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Light Fighter
Image Name Published
Equite I
Type: Light Fighter
Role: Space Superiority
Description: A dedicated space superiority fighter, the Equite is designed to be lethal to fighter and drone craft in its area of operations.

Micro Missile Swarm: The Equite can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Equite especially difficult to destroy. The afterburner must cool down between uses.
Anti-Small Craft Tackle: The Equite has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.

Yes
shieldCapacity = 1600
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 1
shieldRechargeRate = 500000
shieldThermalDamageResonance = 1
shieldUniformity = 1
capacity = 0
hp = 100
mass = 1000
structureUniformity = 1
volume = 800
maxLockedTargets = 6
maxTargetRange = 50000
scanGravimetricStrength = 0
scanLadarStrength = 0
scanMagnetometricStrength = 0
scanRadarStrength = 6
scanResolution = 850
signatureRadius = 38
metaLevel = 0
techLevel = 1
requiredSkill1 = 40572
requiredSkill1Level = 1
requiredSkill2 = 23069
requiredSkill2Level = 1
radius = 35
agility = 500
maxVelocity = 1111
fighterAbilityEvasiveManeuversDuration = 10000
fighterAbilityEvasiveManeuversEmResonance = 0.5
fighterAbilityEvasiveManeuversExpResonance = 0.5
fighterAbilityEvasiveManeuversKinResonance = 0.5
fighterAbilityEvasiveManeuversSignatureRadiusBonus = -80
fighterAbilityEvasiveManeuversSpeedBonus = 200
fighterAbilityEvasiveManeuversThermResonance = 0.5
fighterAbilityMissilesDamageEM = 38
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 2
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 3500
fighterAbilityMissilesExplosionRadius = 15
fighterAbilityMissilesExplosionVelocity = 300
fighterAbilityMissilesRange = 18000
fighterAbilityMissilesResistanceID = 2189
fighterAbilityTackleDuration = 10000
fighterAbilityTackleRange = 18000
fighterAbilityTackleWarpDisruptionPointStrength = 1
fighterAbilityTackleWebSpeedPenalty = -4
fighterAbilityTackleWebSpeedPenaltyInterim = 0
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 3000
fighterSquadronIsLight = 1
fighterSquadronMaxSize = 12
fighterSquadronOrbitRange = 10000
fighterSquadronRole = 1
fighterAbilityEvasiveManeuvers (effectID: 6439)
fighterAbilityMissiles (effectID: 6431)
fighterAbilityTackle (effectID: 6464)
Equite II
Type: Light Fighter
Role: Space Superiority
Description: A dedicated space superiority fighter, the Equite is designed to be lethal to fighter and drone craft in its area of operations.

Micro Missile Swarm: The Equite can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Equite especially difficult to destroy. The afterburner must cool down between uses.
Anti-Small Craft Tackle: The Equite has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.

Yes
shieldCapacity = 1760
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 0.7
shieldKineticDamageResonance = 0.85
shieldRechargeRate = 500000
shieldThermalDamageResonance = 1
shieldUniformity = 1
capacity = 0
hp = 100
mass = 1000
structureUniformity = 1
volume = 800
maxLockedTargets = 6
maxTargetRange = 60000
scanGravimetricStrength = 0
scanLadarStrength = 0
scanMagnetometricStrength = 0
scanRadarStrength = 8
scanResolution = 950
signatureRadius = 36
metaLevel = 5
techLevel = 2
requiredSkill1 = 40572
requiredSkill1Level = 4
requiredSkill2 = 23069
requiredSkill2Level = 5
radius = 35
agility = 500
maxVelocity = 1156
fighterAbilityEvasiveManeuversDuration = 10000
fighterAbilityEvasiveManeuversEmResonance = 0.5
fighterAbilityEvasiveManeuversExpResonance = 0.5
fighterAbilityEvasiveManeuversKinResonance = 0.5
fighterAbilityEvasiveManeuversSignatureRadiusBonus = -80
fighterAbilityEvasiveManeuversSpeedBonus = 200
fighterAbilityEvasiveManeuversThermResonance = 0.5
fighterAbilityMissilesDamageEM = 42
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 2
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 3500
fighterAbilityMissilesExplosionRadius = 15
fighterAbilityMissilesExplosionVelocity = 300
fighterAbilityMissilesRange = 20000
fighterAbilityMissilesResistanceID = 2189
fighterAbilityTackleDuration = 10000
fighterAbilityTackleRange = 20000
fighterAbilityTackleWarpDisruptionPointStrength = 1
fighterAbilityTackleWebSpeedPenalty = -6
fighterAbilityTackleWebSpeedPenaltyInterim = 0
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 3000
fighterSquadronIsLight = 1
fighterSquadronMaxSize = 12
fighterSquadronOrbitRange = 10000
fighterSquadronRole = 1
fighterAbilityEvasiveManeuvers (effectID: 6439)
fighterAbilityMissiles (effectID: 6431)
fighterAbilityTackle (effectID: 6464)
Templar I
Type: Light Fighter
Role: Attack
Description: The Templar is a general purpose attack craft.

Pulse Cannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles

Yes
shieldCapacity = 2190
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 1
shieldRechargeRate = 700000
shieldThermalDamageResonance = 1
shieldUniformity = 1
capacity = 0
hp = 100
mass = 1000
structureUniformity = 1
volume = 1000
maxLockedTargets = 6
maxTargetRange = 60000
scanGravimetricStrength = 0
scanLadarStrength = 0
scanMagnetometricStrength = 0
scanRadarStrength = 5
scanResolution = 700
signatureRadius = 42
metaLevel = 0
techLevel = 1
requiredSkill1 = 40572
requiredSkill1Level = 1
requiredSkill2 = 23069
requiredSkill2Level = 1
radius = 35
agility = 700
maxVelocity = 926
fighterAbilityAttackMissileDamageEM = 72.2
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 5000
fighterAbilityAttackMissileExplosionRadius = 160
fighterAbilityAttackMissileExplosionVelocity = 150
fighterAbilityAttackMissileRangeFalloff = 5000
fighterAbilityAttackMissileRangeOptimal = 8000
fighterAbilityAttackMissileReductionFactor = 3
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityMicroWarpDriveDuration = 20000
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 500
fighterAbilityMicroWarpDriveSpeedBonus = 500
fighterAbilityMissilesDamageEM = 132
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 5
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 14000
fighterAbilityMissilesExplosionRadius = 350
fighterAbilityMissilesExplosionVelocity = 100
fighterAbilityMissilesRange = 10000
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 5000
fighterSquadronIsLight = 1
fighterSquadronMaxSize = 9
fighterSquadronOrbitRange = 6500
fighterSquadronRole = 2
fighterAbilityAttackM (effectID: 6465)
fighterAbilityMicroWarpDrive (effectID: 6441)
fighterAbilityMissiles (effectID: 6431)
Templar II
Type: Light Fighter
Role: Attack
Description: The Templar is a general purpose attack craft.

Pulse Cannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles

Yes
shieldCapacity = 2420
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 0.7
shieldKineticDamageResonance = 0.85
shieldRechargeRate = 700000
shieldThermalDamageResonance = 1
shieldUniformity = 1
capacity = 0
hp = 100
mass = 1000
structureUniformity = 1
volume = 1000
maxLockedTargets = 6
maxTargetRange = 70000
scanGravimetricStrength = 0
scanLadarStrength = 0
scanMagnetometricStrength = 0
scanRadarStrength = 7
scanResolution = 800
signatureRadius = 40
metaLevel = 5
techLevel = 2
requiredSkill1 = 40572
requiredSkill1Level = 4
requiredSkill2 = 23069
requiredSkill2Level = 5
radius = 35
agility = 700
maxVelocity = 963
fighterAbilityAttackMissileDamageEM = 79.8
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 5000
fighterAbilityAttackMissileExplosionRadius = 160
fighterAbilityAttackMissileExplosionVelocity = 150
fighterAbilityAttackMissileRangeFalloff = 5000
fighterAbilityAttackMissileRangeOptimal = 9600
fighterAbilityAttackMissileReductionFactor = 3
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityMicroWarpDriveDuration = 20000
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 500
fighterAbilityMicroWarpDriveSpeedBonus = 500
fighterAbilityMissilesDamageEM = 146
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 5
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 14000
fighterAbilityMissilesExplosionRadius = 350
fighterAbilityMissilesExplosionVelocity = 100
fighterAbilityMissilesRange = 10000
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 5000
fighterSquadronIsLight = 1
fighterSquadronMaxSize = 9
fighterSquadronOrbitRange = 7300
fighterSquadronRole = 2
fighterAbilityAttackM (effectID: 6465)
fighterAbilityMicroWarpDrive (effectID: 6441)
fighterAbilityMissiles (effectID: 6431)
Dragonfly I
Type: Light Fighter
Role: Attack
Description: The Dragonfly is a general purpose attack craft.

Blaster Cannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles

Yes
shieldCapacity = 2190
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 1
shieldRechargeRate = 700000
shieldThermalDamageResonance = 1
shieldUniformity = 1
capacity = 0
hp = 100
mass = 1000
structureUniformity = 1
volume = 1000
maxLockedTargets = 6
maxTargetRange = 60000
scanGravimetricStrength = 5
scanLadarStrength = 0
scanMagnetometricStrength = 0
scanRadarStrength = 0
scanResolution = 700
signatureRadius = 42
metaLevel = 0
techLevel = 1
requiredSkill1 = 40572
requiredSkill1Level = 1
requiredSkill2 = 23069
requiredSkill2Level = 1
radius = 35
agility = 700
maxVelocity = 837
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 79.8
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 5000
fighterAbilityAttackMissileExplosionRadius = 160
fighterAbilityAttackMissileExplosionVelocity = 150
fighterAbilityAttackMissileRangeFalloff = 5000
fighterAbilityAttackMissileRangeOptimal = 4000
fighterAbilityAttackMissileReductionFactor = 3
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityMicroWarpDriveDuration = 20000
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 500
fighterAbilityMicroWarpDriveSpeedBonus = 500
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 146
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 5
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 14000
fighterAbilityMissilesExplosionRadius = 350
fighterAbilityMissilesExplosionVelocity = 100
fighterAbilityMissilesRange = 10000
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 5000
fighterSquadronIsLight = 1
fighterSquadronMaxSize = 9
fighterSquadronOrbitRange = 4500
fighterSquadronRole = 2
fighterAbilityAttackM (effectID: 6465)
fighterAbilityMicroWarpDrive (effectID: 6441)
fighterAbilityMissiles (effectID: 6431)
Dragonfly II
Type: Light Fighter
Role: Attack
Description: The Dragonfly is a general purpose attack craft.

Blaster Cannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles

Yes
shieldCapacity = 2420
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 0.85
shieldRechargeRate = 700000
shieldThermalDamageResonance = 0.7
shieldUniformity = 1
capacity = 0
hp = 100
mass = 1000
structureUniformity = 1
volume = 1000
maxLockedTargets = 6
maxTargetRange = 70000
scanGravimetricStrength = 7
scanLadarStrength = 0
scanMagnetometricStrength = 0
scanRadarStrength = 0
scanResolution = 800
signatureRadius = 40
metaLevel = 5
techLevel = 2
requiredSkill1 = 40572
requiredSkill1Level = 4
requiredSkill2 = 23069
requiredSkill2Level = 5
radius = 35
agility = 700
maxVelocity = 872
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 88.2
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 5000
fighterAbilityAttackMissileExplosionRadius = 160
fighterAbilityAttackMissileExplosionVelocity = 150
fighterAbilityAttackMissileRangeFalloff = 5000
fighterAbilityAttackMissileRangeOptimal = 4800
fighterAbilityAttackMissileReductionFactor = 3
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityMicroWarpDriveDuration = 20000
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 500
fighterAbilityMicroWarpDriveSpeedBonus = 500
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 162
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 5
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 14000
fighterAbilityMissilesExplosionRadius = 350
fighterAbilityMissilesExplosionVelocity = 100
fighterAbilityMissilesRange = 10000
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 5000
fighterSquadronIsLight = 1
fighterSquadronMaxSize = 9
fighterSquadronOrbitRange = 4900
fighterSquadronRole = 2
fighterAbilityAttackM (effectID: 6465)
fighterAbilityMicroWarpDrive (effectID: 6441)
fighterAbilityMissiles (effectID: 6431)
Locust I
Type: Light Fighter
Role: Space Superiority
Description: A dedicated space superiority fighter, the Locust is designed to be lethal to fighter and drone craft in its area of operations.

Micro Missile Swarm: The Locust can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Locust especially difficult to destroy. The afterburner must cool down between uses.
Anti-Small Craft Tackle: The Locust has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.

Yes
shieldCapacity = 1600
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 1
shieldRechargeRate = 500000
shieldThermalDamageResonance = 1
shieldUniformity = 1
capacity = 0
hp = 100
mass = 1000
structureUniformity = 1
volume = 800
maxLockedTargets = 6
maxTargetRange = 50000
scanGravimetricStrength = 6
scanLadarStrength = 0
scanMagnetometricStrength = 0
scanRadarStrength = 0
scanResolution = 850
signatureRadius = 38
metaLevel = 0
techLevel = 1
requiredSkill1 = 40572
requiredSkill1Level = 1
requiredSkill2 = 23069
requiredSkill2Level = 1
radius = 35
agility = 500
maxVelocity = 1005
fighterAbilityEvasiveManeuversDuration = 10000
fighterAbilityEvasiveManeuversEmResonance = 0.5
fighterAbilityEvasiveManeuversExpResonance = 0.5
fighterAbilityEvasiveManeuversKinResonance = 0.5
fighterAbilityEvasiveManeuversSignatureRadiusBonus = -80
fighterAbilityEvasiveManeuversSpeedBonus = 200
fighterAbilityEvasiveManeuversThermResonance = 0.5
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 40
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 2
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 3500
fighterAbilityMissilesExplosionRadius = 15
fighterAbilityMissilesExplosionVelocity = 300
fighterAbilityMissilesRange = 18000
fighterAbilityMissilesResistanceID = 2189
fighterAbilityTackleDuration = 10000
fighterAbilityTackleRange = 18000
fighterAbilityTackleWarpDisruptionPointStrength = 1
fighterAbilityTackleWebSpeedPenalty = -4
fighterAbilityTackleWebSpeedPenaltyInterim = 0
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 3000
fighterSquadronIsLight = 1
fighterSquadronMaxSize = 12
fighterSquadronOrbitRange = 10000
fighterSquadronRole = 1
fighterAbilityEvasiveManeuvers (effectID: 6439)
fighterAbilityMissiles (effectID: 6431)
fighterAbilityTackle (effectID: 6464)
Locust II
Type: Light Fighter
Role: Space Superiority
Description: A dedicated space superiority fighter, the Locust is designed to be lethal to fighter and drone craft in its area of operations.

Micro Missile Swarm: The Locust can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Locust especially difficult to destroy. The afterburner must cool down between uses.
Anti-Small Craft Tackle: The Locust has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.

Yes
shieldCapacity = 1760
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 0.85
shieldRechargeRate = 500000
shieldThermalDamageResonance = 0.7
shieldUniformity = 1
capacity = 0
hp = 100
mass = 1000
structureUniformity = 1
volume = 800
maxLockedTargets = 6
maxTargetRange = 60000
scanGravimetricStrength = 8
scanLadarStrength = 0
scanMagnetometricStrength = 0
scanRadarStrength = 0
scanResolution = 950
signatureRadius = 36
metaLevel = 5
techLevel = 2
requiredSkill1 = 40572
requiredSkill1Level = 4
requiredSkill2 = 23069
requiredSkill2Level = 5
radius = 35
agility = 500
maxVelocity = 1046
fighterAbilityEvasiveManeuversDuration = 10000
fighterAbilityEvasiveManeuversEmResonance = 0.5
fighterAbilityEvasiveManeuversExpResonance = 0.5
fighterAbilityEvasiveManeuversKinResonance = 0.5
fighterAbilityEvasiveManeuversSignatureRadiusBonus = -80
fighterAbilityEvasiveManeuversSpeedBonus = 200
fighterAbilityEvasiveManeuversThermResonance = 0.5
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 44
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 2
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 3500
fighterAbilityMissilesExplosionRadius = 15
fighterAbilityMissilesExplosionVelocity = 300
fighterAbilityMissilesRange = 20000
fighterAbilityMissilesResistanceID = 2189
fighterAbilityTackleDuration = 10000
fighterAbilityTackleRange = 20000
fighterAbilityTackleWarpDisruptionPointStrength = 1
fighterAbilityTackleWebSpeedPenalty = -6
fighterAbilityTackleWebSpeedPenaltyInterim = 0
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 3000
fighterSquadronIsLight = 1
fighterSquadronMaxSize = 12
fighterSquadronOrbitRange = 10000
fighterSquadronRole = 1
fighterAbilityEvasiveManeuvers (effectID: 6439)
fighterAbilityMissiles (effectID: 6431)
fighterAbilityTackle (effectID: 6464)
Firbolg I
Type: Light Fighter
Role: Attack
Description: The Firbolg is a general purpose attack craft.

Blaster Cannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles

Yes
shieldCapacity = 2190
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 1
shieldRechargeRate = 700000
shieldThermalDamageResonance = 1
shieldUniformity = 1
capacity = 0
hp = 100
mass = 1000
structureUniformity = 1
volume = 1000
maxLockedTargets = 6
maxTargetRange = 60000
scanGravimetricStrength = 0
scanLadarStrength = 0
scanMagnetometricStrength = 5
scanRadarStrength = 0
scanResolution = 700
signatureRadius = 42
metaLevel = 0
techLevel = 1
requiredSkill1 = 40572
requiredSkill1Level = 1
requiredSkill2 = 23069
requiredSkill2Level = 1
radius = 35
agility = 700
maxVelocity = 793
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 83.6
fighterAbilityAttackMissileDuration = 5000
fighterAbilityAttackMissileExplosionRadius = 160
fighterAbilityAttackMissileExplosionVelocity = 150
fighterAbilityAttackMissileRangeFalloff = 5000
fighterAbilityAttackMissileRangeOptimal = 4000
fighterAbilityAttackMissileReductionFactor = 3
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityMicroWarpDriveDuration = 20000
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 500
fighterAbilityMicroWarpDriveSpeedBonus = 500
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 5
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 153
fighterAbilityMissilesDuration = 14000
fighterAbilityMissilesExplosionRadius = 350
fighterAbilityMissilesExplosionVelocity = 100
fighterAbilityMissilesRange = 10000
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 5000
fighterSquadronIsLight = 1
fighterSquadronMaxSize = 9
fighterSquadronOrbitRange = 4500
fighterSquadronRole = 2
fighterAbilityAttackM (effectID: 6465)
fighterAbilityMicroWarpDrive (effectID: 6441)
fighterAbilityMissiles (effectID: 6431)
Firbolg II
Type: Light Fighter
Role: Attack
Description: The Firbolg is a general purpose attack craft.

Blaster Cannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles

Yes
shieldCapacity = 2420
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 0.7
shieldRechargeRate = 700000
shieldThermalDamageResonance = 0.85
shieldUniformity = 1
capacity = 0
hp = 100
mass = 1000
structureUniformity = 1
volume = 1000
maxLockedTargets = 6
maxTargetRange = 70000
scanGravimetricStrength = 0
scanLadarStrength = 0
scanMagnetometricStrength = 7
scanRadarStrength = 0
scanResolution = 800
signatureRadius = 40
metaLevel = 5
techLevel = 2
requiredSkill1 = 40572
requiredSkill1Level = 4
requiredSkill2 = 23069
requiredSkill2Level = 5
radius = 35
agility = 700
maxVelocity = 826
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 0
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 92.4
fighterAbilityAttackMissileDuration = 5000
fighterAbilityAttackMissileExplosionRadius = 160
fighterAbilityAttackMissileExplosionVelocity = 150
fighterAbilityAttackMissileRangeFalloff = 5000
fighterAbilityAttackMissileRangeOptimal = 4800
fighterAbilityAttackMissileReductionFactor = 3
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityMicroWarpDriveDuration = 20000
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 500
fighterAbilityMicroWarpDriveSpeedBonus = 500
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 5
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 169
fighterAbilityMissilesDuration = 14000
fighterAbilityMissilesExplosionRadius = 350
fighterAbilityMissilesExplosionVelocity = 100
fighterAbilityMissilesRange = 10000
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 5000
fighterSquadronIsLight = 1
fighterSquadronMaxSize = 9
fighterSquadronOrbitRange = 4900
fighterSquadronRole = 2
fighterAbilityAttackM (effectID: 6465)
fighterAbilityMicroWarpDrive (effectID: 6441)
fighterAbilityMissiles (effectID: 6431)
Satyr I
Type: Light Fighter
Role: Space Superiority
Description: A dedicated space superiority fighter, the Satyr is designed to be lethal to fighter and drone craft in its area of operations.

Micro Missile Swarm: The Satyr can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Satyr especially difficult to destroy. The afterburner must cool down between uses.
Anti-Small Craft Tackle: The Satyr has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.

Yes
shieldCapacity = 1600
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 1
shieldRechargeRate = 500000
shieldThermalDamageResonance = 1
shieldUniformity = 1
capacity = 0
hp = 100
mass = 1000
structureUniformity = 1
volume = 800
maxLockedTargets = 6
maxTargetRange = 50000
scanGravimetricStrength = 0
scanLadarStrength = 0
scanMagnetometricStrength = 6
scanRadarStrength = 0
scanResolution = 850
signatureRadius = 38
metaLevel = 0
techLevel = 1
requiredSkill1 = 40572
requiredSkill1Level = 1
requiredSkill2 = 23069
requiredSkill2Level = 1
radius = 35
agility = 500
maxVelocity = 952
fighterAbilityEvasiveManeuversDuration = 10000
fighterAbilityEvasiveManeuversEmResonance = 0.5
fighterAbilityEvasiveManeuversExpResonance = 0.5
fighterAbilityEvasiveManeuversKinResonance = 0.5
fighterAbilityEvasiveManeuversSignatureRadiusBonus = -80
fighterAbilityEvasiveManeuversSpeedBonus = 200
fighterAbilityEvasiveManeuversThermResonance = 0.5
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 2
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 42
fighterAbilityMissilesDuration = 3500
fighterAbilityMissilesExplosionRadius = 15
fighterAbilityMissilesExplosionVelocity = 300
fighterAbilityMissilesRange = 18000
fighterAbilityMissilesResistanceID = 2189
fighterAbilityTackleDuration = 10000
fighterAbilityTackleRange = 18000
fighterAbilityTackleWarpDisruptionPointStrength = 1
fighterAbilityTackleWebSpeedPenalty = -4
fighterAbilityTackleWebSpeedPenaltyInterim = 0
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 3000
fighterSquadronIsLight = 1
fighterSquadronMaxSize = 12
fighterSquadronOrbitRange = 10000
fighterSquadronRole = 1
fighterAbilityEvasiveManeuvers (effectID: 6439)
fighterAbilityMissiles (effectID: 6431)
fighterAbilityTackle (effectID: 6464)
Satyr II
Type: Light Fighter
Role: Space Superiority
Description: A dedicated space superiority fighter, the Satyr is designed to be lethal to fighter and drone craft in its area of operations.

Micro Missile Swarm: The Satyr can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Satyr especially difficult to destroy. The afterburner must cool down between uses.
Anti-Small Craft Tackle: The Satyr has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.

Yes
shieldCapacity = 1760
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 0.7
shieldRechargeRate = 500000
shieldThermalDamageResonance = 0.85
shieldUniformity = 1
capacity = 0
hp = 100
mass = 1000
structureUniformity = 1
volume = 800
maxLockedTargets = 6
maxTargetRange = 60000
scanGravimetricStrength = 0
scanLadarStrength = 0
scanMagnetometricStrength = 8
scanRadarStrength = 0
scanResolution = 950
signatureRadius = 36
metaLevel = 5
techLevel = 2
requiredSkill1 = 40572
requiredSkill1Level = 4
requiredSkill2 = 23069
requiredSkill2Level = 5
radius = 35
agility = 500
maxVelocity = 991
fighterAbilityEvasiveManeuversDuration = 10000
fighterAbilityEvasiveManeuversEmResonance = 0.5
fighterAbilityEvasiveManeuversExpResonance = 0.5
fighterAbilityEvasiveManeuversKinResonance = 0.5
fighterAbilityEvasiveManeuversSignatureRadiusBonus = -80
fighterAbilityEvasiveManeuversSpeedBonus = 200
fighterAbilityEvasiveManeuversThermResonance = 0.5
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 0
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 2
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 46
fighterAbilityMissilesDuration = 3500
fighterAbilityMissilesExplosionRadius = 15
fighterAbilityMissilesExplosionVelocity = 300
fighterAbilityMissilesRange = 20000
fighterAbilityMissilesResistanceID = 2189
fighterAbilityTackleDuration = 10000
fighterAbilityTackleRange = 20000
fighterAbilityTackleWarpDisruptionPointStrength = 1
fighterAbilityTackleWebSpeedPenalty = -6
fighterAbilityTackleWebSpeedPenaltyInterim = 0
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 3000
fighterSquadronIsLight = 1
fighterSquadronMaxSize = 12
fighterSquadronOrbitRange = 10000
fighterSquadronRole = 1
fighterAbilityEvasiveManeuvers (effectID: 6439)
fighterAbilityMissiles (effectID: 6431)
fighterAbilityTackle (effectID: 6464)
Einherji I
Type: Light Fighter
Role: Attack
Description: The Einherji is a general purpose attack craft.

Autocannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles

Yes
shieldCapacity = 2190
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 1
shieldRechargeRate = 700000
shieldThermalDamageResonance = 1
shieldUniformity = 1
capacity = 0
hp = 100
mass = 1000
structureUniformity = 1
volume = 1000
maxLockedTargets = 6
maxTargetRange = 60000
scanGravimetricStrength = 0
scanLadarStrength = 5
scanMagnetometricStrength = 0
scanRadarStrength = 0
scanResolution = 700
signatureRadius = 42
metaLevel = 0
techLevel = 1
requiredSkill1 = 40572
requiredSkill1Level = 1
requiredSkill2 = 23069
requiredSkill2Level = 1
radius = 35
agility = 700
maxVelocity = 970
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 68.4
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 5000
fighterAbilityAttackMissileExplosionRadius = 160
fighterAbilityAttackMissileExplosionVelocity = 150
fighterAbilityAttackMissileRangeFalloff = 10000
fighterAbilityAttackMissileRangeOptimal = 4000
fighterAbilityAttackMissileReductionFactor = 3
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityMicroWarpDriveDuration = 20000
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 500
fighterAbilityMicroWarpDriveSpeedBonus = 500
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 125
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 5
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 14000
fighterAbilityMissilesExplosionRadius = 350
fighterAbilityMissilesExplosionVelocity = 100
fighterAbilityMissilesRange = 10000
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 5000
fighterSquadronIsLight = 1
fighterSquadronMaxSize = 9
fighterSquadronOrbitRange = 7000
fighterSquadronRole = 2
fighterAbilityAttackM (effectID: 6465)
fighterAbilityMicroWarpDrive (effectID: 6441)
fighterAbilityMissiles (effectID: 6431)
Einherji II
Type: Light Fighter
Role: Attack
Description: The Einherji is a general purpose attack craft.

Autocannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles

Yes
shieldCapacity = 2420
shieldEmDamageResonance = 0.7
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 1
shieldRechargeRate = 700000
shieldThermalDamageResonance = 0.85
shieldUniformity = 1
capacity = 0
hp = 100
mass = 1000
structureUniformity = 1
volume = 1000
maxLockedTargets = 6
maxTargetRange = 70000
scanGravimetricStrength = 0
scanLadarStrength = 7
scanMagnetometricStrength = 0
scanRadarStrength = 0
scanResolution = 800
signatureRadius = 40
metaLevel = 5
techLevel = 2
requiredSkill1 = 40572
requiredSkill1Level = 4
requiredSkill2 = 23069
requiredSkill2Level = 5
radius = 35
agility = 700
maxVelocity = 1009
fighterAbilityAttackMissileDamageEM = 0
fighterAbilityAttackMissileDamageExp = 75.6
fighterAbilityAttackMissileDamageKin = 0
fighterAbilityAttackMissileDamageMultiplier = 1
fighterAbilityAttackMissileDamageTherm = 0
fighterAbilityAttackMissileDuration = 5000
fighterAbilityAttackMissileExplosionRadius = 160
fighterAbilityAttackMissileExplosionVelocity = 150
fighterAbilityAttackMissileRangeFalloff = 10000
fighterAbilityAttackMissileRangeOptimal = 4800
fighterAbilityAttackMissileReductionFactor = 3
fighterAbilityAttackMissileReductionSensitivity = 5.5
fighterAbilityMicroWarpDriveDuration = 20000
fighterAbilityMicroWarpDriveSignatureRadiusBonus = 500
fighterAbilityMicroWarpDriveSpeedBonus = 500
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 138
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 5
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 14000
fighterAbilityMissilesExplosionRadius = 350
fighterAbilityMissilesExplosionVelocity = 100
fighterAbilityMissilesRange = 10000
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 5000
fighterSquadronIsLight = 1
fighterSquadronMaxSize = 9
fighterSquadronOrbitRange = 7400
fighterSquadronRole = 2
fighterAbilityAttackM (effectID: 6465)
fighterAbilityMicroWarpDrive (effectID: 6441)
fighterAbilityMissiles (effectID: 6431)
Gram I
Type: Light Fighter
Role: Space Superiority
Description: A dedicated space superiority fighter, the Gram is designed to be lethal to fighter and drone craft in its area of operations.

Micro Missile Swarm: The Gram can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Gram especially difficult to destroy. The afterburner must cool down between uses.
Anti-Small Craft Tackle: The Gram has a specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.

Yes
shieldCapacity = 1600
shieldEmDamageResonance = 1
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 1
shieldRechargeRate = 500000
shieldThermalDamageResonance = 1
shieldUniformity = 1
capacity = 0
hp = 100
mass = 1000
structureUniformity = 1
volume = 800
maxLockedTargets = 6
maxTargetRange = 50000
scanGravimetricStrength = 0
scanLadarStrength = 6
scanMagnetometricStrength = 0
scanRadarStrength = 0
scanResolution = 850
signatureRadius = 38
metaLevel = 0
techLevel = 1
requiredSkill1 = 40572
requiredSkill1Level = 1
requiredSkill2 = 23069
requiredSkill2Level = 1
radius = 35
agility = 500
maxVelocity = 1164
fighterAbilityEvasiveManeuversDuration = 10000
fighterAbilityEvasiveManeuversEmResonance = 0.5
fighterAbilityEvasiveManeuversExpResonance = 0.5
fighterAbilityEvasiveManeuversKinResonance = 0.5
fighterAbilityEvasiveManeuversSignatureRadiusBonus = -80
fighterAbilityEvasiveManeuversSpeedBonus = 200
fighterAbilityEvasiveManeuversThermResonance = 0.5
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 36
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 2
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 3500
fighterAbilityMissilesExplosionRadius = 15
fighterAbilityMissilesExplosionVelocity = 300
fighterAbilityMissilesRange = 18000
fighterAbilityMissilesResistanceID = 2189
fighterAbilityTackleDuration = 10000
fighterAbilityTackleRange = 18000
fighterAbilityTackleWarpDisruptionPointStrength = 1
fighterAbilityTackleWebSpeedPenalty = -4
fighterAbilityTackleWebSpeedPenaltyInterim = 0
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 3000
fighterSquadronIsLight = 1
fighterSquadronMaxSize = 12
fighterSquadronOrbitRange = 10000
fighterSquadronRole = 1
fighterAbilityEvasiveManeuvers (effectID: 6439)
fighterAbilityMissiles (effectID: 6431)
fighterAbilityTackle (effectID: 6464)
Gram II
Type: Light Fighter
Role: Space Superiority
Description: A dedicated space superiority fighter, the Gram is designed to be lethal to fighter and drone craft in its area of operations.

Micro Missile Swarm: The Gram can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Gram especially difficult to destroy. The afterburner must cool down between uses.
Anti-Small Craft Tackle: The Gram has a specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.

Yes
shieldCapacity = 1760
shieldEmDamageResonance = 0.7
shieldExplosiveDamageResonance = 1
shieldKineticDamageResonance = 1
shieldRechargeRate = 500000
shieldThermalDamageResonance = 0.85
shieldUniformity = 1
capacity = 0
hp = 100
mass = 1000
structureUniformity = 1
volume = 800
maxLockedTargets = 6
maxTargetRange = 60000
scanGravimetricStrength = 0
scanLadarStrength = 8
scanMagnetometricStrength = 0
scanRadarStrength = 0
scanResolution = 950
signatureRadius = 36
metaLevel = 5
techLevel = 2
requiredSkill1 = 40572
requiredSkill1Level = 4
requiredSkill2 = 23069
requiredSkill2Level = 5
radius = 35
agility = 500
maxVelocity = 1211
fighterAbilityEvasiveManeuversDuration = 10000
fighterAbilityEvasiveManeuversEmResonance = 0.5
fighterAbilityEvasiveManeuversExpResonance = 0.5
fighterAbilityEvasiveManeuversKinResonance = 0.5
fighterAbilityEvasiveManeuversSignatureRadiusBonus = -80
fighterAbilityEvasiveManeuversSpeedBonus = 200
fighterAbilityEvasiveManeuversThermResonance = 0.5
fighterAbilityMissilesDamageEM = 0
fighterAbilityMissilesDamageExp = 40
fighterAbilityMissilesDamageKin = 0
fighterAbilityMissilesDamageMultiplier = 1
fighterAbilityMissilesDamageReductionFactor = 2
fighterAbilityMissilesDamageReductionSensitivity = 5.5
fighterAbilityMissilesDamageTherm = 0
fighterAbilityMissilesDuration = 3500
fighterAbilityMissilesExplosionRadius = 15
fighterAbilityMissilesExplosionVelocity = 300
fighterAbilityMissilesRange = 20000
fighterAbilityMissilesResistanceID = 2189
fighterAbilityTackleDuration = 10000
fighterAbilityTackleRange = 20000
fighterAbilityTackleWarpDisruptionPointStrength = 1
fighterAbilityTackleWebSpeedPenalty = -6
fighterAbilityTackleWebSpeedPenaltyInterim = 0
remoteAssistanceImpedance = 0
remoteRepairImpedance = 0
fighterAbilityAntiFighterMissileResistance = 1
fighterRefuelingTime = 3000
fighterSquadronIsLight = 1
fighterSquadronMaxSize = 12
fighterSquadronOrbitRange = 10000
fighterSquadronRole = 1
fighterAbilityEvasiveManeuvers (effectID: 6439)
fighterAbilityMissiles (effectID: 6431)
fighterAbilityTackle (effectID: 6464)


Database: YC119.1 (2017-01-14)

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