVelocity = 40
fighterAbilityAttackMissileRangeFalloff = 5000
fighterAbilityAttackMissileRangeOptimal = 4800
fighterAbilityAttackMissileReductionFactor = 5.5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityMicroWarpDriveDuration = 20000
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 500
fighterAbilityMicroWarpDriveSpeedBonus = 500
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 3087
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 5.5
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 40000
fighterAbilityMissilesExplosionRadius = 5000
fighterAbilityMissilesExplosionVelocity = 50
fighterAbilityMissilesRange = 12000
fighterAbilityMissilesResistanceID = 2244
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 10000
fighterSquadronIsHeavy = 1
fighterSquadronMaxSize = 6
fighterSquadronOrbitRange = 4900
fighterSquadronRole = 4
fighterAbilityAttackM (effectID: 6465)
fighterAbilityMicroWarpDrive (effectID: 6441)
fighterAbilityMissiles (effectID: 6431)
t 47038  Standup Mantis I
Type: Structure-based Heavy Fighter
Role: Heavy Attack
Description: The Mantis is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Mantis is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

Yes
metaGroupID = 0
shieldCapacity = 5840
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 1
shieldRechargeRate = 1000000
shieldThermalDamageResonance = 1
shieldUniformity = 1
capacity = 0
hp = 100
mass = 2000
structureUniformity = 1
volume = 3600
maxLockedTargets = 6
maxTargetRange = 45000
scanGravimetricStrength = 11
scanLadarStrength = 0
scanMagnetometricStrength = 0
scanRadarStrength = 0
scanResolution = 500
signatureRadius = 110
metaLevel = 0
structureItemVisualFlag = 1
techLevel = 1
warpSpeedMultiplier = 1.5
radius = 35
agility = 500
maxVelocity = 1042
fighterAbilityAfterburnerDuration = 0
fighterAbilityAfterburnerSpeedBonus = 0
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 1152
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 5000
fighterAbilityAttackMissileExplosionRadius = 3000
fighterAbilityAttackMissileExplosionVelocity = 40
fighterAbilityAttackMissileRangeFalloff = 5000
fighterAbilityAttackMissileRangeOptimal = 5000
fighterAbilityAttackMissileReductionFactor = 5.5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityKamikazeDamageEM = 0
fighterAbilityKamikazeDamageExp = 0
fighterAbilityKamikazeDamageKin = 0
fighterAbilityKamikazeDamageTherm = 0
fighterAbilityKamikazeRange = 0
fighterAbilityKamikazeResistanceID = 0
fighterAbilityKamikazeSignatureRadius = 0
fighterAbilityLaunchBombDuration = 0
fighterAbilityLaunchBombType = 0
fighterAbilityMicroJumpDriveDistance = 0
fighterAbilityMicroJumpDriveDuration = 0
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 0
fighterAbilityMicroWarpDriveDuration = 20000
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 500
fighterAbilityMicroWarpDriveSpeedBonus = 500
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 9217
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 5.5
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 40000
fighterAbilityMissilesExplosionRadius = 5000
fighterAbilityMissilesExplosionVelocity = 50
fighterAbilityMissilesRange = 12500
fighterAbilityMissilesResistanceID = 2244
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 10000
fighterSquadronIsStandupHeavy = 1
fighterSquadronMaxSize = 6
fighterSquadronOrbitRange = 4500
fighterSquadronRole = 4
fighterAbilityAttackM (effectID: 6465)
fighterAbilityMicroWarpDrive (effectID: 6441)
fighterAbilityMissiles (effectID: 6431)
t 47120  Standup Mantis II
Type: Structure-based Heavy Fighter
Role: Heavy Attack
Description: The Mantis is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Mantis is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

Yes
metaGroupID = 0
shieldCapacity = 6448
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 0.85
shieldRechargeRate = 1000000
shieldThermalDamageResonance = 0.7
shieldUniformity = 1
capacity = 0
hp = 100
mass = 2000
structureUniformity = 1
volume = 3600
maxLockedTargets = 6
maxTargetRange = 54000
scanGravimetricStrength = 12
scanLadarStrength = 0
scanMagnetometricStrength = 0
scanRadarStrength = 0
scanResolution = 520
signatureRadius = 110
metaLevel = 5
structureItemVisualFlag = 1
techLevel = 2
warpSpeedMultiplier = 1.5
radius = 35
agility = 500
maxVelocity = 1086
fighterAbilityAfterburnerDuration = 0
fighterAbilityAfterburnerSpeedBonus = 0
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 1274
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 5000
fighterAbilityAttackMissileExplosionRadius = 3000
fighterAbilityAttackMissileExplosionVelocity = 40
fighterAbilityAttackMissileRangeFalloff = 5000
fighterAbilityAttackMissileRangeOptimal = 6000
fighterAbilityAttackMissileReductionFactor = 5.5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityKamikazeDamageEM = 0
fighterAbilityKamikazeDamageExp = 0
fighterAbilityKamikazeDamageKin = 0
fighterAbilityKamikazeDamageTherm = 0
fighterAbilityKamikazeRange = 0
fighterAbilityKamikazeResistanceID = 0
fighterAbilityKamikazeSignatureRadius = 0
fighterAbilityLaunchBombDuration = 0
fighterAbilityLaunchBombType = 0
fighterAbilityMicroJumpDriveDistance = 0
fighterAbilityMicroJumpDriveDuration = 0
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 0
fighterAbilityMicroWarpDriveDuration = 20000
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 500
fighterAbilityMicroWarpDriveSpeedBonus = 500
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 10187
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 5.5
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 40000
fighterAbilityMissilesExplosionRadius = 5000
fighterAbilityMissilesExplosionVelocity = 50
fighterAbilityMissilesRange = 15000
fighterAbilityMissilesResistanceID = 2244
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 10000
fighterSquadronIsStandupHeavy = 1
fighterSquadronMaxSize = 6
fighterSquadronOrbitRange = 4900
fighterSquadronRole = 4
fighterAbilityAttackM (effectID: 6465)
fighterAbilityMicroWarpDrive (effectID: 6441)
fighterAbilityMissiles (effectID: 6431)
t 47125  Standup Termite I
Type: Structure-based Heavy Fighter
Role: Long Range Attack
Description: The Termite is purpose designed for long range attack duties. This Standup variant of the Termite is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Railgun: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.

Yes
metaGroupID = 0
shieldCapacity = 5472
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 1
shieldRechargeRate = 1000000
shieldThermalDamageResonance = 1
shieldUniformity = 1
capacity = 0
hp = 100
mass = 2000
structureUniformity = 1
volume = 4000
maxLockedTargets = 6
maxTargetRange = 90000
scanGravimetricStrength = 11
scanLadarStrength = 0
scanMagnetometricStrength = 0
scanRadarStrength = 0
scanResolution = 430
signatureRadius = 120
metaLevel = 0
structureItemVisualFlag = 1
techLevel = 1
warpSpeedMultiplier = 1.5
radius = 35
agility = 500
maxVelocity = 1004
fighterAbilityAfterburnerDuration = 0
fighterAbilityAfterburnerSpeedBonus = 0
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 921
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 8000
fighterAbilityAttackMissileExplosionRadius = 330
fighterAbilityAttackMissileExplosionVelocity = 110
fighterAbilityAttackMissileRangeFalloff = 12000
fighterAbilityAttackMissileRangeOptimal = 37500
fighterAbilityAttackMissileReductionFactor = 5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityKamikazeDamageEM = 0
fighterAbilityKamikazeDamageExp = 0
fighterAbilityKamikazeDamageKin = 0
fighterAbilityKamikazeDamageTherm = 0
fighterAbilityKamikazeRange = 0
fighterAbilityKamikazeResistanceID = 0
fighterAbilityKamikazeSignatureRadius = 0
fighterAbilityLaunchBombDuration = 60000
fighterAbilityLaunchBombType = 41548
fighterAbilityMicroJumpDriveDistance = 100000
fighterAbilityMicroJumpDriveDuration = 10000
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 150
fighterAbilityMicroWarpDriveDuration = 0
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 0
fighterAbilityMicroWarpDriveSpeedBonus = 0
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 0
fighterAbilityMissilesDamageReductionFactor = 0
fighterAbilityMissilesDamageReductionSensitivity = 0
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 0
fighterAbilityMissilesExplosionRadius = 0
fighterAbilityMissilesExplosionVelocity = 0
fighterAbilityMissilesRange = 0
fighterAbilityMissilesResistanceID = 0
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 2000
fighterSquadronIsStandupHeavy = 1
fighterSquadronMaxSize = 6
fighterSquadronOrbitRange = 31500
fighterSquadronRole = 5
fighterAbilityAttackM (effectID: 6465)
fighterAbilityLaunchBomb (effectID: 6485)
fighterAbilityMicroJumpDrive (effectID: 6442)
t 47128  Standup Termite II
Type: Structure-based Heavy Fighter
Role: Long Range Attack
Description: The Termite is purpose designed for long range attack duties. This Standup variant of the Termite is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Railgun: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.

Yes
metaGroupID = 0
shieldCapacity = 6048
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 0.85
shieldRechargeRate = 1000000
shieldThermalDamageResonance = 0.7
shieldUniformity = 1
capacity = 0
hp = 100
mass = 2000
structureUniformity = 1
volume = 4000
maxLockedTargets = 6
maxTargetRange = 100000
scanGravimetricStrength = 12
scanLadarStrength = 0
scanMagnetometricStrength = 0
scanRadarStrength = 0
scanResolution = 450
signatureRadius = 120
metaLevel = 5
structureItemVisualFlag = 1
techLevel = 2
warpSpeedMultiplier = 1.5
radius = 35
agility = 500
maxVelocity = 1046
fighterAbilityAfterburnerDuration = 0
fighterAbilityAfterburnerSpeedBonus = 0
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 1020
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 8000
fighterAbilityAttackMissileExplosionRadius = 330
fighterAbilityAttackMissileExplosionVelocity = 110
fighterAbilityAttackMissileRangeFalloff = 12000
fighterAbilityAttackMissileRangeOptimal = 45000
fighterAbilityAttackMissileReductionFactor = 5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityKamikazeDamageEM = 0
fighterAbilityKamikazeDamageExp = 0
fighterAbilityKamikazeDamageKin = 0
fighterAbilityKamikazeDamageTherm = 0
fighterAbilityKamikazeRange = 0
fighterAbilityKamikazeResistanceID = 0
fighterAbilityKamikazeSignatureRadius = 0
fighterAbilityLaunchBombDuration = 60000
fighterAbilityLaunchBombType = 41548
fighterAbilityMicroJumpDriveDistance = 100000
fighterAbilityMicroJumpDriveDuration = 8000
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 150
fighterAbilityMicroWarpDriveDuration = 0
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 0
fighterAbilityMicroWarpDriveSpeedBonus = 0
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 0
fighterAbilityMissilesDamageReductionFactor = 0
fighterAbilityMissilesDamageReductionSensitivity = 0
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 0
fighterAbilityMissilesExplosionRadius = 0
fighterAbilityMissilesExplosionVelocity = 0
fighterAbilityMissilesRange = 0
fighterAbilityMissilesResistanceID = 0
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 2000
fighterSquadronIsStandupHeavy = 1
fighterSquadronMaxSize = 6
fighterSquadronOrbitRange = 36000
fighterSquadronRole = 5
fighterAbilityAttackM (effectID: 6465)
fighterAbilityLaunchBomb (effectID: 6485)
fighterAbilityMicroJumpDrive (effectID: 6442)
Termite I
Type: Heavy Fighter
Role: Long Range Attack
Description: The Termite is purpose designed for long range attack duties.

Railgun: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.

Yes
shieldCapacity = 3420
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 1
shieldRechargeRate = 1000000
shieldThermalDamageResonance = 1
shieldUniformity = 1
capacity = 0
hp = 100
mass = 2000
structureUniformity = 1
volume = 2000
maxLockedTargets = 6
maxTargetRange = 90000
scanGravimetricStrength = 7
scanLadarStrength = 0
scanMagnetometricStrength = 0
scanRadarStrength = 0
scanResolution = 430
signatureRadius = 120
metaLevel = 0
techLevel = 1
warpSpeedMultiplier = 1.5
requiredSkill1 = 32339
requiredSkill1Level = 1
requiredSkill2 = 23069
requiredSkill2Level = 1
radius = 35
agility = 500
maxVelocity = 502
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 279
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 8000
fighterAbilityAttackMissileExplosionRadius = 380
fighterAbilityAttackMissileExplosionVelocity = 80
fighterAbilityAttackMissileRangeFalloff = 12000
fighterAbilityAttackMissileRangeOptimal = 30000
fighterAbilityAttackMissileReductionFactor = 5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityLaunchBombDuration = 60000
fighterAbilityLaunchBombType = 41548
fighterAbilityMicroJumpDriveDistance = 100000
fighterAbilityMicroJumpDriveDuration = 10000
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 150
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 2000
fighterSquadronIsHeavy = 1
fighterSquadronMaxSize = 6
fighterSquadronOrbitRange = 31500
fighterSquadronRole = 5
fighterAbilityAttackM (effectID: 6465)
fighterAbilityLaunchBomb (effectID: 6485)
fighterAbilityMicroJumpDrive (effectID: 6442)
Termite II
Type: Heavy Fighter
Role: Long Range Attack
Description: The Termite is purpose designed for long range attack duties.

Railgun: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.

Yes
shieldCapacity = 3780
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 0.85
shieldRechargeRate = 1000000
shieldThermalDamageResonance = 0.7
shieldUniformity = 1
capacity = 0
hp = 100
mass = 2000
structureUniformity = 1
volume = 2000
maxLockedTargets = 6
maxTargetRange = 100000
scanGravimetricStrength = 8
scanLadarStrength = 0
scanMagnetometricStrength = 0
scanRadarStrength = 0
scanResolution = 450
signatureRadius = 120
metaLevel = 5
techLevel = 2
warpSpeedMultiplier = 1.5
requiredSkill1 = 32339
requiredSkill1Level = 4
requiredSkill2 = 23069
requiredSkill2Level = 5
radius = 35
agility = 500
maxVelocity = 523
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 309
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 8000
fighterAbilityAttackMissileExplosionRadius = 380
fighterAbilityAttackMissileExplosionVelocity = 80
fighterAbilityAttackMissileRangeFalloff = 12000
fighterAbilityAttackMissileRangeOptimal = 36000
fighterAbilityAttackMissileReductionFactor = 5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityLaunchBombDuration = 60000
fighterAbilityLaunchBombType = 41548
fighterAbilityMicroJumpDriveDistance = 100000
fighterAbilityMicroJumpDriveDuration = 8000
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 150
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 2000
fighterSquadronIsHeavy = 1
fighterSquadronMaxSize = 6
fighterSquadronOrbitRange = 36000
fighterSquadronRole = 5
fighterAbilityAttackM (effectID: 6465)
fighterAbilityLaunchBomb (effectID: 6485)
fighterAbilityMicroJumpDrive (effectID: 6442)
Antaeus I
Type: Heavy Fighter
Role: Long Range Attack
Description: The Antaeus is purpose designed for long range attack duties.

Railgun: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.

Yes
shieldCapacity = 3420
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 1
shieldRechargeRate = 1000000
shieldThermalDamageResonance = 1
shieldUniformity = 1
capacity = 0
hp = 100
mass = 2000
structureUniformity = 1
volume = 2000
maxLockedTargets = 6
maxTargetRange = 90000
scanGravimetricStrength = 0
scanLadarStrength = 0
scanMagnetometricStrength = 7
scanRadarStrength = 0
scanResolution = 430
signatureRadius = 120
metaLevel = 0
techLevel = 1
warpSpeedMultiplier = 1.5
requiredSkill1 = 32339
requiredSkill1Level = 1
requiredSkill2 = 23069
requiredSkill2Level = 1
radius = 35
agility = 500
maxVelocity = 476
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 293
fighterAbilityAttackMissileDuration = 8000
fighterAbilityAttackMissileExplosionRadius = 380
fighterAbilityAttackMissileExplosionVelocity = 80
fighterAbilityAttackMissileRangeFalloff = 12000
fighterAbilityAttackMissileRangeOptimal = 30000
fighterAbilityAttackMissileReductionFactor = 5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityLaunchBombDuration = 60000
fighterAbilityLaunchBombType = 41550
fighterAbilityMicroJumpDriveDistance = 100000
fighterAbilityMicroJumpDriveDuration = 10000
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 150
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 2000
fighterSquadronIsHeavy = 1
fighterSquadronMaxSize = 6
fighterSquadronOrbitRange = 31500
fighterSquadronRole = 5
fighterAbilityAttackM (effectID: 6465)
fighterAbilityLaunchBomb (effectID: 6485)
fighterAbilityMicroJumpDrive (effectID: 6442)
Antaeus II
Type: Heavy Fighter
Role: Long Range Attack
Description: The Antaeus is purpose designed for long range attack duties.

Railgun: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.

Yes
shieldCapacity = 3780
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 0.7
shieldRechargeRate = 1000000
shieldThermalDamageResonance = 0.85
shieldUniformity = 1
capacity = 0
hp = 100
mass = 2000
structureUniformity = 1
volume = 2000
maxLockedTargets = 6
maxTargetRange = 100000
scanGravimetricStrength = 0
scanLadarStrength = 0
scanMagnetometricStrength = 8
scanRadarStrength = 0
scanResolution = 450
signatureRadius = 120
metaLevel = 5
techLevel = 2
warpSpeedMultiplier = 1.5
requiredSkill1 = 32339
requiredSkill1Level = 4
requiredSkill2 = 23069
requiredSkill2Level = 5
radius = 35
agility = 500
maxVelocity = 495
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 323
fighterAbilityAttackMissileDuration = 8000
fighterAbilityAttackMissileExplosionRadius = 380
fighterAbilityAttackMissileExplosionVelocity = 80
fighterAbilityAttackMissileRangeFalloff = 12000
fighterAbilityAttackMissileRangeOptimal = 36000
fighterAbilityAttackMissileReductionFactor = 5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityLaunchBombDuration = 60000
fighterAbilityLaunchBombType = 41550
fighterAbilityMicroJumpDriveDistance = 100000
fighterAbilityMicroJumpDriveDuration = 8000
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 150
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 2000
fighterSquadronIsHeavy = 1
fighterSquadronMaxSize = 6
fighterSquadronOrbitRange = 36000
fighterSquadronRole = 5
fighterAbilityAttackM (effectID: 6465)
fighterAbilityLaunchBomb (effectID: 6485)
fighterAbilityMicroJumpDrive (effectID: 6442)
Cyclops I
Type: Heavy Fighter
Role: Heavy Attack
Description: The Cyclops is purpose designed for anti-capital and anti-structure combat.

Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

Yes
shieldCapacity = 3650
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 1
shieldRechargeRate = 1000000
shieldThermalDamageResonance = 1
shieldUniformity = 1
capacity = 0
hp = 100
mass = 2000
structureUniformity = 1
volume = 1800
maxLockedTargets = 6
maxTargetRange = 45000
scanGravimetricStrength = 0
scanLadarStrength = 0
scanMagnetometricStrength = 7
scanRadarStrength = 0
scanResolution = 500
signatureRadius = 110
metaLevel = 0
techLevel = 1
warpSpeedMultiplier = 1.5
requiredSkill1 = 32339
requiredSkill1Level = 1
requiredSkill2 = 23069
requiredSkill2Level = 1
radius = 35
agility = 500
maxVelocity = 494
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 366
fighterAbilityAttackMissileDuration = 5000
fighterAbilityAttackMissileExplosionRadius = 3000
fighterAbilityAttackMissileExplosionVelocity = 40
fighterAbilityAttackMissileRangeFalloff = 5000
fighterAbilityAttackMissileRangeOptimal = 4000
fighterAbilityAttackMissileReductionFactor = 5.5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityMicroWarpDriveDuration = 20000
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 500
fighterAbilityMicroWarpDriveSpeedBonus = 500
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 5.5
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 2926
fighterAbilityMissilesDuration = 40000
fighterAbilityMissilesExplosionRadius = 5000
fighterAbilityMissilesExplosionVelocity = 50
fighterAbilityMissilesRange = 10000
fighterAbilityMissilesResistanceID = 2244
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 10000
fighterSquadronIsHeavy = 1
fighterSquadronMaxSize = 6
fighterSquadronOrbitRange = 4500
fighterSquadronRole = 4
fighterAbilityAttackM (effectID: 6465)
fighterAbilityMicroWarpDrive (effectID: 6441)
fighterAbilityMissiles (effectID: 6431)
Cyclops II
Type: Heavy Fighter
Role: Heavy Attack
Description: The Cyclops is purpose designed for anti-capital and anti-structure combat.

Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

Yes
shieldCapacity = 4030
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 0.7
shieldRechargeRate = 1000000
shieldThermalDamageResonance = 0.85
shieldUniformity = 1
capacity = 0
hp = 100
mass = 2000
structureUniformity = 1
volume = 1800
maxLockedTargets = 6
maxTargetRange = 54000
scanGravimetricStrength = 0
scanLadarStrength = 0
scanMagnetometricStrength = 8
scanRadarStrength = 0
scanResolution = 520
signatureRadius = 110
metaLevel = 5
techLevel = 2
warpSpeedMultiplier = 1.5
requiredSkill1 = 32339
requiredSkill1Level = 4
requiredSkill2 = 23069
requiredSkill2Level = 5
radius = 35
agility = 500
maxVelocity = 514
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 404
fighterAbilityAttackMissileDuration = 5000
fighterAbilityAttackMissileExplosionRadius = 3000
fighterAbilityAttackMissileExplosionVelocity = 40
fighterAbilityAttackMissileRangeFalloff = 5000
fighterAbilityAttackMissileRangeOptimal = 4800
fighterAbilityAttackMissileReductionFactor = 5.5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityMicroWarpDriveDuration = 20000
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 500
fighterAbilityMicroWarpDriveSpeedBonus = 500
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 5.5
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 3234
fighterAbilityMissilesDuration = 40000
fighterAbilityMissilesExplosionRadius = 5000
fighterAbilityMissilesExplosionVelocity = 50
fighterAbilityMissilesRange = 12000
fighterAbilityMissilesResistanceID = 2244
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 10000
fighterSquadronIsHeavy = 1
fighterSquadronMaxSize = 6
fighterSquadronOrbitRange = 4900
fighterSquadronRole = 4
fighterAbilityAttackM (effectID: 6465)
fighterAbilityMicroWarpDrive (effectID: 6441)
fighterAbilityMissiles (effectID: 6431)
t 47126  Standup Antaeus I
Type: Structure-based Heavy Fighter
Role: Long Range Attack
Description: The Antaeus is purpose designed for long range attack duties. This Standup variant of the Antaeus is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Railgun: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.

Yes
metaGroupID = 0
shieldCapacity = 5472
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 1
shieldRechargeRate = 1000000
shieldThermalDamageResonance = 1
shieldUniformity = 1
capacity = 0
hp = 100
mass = 2000
structureUniformity = 1
volume = 4000
maxLockedTargets = 6
maxTargetRange = 90000
scanGravimetricStrength = 0
scanLadarStrength = 0
scanMagnetometricStrength = 11
scanRadarStrength = 0
scanResolution = 430
signatureRadius = 120
metaLevel = 0
structureItemVisualFlag = 1
techLevel = 1
warpSpeedMultiplier = 1.5
radius = 35
agility = 500
maxVelocity = 952
fighterAbilityAfterburnerDuration = 0
fighterAbilityAfterburnerSpeedBonus = 0
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 967
fighterAbilityAttackMissileDuration = 8000
fighterAbilityAttackMissileExplosionRadius = 330
fighterAbilityAttackMissileExplosionVelocity = 110
fighterAbilityAttackMissileRangeFalloff = 12000
fighterAbilityAttackMissileRangeOptimal = 37500
fighterAbilityAttackMissileReductionFactor = 5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityKamikazeDamageEM = 0
fighterAbilityKamikazeDamageExp = 0
fighterAbilityKamikazeDamageKin = 0
fighterAbilityKamikazeDamageTherm = 0
fighterAbilityKamikazeRange = 0
fighterAbilityKamikazeResistanceID = 0
fighterAbilityKamikazeSignatureRadius = 0
fighterAbilityLaunchBombDuration = 60000
fighterAbilityLaunchBombType = 41550
fighterAbilityMicroJumpDriveDistance = 100000
fighterAbilityMicroJumpDriveDuration = 10000
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 150
fighterAbilityMicroWarpDriveDuration = 0
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 0
fighterAbilityMicroWarpDriveSpeedBonus = 0
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 0
fighterAbilityMissilesDamageReductionFactor = 0
fighterAbilityMissilesDamageReductionSensitivity = 0
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 0
fighterAbilityMissilesExplosionRadius = 0
fighterAbilityMissilesExplosionVelocity = 0
fighterAbilityMissilesRange = 0
fighterAbilityMissilesResistanceID = 0
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 2000
fighterSquadronIsStandupHeavy = 1
fighterSquadronMaxSize = 6
fighterSquadronOrbitRange = 31500
fighterSquadronRole = 5
fighterAbilityAttackM (effectID: 6465)
fighterAbilityLaunchBomb (effectID: 6485)
fighterAbilityMicroJumpDrive (effectID: 6442)
t 47129  Standup Antaeus II
Type: Structure-based Heavy Fighter
Role: Long Range Attack
Description: The Antaeus is purpose designed for long range attack duties. This Standup variant of the Antaeus is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Railgun: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.

Yes
metaGroupID = 0
shieldCapacity = 6048
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 0.7
shieldRechargeRate = 1000000
shieldThermalDamageResonance = 0.85
shieldUniformity = 1
capacity = 0
hp = 100
mass = 2000
structureUniformity = 1
volume = 4000
maxLockedTargets = 6
maxTargetRange = 100000
scanGravimetricStrength = 0
scanLadarStrength = 0
scanMagnetometricStrength = 12
scanRadarStrength = 0
scanResolution = 450
signatureRadius = 120
metaLevel = 5
structureItemVisualFlag = 1
techLevel = 2
warpSpeedMultiplier = 1.5
radius = 35
agility = 500
maxVelocity = 990
fighterAbilityAfterburnerDuration = 0
fighterAbilityAfterburnerSpeedBonus = 0
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 1066
fighterAbilityAttackMissileDuration = 8000
fighterAbilityAttackMissileExplosionRadius = 330
fighterAbilityAttackMissileExplosionVelocity = 110
fighterAbilityAttackMissileRangeFalloff = 12000
fighterAbilityAttackMissileRangeOptimal = 45000
fighterAbilityAttackMissileReductionFactor = 5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityKamikazeDamageEM = 0
fighterAbilityKamikazeDamageExp = 0
fighterAbilityKamikazeDamageKin = 0
fighterAbilityKamikazeDamageTherm = 0
fighterAbilityKamikazeRange = 0
fighterAbilityKamikazeResistanceID = 0
fighterAbilityKamikazeSignatureRadius = 0
fighterAbilityLaunchBombDuration = 60000
fighterAbilityLaunchBombType = 41550
fighterAbilityMicroJumpDriveDistance = 100000
fighterAbilityMicroJumpDriveDuration = 8000
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 150
fighterAbilityMicroWarpDriveDuration = 0
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 0
fighterAbilityMicroWarpDriveSpeedBonus = 0
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 0
fighterAbilityMissilesDamageReductionFactor = 0
fighterAbilityMissilesDamageReductionSensitivity = 0
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 0
fighterAbilityMissilesExplosionRadius = 0
fighterAbilityMissilesExplosionVelocity = 0
fighterAbilityMissilesRange = 0
fighterAbilityMissilesResistanceID = 0
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 2000
fighterSquadronIsStandupHeavy = 1
fighterSquadronMaxSize = 6
fighterSquadronOrbitRange = 36000
fighterSquadronRole = 5
fighterAbilityAttackM (effectID: 6465)
fighterAbilityLaunchBomb (effectID: 6485)
fighterAbilityMicroJumpDrive (effectID: 6442)
t 47117  Standup Cyclops I
Type: Structure-based Heavy Fighter
Role: Heavy Attack
Description: The Cyclops is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Cyclops is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

Yes
metaGroupID = 0
shieldCapacity = 5840
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 1
shieldRechargeRate = 1000000
shieldThermalDamageResonance = 1
shieldUniformity = 1
capacity = 0
hp = 100
mass = 2000
structureUniformity = 1
volume = 3600
maxLockedTargets = 6
maxTargetRange = 45000
scanGravimetricStrength = 0
scanLadarStrength = 0
scanMagnetometricStrength = 11
scanRadarStrength = 0
scanResolution = 500
signatureRadius = 110
metaLevel = 0
structureItemVisualFlag = 1
techLevel = 1
warpSpeedMultiplier = 1.5
radius = 35
agility = 500
maxVelocity = 988
fighterAbilityAfterburnerDuration = 0
fighterAbilityAfterburnerSpeedBonus = 0
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 1208
fighterAbilityAttackMissileDuration = 5000
fighterAbilityAttackMissileExplosionRadius = 3000
fighterAbilityAttackMissileExplosionVelocity = 40
fighterAbilityAttackMissileRangeFalloff = 5000
fighterAbilityAttackMissileRangeOptimal = 5000
fighterAbilityAttackMissileReductionFactor = 5.5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityKamikazeDamageEM = 0
fighterAbilityKamikazeDamageExp = 0
fighterAbilityKamikazeDamageKin = 0
fighterAbilityKamikazeDamageTherm = 0
fighterAbilityKamikazeRange = 0
fighterAbilityKamikazeResistanceID = 0
fighterAbilityKamikazeSignatureRadius = 0
fighterAbilityLaunchBombDuration = 0
fighterAbilityLaunchBombType = 0
fighterAbilityMicroJumpDriveDistance = 0
fighterAbilityMicroJumpDriveDuration = 0
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 0
fighterAbilityMicroWarpDriveDuration = 20000
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 500
fighterAbilityMicroWarpDriveSpeedBonus = 500
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 5.5
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 9656
fighterAbilityMissilesDuration = 40000
fighterAbilityMissilesExplosionRadius = 5000
fighterAbilityMissilesExplosionVelocity = 50
fighterAbilityMissilesRange = 12500
fighterAbilityMissilesResistanceID = 2244
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 10000
fighterSquadronIsStandupHeavy = 1
fighterSquadronMaxSize = 6
fighterSquadronOrbitRange = 4500
fighterSquadronRole = 4
fighterAbilityAttackM (effectID: 6465)
fighterAbilityMicroWarpDrive (effectID: 6441)
fighterAbilityMissiles (effectID: 6431)
t 47121  Standup Cyclops II
Type: Structure-based Heavy Fighter
Role: Heavy Attack
Description: The Cyclops is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Cyclops is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

Yes
metaGroupID = 0
shieldCapacity = 6448
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 0.7
shieldRechargeRate = 1000000
shieldThermalDamageResonance = 0.85
shieldUniformity = 1
capacity = 0
hp = 100
mass = 2000
structureUniformity = 1
volume = 3600
maxLockedTargets = 6
maxTargetRange = 54000
scanGravimetricStrength = 0
scanLadarStrength = 0
scanMagnetometricStrength = 12
scanRadarStrength = 0
scanResolution = 520
signatureRadius = 110
metaLevel = 5
structureItemVisualFlag = 1
techLevel = 2
warpSpeedMultiplier = 1.5
radius = 35
agility = 500
maxVelocity = 1028
fighterAbilityAfterburnerDuration = 0
fighterAbilityAfterburnerSpeedBonus = 0
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 1333
fighterAbilityAttackMissileDuration = 5000
fighterAbilityAttackMissileExplosionRadius = 3000
fighterAbilityAttackMissileExplosionVelocity = 40
fighterAbilityAttackMissileRangeFalloff = 5000
fighterAbilityAttackMissileRangeOptimal = 6000
fighterAbilityAttackMissileReductionFactor = 5.5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityKamikazeDamageEM = 0
fighterAbilityKamikazeDamageExp = 0
fighterAbilityKamikazeDamageKin = 0
fighterAbilityKamikazeDamageTherm = 0
fighterAbilityKamikazeRange = 0
fighterAbilityKamikazeResistanceID = 0
fighterAbilityKamikazeSignatureRadius = 0
fighterAbilityLaunchBombDuration = 0
fighterAbilityLaunchBombType = 0
fighterAbilityMicroJumpDriveDistance = 0
fighterAbilityMicroJumpDriveDuration = 0
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 0
fighterAbilityMicroWarpDriveDuration = 20000
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 500
fighterAbilityMicroWarpDriveSpeedBonus = 500
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 5.5
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 10672
fighterAbilityMissilesDuration = 40000
fighterAbilityMissilesExplosionRadius = 5000
fighterAbilityMissilesExplosionVelocity = 50
fighterAbilityMissilesRange = 15000
fighterAbilityMissilesResistanceID = 2244
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 10000
fighterSquadronIsStandupHeavy = 1
fighterSquadronMaxSize = 6
fighterSquadronOrbitRange = 4900
fighterSquadronRole = 4
fighterAbilityAttackM (effectID: 6465)
fighterAbilityMicroWarpDrive (effectID: 6441)
fighterAbilityMissiles (effectID: 6431)
Gungnir I
Type: Heavy Fighter
Role: Long Range Attack
Description: The Gungnir is purpose designed for long range attack duties.

Artillery: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.

Yes
shieldCapacity = 3420
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 1
shieldRechargeRate = 1000000
shieldThermalDamageResonance = 1
shieldUniformity = 1
capacity = 0
hp = 100
mass = 2000
structureUniformity = 1
volume = 2000
maxLockedTargets = 6
maxTargetRange = 90000
scanGravimetricStrength = 0
scanLadarStrength = 7
scanMagnetometricStrength = 0
scanRadarStrength = 0
scanResolution = 430
signatureRadius = 120
metaLevel = 0
techLevel = 1
warpSpeedMultiplier = 1.5
requiredSkill1 = 32339
requiredSkill1Level = 1
requiredSkill2 = 23069
requiredSkill2Level = 1
radius = 35
agility = 500
maxVelocity = 582
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 239
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 8000
fighterAbilityAttackMissileExplosionRadius = 380
fighterAbilityAttackMissileExplosionVelocity = 80
fighterAbilityAttackMissileRangeFalloff = 16000
fighterAbilityAttackMissileRangeOptimal = 26000
fighterAbilityAttackMissileReductionFactor = 5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityLaunchBombDuration = 60000
fighterAbilityLaunchBombType = 41551
fighterAbilityMicroJumpDriveDistance = 100000
fighterAbilityMicroJumpDriveDuration = 10000
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 150
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 2000
fighterSquadronIsHeavy = 1
fighterSquadronMaxSize = 6
fighterSquadronOrbitRange = 31500
fighterSquadronRole = 5
fighterAbilityAttackM (effectID: 6465)
fighterAbilityLaunchBomb (effectID: 6485)
fighterAbilityMicroJumpDrive (effectID: 6442)
Gungnir II
Type: Heavy Fighter
Role: Long Range Attack
Description: The Gungnir is purpose designed for long range attack duties.

Artillery: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.

Yes
shieldCapacity = 3780
shieldEmDamageResonance = 0.7
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 1
shieldRechargeRate = 1000000
shieldThermalDamageResonance = 0.85
shieldUniformity = 1
capacity = 0
hp = 100
mass = 2000
structureUniformity = 1
volume = 2000
maxLockedTargets = 6
maxTargetRange = 100000
scanGravimetricStrength = 0
scanLadarStrength = 8
scanMagnetometricStrength = 0
scanRadarStrength = 0
scanResolution = 450
signatureRadius = 120
metaLevel = 5
techLevel = 2
warpSpeedMultiplier = 1.5
requiredSkill1 = 32339
requiredSkill1Level = 4
requiredSkill2 = 23069
requiredSkill2Level = 5
radius = 35
agility = 500
maxVelocity = 605
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 265
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 8000
fighterAbilityAttackMissileExplosionRadius = 380
fighterAbilityAttackMissileExplosionVelocity = 80
fighterAbilityAttackMissileRangeFalloff = 16000
fighterAbilityAttackMissileRangeOptimal = 31200
fighterAbilityAttackMissileReductionFactor = 5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityLaunchBombDuration = 60000
fighterAbilityLaunchBombType = 41551
fighterAbilityMicroJumpDriveDistance = 100000
fighterAbilityMicroJumpDriveDuration = 8000
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 150
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 2000
fighterSquadronIsHeavy = 1
fighterSquadronMaxSize = 6
fighterSquadronOrbitRange = 35400
fighterSquadronRole = 5
fighterAbilityAttackM (effectID: 6465)
fighterAbilityLaunchBomb (effectID: 6485)
fighterAbilityMicroJumpDrive (effectID: 6442)
t 47039  Standup Gungnir I
Type: Structure-based Heavy Fighter
Role: Long Range Attack
Description: The Gungnir is purpose designed for long range attack duties. This Standup variant of the Gungnir is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Artillery: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.

Yes
metaGroupID = 0
shieldCapacity = 5472
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 1
shieldRechargeRate = 1000000
shieldThermalDamageResonance = 1
shieldUniformity = 1
capacity = 0
hp = 100
mass = 2000
structureUniformity = 1
volume = 4000
maxLockedTargets = 6
maxTargetRange = 90000
scanGravimetricStrength = 0
scanLadarStrength = 11
scanMagnetometricStrength = 0
scanRadarStrength = 0
scanResolution = 430
signatureRadius = 120
metaLevel = 0
structureItemVisualFlag = 1
techLevel = 1
warpSpeedMultiplier = 1.5
radius = 35
agility = 500
maxVelocity = 1164
fighterAbilityAfterburnerDuration = 0
fighterAbilityAfterburnerSpeedBonus = 0
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 789
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 8000
fighterAbilityAttackMissileExplosionRadius = 330
fighterAbilityAttackMissileExplosionVelocity = 110
fighterAbilityAttackMissileRangeFalloff = 16000
fighterAbilityAttackMissileRangeOptimal = 32500
fighterAbilityAttackMissileReductionFactor = 5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityKamikazeDamageEM = 0
fighterAbilityKamikazeDamageExp = 0
fighterAbilityKamikazeDamageKin = 0
fighterAbilityKamikazeDamageTherm = 0
fighterAbilityKamikazeRange = 0
fighterAbilityKamikazeResistanceID = 0
fighterAbilityKamikazeSignatureRadius = 0
fighterAbilityLaunchBombDuration = 60000
fighterAbilityLaunchBombType = 41551
fighterAbilityMicroJumpDriveDistance = 100000
fighterAbilityMicroJumpDriveDuration = 10000
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 150
fighterAbilityMicroWarpDriveDuration = 0
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 0
fighterAbilityMicroWarpDriveSpeedBonus = 0
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 0
fighterAbilityMissilesDamageReductionFactor = 0
fighterAbilityMissilesDamageReductionSensitivity = 0
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 0
fighterAbilityMissilesExplosionRadius = 0
fighterAbilityMissilesExplosionVelocity = 0
fighterAbilityMissilesRange = 0
fighterAbilityMissilesResistanceID = 0
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 2000
fighterSquadronIsStandupHeavy = 1
fighterSquadronMaxSize = 6
fighterSquadronOrbitRange = 31500
fighterSquadronRole = 5
fighterAbilityAttackM (effectID: 6465)
fighterAbilityLaunchBomb (effectID: 6485)
fighterAbilityMicroJumpDrive (effectID: 6442)
t 47130  Standup Gungnir II
Type: Structure-based Heavy Fighter
Role: Long Range Attack
Description: The Gungnir is purpose designed for long range attack duties. This Standup variant of the Gungnir is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Artillery: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.

Yes
metaGroupID = 0
shieldCapacity = 6048
shieldEmDamageResonance = 0.7
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 1
shieldRechargeRate = 1000000
shieldThermalDamageResonance = 0.85
shieldUniformity = 1
capacity = 0
hp = 100
mass = 2000
structureUniformity = 1
volume = 4000
maxLockedTargets = 6
maxTargetRange = 100000
scanGravimetricStrength = 0
scanLadarStrength = 12
scanMagnetometricStrength = 0
scanRadarStrength = 0
scanResolution = 450
signatureRadius = 120
metaLevel = 5
structureItemVisualFlag = 1
techLevel = 2
warpSpeedMultiplier = 1.5
radius = 35
agility = 500
maxVelocity = 1210
fighterAbilityAfterburnerDuration = 0
fighterAbilityAfterburnerSpeedBonus = 0
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 875
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 8000
fighterAbilityAttackMissileExplosionRadius = 330
fighterAbilityAttackMissileExplosionVelocity = 110
fighterAbilityAttackMissileRangeFalloff = 16000
fighterAbilityAttackMissileRangeOptimal = 39000
fighterAbilityAttackMissileReductionFactor = 5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityKamikazeDamageEM = 0
fighterAbilityKamikazeDamageExp = 0
fighterAbilityKamikazeDamageKin = 0
fighterAbilityKamikazeDamageTherm = 0
fighterAbilityKamikazeRange = 0
fighterAbilityKamikazeResistanceID = 0
fighterAbilityKamikazeSignatureRadius = 0
fighterAbilityLaunchBombDuration = 60000
fighterAbilityLaunchBombType = 41551
fighterAbilityMicroJumpDriveDistance = 100000
fighterAbilityMicroJumpDriveDuration = 8000
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 150
fighterAbilityMicroWarpDriveDuration = 0
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 0
fighterAbilityMicroWarpDriveSpeedBonus = 0
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 0
fighterAbilityMissilesDamageReductionFactor = 0
fighterAbilityMissilesDamageReductionSensitivity = 0
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 0
fighterAbilityMissilesExplosionRadius = 0
fighterAbilityMissilesExplosionVelocity = 0
fighterAbilityMissilesRange = 0
fighterAbilityMissilesResistanceID = 0
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 2000
fighterSquadronIsStandupHeavy = 1
fighterSquadronMaxSize = 6
fighterSquadronOrbitRange = 35400
fighterSquadronRole = 5
fighterAbilityAttackM (effectID: 6465)
fighterAbilityLaunchBomb (effectID: 6485)
fighterAbilityMicroJumpDrive (effectID: 6442)
t 47118  Standup Tyrfing I
Type: Structure-based Heavy Fighter
Role: Heavy Attack
Description: The Tyrfing is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Tyrfing is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Autocannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

Yes
metaGroupID = 0
shieldCapacity = 5840
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 1
shieldRechargeRate = 1000000
shieldThermalDamageResonance = 1
shieldUniformity = 1
capacity = 0
hp = 100
mass = 2000
structureUniformity = 1
volume = 3600
maxLockedTargets = 6
maxTargetRange = 45000
scanGravimetricStrength = 0
scanLadarStrength = 11
scanMagnetometricStrength = 0
scanRadarStrength = 0
scanResolution = 500
signatureRadius = 110
metaLevel = 0
structureItemVisualFlag = 1
techLevel = 1
warpSpeedMultiplier = 1.5
radius = 35
agility = 500
maxVelocity = 1208
fighterAbilityAfterburnerDuration = 0
fighterAbilityAfterburnerSpeedBonus = 0
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 987
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 5000
fighterAbilityAttackMissileExplosionRadius = 3000
fighterAbilityAttackMissileExplosionVelocity = 40
fighterAbilityAttackMissileRangeFalloff = 10000
fighterAbilityAttackMissileRangeOptimal = 5000
fighterAbilityAttackMissileReductionFactor = 5.5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityKamikazeDamageEM = 0
fighterAbilityKamikazeDamageExp = 0
fighterAbilityKamikazeDamageKin = 0
fighterAbilityKamikazeDamageTherm = 0
fighterAbilityKamikazeRange = 0
fighterAbilityKamikazeResistanceID = 0
fighterAbilityKamikazeSignatureRadius = 0
fighterAbilityLaunchBombDuration = 0
fighterAbilityLaunchBombType = 0
fighterAbilityMicroJumpDriveDistance = 0
fighterAbilityMicroJumpDriveDuration = 0
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 0
fighterAbilityMicroWarpDriveDuration = 20000
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 500
fighterAbilityMicroWarpDriveSpeedBonus = 500
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 7900
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 5.5
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 40000
fighterAbilityMissilesExplosionRadius = 5000
fighterAbilityMissilesExplosionVelocity = 50
fighterAbilityMissilesRange = 12500
fighterAbilityMissilesResistanceID = 2244
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 10000
fighterSquadronIsStandupHeavy = 1
fighterSquadronMaxSize = 6
fighterSquadronOrbitRange = 7000
fighterSquadronRole = 4
fighterAbilityAttackM (effectID: 6465)
fighterAbilityMicroWarpDrive (effectID: 6441)
fighterAbilityMissiles (effectID: 6431)
t 47122  Standup Tyrfing II
Type: Structure-based Heavy Fighter
Role: Heavy Attack
Description: The Tyrfing is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Tyrfing is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Autocannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

Yes
metaGroupID = 0
shieldCapacity = 6448
shieldEmDamageResonance = 0.7
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 1
shieldRechargeRate = 1000000
shieldThermalDamageResonance = 0.85
shieldUniformity = 1
capacity = 0
hp = 100
mass = 2000
structureUniformity = 1
volume = 3600
maxLockedTargets = 6
maxTargetRange = 54000
scanGravimetricStrength = 0
scanLadarStrength = 12
scanMagnetometricStrength = 0
scanRadarStrength = 0
scanResolution = 520
signatureRadius = 110
metaLevel = 5
structureItemVisualFlag = 1
techLevel = 2
warpSpeedMultiplier = 1.5
radius = 35
agility = 500
maxVelocity = 1256
fighterAbilityAfterburnerDuration = 0
fighterAbilityAfterburnerSpeedBonus = 0
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 1092
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 5000
fighterAbilityAttackMissileExplosionRadius = 3000
fighterAbilityAttackMissileExplosionVelocity = 40
fighterAbilityAttackMissileRangeFalloff = 10000
fighterAbilityAttackMissileRangeOptimal = 6000
fighterAbilityAttackMissileReductionFactor = 5.5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityKamikazeDamageEM = 0
fighterAbilityKamikazeDamageExp = 0
fighterAbilityKamikazeDamageKin = 0
fighterAbilityKamikazeDamageTherm = 0
fighterAbilityKamikazeRange = 0
fighterAbilityKamikazeResistanceID = 0
fighterAbilityKamikazeSignatureRadius = 0
fighterAbilityLaunchBombDuration = 0
fighterAbilityLaunchBombType = 0
fighterAbilityMicroJumpDriveDistance = 0
fighterAbilityMicroJumpDriveDuration = 0
fighterAbilityMicroJumpDriveSignatureRadiusBonus = 0
fighterAbilityMicroWarpDriveDuration = 20000
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 500
fighterAbilityMicroWarpDriveSpeedBonus = 500
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 8732
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 5.5
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 40000
fighterAbilityMissilesExplosionRadius = 5000
fighterAbilityMissilesExplosionVelocity = 50
fighterAbilityMissilesRange = 15000
fighterAbilityMissilesResistanceID = 2244
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 10000
fighterSquadronIsStandupHeavy = 1
fighterSquadronMaxSize = 6
fighterSquadronOrbitRange = 7400
fighterSquadronRole = 4
fighterAbilityAttackM (effectID: 6465)
fighterAbilityMicroWarpDrive (effectID: 6441)
fighterAbilityMissiles (effectID: 6431)
Tyrfing I
Type: Heavy Fighter
Role: Heavy Attack
Description: The Tyrfing is purpose designed for anti-capital and anti-structure combat.

Autocannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

Yes
shieldCapacity = 3650
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 1
shieldRechargeRate = 1000000
shieldThermalDamageResonance = 1
shieldUniformity = 1
capacity = 0
hp = 100
mass = 2000
structureUniformity = 1
volume = 1800
maxLockedTargets = 6
maxTargetRange = 45000
scanGravimetricStrength = 0
scanLadarStrength = 7
scanMagnetometricStrength = 0
scanRadarStrength = 0
scanResolution = 500
signatureRadius = 110
metaLevel = 0
techLevel = 1
warpSpeedMultiplier = 1.5
requiredSkill1 = 32339
requiredSkill1Level = 1
requiredSkill2 = 23069
requiredSkill2Level = 1
radius = 35
agility = 500
maxVelocity = 604
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 299
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 5000
fighterAbilityAttackMissileExplosionRadius = 3000
fighterAbilityAttackMissileExplosionVelocity = 40
fighterAbilityAttackMissileRangeFalloff = 10000
fighterAbilityAttackMissileRangeOptimal = 4000
fighterAbilityAttackMissileReductionFactor = 5.5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityMicroWarpDriveDuration = 20000
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 500
fighterAbilityMicroWarpDriveSpeedBonus = 500
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 2394
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 5.5
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 40000
fighterAbilityMissilesExplosionRadius = 5000
fighterAbilityMissilesExplosionVelocity = 50
fighterAbilityMissilesRange = 10000
fighterAbilityMissilesResistanceID = 2244
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 10000
fighterSquadronIsHeavy = 1
fighterSquadronMaxSize = 6
fighterSquadronOrbitRange = 7000
fighterSquadronRole = 4
fighterAbilityAttackM (effectID: 6465)
fighterAbilityMicroWarpDrive (effectID: 6441)
fighterAbilityMissiles (effectID: 6431)
Tyrfing II
Type: Heavy Fighter
Role: Heavy Attack
Description: The Tyrfing is purpose designed for anti-capital and anti-structure combat.

Autocannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.

Yes
shieldCapacity = 4030
shieldEmDamageResonance = 0.7
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 1
shieldRechargeRate = 1000000
shieldThermalDamageResonance = 0.85
shieldUniformity = 1
capacity = 0
hp = 100
mass = 2000
structureUniformity = 1
volume = 1800
maxLockedTargets = 6
maxTargetRange = 54000
scanGravimetricStrength = 0
scanLadarStrength = 8
scanMagnetometricStrength = 0
scanRadarStrength = 0
scanResolution = 520
signatureRadius = 110
metaLevel = 5
techLevel = 2
warpSpeedMultiplier = 1.5
requiredSkill1 = 32339
requiredSkill1Level = 4
requiredSkill2 = 23069
requiredSkill2Level = 5
radius = 35
agility = 500
maxVelocity = 628
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 331
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 5000
fighterAbilityAttackMissileExplosionRadius = 3000
fighterAbilityAttackMissileExplosionVelocity = 40
fighterAbilityAttackMissileRangeFalloff = 10000
fighterAbilityAttackMissileRangeOptimal = 4800
fighterAbilityAttackMissileReductionFactor = 5.5
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityMicroWarpDriveDuration = 20000
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 500
fighterAbilityMicroWarpDriveSpeedBonus = 500
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 2646
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 5.5
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 40000
fighterAbilityMissilesExplosionRadius = 5000
fighterAbilityMissilesExplosionVelocity = 50
fighterAbilityMissilesRange = 12000
fighterAbilityMissilesResistanceID = 2244
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 10000
fighterSquadronIsHeavy = 1
fighterSquadronMaxSize = 6
fighterSquadronOrbitRange = 7400
fighterSquadronRole = 4
fighterAbilityAttackM (effectID: 6465)
fighterAbilityMicroWarpDrive (effectID: 6441)
fighterAbilityMissiles (effectID: 6431)
Heavy Fighter (Not Published)
Image Name Published
t 45673  Dog_PLACEHOLDER

No
t 45675  Easy_PLACEHOLDER

No


Database: Invasion (2019-11-12)

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